Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
This commit is contained in:
parent
52cb398804
commit
737df2a68c
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@ -2,6 +2,9 @@
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@ -19,5 +22,8 @@
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@ -1,5 +1,7 @@
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@ -47,6 +47,9 @@
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@ -54,7 +57,6 @@
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@ -91,6 +93,7 @@
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@ -103,7 +106,7 @@
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<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/DolphinEmulator.java">
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@ -112,7 +115,7 @@
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@ -121,7 +124,7 @@
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@ -129,45 +132,6 @@
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@ -260,6 +224,16 @@
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@ -419,7 +392,7 @@
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@ -427,7 +400,7 @@
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@ -640,14 +613,15 @@
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||||||
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@ -793,13 +767,6 @@
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|
||||||
<state line="224" column="45" selection-start="6730" selection-end="6769" vertical-scroll-proportion="0.0" vertical-offset="2668" max-vertical-offset="3315">
|
|
||||||
<folding />
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/AndroidManifest.xml">
|
<entry file="file://$PROJECT_DIR$/AndroidManifest.xml">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state line="3" column="26" selection-start="174" selection-end="174" vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="825">
|
<state line="3" column="26" selection-start="174" selection-end="174" vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="825">
|
||||||
|
@ -821,6 +788,27 @@
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/GameListActivity.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state line="173" column="16" selection-start="5541" selection-end="5638" vertical-scroll-proportion="0.0" vertical-offset="2070" max-vertical-offset="3390">
|
||||||
|
<folding />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/DolphinEmulator.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state line="224" column="45" selection-start="6730" selection-end="6769" vertical-scroll-proportion="0.0" vertical-offset="2668" max-vertical-offset="3315">
|
||||||
|
<folding />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/res/values/prefvalues.xml">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state line="8" column="14" selection-start="231" selection-end="248" vertical-scroll-proportion="0.25396827" vertical-offset="0" max-vertical-offset="567">
|
||||||
|
<folding />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/res/values/strings.xml">
|
<entry file="file://$PROJECT_DIR$/res/values/strings.xml">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state line="0" column="0" selection-start="0" selection-end="0" vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="396">
|
<state line="0" column="0" selection-start="0" selection-end="0" vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="396">
|
||||||
|
@ -830,7 +818,7 @@
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/res/layout/prefs.xml">
|
<entry file="file://$PROJECT_DIR$/res/layout/prefs.xml">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state line="20" column="33" selection-start="799" selection-end="819" vertical-scroll-proportion="-12.0" vertical-offset="0" max-vertical-offset="435">
|
<state line="20" column="33" selection-start="799" selection-end="819" vertical-scroll-proportion="0.66790354" vertical-offset="0" max-vertical-offset="539">
|
||||||
<folding />
|
<folding />
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
|
@ -838,23 +826,9 @@
|
||||||
<state />
|
<state />
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/res/values/prefvalues.xml">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state line="8" column="14" selection-start="231" selection-end="248" vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="255">
|
|
||||||
<folding />
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/GameListActivity.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state line="173" column="16" selection-start="5541" selection-end="5638" vertical-scroll-proportion="0.0" vertical-offset="2070" max-vertical-offset="3390">
|
|
||||||
<folding />
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/PrefsActivity.java">
|
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/PrefsActivity.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state line="177" column="17" selection-start="5357" selection-end="5357" vertical-scroll-proportion="0.09090909" vertical-offset="2619" max-vertical-offset="3375">
|
<state line="21" column="4" selection-start="629" selection-end="629" vertical-scroll-proportion="0.7099237" vertical-offset="99" max-vertical-offset="4014">
|
||||||
<folding>
|
<folding>
|
||||||
<element signature="imports" expanded="true" />
|
<element signature="imports" expanded="true" />
|
||||||
</folding>
|
</folding>
|
||||||
|
@ -876,6 +850,18 @@
|
||||||
</splitter-proportions>
|
</splitter-proportions>
|
||||||
</settings>
|
</settings>
|
||||||
</state>
|
</state>
|
||||||
|
<state key="Copyright.UI">
|
||||||
|
<settings>
|
||||||
|
<last-edited>Dolphin</last-edited>
|
||||||
|
<splitter-proportions>
|
||||||
|
<option name="proportions">
|
||||||
|
<list>
|
||||||
|
<option value="0.2" />
|
||||||
|
</list>
|
||||||
|
</option>
|
||||||
|
</splitter-proportions>
|
||||||
|
</settings>
|
||||||
|
</state>
|
||||||
<state key="FacetStructureConfigurable.UI">
|
<state key="FacetStructureConfigurable.UI">
|
||||||
<settings>
|
<settings>
|
||||||
<last-edited>Dolphin Emulator (Android)|Android</last-edited>
|
<last-edited>Dolphin Emulator (Android)|Android</last-edited>
|
||||||
|
@ -948,6 +934,21 @@
|
||||||
</splitter-proportions>
|
</splitter-proportions>
|
||||||
</settings>
|
</settings>
|
||||||
</state>
|
</state>
|
||||||
|
<state key="ScopeChooserConfigurable.UI">
|
||||||
|
<settings>
|
||||||
|
<last-edited>Copywrite</last-edited>
|
||||||
|
<splitter-proportions>
|
||||||
|
<option name="proportions">
|
||||||
|
<list>
|
||||||
|
<option value="0.2" />
|
||||||
|
</list>
|
||||||
|
</option>
|
||||||
|
</splitter-proportions>
|
||||||
|
<order>
|
||||||
|
<scope name="Copywrite" />
|
||||||
|
</order>
|
||||||
|
</settings>
|
||||||
|
</state>
|
||||||
</states>
|
</states>
|
||||||
</component>
|
</component>
|
||||||
</project>
|
</project>
|
||||||
|
|
|
@ -2,7 +2,6 @@ package org.dolphinemu.dolphinemu;
|
||||||
|
|
||||||
import android.app.Activity;
|
import android.app.Activity;
|
||||||
import android.content.Intent;
|
import android.content.Intent;
|
||||||
import android.opengl.GLSurfaceView;
|
|
||||||
import android.os.Build;
|
import android.os.Build;
|
||||||
import android.os.Bundle;
|
import android.os.Bundle;
|
||||||
import android.preference.ListPreference;
|
import android.preference.ListPreference;
|
||||||
|
@ -20,14 +19,13 @@ import javax.microedition.khronos.opengles.GL10;
|
||||||
*/
|
*/
|
||||||
public class PrefsActivity extends PreferenceActivity {
|
public class PrefsActivity extends PreferenceActivity {
|
||||||
private PrefsActivity m_activity;
|
private PrefsActivity m_activity;
|
||||||
|
|
||||||
private String m_GLVersion;
|
private String m_GLVersion;
|
||||||
private String m_GLVendor;
|
private String m_GLVendor;
|
||||||
private String m_GLRenderer;
|
private String m_GLRenderer;
|
||||||
|
|
||||||
|
|
||||||
public class VersionCheck {
|
public class VersionCheck {
|
||||||
GLSurfaceView.Renderer mRenderer; // borrow this interface
|
|
||||||
|
|
||||||
EGL10 mEGL;
|
EGL10 mEGL;
|
||||||
EGLDisplay mEGLDisplay;
|
EGLDisplay mEGLDisplay;
|
||||||
EGLConfig[] mEGLConfigs;
|
EGLConfig[] mEGLConfigs;
|
||||||
|
|
|
@ -666,7 +666,7 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
|
||||||
{
|
{
|
||||||
char ppcInst[256];
|
char ppcInst[256];
|
||||||
DisassembleGekko(ops[i].inst.hex, em_address, ppcInst, 256);
|
DisassembleGekko(ops[i].inst.hex, em_address, ppcInst, 256);
|
||||||
NOTICE_LOG(DYNA_REC, "Unflushed register: %s", ppcInst);
|
//NOTICE_LOG(DYNA_REC, "Unflushed register: %s", ppcInst);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
if (js.skipnext) {
|
if (js.skipnext) {
|
||||||
|
|
|
@ -18,7 +18,11 @@
|
||||||
#define _INTERFACEEGL_H_
|
#define _INTERFACEEGL_H_
|
||||||
|
|
||||||
#if USE_GLES
|
#if USE_GLES
|
||||||
|
#ifdef USE_GLES3
|
||||||
|
#include <GLES3/gl3.h>
|
||||||
|
#else
|
||||||
#include <GLES2/gl2.h>
|
#include <GLES2/gl2.h>
|
||||||
|
#endif
|
||||||
#else
|
#else
|
||||||
#include <GL/glxew.h>
|
#include <GL/glxew.h>
|
||||||
#include <GL/gl.h>
|
#include <GL/gl.h>
|
||||||
|
|
|
@ -59,6 +59,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
|
||||||
// Create EFB target.
|
// Create EFB target.
|
||||||
|
|
||||||
glGenFramebuffers(1, &m_efbFramebuffer);
|
glGenFramebuffers(1, &m_efbFramebuffer);
|
||||||
|
glActiveTexture(GL_TEXTURE0 + 9);
|
||||||
|
|
||||||
if (m_msaaSamples <= 1)
|
if (m_msaaSamples <= 1)
|
||||||
{
|
{
|
||||||
|
@ -69,20 +70,20 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
|
||||||
m_efbColor = glObj[0];
|
m_efbColor = glObj[0];
|
||||||
m_efbDepth = glObj[1];
|
m_efbDepth = glObj[1];
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE, m_efbColor);
|
glBindTexture(getFbType(), m_efbColor);
|
||||||
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA8, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
|
glTexImage2D(getFbType(), 0, GL_RGBA8, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE, m_efbDepth);
|
glBindTexture(getFbType(), m_efbDepth);
|
||||||
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
|
glTexImage2D(getFbType(), 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE, 0);
|
|
||||||
|
|
||||||
// Bind target textures to the EFB framebuffer.
|
// Bind target textures to the EFB framebuffer.
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, m_efbFramebuffer);
|
glBindFramebuffer(GL_FRAMEBUFFER, m_efbFramebuffer);
|
||||||
|
|
||||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, m_efbColor, 0);
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, getFbType(), m_efbColor, 0);
|
||||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_RECTANGLE, m_efbDepth, 0);
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, getFbType(), m_efbDepth, 0);
|
||||||
|
|
||||||
GL_REPORT_FBO_ERROR();
|
GL_REPORT_FBO_ERROR();
|
||||||
}
|
}
|
||||||
|
@ -131,20 +132,20 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
|
||||||
m_resolvedColorTexture = glObj[0];
|
m_resolvedColorTexture = glObj[0];
|
||||||
m_resolvedDepthTexture = glObj[1];
|
m_resolvedDepthTexture = glObj[1];
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE, m_resolvedColorTexture);
|
glBindTexture(getFbType(), m_resolvedColorTexture);
|
||||||
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA8, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
|
glTexImage2D(getFbType(), 0, GL_RGBA8, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE, m_resolvedDepthTexture);
|
glBindTexture(getFbType(), m_resolvedDepthTexture);
|
||||||
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
|
glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
|
glTexImage2D(getFbType(), 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE, 0);
|
|
||||||
|
|
||||||
// Bind resolved textures to resolved framebuffer.
|
// Bind resolved textures to resolved framebuffer.
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, m_resolvedFramebuffer);
|
glBindFramebuffer(GL_FRAMEBUFFER, m_resolvedFramebuffer);
|
||||||
|
|
||||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, m_resolvedColorTexture, 0);
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, getFbType(), m_resolvedColorTexture, 0);
|
||||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_RECTANGLE, m_resolvedDepthTexture, 0);
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, getFbType(), m_resolvedDepthTexture, 0);
|
||||||
|
|
||||||
GL_REPORT_FBO_ERROR();
|
GL_REPORT_FBO_ERROR();
|
||||||
|
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
|
|
||||||
#include "GLUtil.h"
|
#include "GLUtil.h"
|
||||||
#include "FramebufferManagerBase.h"
|
#include "FramebufferManagerBase.h"
|
||||||
|
#include "Render.h"
|
||||||
|
|
||||||
// On the GameCube, the game sends a request for the graphics processor to
|
// On the GameCube, the game sends a request for the graphics processor to
|
||||||
// transfer its internal EFB (Embedded Framebuffer) to an area in GameCube RAM
|
// transfer its internal EFB (Embedded Framebuffer) to an area in GameCube RAM
|
||||||
|
@ -55,6 +56,17 @@ struct XFBSource : public XFBSourceBase
|
||||||
const GLuint renderbuf;
|
const GLuint renderbuf;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
inline GLenum getFbType()
|
||||||
|
{
|
||||||
|
#ifndef USE_GLES3
|
||||||
|
if(g_ogl_config.eSupportedGLSLVersion == GLSL_120)
|
||||||
|
{
|
||||||
|
return GL_TEXTURE_RECTANGLE;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return GL_TEXTURE_2D;
|
||||||
|
}
|
||||||
|
|
||||||
class FramebufferManager : public FramebufferManagerBase
|
class FramebufferManager : public FramebufferManagerBase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -23,12 +23,22 @@
|
||||||
#define TEXFUNC "texture2D"
|
#define TEXFUNC "texture2D"
|
||||||
#ifdef USE_GLES3
|
#ifdef USE_GLES3
|
||||||
#include "GLFunctions.h"
|
#include "GLFunctions.h"
|
||||||
|
#define GLAPIENTRY GL_APIENTRY
|
||||||
|
#define GL_SAMPLES_PASSED GL_ANY_SAMPLES_PASSED
|
||||||
|
#define GL_READ_ONLY 0x88B8
|
||||||
|
#define GL_WRITE_ONLY 0x88B9
|
||||||
|
#define GL_READ_WRITE 0x88BA
|
||||||
|
#define GL_SRC1_ALPHA 0
|
||||||
|
#define GL_BGRA GL_RGBA
|
||||||
|
#define glDrawElementsBaseVertex
|
||||||
|
#define GLRENDERBUFFERFORMAT 0x8058 /* RGBA8_OES */
|
||||||
#endif
|
#endif
|
||||||
#else
|
#else
|
||||||
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
|
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
|
||||||
#define PREC
|
#define PREC
|
||||||
#define TEXTYPE "sampler2DRect"
|
#define TEXTYPE "sampler2DRect"
|
||||||
#define TEXFUNC "texture2DRect"
|
#define TEXFUNC "texture2DRect"
|
||||||
|
#define GLRENDERBUFFERFORMAT GL_RGBA
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -509,7 +509,6 @@ void ProgramShaderCache::CreateHeader ( void )
|
||||||
snprintf(s_glsl_header, sizeof(s_glsl_header),
|
snprintf(s_glsl_header, sizeof(s_glsl_header),
|
||||||
"#version %s\n"
|
"#version %s\n"
|
||||||
"%s\n" // default precision
|
"%s\n" // default precision
|
||||||
"%s\n" // tex_rect
|
|
||||||
"%s\n" // ubo
|
"%s\n" // ubo
|
||||||
|
|
||||||
"\n"// A few required defines and ones that will make our lives a lot easier
|
"\n"// A few required defines and ones that will make our lives a lot easier
|
||||||
|
@ -535,9 +534,13 @@ void ProgramShaderCache::CreateHeader ( void )
|
||||||
"%s\n"
|
"%s\n"
|
||||||
"#define COLOROUT(name) %s\n"
|
"#define COLOROUT(name) %s\n"
|
||||||
|
|
||||||
|
// texture2d hack
|
||||||
|
"%s\n"
|
||||||
|
"%s\n"
|
||||||
|
"%s\n"
|
||||||
|
|
||||||
, v==GLSLES3 ? "300 es" : v==GLSL_120 ? "120" : v==GLSL_130 ? "130" : "140"
|
, v==GLSLES3 ? "300 es" : v==GLSL_120 ? "120" : v==GLSL_130 ? "130" : "140"
|
||||||
, v==GLSLES3 ? "precision highp float;" : ""
|
, v==GLSLES3 ? "precision highp float;" : ""
|
||||||
, v==GLSLES3 ? "" : v<=GLSL_130 ? "#extension GL_ARB_texture_rectangle : enable" : "#define texture2DRect texture"
|
|
||||||
, g_ActiveConfig.backend_info.bSupportsGLSLUBO && v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
|
, g_ActiveConfig.backend_info.bSupportsGLSLUBO && v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
|
||||||
, v==GLSL_120 ? "attribute" : "in"
|
, v==GLSL_120 ? "attribute" : "in"
|
||||||
, v==GLSL_120 ? "attribute" : "out"
|
, v==GLSL_120 ? "attribute" : "out"
|
||||||
|
@ -549,6 +552,9 @@ void ProgramShaderCache::CreateHeader ( void )
|
||||||
, v==GLSL_120 ? "#define ocol0 gl_FragColor" : ""
|
, v==GLSL_120 ? "#define ocol0 gl_FragColor" : ""
|
||||||
, v==GLSL_120 ? "#define ocol1 gl_FragColor" : "" //TODO: implement dual source blend
|
, v==GLSL_120 ? "#define ocol1 gl_FragColor" : "" //TODO: implement dual source blend
|
||||||
, v==GLSL_120 ? "" : "out vec4 name;"
|
, v==GLSL_120 ? "" : "out vec4 name;"
|
||||||
|
, v==GLSL_120 ? "#extension GL_ARB_texture_rectangle : enable" : ""
|
||||||
|
, v==GLSL_120 ? "" : "#define texture2DRect(samp, uv) texelFetch(samp, ivec2(floor(uv)), 0)"
|
||||||
|
, v==GLSL_120 ? "" : "#define sampler2DRect sampler2D"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -149,8 +149,7 @@ RasterFont::RasterFont()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, char_width*char_count, char_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, char_width*char_count, char_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
|
||||||
delete [] texture_data;
|
delete [] texture_data;
|
||||||
|
|
||||||
|
|
|
@ -984,7 +984,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
||||||
#ifdef USE_GLES3
|
#ifdef USE_GLES3
|
||||||
// XXX: Swap colours
|
// XXX: Swap colours
|
||||||
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
|
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
|
||||||
GL_RGBA, GL_UNSIGNED_INT, colorMap);
|
GL_RGBA, GL_UNSIGNED_BYTE, colorMap);
|
||||||
#else
|
#else
|
||||||
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
|
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
|
||||||
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, colorMap);
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, colorMap);
|
||||||
|
@ -1559,7 +1559,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||||
|
|
||||||
// For testing zbuffer targets.
|
// For testing zbuffer targets.
|
||||||
// Renderer::SetZBufferRender();
|
// Renderer::SetZBufferRender();
|
||||||
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget,
|
// SaveTexture("tex.tga", GL_TEXTURE_2D, s_FakeZTarget,
|
||||||
// GetTargetWidth(), GetTargetHeight());
|
// GetTargetWidth(), GetTargetHeight());
|
||||||
Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
|
Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
|
||||||
XFBWrited = false;
|
XFBWrited = false;
|
||||||
|
|
|
@ -95,13 +95,15 @@ void SamplerCache::SetParameters(GLuint sampler_id, const Params& params)
|
||||||
glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, wrap_settings[tm0.wrap_s]);
|
glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, wrap_settings[tm0.wrap_s]);
|
||||||
glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, wrap_settings[tm0.wrap_t]);
|
glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, wrap_settings[tm0.wrap_t]);
|
||||||
|
|
||||||
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, tm0.lod_bias / 32.f);
|
|
||||||
|
|
||||||
glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tm1.min_lod / 16.f);
|
glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tm1.min_lod / 16.f);
|
||||||
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f);
|
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f);
|
||||||
|
|
||||||
|
#ifndef USE_GLES3
|
||||||
|
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, tm0.lod_bias / 32.f);
|
||||||
|
|
||||||
if (g_ActiveConfig.iMaxAnisotropy > 0)
|
if (g_ActiveConfig.iMaxAnisotropy > 0)
|
||||||
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
|
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void SamplerCache::Clear()
|
void SamplerCache::Clear()
|
||||||
|
|
|
@ -63,6 +63,7 @@ static std::map<u64,VBOCache> s_VBO;
|
||||||
|
|
||||||
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level)
|
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level)
|
||||||
{
|
{
|
||||||
|
#ifndef USE_GLES3
|
||||||
int width = std::max(virtual_width >> level, 1);
|
int width = std::max(virtual_width >> level, 1);
|
||||||
int height = std::max(virtual_height >> level, 1);
|
int height = std::max(virtual_height >> level, 1);
|
||||||
std::vector<u32> data(width * height);
|
std::vector<u32> data(width * height);
|
||||||
|
@ -80,6 +81,9 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width
|
||||||
}
|
}
|
||||||
|
|
||||||
return SaveTGA(filename, width, height, &data[0]);
|
return SaveTGA(filename, width, height, &data[0]);
|
||||||
|
#else
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
TextureCache::TCacheEntry::~TCacheEntry()
|
TextureCache::TCacheEntry::~TCacheEntry()
|
||||||
|
@ -158,7 +162,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
|
||||||
gl_iformat = GL_RGBA;
|
gl_iformat = GL_RGBA;
|
||||||
gl_type = GL_UNSIGNED_BYTE;
|
gl_type = GL_UNSIGNED_BYTE;
|
||||||
break;
|
break;
|
||||||
|
#ifndef USE_GLES3
|
||||||
case PC_TEX_FMT_I4_AS_I8:
|
case PC_TEX_FMT_I4_AS_I8:
|
||||||
gl_format = GL_LUMINANCE;
|
gl_format = GL_LUMINANCE;
|
||||||
gl_iformat = GL_INTENSITY4;
|
gl_iformat = GL_INTENSITY4;
|
||||||
|
@ -182,7 +186,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
|
||||||
gl_iformat = GL_LUMINANCE8_ALPHA8;
|
gl_iformat = GL_LUMINANCE8_ALPHA8;
|
||||||
gl_type = GL_UNSIGNED_BYTE;
|
gl_type = GL_UNSIGNED_BYTE;
|
||||||
break;
|
break;
|
||||||
|
#endif
|
||||||
case PC_TEX_FMT_RGB565:
|
case PC_TEX_FMT_RGB565:
|
||||||
gl_format = GL_RGB;
|
gl_format = GL_RGB;
|
||||||
gl_iformat = GL_RGB;
|
gl_iformat = GL_RGB;
|
||||||
|
@ -296,7 +300,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0+9);
|
glActiveTexture(GL_TEXTURE0+9);
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE, read_texture);
|
glBindTexture(getFbType(), read_texture);
|
||||||
|
|
||||||
glViewport(0, 0, virtual_width, virtual_height);
|
glViewport(0, 0, virtual_width, virtual_height);
|
||||||
|
|
||||||
|
@ -360,8 +364,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||||
glBindVertexArray(vbo_it->second.vao);
|
glBindVertexArray(vbo_it->second.vao);
|
||||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
|
||||||
|
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -167,11 +167,10 @@ void Init()
|
||||||
s_srcTextureWidth = 0;
|
s_srcTextureWidth = 0;
|
||||||
s_srcTextureHeight = 0;
|
s_srcTextureHeight = 0;
|
||||||
|
|
||||||
|
glActiveTexture(GL_TEXTURE0 + 9);
|
||||||
glGenTextures(1, &s_srcTexture);
|
glGenTextures(1, &s_srcTexture);
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s_srcTexture);
|
glBindTexture(getFbType(), s_srcTexture);
|
||||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
|
||||||
|
|
||||||
CreatePrograms();
|
CreatePrograms();
|
||||||
}
|
}
|
||||||
|
@ -213,17 +212,17 @@ void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc,
|
||||||
|
|
||||||
// set source texture
|
// set source texture
|
||||||
glActiveTexture(GL_TEXTURE0+9);
|
glActiveTexture(GL_TEXTURE0+9);
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE, srcTexture);
|
glBindTexture(getFbType(), srcTexture);
|
||||||
|
|
||||||
if (linearFilter)
|
if (linearFilter)
|
||||||
{
|
{
|
||||||
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
glTexParameteri(getFbType(), GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
glTexParameteri(getFbType(), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
glTexParameteri(getFbType(), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
glTexParameteri(getFbType(), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
}
|
}
|
||||||
|
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
@ -251,8 +250,6 @@ void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc,
|
||||||
glBindVertexArray( s_encode_VAO );
|
glBindVertexArray( s_encode_VAO );
|
||||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
|
||||||
|
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
|
||||||
// .. and then read back the results.
|
// .. and then read back the results.
|
||||||
|
@ -386,17 +383,17 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destRender
|
||||||
// activate source texture
|
// activate source texture
|
||||||
// set srcAddr as data for source texture
|
// set srcAddr as data for source texture
|
||||||
glActiveTexture(GL_TEXTURE0+9);
|
glActiveTexture(GL_TEXTURE0+9);
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE, s_srcTexture);
|
glBindTexture(getFbType(), s_srcTexture);
|
||||||
|
|
||||||
// TODO: make this less slow. (How?)
|
// TODO: make this less slow. (How?)
|
||||||
if ((GLsizei)s_srcTextureWidth == (GLsizei)srcFmtWidth && (GLsizei)s_srcTextureHeight == (GLsizei)srcHeight)
|
if ((GLsizei)s_srcTextureWidth == (GLsizei)srcFmtWidth && (GLsizei)s_srcTextureHeight == (GLsizei)srcHeight)
|
||||||
{
|
{
|
||||||
glTexSubImage2D(GL_TEXTURE_RECTANGLE, 0,0,0,s_srcTextureWidth, s_srcTextureHeight,
|
glTexSubImage2D(getFbType(), 0,0,0,s_srcTextureWidth, s_srcTextureHeight,
|
||||||
GL_BGRA, GL_UNSIGNED_BYTE, srcAddr);
|
GL_BGRA, GL_UNSIGNED_BYTE, srcAddr);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA8, (GLsizei)srcFmtWidth, (GLsizei)srcHeight,
|
glTexImage2D(getFbType(), 0, GL_RGBA8, (GLsizei)srcFmtWidth, (GLsizei)srcHeight,
|
||||||
0, GL_BGRA, GL_UNSIGNED_BYTE, srcAddr);
|
0, GL_BGRA, GL_UNSIGNED_BYTE, srcAddr);
|
||||||
s_srcTextureWidth = (GLsizei)srcFmtWidth;
|
s_srcTextureWidth = (GLsizei)srcFmtWidth;
|
||||||
s_srcTextureHeight = (GLsizei)srcHeight;
|
s_srcTextureHeight = (GLsizei)srcHeight;
|
||||||
|
@ -431,9 +428,6 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destRender
|
||||||
|
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
|
||||||
// reset state
|
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
|
||||||
|
|
||||||
VertexShaderManager::SetViewportChanged();
|
VertexShaderManager::SetViewportChanged();
|
||||||
|
|
||||||
FramebufferManager::SetFramebuffer(0);
|
FramebufferManager::SetFramebuffer(0);
|
||||||
|
|
Loading…
Reference in New Issue