WX: HiDPI Support Framework

Portable flexible HiDPI image loading and other support for Windows/GTK/OSX.
This commit is contained in:
EmptyChaos 2016-10-02 03:05:55 +00:00
parent 9df8388900
commit 73a20551df
7 changed files with 706 additions and 35 deletions

View File

@ -40,6 +40,7 @@ set(GUI_SRCS
NetPlay/NetPlaySetupFrame.cpp NetPlay/NetPlaySetupFrame.cpp
NetPlay/NetWindow.cpp NetPlay/NetWindow.cpp
NetPlay/PadMapDialog.cpp NetPlay/PadMapDialog.cpp
DolphinSlider.cpp
FifoPlayerDlg.cpp FifoPlayerDlg.cpp
Frame.cpp Frame.cpp
FrameAui.cpp FrameAui.cpp

View File

@ -0,0 +1,126 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <wx/utils.h>
#include "DolphinWX/DolphinSlider.h"
#ifdef __WXMSW__
#define WIN32_LEAN_AND_MEAN 1
// clang-format off
#include <Windows.h>
#include <CommCtrl.h>
// clang-format on
#endif
static constexpr int SLIDER_MIN_LENGTH = 100;
DolphinSlider::DolphinSlider() = default;
DolphinSlider::~DolphinSlider() = default;
bool DolphinSlider::Create(wxWindow* parent, wxWindowID id, int value, int min_val, int max_val,
const wxPoint& pos, const wxSize& size, long style,
const wxValidator& validator, const wxString& name)
{
// Sanitize the style flags.
// We don't want any label flags because those break DPI scaling on wxMSW,
// wxWidgets will internally lock the height of the slider to 32 pixels.
style &= ~wxSL_LABELS;
return wxSlider::Create(parent, id, value, min_val, max_val, pos, size, style, validator, name);
}
wxSize DolphinSlider::DoGetBestClientSize() const
{
#ifdef __WXMSW__
int ticks = 0;
int default_length = FromDIP(SLIDER_MIN_LENGTH);
if (HasFlag(wxSL_TICKS))
{
// NOTE: Ticks do not scale at all (on Win7)
default_length += 4;
ticks = 6;
}
int metric = 0;
{
// We need to determine the maximum thumb size because unfortunately the thumb size
// is controlled by the theme so may have a varying maximum size limit.
// NOTE: We can't use ourself because we're const so we can't change our size.
// NOTE: This is less inefficient then it seems, DoGetBestSize() is only called once
// per instance and cached until InvalidateBestSize() is called.
wxSlider* helper = new wxSlider(GetParent(), wxID_ANY, GetValue(), GetMin(), GetMax(),
wxDefaultPosition, FromDIP(wxSize(100, 100)), GetWindowStyle());
::RECT r{};
::SendMessageW(reinterpret_cast<HWND>(helper->GetHWND()), TBM_GETTHUMBRECT, 0,
reinterpret_cast<LPARAM>(&r));
helper->Destroy();
// Breakdown metrics
int computed_size;
int scroll_size;
if (HasFlag(wxSL_VERTICAL))
{
// Trackbar thumb does not directly touch the edge, we add the padding
// a second time to pad the other edge to make it symmetric.
computed_size = static_cast<int>(r.right + r.left);
scroll_size = ::GetSystemMetrics(SM_CXVSCROLL);
}
else
{
computed_size = static_cast<int>(r.bottom + r.top);
scroll_size = ::GetSystemMetrics(SM_CYHSCROLL);
}
// This is based on how Microsoft calculates trackbar sizes in the .Net Framework
// when using automatic sizing in WinForms.
int max = scroll_size * 2;
metric = wxClip(computed_size, scroll_size, max);
}
if (HasFlag(wxSL_VERTICAL))
return wxSize(metric + ticks, default_length);
return wxSize(default_length, metric + ticks);
#else
wxSize base_size = wxSlider::DoGetBestClientSize();
// If the base class is not using DoGetBestClientSize(), fallback to DoGetBestSize()
if (base_size == wxDefaultSize)
return wxDefaultSize;
return CorrectMinSize(base_size);
#endif
}
wxSize DolphinSlider::DoGetBestSize() const
{
return CorrectMinSize(wxSlider::DoGetBestSize());
}
wxSize DolphinSlider::CorrectMinSize(wxSize size) const
{
wxSize default_length = FromDIP(wxSize(SLIDER_MIN_LENGTH, SLIDER_MIN_LENGTH));
// GTK Styles sometimes don't return a default length.
// NOTE: Vertical is the dominant flag if both are set.
if (HasFlag(wxSL_VERTICAL))
{
if (size.GetHeight() < default_length.GetHeight())
{
size.SetHeight(default_length.GetHeight());
}
}
else if (size.GetWidth() < default_length.GetWidth())
{
size.SetWidth(default_length.GetWidth());
}
return size;
}
#ifdef __WXMSW__
WXLRESULT DolphinSlider::MSWWindowProc(WXUINT msg, WXWPARAM wp, WXLPARAM lp)
{
if (msg == WM_THEMECHANGED)
InvalidateBestSize();
return wxSlider::MSWWindowProc(msg, wp, lp);
}
#endif

View File

@ -0,0 +1,51 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <wx/slider.h>
// wxSlider has several bugs, including not scaling with DPI.
// This extended slider class tries to paper over the flaws.
// NOTE: wxSL_LABELS is not supported because it doesn't work correctly.
class DolphinSlider : public wxSlider
{
public:
DolphinSlider();
~DolphinSlider() override;
DolphinSlider(const DolphinSlider&) = delete;
DolphinSlider(wxWindow* parent, wxWindowID id, int value, int min_value, int max_value,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxSL_HORIZONTAL, const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxSliderNameStr)
{
Create(parent, id, value, min_value, max_value, pos, size, style, validator, name);
}
DolphinSlider& operator=(const DolphinSlider&) = delete;
bool Create(wxWindow* parent, wxWindowID id, int value, int min_value, int max_value,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxSL_HORIZONTAL, const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxSliderNameStr);
#ifdef __WXMSW__
// For WM_THEMECHANGED to regenerate metrics
WXLRESULT MSWWindowProc(WXUINT msg, WXWPARAM wp, WXLPARAM lp) override;
#endif
protected:
// DoGetBestSize() in wxMSW::wxSlider is borked.
// This is called by GetEffectiveMinSize() which is used by
// wxSizers to decide the size of the widget for generating layout.
wxSize DoGetBestClientSize() const override;
// GTK Themes sometimes don't provide a default min size.
// Make other platforms consistent with Windows (i.e. min length = 100px)
wxSize DoGetBestSize() const override;
private:
wxSize CorrectMinSize(wxSize size) const;
};

View File

@ -89,6 +89,7 @@
<ClCompile Include="Debugger\RegisterWindow.cpp" /> <ClCompile Include="Debugger\RegisterWindow.cpp" />
<ClCompile Include="Debugger\WatchView.cpp" /> <ClCompile Include="Debugger\WatchView.cpp" />
<ClCompile Include="Debugger\WatchWindow.cpp" /> <ClCompile Include="Debugger\WatchWindow.cpp" />
<ClCompile Include="DolphinSlider.cpp" />
<ClCompile Include="NetPlay\ChangeGameDialog.cpp" /> <ClCompile Include="NetPlay\ChangeGameDialog.cpp" />
<ClCompile Include="NetPlay\MD5Dialog.cpp" /> <ClCompile Include="NetPlay\MD5Dialog.cpp" />
<ClCompile Include="NetPlay\NetPlayLauncher.cpp" /> <ClCompile Include="NetPlay\NetPlayLauncher.cpp" />
@ -131,6 +132,7 @@
<ClInclude Include="Config\InterfaceConfigPane.h" /> <ClInclude Include="Config\InterfaceConfigPane.h" />
<ClInclude Include="Config\PathConfigPane.h" /> <ClInclude Include="Config\PathConfigPane.h" />
<ClInclude Include="Config\WiiConfigPane.h" /> <ClInclude Include="Config\WiiConfigPane.h" />
<ClInclude Include="DolphinSlider.h" />
<ClInclude Include="NetPlay\ChangeGameDialog.h" /> <ClInclude Include="NetPlay\ChangeGameDialog.h" />
<ClInclude Include="NetPlay\MD5Dialog.h" /> <ClInclude Include="NetPlay\MD5Dialog.h" />
<ClInclude Include="NetPlay\NetPlayLauncher.h" /> <ClInclude Include="NetPlay\NetPlayLauncher.h" />

View File

@ -28,6 +28,9 @@
<Filter Include="GUI\Config"> <Filter Include="GUI\Config">
<UniqueIdentifier>{9d8b4144-f335-4fa4-b995-852533298474}</UniqueIdentifier> <UniqueIdentifier>{9d8b4144-f335-4fa4-b995-852533298474}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="GUI\Widgets">
<UniqueIdentifier>{a894e2e3-e577-4b65-8572-055699f23a49}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Main.cpp" /> <ClCompile Include="Main.cpp" />
@ -208,6 +211,9 @@
<ClCompile Include="NetPlay\NetPlayLauncher.cpp"> <ClCompile Include="NetPlay\NetPlayLauncher.cpp">
<Filter>GUI\NetPlay</Filter> <Filter>GUI\NetPlay</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="DolphinSlider.cpp">
<Filter>GUI\Widgets</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Main.h" /> <ClInclude Include="Main.h" />
@ -381,6 +387,9 @@
<ClInclude Include="NetPlay\NetPlayLauncher.h"> <ClInclude Include="NetPlay\NetPlayLauncher.h">
<Filter>GUI\NetPlay</Filter> <Filter>GUI\NetPlay</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="DolphinSlider.h">
<Filter>GUI\Widgets</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />
@ -393,4 +402,4 @@
<ItemGroup> <ItemGroup>
<Image Include="$(CoreDir)..\..\Installer\Dolphin.ico" /> <Image Include="$(CoreDir)..\..\Installer\Dolphin.ico" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -2,18 +2,29 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cmath>
#include <string> #include <string>
#include <wx/app.h> #include <wx/app.h>
#include <wx/bitmap.h> #include <wx/bitmap.h>
#include <wx/choice.h>
#include <wx/combo.h>
#include <wx/combobox.h>
#include <wx/display.h>
#include <wx/gdicmn.h> #include <wx/gdicmn.h>
#include <wx/image.h> #include <wx/image.h>
#include <wx/msgdlg.h> #include <wx/msgdlg.h>
#include <wx/mstream.h> #include <wx/sizer.h>
#include <wx/spinctrl.h>
#include <wx/toolbar.h> #include <wx/toolbar.h>
#include <wx/toplevel.h>
#include <wx/utils.h> #include <wx/utils.h>
#include "Common/CommonPaths.h" #include "Common/CommonPaths.h"
#include "Common/FileUtil.h" #include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "DolphinWX/WxUtils.h" #include "DolphinWX/WxUtils.h"
@ -57,43 +68,15 @@ void ShowErrorDialog(const wxString& error_msg)
wxBitmap LoadResourceBitmap(const std::string& name, const wxSize& padded_size) wxBitmap LoadResourceBitmap(const std::string& name, const wxSize& padded_size)
{ {
const std::string path_base = File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP + name; wxWindow* context = wxTheApp->GetTopWindow();
std::string path = path_base + ".png"; return LoadScaledResourceBitmap(name, context, padded_size, wxDefaultSize,
double scale_factor = 1.0; LSI_SCALE_DOWN | LSI_ALIGN_VCENTER, *wxWHITE);
#ifdef __APPLE__
if (wxTheApp->GetTopWindow()->GetContentScaleFactor() >= 2)
{
const std::string path_2x = path_base + "@2x.png";
if (File::Exists(path_2x))
{
path = path_2x;
scale_factor = 2.0;
}
}
#endif
wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
if (padded_size != wxSize())
{
// Add padding if necessary (or crop, but images aren't supposed to be large enough to require
// that).
// The image will be left-aligned and vertically centered.
const wxSize scaled_padded_size = padded_size * scale_factor;
image.Resize(scaled_padded_size,
wxPoint(0, (scaled_padded_size.GetHeight() - image.GetHeight()) / 2));
}
#ifdef __APPLE__
return wxBitmap(image, -1, scale_factor);
#else
return wxBitmap(image);
#endif
} }
wxBitmap CreateDisabledButtonBitmap(const wxBitmap& original) wxBitmap CreateDisabledButtonBitmap(const wxBitmap& original)
{ {
wxImage image = original.ConvertToImage(); wxImage image = original.ConvertToImage();
return wxBitmap(image.ConvertToDisabled(240)); return wxBitmap(image.ConvertToDisabled(240), wxBITMAP_SCREEN_DEPTH, original.GetScaleFactor());
} }
void AddToolbarButton(wxToolBar* toolbar, int toolID, const wxString& label, const wxBitmap& bitmap, void AddToolbarButton(wxToolBar* toolbar, int toolID, const wxString& label, const wxBitmap& bitmap,
@ -105,6 +88,396 @@ void AddToolbarButton(wxToolBar* toolbar, int toolID, const wxString& label, con
wxITEM_NORMAL, shortHelp); wxITEM_NORMAL, shortHelp);
} }
wxRect GetVirtualScreenGeometry()
{
wxRect geometry;
for (unsigned int i = 0, end = wxDisplay::GetCount(); i < end; ++i)
geometry.Union(wxDisplay(i).GetGeometry());
return geometry;
}
void SetWindowSizeAndFitToScreen(wxTopLevelWindow* tlw, wxPoint pos, wxSize size,
wxSize default_size)
{
if (tlw->IsMaximized())
return;
// NOTE: Positions can be negative and still be valid. Coordinates are relative to the
// primary monitor so if the primary monitor is in the middle then (-1000, 10) is a
// valid position on the monitor to the left of the primary. (This does not apply to
// sizes obviously)
wxRect screen_geometry;
wxRect window_geometry{pos, size};
if (wxDisplay::GetCount() > 1)
screen_geometry = GetVirtualScreenGeometry();
else
screen_geometry = wxDisplay(0).GetClientArea();
// Initialize the default size if it is wxDefaultSize or otherwise negative.
default_size.DecTo(screen_geometry.GetSize());
default_size.IncTo(tlw->GetMinSize());
if (!default_size.IsFullySpecified())
default_size.SetDefaults(wxDisplay(0).GetClientArea().GetSize() / 2);
// If the position we're given doesn't make sense then go with the current position.
// (Assuming the window was created with wxDefaultPosition then this should be reasonable)
if (pos.x - screen_geometry.GetLeft() < -1000 || pos.y - screen_geometry.GetTop() < -1000 ||
pos.x - screen_geometry.GetRight() > 1000 || pos.y - screen_geometry.GetBottom() > 1000)
{
window_geometry.SetPosition(tlw->GetPosition());
}
// If the window is bigger than all monitors combined, or negative (uninitialized) then reset it.
if (window_geometry.IsEmpty() || window_geometry.GetWidth() > screen_geometry.GetWidth() ||
window_geometry.GetHeight() > screen_geometry.GetHeight())
{
window_geometry.SetSize(default_size);
}
// Check if the window entirely lives on a single monitor without spanning.
// If the window does not span multiple screens then we should constrain it within that
// single monitor instead of the entire virtual desktop space.
// The benefit to doing this is that we can account for the OS X menu bar and Windows task
// bar which are treated as invisible when only looking at the virtual desktop instead of
// an individual screen.
if (wxDisplay::GetCount() > 1)
{
// SPECIAL CASE: If the window is entirely outside the visible area of the desktop then we
// put it back on the primary (zero) monitor.
wxRect monitor_intersection{window_geometry};
int the_monitor = 0;
if (!monitor_intersection.Intersect(screen_geometry).IsEmpty())
{
std::array<int, 4> monitors{{wxDisplay::GetFromPoint(monitor_intersection.GetTopLeft()),
wxDisplay::GetFromPoint(monitor_intersection.GetTopRight()),
wxDisplay::GetFromPoint(monitor_intersection.GetBottomLeft()),
wxDisplay::GetFromPoint(monitor_intersection.GetBottomRight())}};
the_monitor = wxNOT_FOUND;
bool intersected = false;
for (int one_monitor : monitors)
{
if (one_monitor == the_monitor || one_monitor == wxNOT_FOUND)
continue;
if (the_monitor != wxNOT_FOUND)
{
// The window is spanning multiple screens.
the_monitor = wxNOT_FOUND;
break;
}
the_monitor = one_monitor;
intersected = true;
}
// If we get wxNOT_FOUND for all corners then there are holes in the virtual desktop and the
// entire window is lost in one. (e.g. 3 monitors in an 'L', window in top-right)
if (!intersected)
the_monitor = 0;
}
if (the_monitor != wxNOT_FOUND)
{
// We'll only use the client area of this monitor if the window will actually fit.
// (It may not fit if the window is spilling off the edge so it isn't entirely visible)
wxRect client_area{wxDisplay(the_monitor).GetClientArea()};
if (client_area.GetWidth() >= window_geometry.GetWidth() &&
client_area.GetHeight() >= window_geometry.GetHeight())
{
screen_geometry = client_area;
}
}
}
// The window SHOULD be small enough to fit on the screen, but it might be spilling off an edge
// so we'll snap it to the nearest edge as necessary.
if (!screen_geometry.Contains(window_geometry))
{
// NOTE: The order is important here, if the window *is* too big to fit then it will snap to
// the top-left corner.
int spill_x = std::max(0, window_geometry.GetRight() - screen_geometry.GetRight());
int spill_y = std::max(0, window_geometry.GetBottom() - screen_geometry.GetBottom());
window_geometry.Offset(-spill_x, -spill_y);
if (window_geometry.GetTop() < screen_geometry.GetTop())
window_geometry.SetTop(screen_geometry.GetTop());
if (window_geometry.GetLeft() < screen_geometry.GetLeft())
window_geometry.SetLeft(screen_geometry.GetLeft());
}
tlw->SetSize(window_geometry, wxSIZE_ALLOW_MINUS_ONE);
}
wxSizer* GiveMinSize(wxWindow* window, const wxSize& min_size)
{
wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
int flags = wxEXPAND;
// On Windows comboboxes will misrender when stretched vertically.
if (wxDynamicCast(window, wxChoice) || wxDynamicCast(window, wxComboBox) ||
wxDynamicCast(window, wxComboCtrl))
flags = wxALIGN_CENTER_VERTICAL;
sizer->Add(window, 1, flags);
sizer->SetMinSize(min_size);
return sizer;
}
wxSizer* GiveMinSizeDIP(wxWindow* window, const wxSize& min_size)
{
return GiveMinSize(window, window->FromDIP(min_size));
}
wxSize GetTextWidgetMinSize(const wxControl* control, const wxString& value)
{
return control->GetSizeFromTextSize(control->GetTextExtent(value));
}
wxSize GetTextWidgetMinSize(const wxControl* control, unsigned int value)
{
return GetTextWidgetMinSize(control, wxString::Format("%u", value));
}
wxSize GetTextWidgetMinSize(const wxControl* control, int value)
{
return GetTextWidgetMinSize(control, wxString::Format("%d", value));
}
wxSize GetTextWidgetMinSize(const wxSpinCtrl* spinner)
{
wxSize size = GetTextWidgetMinSize(spinner, spinner->GetMin());
size.IncTo(GetTextWidgetMinSize(spinner, spinner->GetMax()));
return size;
}
static wxImage LoadScaledImage(const std::string& file_path, const wxWindow* context,
const wxSize& output_size, const wxRect& usable_rect, LSIFlags flags,
const wxColour& fill_color)
{
std::string fpath, fname, fext;
SplitPath(file_path, &fpath, &fname, &fext);
const double window_scale_factor = context->GetContentScaleFactor();
// Compute the total scale factor from the ratio of DIPs to window pixels (FromDIP) and
// window pixels to framebuffer pixels (GetContentScaleFactor).
// NOTE: Usually only one of these is meaningful:
// - On Windows/GTK2: content_scale = 1.0, FromDIP = 96DPI -> Screen DPI
// - On Mac OS X: content_scale = screen_dpi / 96, FromDIP = 96DPI -> 96DPI (no-op)
// [The 1024 is arbitrarily large to minimise rounding error, it has no significance]
const double scale_factor = (context->FromDIP(1024) / 1024.0) * window_scale_factor;
// We search for files on quarter ratios of DIPs to framebuffer pixels.
// By default, the algorithm prefers to find an exact or bigger size then downscale if
// needed but will resort to upscaling if a bigger image cannot be found.
// E.g. A basic retina screen on Mac OS X has a scale_factor of 2.0, so we would look for
// @2x, @2.25x, @2.5x, @2.75x, @3x, @1.75x, @1.5x, @1.25x, @1x, then give up.
// (At 125% on Windows the search is @1.25, @1.5, @1.75, @2, @2.25, @1)
// If flags does not include LSI_SCALE_DOWN (i.e. we would be forced to crop big
// images instead of scaling them) then we will only accept smaller sizes, i.e.
// @2x, @1.75, @1.5, @1.25, @1, then give up.
// NOTE: We do a lot of exact comparisons against floating point here but it's fine
// because the numbers involved are all powers of 2 so can be represented exactly.
wxImage image;
double selected_image_scale = 1;
{
auto image_check = [&](double scale) -> bool {
std::string path = fpath + fname + StringFromFormat("@%gx", scale) + fext;
if (!File::Exists(path))
{
// Special Case: @1x may not have a suffix at all.
if (scale != 1.0 || !File::Exists(file_path))
return false;
path = file_path;
}
if (!image.LoadFile(StrToWxStr(path), wxBITMAP_TYPE_ANY))
return false;
selected_image_scale = scale;
return true;
};
const bool prefer_smaller = !(flags & LSI_SCALE_DOWN);
const double scale_factor_quarter =
prefer_smaller ? std::floor(scale_factor * 4) / 4 : std::ceil(scale_factor * 4) / 4;
// Search for bigger sizes first (preferred)
if (!prefer_smaller)
{
// We search within a 'circle' of the exact match limited by scale=1.0.
// i.e. scale_factor = 1.5, radius = 0.5; scale = 2.5, radius = 1.5.
// The minimum radius is 1.0.
double limit = std::max(scale_factor_quarter * 2 - 1, scale_factor_quarter + 1);
for (double quarter = scale_factor_quarter; quarter <= limit; quarter += 0.25)
{
if (image_check(quarter))
break;
}
}
// If we didn't hit a bigger size then we'll fallback to looking for smaller ones
if (!image.IsOk())
{
double quarter = scale_factor_quarter;
if (!prefer_smaller) // So we don't recheck the exact match
quarter -= 0.25;
for (; quarter >= 1.0; quarter -= 0.25)
{
if (image_check(quarter))
break;
}
}
}
// The file apparently does not exist so we give up. Create a white square placeholder instead.
if (!image.IsOk())
{
wxLogError("Could not find resource: %s", StrToWxStr(file_path));
image.Create(1, 1, false);
image.Clear(0xFF);
}
return ScaleImage(image, selected_image_scale, window_scale_factor, output_size, usable_rect,
flags, fill_color);
}
wxBitmap LoadScaledBitmap(const std::string& file_path, const wxWindow* context,
const wxSize& output_size, const wxRect& usable_rect, LSIFlags flags,
const wxColour& fill_color)
{
return wxBitmap(LoadScaledImage(file_path, context, output_size, usable_rect, flags, fill_color),
wxBITMAP_SCREEN_DEPTH, context->GetContentScaleFactor());
}
wxBitmap LoadScaledResourceBitmap(const std::string& name, const wxWindow* context,
const wxSize& output_size, const wxRect& usable_rect,
LSIFlags flags, const wxColour& fill_color)
{
std::string path = File::GetSysDirectory() + RESOURCES_DIR DIR_SEP + name + ".png";
return LoadScaledBitmap(path, context, output_size, usable_rect, flags, fill_color);
}
wxBitmap LoadScaledThemeBitmap(const std::string& name, const wxWindow* context,
const wxSize& output_size, const wxRect& usable_rect, LSIFlags flags,
const wxColour& fill_color)
{
std::string path = File::GetThemeDir(SConfig::GetInstance().theme_name) + name + ".png";
return LoadScaledBitmap(path, context, output_size, usable_rect, flags, fill_color);
}
wxBitmap ScaleImageToBitmap(const wxImage& image, const wxWindow* context,
const wxSize& output_size, const wxRect& usable_rect, LSIFlags flags,
const wxColour& fill_color)
{
double scale_factor = context->GetContentScaleFactor();
return wxBitmap(ScaleImage(image, 1.0, scale_factor, output_size, usable_rect, flags, fill_color),
wxBITMAP_SCREEN_DEPTH, scale_factor);
}
wxBitmap ScaleImageToBitmap(const wxImage& image, const wxWindow* context, double source_scale,
LSIFlags flags, const wxColour& fill_color)
{
double scale_factor = context->GetContentScaleFactor();
return wxBitmap(ScaleImage(image, source_scale, scale_factor, wxDefaultSize, wxDefaultSize, flags,
fill_color),
wxBITMAP_SCREEN_DEPTH, scale_factor);
}
wxImage ScaleImage(wxImage image, double source_scale_factor, double content_scale_factor,
wxSize output_size, wxRect usable_rect, LSIFlags flags,
const wxColour& fill_color)
{
if (!image.IsOk())
{
wxFAIL_MSG("WxUtils::ScaleImage expects a valid image.");
return image;
}
if (content_scale_factor != 1.0)
{
output_size *= content_scale_factor;
usable_rect.SetPosition(usable_rect.GetPosition() * content_scale_factor);
usable_rect.SetSize(usable_rect.GetSize() * content_scale_factor);
}
// Fix the output size if it's unset.
wxSize img_size = image.GetSize();
if (output_size.GetWidth() < 1)
output_size.SetWidth(
static_cast<int>(img_size.GetWidth() * (content_scale_factor / source_scale_factor)));
if (output_size.GetHeight() < 1)
output_size.SetHeight(
static_cast<int>(img_size.GetHeight() * (content_scale_factor / source_scale_factor)));
// Fix the usable rect. If it's empty then the whole canvas is usable.
if (usable_rect.IsEmpty())
{
// Constructs a temp wxRect 0,0->output_size then move assigns it.
usable_rect = output_size;
}
else if (!usable_rect.Intersects(output_size))
{
wxFAIL_MSG("Usable Zone Rectangle is not inside the canvas. Check the output size is correct.");
image.Create(1, 1, false);
image.SetRGB(0, 0, fill_color.Red(), fill_color.Green(), fill_color.Blue());
if (fill_color.Alpha() == wxALPHA_TRANSPARENT)
image.SetMaskColour(fill_color.Red(), fill_color.Green(), fill_color.Blue());
usable_rect = output_size;
}
// Step 1: Scale the image
if ((flags & LSI_SCALE) != LSI_SCALE_NONE)
{
if (flags & LSI_SCALE_NO_ASPECT)
{
// Stretch scale without preserving the aspect ratio.
bool scale_width = (img_size.GetWidth() > usable_rect.GetWidth() && flags & LSI_SCALE_DOWN) ||
(img_size.GetWidth() < usable_rect.GetWidth() && flags & LSI_SCALE_UP);
bool scale_height =
(img_size.GetHeight() > usable_rect.GetHeight() && flags & LSI_SCALE_DOWN) ||
(img_size.GetHeight() < usable_rect.GetHeight() && flags & LSI_SCALE_UP);
if (scale_width || scale_height)
{
// NOTE: Using BICUBIC instead of HIGH because it's the same internally
// except that downscaling uses a box filter with awful obvious aliasing
// for non-integral scale factors.
image.Rescale(scale_width ? usable_rect.GetWidth() : img_size.GetWidth(),
scale_height ? usable_rect.GetHeight() : img_size.GetHeight(),
wxIMAGE_QUALITY_BICUBIC);
}
}
else
{
// Scale while preserving the aspect ratio.
double scale = std::min(static_cast<double>(usable_rect.GetWidth()) / img_size.GetWidth(),
static_cast<double>(usable_rect.GetHeight()) / img_size.GetHeight());
int target_width = static_cast<int>(img_size.GetWidth() * scale);
int target_height = static_cast<int>(img_size.GetHeight() * scale);
// Bilinear produces sharper images when upscaling, bicubic tends to smear/blur sharp edges.
if (scale > 1.0 && flags & LSI_SCALE_UP)
image.Rescale(target_width, target_height, wxIMAGE_QUALITY_BILINEAR);
else if (scale < 1.0 && flags & LSI_SCALE_DOWN)
image.Rescale(target_width, target_height, wxIMAGE_QUALITY_BICUBIC);
}
img_size = image.GetSize();
}
// Step 2: Resize the canvas to match the output size.
// NOTE: If NOT using LSI_SCALE_DOWN then this will implicitly crop the image
if (img_size != output_size || usable_rect.GetPosition() != wxPoint())
{
wxPoint base = usable_rect.GetPosition();
if (flags & LSI_ALIGN_HCENTER)
base.x += (usable_rect.GetWidth() - img_size.GetWidth()) / 2;
else if (flags & LSI_ALIGN_RIGHT)
base.x += usable_rect.GetWidth() - img_size.GetWidth();
if (flags & LSI_ALIGN_VCENTER)
base.y += (usable_rect.GetHeight() - img_size.GetHeight()) / 2;
else if (flags & LSI_ALIGN_BOTTOM)
base.y += usable_rect.GetHeight() - img_size.GetHeight();
int r = -1, g = -1, b = -1;
if (fill_color.Alpha() != wxALPHA_TRANSPARENT)
{
r = fill_color.Red();
g = fill_color.Green();
b = fill_color.Blue();
}
image.Resize(output_size, base, r, g, b);
}
return image;
}
} // namespace } // namespace
std::string WxStrToStr(const wxString& str) std::string WxStrToStr(const wxString& str)

View File

@ -5,11 +5,18 @@
#pragma once #pragma once
#include <string> #include <string>
#include <wx/colour.h>
#include <wx/gdicmn.h> #include <wx/gdicmn.h>
#include <wx/string.h> #include <wx/string.h>
class wxControl;
class wxBitmap; class wxBitmap;
class wxImage;
class wxSizer;
class wxSpinCtrl;
class wxToolBar; class wxToolBar;
class wxTopLevelWindow;
class wxWindow;
namespace WxUtils namespace WxUtils
{ {
@ -23,7 +30,7 @@ void Explore(const std::string& path);
void ShowErrorDialog(const wxString& error_msg); void ShowErrorDialog(const wxString& error_msg);
// Reads a PNG from the Resources folder // Reads a PNG from the Resources folder
wxBitmap LoadResourceBitmap(const std::string& name, const wxSize& padded_size = wxSize()); wxBitmap LoadResourceBitmap(const std::string& name, const wxSize& padded_size = wxDefaultSize);
// From a wxBitmap, creates the corresponding disabled version for toolbar buttons // From a wxBitmap, creates the corresponding disabled version for toolbar buttons
wxBitmap CreateDisabledButtonBitmap(const wxBitmap& original); wxBitmap CreateDisabledButtonBitmap(const wxBitmap& original);
@ -32,6 +39,108 @@ wxBitmap CreateDisabledButtonBitmap(const wxBitmap& original);
void AddToolbarButton(wxToolBar* toolbar, int toolID, const wxString& label, const wxBitmap& bitmap, void AddToolbarButton(wxToolBar* toolbar, int toolID, const wxString& label, const wxBitmap& bitmap,
const wxString& shortHelp); const wxString& shortHelp);
// Get the dimensions of the virtual desktop that spans all monitors.
// Matches GetSystemMetrics(SM_XVIRTUALSCREEN), etc on Windows.
wxRect GetVirtualScreenGeometry();
// Takes a top-level window and resizes / repositions it so it fits on the screen.
// Supports spanning multiple monitors if there are multiple monitors.
// Will snap to edge if the window is small enough to fit but spills over the boundary.
void SetWindowSizeAndFitToScreen(wxTopLevelWindow* tlw, wxPoint pos, wxSize size,
wxSize default_size = wxDefaultSize);
// wxSizers use the minimum size of a widget when computing layout instead of the best size.
// The best size is only taken when the minsize is -1,-1 (i.e. undefined).
// This means that elements with a MinSize specified will always have that exact size unless
// wxEXPAND-ed.
// This problem can be resolved by wrapping the widget in a sizer and setting the minimum size on
// the sizer instead. Sizers will always use the best size of the widget, treating their own MinSize
// as a floor which is usually what you want.
wxSizer* GiveMinSize(wxWindow* window, const wxSize& min_size);
wxSizer* GiveMinSizeDIP(wxWindow* window, const wxSize& min_size);
// Compute the proper size for a text widget (wxTextCtrl, wxChoice, wxSpinCtrl, etc)
// Based on the text it will be required to hold. This gives the element the minimum
// width to hold the largest text value instead of being arbitrarily wide.
wxSize GetTextWidgetMinSize(const wxControl* control, const wxString& value);
wxSize GetTextWidgetMinSize(const wxControl* control, unsigned int value);
wxSize GetTextWidgetMinSize(const wxControl* control, int value);
wxSize GetTextWidgetMinSize(const wxSpinCtrl* spinner);
enum LSIFlags : unsigned int
{
LSI_SCALE_NONE = 0, // Disable scaling, only resize canvas
LSI_SCALE_UP = 1, // Scale up if needed, but crop instead of scaling down
LSI_SCALE_DOWN = 2, // Scale down if needed, only expand canvas instead of scaling up
LSI_SCALE = LSI_SCALE_UP | LSI_SCALE_DOWN, // Scale either way as needed.
LSI_SCALE_NO_ASPECT = 8, // Disable preserving the aspect ratio of the image.
LSI_ALIGN_LEFT = 0, // Place image at the left edge of canvas
LSI_ALIGN_RIGHT = 0x10, // Place image at the right edge of canvas
LSI_ALIGN_HCENTER = 0x20, // Place image in the horizontal center of canvas
LSI_ALIGN_TOP = 0, // Place image at the top of the canvas
LSI_ALIGN_BOTTOM = 0x40, // Place image at the bottom of the canvas
LSI_ALIGN_VCENTER = 0x80, // Place image in the vertical center of canvas
LSI_ALIGN_CENTER = LSI_ALIGN_HCENTER | LSI_ALIGN_VCENTER,
LSI_DEFAULT = LSI_SCALE | LSI_ALIGN_CENTER
};
constexpr LSIFlags operator|(LSIFlags left, LSIFlags right)
{
return static_cast<LSIFlags>(static_cast<unsigned int>(left) | right);
}
constexpr LSIFlags operator&(LSIFlags left, LSIFlags right)
{
return static_cast<LSIFlags>(static_cast<unsigned int>(left) & right);
}
// Swiss army knife loader function for preparing a scaled resource image file.
// Only the path and context are mandatory, other parameters can be ignored.
// NOTE: All size parameters are in window pixels, not DIPs or framebuffer pixels.
// output_size = size of image canvas if different from native image size. E.g. 96x32
// usable_rect = part of image canvas that is considered usable. E.g. 0,0 -> 32,32
// Usable zone is helpful if the canvas is bigger than the area which will be drawn on screen.
// flags = See LSIFlags
// fill_color = Color to fill the unused canvas area (due to aspect ratio or usable_rect).
wxBitmap LoadScaledBitmap(const std::string& file_path, const wxWindow* context,
const wxSize& output_size = wxDefaultSize,
const wxRect& usable_rect = wxDefaultSize, LSIFlags flags = LSI_DEFAULT,
const wxColour& fill_color = wxTransparentColour);
wxBitmap LoadScaledResourceBitmap(const std::string& name, const wxWindow* context,
const wxSize& output_size = wxDefaultSize,
const wxRect& usable_rect = wxDefaultSize,
LSIFlags flags = LSI_DEFAULT,
const wxColour& fill_color = wxTransparentColour);
wxBitmap LoadScaledThemeBitmap(const std::string& name, const wxWindow* context,
const wxSize& output_size = wxDefaultSize,
const wxRect& usable_rect = wxDefaultSize,
LSIFlags flags = LSI_DEFAULT,
const wxColour& fill_color = wxTransparentColour);
// Variant of LoadScaledBitmap to scale an image that didn't come from a file.
wxBitmap ScaleImageToBitmap(const wxImage& image, const wxWindow* context,
const wxSize& output_size = wxDefaultSize,
const wxRect& usable_rect = wxDefaultSize, LSIFlags flags = LSI_DEFAULT,
const wxColour& fill_color = wxTransparentColour);
// Rescales image to screen DPI.
// "Source scale" is essentially the image's DPI as a ratio to 96DPI, e.g. 144DPI image has a
// scale of 1.5.
wxBitmap ScaleImageToBitmap(const wxImage& image, const wxWindow* context, double source_scale,
LSIFlags flags = LSI_DEFAULT,
const wxColour& fill_color = wxTransparentColour);
// Internal scaling engine behind all the Scaling functions.
// Exposes all control parameters instead of infering them from other sources.
// "Content scale" is a factor applied to output_size and usable_rect internally to convert them
// to framebuffer pixel sizes.
// NOTE: Source scale factor only matters if you don't explicitly specify the output size.
wxImage ScaleImage(wxImage image, double source_scale_factor = 1.0,
double content_scale_factor = 1.0, wxSize output_size = wxDefaultSize,
wxRect usable_rect = wxDefaultSize, LSIFlags flags = LSI_DEFAULT,
const wxColour& fill_color = wxTransparentColour);
} // namespace } // namespace
std::string WxStrToStr(const wxString& str); std::string WxStrToStr(const wxString& str);