One step closer to fixing D3D. Now textures are set properly.
Still, memory leak exists for some unknown reason (we don't allocate more pages and we release every texture) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2601 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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7455361ed2
commit
7419475959
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@ -726,23 +726,3 @@ void BPWritten(int addr, int changes, int newval)
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break;
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}
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}
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void ActivateTextures()
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{
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for (int i = 0; i < 8; i++)
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{
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//TODO(ector): this should be a speedup
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//if (textureChanged[i] || ASK TEXCACHE ABOUT SENTINEL VALUE)
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{
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FourTexUnits &tex = bpmem.tex[i>>2];
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TextureCache::Load(i,
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(tex.texImage3[i&3].image_base) << 5,
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tex.texImage0[i&3].width+1,
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tex.texImage0[i&3].height+1,
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tex.texImage0[i&3].format,
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tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format);
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}
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textureChanged[i] = false;
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}
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}
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@ -43,7 +43,7 @@ LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len, bool asse
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std::string hello = (char*)errorBuffer->GetBufferPointer();
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hello += "\n\n";
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hello += code;
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MessageBox(0, hello.c_str(), "Error assembling vertex shader", MB_ICONERROR);
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//MessageBox(0, hello.c_str(), "Error assembling vertex shader", MB_ICONERROR);
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vShader = 0;
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}
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else if (SUCCEEDED(hr))
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@ -86,7 +86,7 @@ LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len, bool assemb
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std::string hello = (char*)errorBuffer->GetBufferPointer();
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hello += "\n\n";
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hello += code;
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MessageBox(0, hello.c_str(), "Error assembling pixel shader", MB_ICONERROR);
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//MessageBox(0, hello.c_str(), "Error assembling pixel shader", MB_ICONERROR);
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pShader = 0;
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}
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else
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@ -99,8 +99,8 @@ void PixelShaderCache::SetShader()
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INCSTAT(stats.numPixelShadersCreated);
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SETSTAT(stats.numPixelShadersAlive, (int)PixelShaders.size());
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} else
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PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
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} else;
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//PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
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}
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LPDIRECT3DPIXELSHADER9 PixelShaderCache::CompileCgShader(const char *pstrprogram)
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@ -19,6 +19,7 @@
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#include "Common.h"
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#include "Statistics.h"
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#include "MemoryUtil.h"
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#include "D3DBase.h"
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#include "D3DTexture.h"
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@ -37,6 +38,7 @@ TextureCache::TexCache TextureCache::textures;
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extern int frameCount;
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#define TEMP_SIZE (1024*1024*4)
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#define TEXTURE_KILL_THRESHOLD 200
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void TextureCache::TCacheEntry::Destroy(bool shutdown)
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{
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@ -45,35 +47,30 @@ void TextureCache::TCacheEntry::Destroy(bool shutdown)
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texture = 0;
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if (!isRenderTarget && !shutdown) {
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u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr + hashoffset*4);
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if (*ptr == hash)
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if (ptr && *ptr == hash)
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*ptr = oldpixel;
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}
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}
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void TextureCache::Init()
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{
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temp = (u8*)VirtualAlloc(0,TEMP_SIZE,MEM_COMMIT,PAGE_READWRITE);
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temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
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TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable, g_Config.bTexFmtOverlayCenter);
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}
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void TextureCache::Invalidate(bool shutdown)
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{
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TexCache::iterator iter = textures.begin();
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for (; iter != textures.end(); iter++)
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for (TexCache::iterator iter = textures.begin(); iter != textures.end(); iter++)
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iter->second.Destroy(shutdown);
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textures.clear();
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TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable, g_Config.bTexFmtOverlayCenter);
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}
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void TextureCache::Shutdown()
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{
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Invalidate(true);
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if (temp != NULL)
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{
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VirtualFree(temp, 0, MEM_RELEASE);
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FreeMemoryPages(temp, TEMP_SIZE);
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temp = NULL;
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}
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}
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void TextureCache::Cleanup()
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@ -82,7 +79,7 @@ void TextureCache::Cleanup()
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while(iter != textures.end())
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{
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if (frameCount>20+iter->second.frameCount)
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if (frameCount> TEXTURE_KILL_THRESHOLD + iter->second.frameCount)
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{
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if (!iter->second.isRenderTarget)
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{
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@ -91,7 +88,9 @@ void TextureCache::Cleanup()
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}
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else
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{
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iter++;
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// Used to be just iter++
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iter->second.Destroy(false);
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iter = textures.erase(iter);
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}
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}
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else
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@ -101,10 +100,10 @@ void TextureCache::Cleanup()
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}
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}
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void TextureCache::Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt)
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TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt)
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{
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if (address == 0)
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return;
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return NULL;
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TexCache::iterator iter = textures.find(address);
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u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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@ -129,27 +128,30 @@ void TextureCache::Load(int stage, u32 address, int width, int height, int forma
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static LPDIRECT3DTEXTURE9 lastTexture[8] = {0,0,0,0,0,0,0,0};
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int bs = TexDecoder_GetBlockWidthInTexels(format)-1; //TexelSizeInNibbles(format)*width*height/16;
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int expandedWidth = (width+bs) & (~bs);
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u32 hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, height, format, 0);
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if (iter != textures.end())
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{
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TCacheEntry &entry = iter->second;
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if (entry.isRenderTarget || (((u32 *)ptr)[entry.hashoffset] == entry.hash && palhash == entry.paletteHash)) //stupid, improve
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if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
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{
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iter->second.frameCount = frameCount;
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if (lastTexture[stage] == iter->second.texture)
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entry.frameCount = frameCount;
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if (lastTexture[stage] == entry.texture)
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{
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return;
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return &entry;
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}
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lastTexture[stage] = iter->second.texture;
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lastTexture[stage] = entry.texture;
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// D3D::dev->SetTexture(stage,iter->second.texture);
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Renderer::SetTexture( stage, iter->second.texture );
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Renderer::SetTexture( stage, entry.texture );
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return;
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return &entry;
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}
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else
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{
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TCacheEntry &entry = iter->second;
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/* if (width == iter->second.w && height==entry.h && format==entry.fmt)
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{
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LPDIRECT3DTEXTURE9 tex = entry.texture;
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@ -162,14 +164,12 @@ void TextureCache::Load(int stage, u32 address, int width, int height, int forma
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}
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else
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{*/
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iter->second.Destroy(false);
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entry.Destroy(false);
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textures.erase(iter);
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//}
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}
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}
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int bs = TexDecoder_GetBlockWidthInTexels(format)-1; //TexelSizeInNibbles(format)*width*height/16;
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int expandedWidth = (width+bs) & (~bs);
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PC_TexFormat pcfmt = TexDecoder_Decode(temp,ptr,expandedWidth,height,format, tlutaddr, tlutfmt);
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D3DFORMAT d3d_fmt;
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switch (pcfmt) {
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@ -196,22 +196,24 @@ void TextureCache::Load(int stage, u32 address, int width, int height, int forma
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}
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//Make an entry in the table
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TCacheEntry entry;
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TCacheEntry& entry = textures[address];
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entry.hashoffset = 0;
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entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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entry.hash = hash_value;
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//entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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entry.paletteHash = palhash;
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entry.oldpixel = ((u32 *)ptr)[entry.hashoffset];
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((u32 *)ptr)[entry.hashoffset] = entry.hash;
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//((u32 *)ptr)[entry.hashoffset] = entry.hash;
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entry.addr = address;
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entry.isRenderTarget=false;
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entry.isNonPow2 = ((width&(width-1)) || (height&(height-1)));
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entry.isRenderTarget = false;
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entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1)));
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entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt);
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entry.frameCount = frameCount;
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entry.w=width;
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entry.h=height;
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entry.fmt=format;
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textures[address] = entry;
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entry.w = width;
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entry.h = height;
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entry.fmt = format;
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entry.mode = bpmem.tex[stage > 3].texMode0[stage & 3];
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if (g_Config.bDumpTextures)
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{ // dump texture to file
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Renderer::SetTexture( stage, entry.texture );
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lastTexture[stage] = entry.texture;
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return &entry;
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}
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@ -22,9 +22,11 @@
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#include <map>
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#include "D3DBase.h"
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#include "BPMemory.h"
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class TextureCache
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{
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public:
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struct TCacheEntry
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{
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LPDIRECT3DTEXTURE9 texture;
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@ -37,6 +39,7 @@ class TextureCache
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bool isNonPow2;
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int frameCount;
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int w,h,fmt;
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TexMode0 mode; // current filter and clamp modes that texture is set to
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TCacheEntry()
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{
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texture=0;
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@ -46,6 +49,7 @@ class TextureCache
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void Destroy(bool shutdown);
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};
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private:
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typedef std::map<u32,TCacheEntry> TexCache;
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@ -57,7 +61,7 @@ public:
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static void Cleanup();
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static void Shutdown();
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static void Invalidate(bool shutdown);
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static void Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
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static TCacheEntry *Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
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static void CopyEFBToRenderTarget(u32 address, RECT *source);
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};
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@ -31,6 +31,7 @@
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#include "Utils.h"
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "TextureCache.h"
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#include "BPStructs.h"
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#include "XFStructs.h"
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@ -181,7 +182,54 @@ void Flush()
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DVSTARTPROFILE();
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if (collection != C_NOTHING)
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{
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ActivateTextures();
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u32 usedtextures = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
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if (bpmem.tevorders[i/2].getEnable(i & 1))
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usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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}
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if (bpmem.genMode.numindstages > 0) {
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
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usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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}
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}
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}
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u32 nonpow2tex = 0;
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for (int i = 0; i < 8; i++)
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{
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// if (usedtextures & (1 << i)) {
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{
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FourTexUnits &tex = bpmem.tex[i >> 2];
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TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
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(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format);
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if (tentry) {
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// texture loaded fine, set dims for pixel shader
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if (tentry->isNonPow2) {
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t);
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nonpow2tex |= 1 << i;
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if (tentry->mode.wrap_s > 0) nonpow2tex |= 1 << (8 + i);
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if (tentry->mode.wrap_t > 0) nonpow2tex |= 1 << (16 + i);
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}
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// if texture is power of two, set to ones (since don't need scaling)
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// (the above seems to have changed - we set the width and height here too.
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else
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{
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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}
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}
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else
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ERROR_LOG(VIDEO, "error loading texture");
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}
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}
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PixelShaderManager::SetTexturesUsed(nonpow2tex);
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int numVertices = indexGen.GetNumVerts();
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if (numVertices)
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{
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@ -101,7 +101,7 @@ void VertexShaderCache::SetShader(u32 components)
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INCSTAT(stats.numVertexShadersCreated);
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SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
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} else {
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PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
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//PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
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}
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D3D::dev->SetFVF(NULL);
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