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@ -133,7 +133,7 @@ void TextureCache::Cleanup()
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{
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// EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted
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// TODO: encoding the texture back to RAM here might be a good idea
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if (g_ActiveConfig.bCopyEFBToTexture && entry->IsEfbCopy())
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if (g_ActiveConfig.bCopyEFBToTexture && iter->second->IsEfbCopy())
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continue;
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delete iter->second;
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