Merge pull request #1922 from Tilka/vertex_loader_jit
VertexLoader: fix position offset bug
This commit is contained in:
commit
7454297820
|
@ -145,7 +145,6 @@ void VertexLoader::CompileVertexTranslator()
|
|||
m_VertexSize += 1;
|
||||
}
|
||||
|
||||
|
||||
if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
|
||||
if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
|
||||
if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
|
||||
|
@ -159,12 +158,12 @@ void VertexLoader::CompileVertexTranslator()
|
|||
WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements));
|
||||
|
||||
m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
|
||||
nat_offset += 12;
|
||||
m_native_vtx_decl.position.components = 3;
|
||||
m_native_vtx_decl.position.enable = true;
|
||||
m_native_vtx_decl.position.offset = 0;
|
||||
m_native_vtx_decl.position.offset = nat_offset;
|
||||
m_native_vtx_decl.position.type = VAR_FLOAT;
|
||||
m_native_vtx_decl.position.integer = false;
|
||||
nat_offset += 12;
|
||||
|
||||
// Normals
|
||||
if (m_VtxDesc.Normal != NOT_PRESENT)
|
||||
|
|
|
@ -12,52 +12,6 @@
|
|||
#include "VideoCommon/VertexManagerBase.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
|
||||
// Thoughts on the implementation of a vertex loader compiler.
|
||||
// g_vertex_manager_write_ptr should definitely be in a register.
|
||||
// Could load the position scale factor in XMM7, for example.
|
||||
|
||||
// The pointer inside DataReadU8 in another.
|
||||
// Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX.
|
||||
|
||||
/*
|
||||
MOVZX(32, R(EAX), MOffset(ESI, 0));
|
||||
MOVZX(32, R(EBX), MOffset(ESI, 1));
|
||||
MOVZX(32, R(ECX), MOffset(ESI, 2));
|
||||
MOVD(XMM0, R(EAX));
|
||||
MOVD(XMM1, R(EBX));
|
||||
MOVD(XMM2, R(ECX));
|
||||
CVTDQ2PS(XMM0, XMM0);
|
||||
CVTDQ2PS(XMM1, XMM1);
|
||||
CVTDQ2PS(XMM2, XMM2);
|
||||
MULSS(XMM0, XMM7);
|
||||
MULSS(XMM1, XMM7);
|
||||
MULSS(XMM2, XMM7);
|
||||
MOVSS(MOffset(EDI, 0), XMM0);
|
||||
MOVSS(MOffset(EDI, 4), XMM1);
|
||||
MOVSS(MOffset(EDI, 8), XMM2);
|
||||
|
||||
Alternatively, lookup table:
|
||||
MOVZX(32, R(EAX), MOffset(ESI, 0));
|
||||
MOVZX(32, R(EBX), MOffset(ESI, 1));
|
||||
MOVZX(32, R(ECX), MOffset(ESI, 2));
|
||||
MOV(32, R(EAX), MComplex(LUTREG, EAX, 4));
|
||||
MOV(32, R(EBX), MComplex(LUTREG, EBX, 4));
|
||||
MOV(32, R(ECX), MComplex(LUTREG, ECX, 4));
|
||||
MOV(MOffset(EDI, 0), XMM0);
|
||||
MOV(MOffset(EDI, 4), XMM1);
|
||||
MOV(MOffset(EDI, 8), XMM2);
|
||||
|
||||
SSE4:
|
||||
PINSRB(XMM0, MOffset(ESI, 0), 0);
|
||||
PINSRB(XMM0, MOffset(ESI, 1), 4);
|
||||
PINSRB(XMM0, MOffset(ESI, 2), 8);
|
||||
CVTDQ2PS(XMM0, XMM0);
|
||||
<two unpacks here to sign extend>
|
||||
MULPS(XMM0, XMM7);
|
||||
MOVUPS(MOffset(EDI, 0), XMM0);
|
||||
|
||||
*/
|
||||
|
||||
template <typename T>
|
||||
float PosScale(T val, float scale)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue