WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
For consistency with GameCube controllers and GBAs. I missed this when reviewing the PR. Also adding some i18n comments while I'm at it.
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@ -37,8 +37,8 @@ Shinkansen::Shinkansen() : Extension3rdParty("Shinkansen", _trans("Shinkansen Co
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "B");
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "C");
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "D");
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m_buttons->AddInput(ControllerEmu::Translate, _trans("Select"));
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m_buttons->AddInput(ControllerEmu::Translate, _trans("Start"));
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m_buttons->AddInput(ControllerEmu::Translate, _trans("SELECT"));
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m_buttons->AddInput(ControllerEmu::Translate, _trans("START"));
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// For easier axis mapping the right lever is inverted in Dolphin,
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// so that the train coasts when no trigger is squeezed.
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@ -46,7 +46,10 @@ Shinkansen::Shinkansen() : Extension3rdParty("Shinkansen", _trans("Shinkansen Co
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m_levers->AddInput(ControllerEmu::Translate, _trans("L"));
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m_levers->AddInput(ControllerEmu::Translate, _trans("R"));
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// i18n: Noun. This is used as a label for a control group that represents lights on controllers.
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groups.emplace_back(m_led = new ControllerEmu::ControlGroup(_trans("Light")));
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// i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
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// Labeled 戸じめ (in Japanese) on the actual controller.
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m_led->AddOutput(ControllerEmu::Translate, _trans("Doors Locked"));
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}
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