Core: Remove RunAsCPUThread
It's a fine function, but CPUThreadGuard is more vogue. Also, its potential for being confused with RunOnCPUThread will not be missed.
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3948ac9513
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@ -515,7 +515,6 @@ Java_org_dolphinemu_dolphinemu_NativeLibrary_UpdateGCAdapterScanThread(JNIEnv*,
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Initialize(JNIEnv*, jclass)
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{
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// InitControllers ends up calling config code, and some config callbacks use RunAsCPUThread
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HostThreadLock guard;
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UICommon::CreateDirectories();
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@ -689,7 +689,7 @@ void AchievementManager::DoFrame()
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time_t current_time = std::time(nullptr);
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if (difftime(current_time, m_last_ping_time) > 120)
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{
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GenerateRichPresence();
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GenerateRichPresence(Core::CPUThreadGuard{*m_system});
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m_queue.EmplaceItem([this] { PingRichPresence(m_rich_presence); });
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m_last_ping_time = current_time;
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m_update_callback();
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@ -1341,9 +1341,8 @@ void AchievementManager::ActivateDeactivateAchievement(AchievementId id, bool en
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rc_runtime_deactivate_achievement(&m_runtime, id);
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}
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void AchievementManager::GenerateRichPresence()
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void AchievementManager::GenerateRichPresence(const Core::CPUThreadGuard& guard)
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{
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Core::RunAsCPUThread([&] {
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std::lock_guard lg{m_lock};
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rc_runtime_get_richpresence(
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&m_runtime, m_rich_presence.data(), RP_SIZE,
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@ -1351,7 +1350,6 @@ void AchievementManager::GenerateRichPresence()
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return static_cast<AchievementManager*>(ud)->MemoryPeeker(address, num_bytes, ud);
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},
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this, nullptr);
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});
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}
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AchievementManager::ResponseType AchievementManager::AwardAchievement(AchievementId achievement_id)
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@ -23,8 +23,9 @@
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namespace Core
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{
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class CPUThreadGuard;
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class System;
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}
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} // namespace Core
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namespace OSD
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{
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@ -180,7 +181,7 @@ private:
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std::unique_ptr<DiscIO::Volume>& GetLoadingVolume() { return m_loading_volume; };
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void ActivateDeactivateAchievement(AchievementId id, bool enabled, bool unofficial, bool encore);
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void GenerateRichPresence();
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void GenerateRichPresence(const Core::CPUThreadGuard& guard);
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ResponseType AwardAchievement(AchievementId achievement_id);
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ResponseType SubmitLeaderboard(AchievementId leaderboard_id, int value);
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@ -788,14 +788,14 @@ static std::string GenerateScreenshotName()
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void SaveScreenShot()
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{
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Core::RunAsCPUThread([] { g_frame_dumper->SaveScreenshot(GenerateScreenshotName()); });
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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g_frame_dumper->SaveScreenshot(GenerateScreenshotName());
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}
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void SaveScreenShot(std::string_view name)
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{
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Core::RunAsCPUThread([&name] {
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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g_frame_dumper->SaveScreenshot(fmt::format("{}{}.png", GenerateScreenshotFolderPath(), name));
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});
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}
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static bool PauseAndLock(Core::System& system, bool do_lock, bool unpause_on_unlock)
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@ -837,20 +837,6 @@ static bool PauseAndLock(Core::System& system, bool do_lock, bool unpause_on_unl
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return was_unpaused;
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}
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void RunAsCPUThread(std::function<void()> function)
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{
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auto& system = Core::System::GetInstance();
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const bool is_cpu_thread = IsCPUThread();
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bool was_unpaused = false;
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if (!is_cpu_thread)
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was_unpaused = PauseAndLock(system, true, true);
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function();
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if (!is_cpu_thread)
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PauseAndLock(system, false, was_unpaused);
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}
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void RunOnCPUThread(std::function<void()> function, bool wait_for_completion)
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{
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// If the CPU thread is not running, assume there is no active CPU thread we can race against.
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@ -94,13 +94,10 @@ enum class ConsoleType : u32
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ReservedTDEVSystem = 0x20000007,
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};
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// Run a function as the CPU thread. This is an RAII alternative to the RunAsCPUThread function.
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//
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// If constructed from the Host thread, the CPU thread is paused and the current thread temporarily
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// becomes the CPU thread.
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// If constructed from the CPU thread, nothing special happens.
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//
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// This should only be constructed from the CPU thread or the host thread.
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// This is an RAII alternative to using PauseAndLock. If constructed from the host thread, the CPU
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// thread is paused, and the current thread temporarily becomes the CPU thread. If constructed from
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// the CPU thread, nothing special happens. This should only be constructed on the CPU thread or the
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// host thread.
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//
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// Some functions use a parameter of this type to indicate that the function should only be called
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// from the CPU thread. If the parameter is a pointer, the function has a fallback for being called
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@ -158,15 +155,6 @@ void DisplayMessage(std::string message, int time_in_ms);
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void FrameUpdateOnCPUThread();
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void OnFrameEnd(Core::System& system);
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// Run a function as the CPU thread.
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//
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// If called from the Host thread, the CPU thread is paused and the current thread temporarily
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// becomes the CPU thread while running the function.
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// If called from the CPU thread, the function will be run directly.
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//
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// This should only be called from the CPU thread or the host thread.
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void RunAsCPUThread(std::function<void()> function);
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// Run a function on the CPU thread, asynchronously.
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// This is only valid to call from the host thread, since it uses PauseAndLock() internally.
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void RunOnCPUThread(std::function<void()> function, bool wait_for_completion);
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@ -50,7 +50,8 @@ void OnSourceChanged(unsigned int index, WiimoteSource source)
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WiimoteReal::HandleWiimoteSourceChange(index);
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Core::RunAsCPUThread([index] { WiimoteCommon::UpdateSource(index); });
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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WiimoteCommon::UpdateSource(index);
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}
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void RefreshConfig()
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@ -947,10 +947,11 @@ static bool TryToConnectWiimoteToSlot(std::unique_ptr<Wiimote>& wm, unsigned int
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led_report.leds = u8(1 << (i % WIIMOTE_BALANCE_BOARD));
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wm->QueueReport(led_report);
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Core::RunAsCPUThread([i, &wm] {
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{
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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g_wiimotes[i] = std::move(wm);
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WiimoteCommon::UpdateSource(i);
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});
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}
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NOTICE_LOG_FMT(WIIMOTE, "Connected real wiimote to slot {}.", i + 1);
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@ -967,12 +968,11 @@ static void TryToConnectBalanceBoard(std::unique_ptr<Wiimote> wm)
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static void HandleWiimoteDisconnect(int index)
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{
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Core::RunAsCPUThread([index] {
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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// The Wii Remote object must exist through the call to UpdateSource
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// to prevent WiimoteDevice from having a dangling HIDWiimote pointer.
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const auto temp_real_wiimote = std::move(g_wiimotes[index]);
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WiimoteCommon::UpdateSource(index);
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});
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}
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// This is called from the GUI thread
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@ -1004,10 +1004,11 @@ void HandleWiimoteSourceChange(unsigned int index)
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{
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std::lock_guard wm_lk(g_wiimotes_mutex);
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Core::RunAsCPUThread([index] {
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{
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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if (auto removed_wiimote = std::move(g_wiimotes[index]))
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AddWiimoteToPool(std::move(removed_wiimote));
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});
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}
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g_controller_interface.PlatformPopulateDevices([] { ProcessWiimotePool(); });
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}
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@ -160,7 +160,7 @@ void JitInterface::GetProfileResults(Profiler::ProfileStats* prof_stats) const
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prof_stats->timecost_sum = 0;
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prof_stats->block_stats.clear();
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Core::RunAsCPUThread([this, &prof_stats] {
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const Core::CPUThreadGuard guard(m_system);
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QueryPerformanceFrequency((LARGE_INTEGER*)&prof_stats->countsPerSec);
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m_jit->GetBlockCache()->RunOnBlocks([&prof_stats](const JitBlock& block) {
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const auto& data = block.profile_data;
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@ -175,7 +175,6 @@ void JitInterface::GetProfileResults(Profiler::ProfileStats* prof_stats) const
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});
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sort(prof_stats->block_stats.begin(), prof_stats->block_stats.end());
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});
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}
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std::variant<JitInterface::GetHostCodeError, JitInterface::GetHostCodeResult>
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@ -112,9 +112,9 @@ static void RunWithGPUThreadInactive(std::function<void()> f)
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}
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else
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{
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// If we reach here, we can call Core::PauseAndLock (which we do using RunAsCPUThread).
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Core::RunAsCPUThread(std::move(f));
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// If we reach here, we can call Core::PauseAndLock (which we do using a CPUThreadGuard).
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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f();
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}
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}
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@ -52,7 +52,7 @@ static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no
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std::optional<bool> r = RunOnObject(QApplication::instance(), [&] {
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// If we were called from the CPU/GPU thread, set us as the CPU/GPU thread.
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// This information is used in order to avoid deadlocks when calling e.g.
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// Host::SetRenderFocus or Core::RunAsCPUThread. (Host::SetRenderFocus
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// Host::SetRenderFocus or Core::CPUThreadGuard. (Host::SetRenderFocus
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// can get called automatically when a dialog steals the focus.)
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Common::ScopeGuard cpu_scope_guard(&Core::UndeclareAsCPUThread);
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@ -1932,12 +1932,13 @@ void MainWindow::OnStopRecording()
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void MainWindow::OnExportRecording()
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{
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Core::RunAsCPUThread([this] {
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auto& system = Core::System::GetInstance();
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const Core::CPUThreadGuard guard(system);
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QString dtm_file = DolphinFileDialog::getSaveFileName(
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this, tr("Save Recording File As"), QString(), tr("Dolphin TAS Movies (*.dtm)"));
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if (!dtm_file.isEmpty())
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Core::System::GetInstance().GetMovie().SaveRecording(dtm_file.toStdString());
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});
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system.GetMovie().SaveRecording(dtm_file.toStdString());
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}
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void MainWindow::OnActivateChat()
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@ -1990,13 +1991,12 @@ void MainWindow::ShowTASInput()
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void MainWindow::OnConnectWiiRemote(int id)
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{
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Core::RunAsCPUThread([&] {
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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if (const auto bt = WiiUtils::GetBluetoothEmuDevice())
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{
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const auto wm = bt->AccessWiimoteByIndex(id);
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wm->Activate(!wm->IsConnected());
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}
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});
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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