Merge pull request #5011 from stenzek/d3d-texture-corruption

D3D11: Use default usage for TextureCache entries
This commit is contained in:
Markus Wick 2017-03-04 15:55:58 +01:00 committed by GitHub
commit 7304cb0f8e
4 changed files with 2 additions and 55 deletions

View File

@ -11,40 +11,6 @@
namespace DX11
{
namespace D3D
{
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width,
unsigned int height, unsigned int src_pitch, unsigned int level,
D3D11_USAGE usage)
{
if (usage == D3D11_USAGE_DYNAMIC || usage == D3D11_USAGE_STAGING)
{
D3D11_MAPPED_SUBRESOURCE map;
D3D::context->Map(pTexture, level, D3D11_MAP_WRITE_DISCARD, 0, &map);
if (src_pitch == map.RowPitch)
{
memcpy(map.pData, buffer, map.RowPitch * height);
}
else
{
// Source row size is aligned to texture block size. This can result in a different
// pitch to what the driver returns, so copy whichever is smaller.
unsigned int copy_size = std::min(src_pitch, map.RowPitch);
for (unsigned int y = 0; y < height; ++y)
memcpy((u8*)map.pData + y * map.RowPitch, buffer + y * src_pitch, copy_size);
}
D3D::context->Unmap(pTexture, level);
}
else
{
D3D11_BOX dest_region = CD3D11_BOX(0, 0, 0, width, height, 1);
D3D::context->UpdateSubresource(pTexture, level, &dest_region, buffer, src_pitch,
src_pitch * height);
}
}
} // namespace
D3DTexture2D* D3DTexture2D::Create(unsigned int width, unsigned int height, D3D11_BIND_FLAG bind,
D3D11_USAGE usage, DXGI_FORMAT fmt, unsigned int levels,
unsigned int slices, D3D11_SUBRESOURCE_DATA* data)

View File

@ -9,13 +9,6 @@
namespace DX11
{
namespace D3D
{
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width,
unsigned int height, unsigned int src_pitch, unsigned int level,
D3D11_USAGE usage);
}
class D3DTexture2D
{
public:

View File

@ -134,7 +134,7 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, u32 width, u32 height, u3
u32 level)
{
unsigned int src_pitch = 4 * expanded_width;
D3D::ReplaceRGBATexture2D(texture->GetTex(), buffer, width, height, src_pitch, level, usage);
D3D::context->UpdateSubresource(texture->GetTex(), level, nullptr, buffer, src_pitch, 0);
}
TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConfig& config)
@ -149,18 +149,9 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry
}
else
{
D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
if (config.levels == 1)
{
usage = D3D11_USAGE_DYNAMIC;
cpu_access = D3D11_CPU_ACCESS_WRITE;
}
const D3D11_TEXTURE2D_DESC texdesc =
CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, config.width, config.height, 1,
config.levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
config.levels, D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_DEFAULT, 0);
ID3D11Texture2D* pTexture;
const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
@ -168,7 +159,6 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry
TCacheEntry* const entry =
new TCacheEntry(config, new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
entry->usage = usage;
// TODO: better debug names
D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetTex(),

View File

@ -20,8 +20,6 @@ private:
{
D3DTexture2D* const texture;
D3D11_USAGE usage;
TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D* _tex)
: TCacheEntryBase(config), texture(_tex)
{