Audit uses of IsRunning and GetState

Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
This commit is contained in:
JosJuice 2024-06-02 16:45:30 +02:00
parent 962230f91e
commit 72cf2bdb87
33 changed files with 133 additions and 105 deletions

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@ -381,10 +381,16 @@ public final class NativeLibrary
*/ */
public static native boolean IsRunning(); public static native boolean IsRunning();
public static native boolean IsRunningAndStarted(); /**
* Returns true if emulation is running and not paused.
*/
public static native boolean IsRunningAndUnpaused(); public static native boolean IsRunningAndUnpaused();
/**
* Returns true if emulation is fully shut down.
*/
public static native boolean IsUninitialized();
/** /**
* Writes out the JitBlock Cache log dump * Writes out the JitBlock Cache log dump
*/ */

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@ -36,7 +36,7 @@ class Settings : Closeable {
if (isGameSpecific) { if (isGameSpecific) {
// Loading game INIs while the core is running will mess with the game INIs loaded by the core // Loading game INIs while the core is running will mess with the game INIs loaded by the core
check(!NativeLibrary.IsRunning()) { "Attempted to load game INI while emulating" } check(NativeLibrary.IsUninitialized()) { "Attempted to load game INI while emulating" }
NativeConfig.loadGameInis(gameId, revision) NativeConfig.loadGameInis(gameId, revision)
} }
} }

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@ -20,5 +20,5 @@ class RunRunnable(
override val setting: AbstractSetting? = null override val setting: AbstractSetting? = null
override val isEditable: Boolean override val isEditable: Boolean
get() = worksDuringEmulation || !NativeLibrary.IsRunning() get() = worksDuringEmulation || NativeLibrary.IsUninitialized()
} }

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@ -54,7 +54,7 @@ abstract class SettingsItem {
open val isEditable: Boolean open val isEditable: Boolean
get() { get() {
if (!NativeLibrary.IsRunning()) return true if (NativeLibrary.IsUninitialized()) return true
val setting = setting val setting = setting
return setting != null && setting.isRuntimeEditable return setting != null && setting.isRuntimeEditable
} }

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@ -69,7 +69,7 @@ class SettingsFragmentPresenter(
} else if ( } else if (
menuTag == MenuTag.GRAPHICS menuTag == MenuTag.GRAPHICS
&& this.gameId.isNullOrEmpty() && this.gameId.isNullOrEmpty()
&& !NativeLibrary.IsRunning() && NativeLibrary.IsUninitialized()
&& GpuDriverHelper.supportsCustomDriverLoading() && GpuDriverHelper.supportsCustomDriverLoading()
) { ) {
this.gpuDriver = this.gpuDriver =
@ -1303,7 +1303,7 @@ class SettingsFragmentPresenter(
if ( if (
this.gpuDriver != null && this.gameId.isNullOrEmpty() this.gpuDriver != null && this.gameId.isNullOrEmpty()
&& !NativeLibrary.IsRunning() && NativeLibrary.IsUninitialized()
&& GpuDriverHelper.supportsCustomDriverLoading() && GpuDriverHelper.supportsCustomDriverLoading()
) { ) {
sl.add( sl.add(

View File

@ -180,11 +180,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private fun run(isActivityRecreated: Boolean) { private fun run(isActivityRecreated: Boolean) {
if (isActivityRecreated) { if (isActivityRecreated) {
if (NativeLibrary.IsRunning()) { if (NativeLibrary.IsUninitialized()) {
loadPreviousTemporaryState = true
} else {
loadPreviousTemporaryState = false loadPreviousTemporaryState = false
deleteFile(temporaryStateFilePath) deleteFile(temporaryStateFilePath)
} else {
loadPreviousTemporaryState = true
} }
} else { } else {
Log.debug("[EmulationFragment] activity resumed or fresh start") Log.debug("[EmulationFragment] activity resumed or fresh start")
@ -203,7 +203,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private fun runWithValidSurface() { private fun runWithValidSurface() {
runWhenSurfaceIsValid = false runWhenSurfaceIsValid = false
if (!NativeLibrary.IsRunning()) { if (NativeLibrary.IsUninitialized()) {
NativeLibrary.SetIsBooting() NativeLibrary.SetIsBooting()
val emulationThread = Thread({ val emulationThread = Thread({
if (loadPreviousTemporaryState) { if (loadPreviousTemporaryState) {

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@ -83,7 +83,7 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
fun initTouchPointer() { fun initTouchPointer() {
// Check if we have all the data we need yet // Check if we have all the data we need yet
val aspectRatioAvailable = NativeLibrary.IsRunningAndStarted() val aspectRatioAvailable = NativeLibrary.IsRunning()
if (!aspectRatioAvailable || surfacePosition == null) if (!aspectRatioAvailable || surfacePosition == null)
return return

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@ -118,8 +118,7 @@ void Host_Message(HostMessageID id)
} }
else if (id == HostMessageID::WMUserStop) else if (id == HostMessageID::WMUserStop)
{ {
if (Core::IsRunning(Core::System::GetInstance())) Core::QueueHostJob(&Core::Stop);
Core::QueueHostJob(&Core::Stop);
} }
} }
@ -271,13 +270,6 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetIsBooting
} }
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv*, jclass) JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv*, jclass)
{
return s_is_booting.IsSet() ||
static_cast<jboolean>(Core::IsRunning(Core::System::GetInstance()));
}
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunningAndStarted(JNIEnv*,
jclass)
{ {
return static_cast<jboolean>(Core::IsRunning(Core::System::GetInstance())); return static_cast<jboolean>(Core::IsRunning(Core::System::GetInstance()));
} }
@ -288,6 +280,13 @@ Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunningAndUnpaused(JNIEnv*, jclas
return static_cast<jboolean>(Core::GetState(Core::System::GetInstance()) == Core::State::Running); return static_cast<jboolean>(Core::GetState(Core::System::GetInstance()) == Core::State::Running);
} }
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsUninitialized(JNIEnv*,
jclass)
{
return static_cast<jboolean>(Core::IsUninitialized(Core::System::GetInstance()) &&
!s_is_booting.IsSet());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv* env, JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv* env,
jclass) jclass)
{ {

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@ -33,7 +33,7 @@ namespace ConfigLoaders
{ {
void SaveToSYSCONF(Config::LayerType layer, std::function<bool(const Config::Location&)> predicate) void SaveToSYSCONF(Config::LayerType layer, std::function<bool(const Config::Location&)> predicate)
{ {
if (Core::IsRunning(Core::System::GetInstance())) if (!Core::IsUninitialized(Core::System::GetInstance()))
return; return;
IOS::HLE::Kernel ios; IOS::HLE::Kernel ios;
@ -183,7 +183,7 @@ public:
private: private:
void LoadFromSYSCONF(Config::Layer* layer) void LoadFromSYSCONF(Config::Layer* layer)
{ {
if (Core::IsRunning(Core::System::GetInstance())) if (!Core::IsUninitialized(Core::System::GetInstance()))
return; return;
IOS::HLE::Kernel ios; IOS::HLE::Kernel ios;

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@ -211,6 +211,11 @@ bool IsRunningOrStarting(Core::System& system)
return state == State::Running || state == State::Starting; return state == State::Running || state == State::Starting;
} }
bool IsUninitialized(Core::System& system)
{
return s_state.load() == State::Uninitialized;
}
bool IsCPUThread() bool IsCPUThread()
{ {
return tls_is_cpu_thread; return tls_is_cpu_thread;
@ -237,7 +242,7 @@ bool Init(Core::System& system, std::unique_ptr<BootParameters> boot, const Wind
{ {
if (s_emu_thread.joinable()) if (s_emu_thread.joinable())
{ {
if (IsRunning(system)) if (!IsUninitialized(system))
{ {
PanicAlertFmtT("Emu Thread already running"); PanicAlertFmtT("Emu Thread already running");
return false; return false;

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@ -134,8 +134,13 @@ void UndeclareAsHostThread();
std::string StopMessage(bool main_thread, std::string_view message); std::string StopMessage(bool main_thread, std::string_view message);
// Returns true when GetState returns Running or Paused.
bool IsRunning(Core::System& system); bool IsRunning(Core::System& system);
// Returns true when GetState returns Starting, Running or Paused.
bool IsRunningOrStarting(Core::System& system); bool IsRunningOrStarting(Core::System& system);
// Returns true when GetState returns Uninitialized.
bool IsUninitialized(Core::System& system);
bool IsCPUThread(); // this tells us whether we are the CPU thread. bool IsCPUThread(); // this tells us whether we are the CPU thread.
bool IsGPUThread(); bool IsGPUThread();
bool IsHostThread(); bool IsHostThread();

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@ -159,6 +159,8 @@ void AchievementSettingsWidget::OnControllerInterfaceConfigure()
void AchievementSettingsWidget::LoadSettings() void AchievementSettingsWidget::LoadSettings()
{ {
Core::System& system = Core::System::GetInstance();
bool enabled = Config::Get(Config::RA_ENABLED); bool enabled = Config::Get(Config::RA_ENABLED);
bool hardcore_enabled = Config::Get(Config::RA_HARDCORE_ENABLED); bool hardcore_enabled = Config::Get(Config::RA_HARDCORE_ENABLED);
bool logged_out = Config::Get(Config::RA_API_TOKEN).empty(); bool logged_out = Config::Get(Config::RA_API_TOKEN).empty();
@ -174,18 +176,15 @@ void AchievementSettingsWidget::LoadSettings()
SignalBlocking(m_common_password_input)->setVisible(logged_out); SignalBlocking(m_common_password_input)->setVisible(logged_out);
SignalBlocking(m_common_password_input)->setEnabled(enabled); SignalBlocking(m_common_password_input)->setEnabled(enabled);
SignalBlocking(m_common_login_button)->setVisible(logged_out); SignalBlocking(m_common_login_button)->setVisible(logged_out);
SignalBlocking(m_common_login_button) SignalBlocking(m_common_login_button)->setEnabled(enabled && Core::IsUninitialized(system));
->setEnabled(enabled && !Core::IsRunning(Core::System::GetInstance()));
SignalBlocking(m_common_logout_button)->setVisible(!logged_out); SignalBlocking(m_common_logout_button)->setVisible(!logged_out);
SignalBlocking(m_common_logout_button)->setEnabled(enabled); SignalBlocking(m_common_logout_button)->setEnabled(enabled);
SignalBlocking(m_common_hardcore_enabled_input) SignalBlocking(m_common_hardcore_enabled_input)
->setChecked(Config::Get(Config::RA_HARDCORE_ENABLED)); ->setChecked(Config::Get(Config::RA_HARDCORE_ENABLED));
auto& system = Core::System::GetInstance();
SignalBlocking(m_common_hardcore_enabled_input) SignalBlocking(m_common_hardcore_enabled_input)
->setEnabled(enabled && ->setEnabled(enabled && (hardcore_enabled || (Core::IsUninitialized(system) &&
(hardcore_enabled || (Core::GetState(system) == Core::State::Uninitialized && !system.GetMovie().IsPlayingInput())));
!system.GetMovie().IsPlayingInput())));
SignalBlocking(m_common_unofficial_enabled_input) SignalBlocking(m_common_unofficial_enabled_input)
->setChecked(Config::Get(Config::RA_UNOFFICIAL_ENABLED)); ->setChecked(Config::Get(Config::RA_UNOFFICIAL_ENABLED));

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@ -159,8 +159,7 @@ void CheatSearchFactoryWidget::OnNewSearchClicked()
if (m_standard_address_space->isChecked()) if (m_standard_address_space->isChecked())
{ {
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
const Core::State core_state = Core::GetState(system); if (!Core::IsRunning(system))
if (core_state != Core::State::Running && core_state != Core::State::Paused)
{ {
ModalMessageBox::warning( ModalMessageBox::warning(
this, tr("No game running."), this, tr("No game running."),

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@ -104,8 +104,9 @@ void CheatsManager::RefreshCodeTabs(Core::State state, bool force)
if (!force && (state == Core::State::Starting || state == Core::State::Stopping)) if (!force && (state == Core::State::Starting || state == Core::State::Stopping))
return; return;
const auto& game_id = const auto& game_id = state == Core::State::Running || state == Core::State::Paused ?
state != Core::State::Uninitialized ? SConfig::GetInstance().GetGameID() : std::string(); SConfig::GetInstance().GetGameID() :
std::string();
const auto& game_tdb_id = SConfig::GetInstance().GetGameTDBID(); const auto& game_tdb_id = SConfig::GetInstance().GetGameTDBID();
const u16 revision = SConfig::GetInstance().GetRevision(); const u16 revision = SConfig::GetInstance().GetRevision();

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@ -24,8 +24,9 @@ CheatWarningWidget::CheatWarningWidget(const std::string& game_id, bool restart_
connect(&Settings::Instance(), &Settings::EnableCheatsChanged, this, connect(&Settings::Instance(), &Settings::EnableCheatsChanged, this,
[this] { Update(Core::IsRunning(Core::System::GetInstance())); }); [this] { Update(Core::IsRunning(Core::System::GetInstance())); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
[this](Core::State state) { Update(state == Core::State::Running); }); Update(state == Core::State::Running || state == Core::State::Paused);
});
Update(Core::IsRunning(Core::System::GetInstance())); Update(Core::IsRunning(Core::System::GetInstance()));
} }

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@ -43,8 +43,7 @@ AdvancedWidget::AdvancedWidget(GraphicsWindow* parent)
}); });
OnBackendChanged(); OnBackendChanged();
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) != OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
Core::State::Uninitialized);
} }
void AdvancedWidget::CreateWidgets() void AdvancedWidget::CreateWidgets()

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@ -44,8 +44,7 @@ GeneralWidget::GeneralWidget(GraphicsWindow* parent)
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) { connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
OnEmulationStateChanged(state != Core::State::Uninitialized); OnEmulationStateChanged(state != Core::State::Uninitialized);
}); });
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) != OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
Core::State::Uninitialized);
} }
void GeneralWidget::CreateWidgets() void GeneralWidget::CreateWidgets()
@ -361,7 +360,8 @@ void GeneralWidget::OnBackendChanged(const QString& backend_name)
const bool supports_adapters = !adapters.empty(); const bool supports_adapters = !adapters.empty();
m_adapter_combo->setCurrentIndex(g_Config.iAdapter); m_adapter_combo->setCurrentIndex(g_Config.iAdapter);
m_adapter_combo->setEnabled(supports_adapters && !Core::IsRunning(Core::System::GetInstance())); m_adapter_combo->setEnabled(supports_adapters &&
Core::IsUninitialized(Core::System::GetInstance()));
static constexpr char TR_ADAPTER_AVAILABLE_DESCRIPTION[] = static constexpr char TR_ADAPTER_AVAILABLE_DESCRIPTION[] =
QT_TR_NOOP("Selects a hardware adapter to use.<br><br>" QT_TR_NOOP("Selects a hardware adapter to use.<br><br>"

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@ -791,7 +791,7 @@ bool AssemblerWidget::SaveEditor(AsmEditor* editor)
void AssemblerWidget::OnEmulationStateChanged(Core::State state) void AssemblerWidget::OnEmulationStateChanged(Core::State state)
{ {
m_inject->setEnabled(state != Core::State::Uninitialized); m_inject->setEnabled(state == Core::State::Running || state == Core::State::Paused);
} }
void AssemblerWidget::OnTabClose(int index) void AssemblerWidget::OnTabClose(int index)

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@ -251,7 +251,7 @@ void BreakpointWidget::UpdateButtonsEnabled()
if (!isVisible()) if (!isVisible())
return; return;
const bool is_initialised = Core::GetState(m_system) != Core::State::Uninitialized; const bool is_initialised = Core::IsRunning(m_system);
m_new->setEnabled(is_initialised); m_new->setEnabled(is_initialised);
m_load->setEnabled(is_initialised); m_load->setEnabled(is_initialised);
m_save->setEnabled(is_initialised); m_save->setEnabled(is_initialised);

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@ -560,7 +560,7 @@ void CodeViewWidget::OnContextMenu()
QMenu* menu = new QMenu(this); QMenu* menu = new QMenu(this);
menu->setAttribute(Qt::WA_DeleteOnClose, true); menu->setAttribute(Qt::WA_DeleteOnClose, true);
const bool running = Core::GetState(m_system) != Core::State::Uninitialized; const bool running = Core::IsRunning(m_system);
const bool paused = Core::GetState(m_system) == Core::State::Paused; const bool paused = Core::GetState(m_system) == Core::State::Paused;
const u32 addr = GetContextAddress(); const u32 addr = GetContextAddress();

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@ -258,7 +258,7 @@ void ThreadWidget::Update()
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
const auto emu_state = Core::GetState(system); const auto emu_state = Core::GetState(system);
if (emu_state == Core::State::Stopping) if (emu_state == Core::State::Stopping || emu_state == Core::State::Uninitialized)
{ {
m_thread_table->setRowCount(0); m_thread_table->setRowCount(0);
UpdateThreadContext({}); UpdateThreadContext({});

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@ -195,10 +195,11 @@ void WatchWidget::Update()
QBrush brush = QPalette().brush(QPalette::Text); QBrush brush = QPalette().brush(QPalette::Text);
if (!Core::IsRunning(m_system) || !PowerPC::MMU::HostIsRAMAddress(guard, entry.address)) const bool core_is_running = Core::IsRunning(m_system);
if (!core_is_running || !PowerPC::MMU::HostIsRAMAddress(guard, entry.address))
brush.setColor(Qt::red); brush.setColor(Qt::red);
if (Core::IsRunning(m_system)) if (core_is_running)
{ {
if (PowerPC::MMU::HostIsRAMAddress(guard, entry.address)) if (PowerPC::MMU::HostIsRAMAddress(guard, entry.address))
{ {

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@ -59,11 +59,14 @@ FIFOPlayerWindow::FIFOPlayerWindow(FifoPlayer& fifo_player, FifoRecorder& fifo_r
}); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) { connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
if (state == Core::State::Running && m_emu_state != Core::State::Paused) if (state != m_emu_state)
OnEmulationStarted(); {
else if (state == Core::State::Uninitialized) if (state == Core::State::Running && m_emu_state != Core::State::Paused)
OnEmulationStopped(); OnEmulationStarted();
m_emu_state = state; else if (state == Core::State::Uninitialized)
OnEmulationStopped();
m_emu_state = state;
}
}); });
installEventFilter(this); installEventFilter(this);
@ -376,9 +379,11 @@ void FIFOPlayerWindow::UpdateLimits()
void FIFOPlayerWindow::UpdateControls() void FIFOPlayerWindow::UpdateControls()
{ {
bool running = Core::IsRunning(Core::System::GetInstance()); Core::System& system = Core::System::GetInstance();
bool is_recording = m_fifo_recorder.IsRecording(); const bool core_is_uninitialized = Core::IsUninitialized(system);
bool is_playing = m_fifo_player.IsPlaying(); const bool core_is_running = Core::IsRunning(system);
const bool is_recording = m_fifo_recorder.IsRecording();
const bool is_playing = m_fifo_player.IsPlaying();
m_frame_range_from->setEnabled(is_playing); m_frame_range_from->setEnabled(is_playing);
m_frame_range_from_label->setEnabled(is_playing); m_frame_range_from_label->setEnabled(is_playing);
@ -394,10 +399,10 @@ void FIFOPlayerWindow::UpdateControls()
m_frame_record_count_label->setEnabled(enable_frame_record_count); m_frame_record_count_label->setEnabled(enable_frame_record_count);
m_frame_record_count->setEnabled(enable_frame_record_count); m_frame_record_count->setEnabled(enable_frame_record_count);
m_load->setEnabled(!running); m_load->setEnabled(core_is_uninitialized);
m_record->setEnabled(running && !is_playing); m_record->setEnabled(core_is_running && !is_playing);
m_stop->setVisible(running && is_recording); m_stop->setVisible(core_is_running && is_recording);
m_record->setVisible(!m_stop->isVisible()); m_record->setVisible(!m_stop->isVisible());
m_save->setEnabled(m_fifo_recorder.IsRecordingDone()); m_save->setEnabled(m_fifo_recorder.IsRecordingDone());

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@ -438,7 +438,7 @@ void GameList::ShowContextMenu(const QPoint&)
// system menu, trigger a refresh. // system menu, trigger a refresh.
Settings::Instance().NANDRefresh(); Settings::Instance().NANDRefresh();
}); });
perform_disc_update->setEnabled(!Core::IsRunning(system) || !system.IsWii()); perform_disc_update->setEnabled(Core::IsUninitialized(system) || !system.IsWii());
} }
if (!is_mod_descriptor && platform == DiscIO::Platform::WiiWAD) if (!is_mod_descriptor && platform == DiscIO::Platform::WiiWAD)
@ -451,10 +451,10 @@ void GameList::ShowContextMenu(const QPoint&)
for (QAction* a : {wad_install_action, wad_uninstall_action}) for (QAction* a : {wad_install_action, wad_uninstall_action})
{ {
a->setEnabled(!Core::IsRunning(system)); a->setEnabled(Core::IsUninitialized(system));
menu->addAction(a); menu->addAction(a);
} }
if (!Core::IsRunning(system)) if (Core::IsUninitialized(system))
wad_uninstall_action->setEnabled(WiiUtils::IsTitleInstalled(game->GetTitleID())); wad_uninstall_action->setEnabled(WiiUtils::IsTitleInstalled(game->GetTitleID()));
connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu,
@ -475,8 +475,8 @@ void GameList::ShowContextMenu(const QPoint&)
QAction* export_wii_save = QAction* export_wii_save =
menu->addAction(tr("Export Wii Save"), this, &GameList::ExportWiiSave); menu->addAction(tr("Export Wii Save"), this, &GameList::ExportWiiSave);
open_wii_save_folder->setEnabled(!Core::IsRunning(system)); open_wii_save_folder->setEnabled(Core::IsUninitialized(system));
export_wii_save->setEnabled(!Core::IsRunning(system)); export_wii_save->setEnabled(Core::IsUninitialized(system));
menu->addSeparator(); menu->addSeparator();
} }
@ -533,7 +533,7 @@ void GameList::ShowContextMenu(const QPoint&)
connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) { connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) {
netplay_host->setEnabled(state == Core::State::Uninitialized); netplay_host->setEnabled(state == Core::State::Uninitialized);
}); });
netplay_host->setEnabled(!Core::IsRunning(system)); netplay_host->setEnabled(Core::IsUninitialized(system));
menu->addAction(netplay_host); menu->addAction(netplay_host);
} }

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@ -188,7 +188,7 @@ void HotkeyScheduler::Run()
if (IsHotkey(HK_EXIT)) if (IsHotkey(HK_EXIT))
emit ExitHotkey(); emit ExitHotkey();
if (!Core::IsRunning(system)) if (Core::IsUninitialized(system))
{ {
// Only check for Play Recording hotkey when no game is running // Only check for Play Recording hotkey when no game is running
if (IsHotkey(HK_PLAY_RECORDING)) if (IsHotkey(HK_PLAY_RECORDING))

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@ -905,7 +905,7 @@ void MainWindow::OnStopComplete()
bool MainWindow::RequestStop() bool MainWindow::RequestStop()
{ {
if (!Core::IsRunning(Core::System::GetInstance())) if (Core::IsUninitialized(Core::System::GetInstance()))
{ {
Core::QueueHostJob([this](Core::System&) { OnStopComplete(); }, true); Core::QueueHostJob([this](Core::System&) { OnStopComplete(); }, true);
return true; return true;
@ -1112,7 +1112,7 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
} }
// If we're running, only start a new game once we've stopped the last. // If we're running, only start a new game once we've stopped the last.
if (Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized) if (!Core::IsUninitialized(Core::System::GetInstance()))
{ {
if (!RequestStop()) if (!RequestStop())
return; return;
@ -1536,7 +1536,7 @@ void MainWindow::NetPlayInit()
bool MainWindow::NetPlayJoin() bool MainWindow::NetPlayJoin()
{ {
if (Core::IsRunning(Core::System::GetInstance())) if (!Core::IsUninitialized(Core::System::GetInstance()))
{ {
ModalMessageBox::critical(nullptr, tr("Error"), ModalMessageBox::critical(nullptr, tr("Error"),
tr("Can't start a NetPlay Session while a game is still running!")); tr("Can't start a NetPlay Session while a game is still running!"));
@ -1603,7 +1603,7 @@ bool MainWindow::NetPlayJoin()
bool MainWindow::NetPlayHost(const UICommon::GameFile& game) bool MainWindow::NetPlayHost(const UICommon::GameFile& game)
{ {
if (Core::IsRunning(Core::System::GetInstance())) if (!Core::IsUninitialized(Core::System::GetInstance()))
{ {
ModalMessageBox::critical(nullptr, tr("Error"), ModalMessageBox::critical(nullptr, tr("Error"),
tr("Can't start a NetPlay Session while a game is still running!")); tr("Can't start a NetPlay Session while a game is still running!"));
@ -1850,7 +1850,7 @@ void MainWindow::OnImportNANDBackup()
result.wait(); result.wait();
m_menu_bar->UpdateToolsMenu(Core::IsRunning(Core::System::GetInstance())); m_menu_bar->UpdateToolsMenu(Core::State::Uninitialized);
} }
void MainWindow::OnPlayRecording() void MainWindow::OnPlayRecording()
@ -1882,7 +1882,8 @@ void MainWindow::OnStartRecording()
{ {
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
auto& movie = system.GetMovie(); auto& movie = system.GetMovie();
if (Core::GetState(system) == Core::State::Starting || movie.IsRecordingInput() || if (Core::GetState(system) == Core::State::Starting ||
Core::GetState(system) == Core::State::Stopping || movie.IsRecordingInput() ||
movie.IsPlayingInput()) movie.IsPlayingInput())
{ {
return; return;
@ -1914,7 +1915,7 @@ void MainWindow::OnStartRecording()
{ {
emit RecordingStatusChanged(true); emit RecordingStatusChanged(true);
if (!Core::IsRunning(system)) if (Core::IsUninitialized(system))
Play(); Play();
} }
} }

View File

@ -138,9 +138,11 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
m_recording_stop->setEnabled(false); m_recording_stop->setEnabled(false);
m_recording_export->setEnabled(false); m_recording_export->setEnabled(false);
} }
m_recording_play->setEnabled(m_game_selected && !running); const bool can_start_from_boot = m_game_selected && state == Core::State::Uninitialized;
m_recording_play->setEnabled(m_game_selected && !running && !hardcore); const bool can_start_from_savestate =
m_recording_start->setEnabled((m_game_selected || running) && state == Core::State::Running || state == Core::State::Paused;
m_recording_play->setEnabled(can_start_from_boot && !hardcore);
m_recording_start->setEnabled((can_start_from_boot || can_start_from_savestate) &&
!Core::System::GetInstance().GetMovie().IsPlayingInput()); !Core::System::GetInstance().GetMovie().IsPlayingInput());
// JIT // JIT
@ -159,7 +161,7 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
m_symbols->setEnabled(running); m_symbols->setEnabled(running);
UpdateStateSlotMenu(); UpdateStateSlotMenu();
UpdateToolsMenu(running); UpdateToolsMenu(state);
OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled()); OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
} }
@ -300,7 +302,8 @@ void MenuBar::AddToolsMenu()
m_boot_sysmenu->setEnabled(false); m_boot_sysmenu->setEnabled(false);
connect(&Settings::Instance(), &Settings::NANDRefresh, this, [this] { UpdateToolsMenu(false); }); connect(&Settings::Instance(), &Settings::NANDRefresh, this,
[this] { UpdateToolsMenu(Core::State::Uninitialized); });
m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update")); m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update"));
m_perform_online_update_for_current_region = m_perform_online_update_menu->addAction( m_perform_online_update_for_current_region = m_perform_online_update_menu->addAction(
@ -1050,20 +1053,23 @@ void MenuBar::AddSymbolsMenu()
m_symbols->addAction(tr("&Patch HLE Functions"), this, &MenuBar::PatchHLEFunctions); m_symbols->addAction(tr("&Patch HLE Functions"), this, &MenuBar::PatchHLEFunctions);
} }
void MenuBar::UpdateToolsMenu(bool emulation_started) void MenuBar::UpdateToolsMenu(Core::State state)
{ {
m_boot_sysmenu->setEnabled(!emulation_started); const bool is_uninitialized = state == Core::State::Uninitialized;
m_perform_online_update_menu->setEnabled(!emulation_started); const bool is_running = state == Core::State::Running || state == Core::State::Paused;
m_ntscj_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(JAP_DIR)));
m_ntscu_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(USA_DIR)));
m_pal_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(EUR_DIR)));
m_wad_install_action->setEnabled(!emulation_started);
m_import_backup->setEnabled(!emulation_started);
m_check_nand->setEnabled(!emulation_started);
m_import_wii_save->setEnabled(!emulation_started);
m_export_wii_saves->setEnabled(!emulation_started);
if (!emulation_started) m_boot_sysmenu->setEnabled(is_uninitialized);
m_perform_online_update_menu->setEnabled(is_uninitialized);
m_ntscj_ipl->setEnabled(is_uninitialized && File::Exists(Config::GetBootROMPath(JAP_DIR)));
m_ntscu_ipl->setEnabled(is_uninitialized && File::Exists(Config::GetBootROMPath(USA_DIR)));
m_pal_ipl->setEnabled(is_uninitialized && File::Exists(Config::GetBootROMPath(EUR_DIR)));
m_wad_install_action->setEnabled(is_uninitialized);
m_import_backup->setEnabled(is_uninitialized);
m_check_nand->setEnabled(is_uninitialized);
m_import_wii_save->setEnabled(is_uninitialized);
m_export_wii_saves->setEnabled(is_uninitialized);
if (is_uninitialized)
{ {
IOS::HLE::Kernel ios; IOS::HLE::Kernel ios;
const auto tmd = ios.GetESCore().FindInstalledTMD(Titles::SYSTEM_MENU); const auto tmd = ios.GetESCore().FindInstalledTMD(Titles::SYSTEM_MENU);
@ -1086,7 +1092,7 @@ void MenuBar::UpdateToolsMenu(bool emulation_started)
} }
const auto bt = WiiUtils::GetBluetoothEmuDevice(); const auto bt = WiiUtils::GetBluetoothEmuDevice();
const bool enable_wiimotes = emulation_started && bt != nullptr; const bool enable_wiimotes = is_running && bt != nullptr;
for (std::size_t i = 0; i < m_wii_remotes.size(); i++) for (std::size_t i = 0; i < m_wii_remotes.size(); i++)
{ {
@ -1257,16 +1263,20 @@ void MenuBar::OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_
m_game_selected = !!game_file; m_game_selected = !!game_file;
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
const bool core_is_running = Core::IsRunning(system); const bool can_start_from_boot = m_game_selected && Core::IsUninitialized(system);
m_recording_play->setEnabled(m_game_selected && !core_is_running); const bool can_start_from_savestate = Core::IsRunning(system);
m_recording_start->setEnabled((m_game_selected || core_is_running) && m_recording_play->setEnabled(can_start_from_boot);
m_recording_start->setEnabled((can_start_from_boot || can_start_from_savestate) &&
!system.GetMovie().IsPlayingInput()); !system.GetMovie().IsPlayingInput());
} }
void MenuBar::OnRecordingStatusChanged(bool recording) void MenuBar::OnRecordingStatusChanged(bool recording)
{ {
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
m_recording_start->setEnabled(!recording && (m_game_selected || Core::IsRunning(system))); const bool can_start_from_boot = m_game_selected && Core::IsUninitialized(system);
const bool can_start_from_savestate = Core::IsRunning(system);
m_recording_start->setEnabled(!recording && (can_start_from_boot || can_start_from_savestate));
m_recording_stop->setEnabled(recording); m_recording_stop->setEnabled(recording);
m_recording_export->setEnabled(recording); m_recording_export->setEnabled(recording);
} }

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@ -43,7 +43,7 @@ public:
explicit MenuBar(QWidget* parent = nullptr); explicit MenuBar(QWidget* parent = nullptr);
void UpdateToolsMenu(bool emulation_started); void UpdateToolsMenu(Core::State state);
QMenu* GetListColumnsMenu() const { return m_cols_menu; } QMenu* GetListColumnsMenu() const { return m_cols_menu; }

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@ -804,9 +804,11 @@ void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color,
QColor c(color.empty() ? QStringLiteral("white") : QString::fromStdString(color)); QColor c(color.empty() ? QStringLiteral("white") : QString::fromStdString(color));
if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning(Core::System::GetInstance())) if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning(Core::System::GetInstance()))
{
g_netplay_chat_ui->AppendChat(msg.toStdString(), g_netplay_chat_ui->AppendChat(msg.toStdString(),
{static_cast<float>(c.redF()), static_cast<float>(c.greenF()), {static_cast<float>(c.redF()), static_cast<float>(c.greenF()),
static_cast<float>(c.blueF())}); static_cast<float>(c.blueF())});
}
} }
void NetPlayDialog::AppendChat(const std::string& msg) void NetPlayDialog::AppendChat(const std::string& msg)

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@ -240,7 +240,7 @@ void AdvancedPane::ConnectLayout()
void AdvancedPane::Update() void AdvancedPane::Update()
{ {
const bool running = Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized; const bool running = !Core::IsUninitialized(Core::System::GetInstance());
const bool enable_cpu_clock_override_widgets = Config::Get(Config::MAIN_OVERCLOCK_ENABLE); const bool enable_cpu_clock_override_widgets = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
const bool enable_ram_override_widgets = Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE); const bool enable_ram_override_widgets = Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE);
const bool enable_custom_rtc_widgets = Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE) && !running; const bool enable_custom_rtc_widgets = Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE) && !running;

View File

@ -40,8 +40,7 @@ AudioPane::AudioPane()
OnEmulationStateChanged(state != Core::State::Uninitialized); OnEmulationStateChanged(state != Core::State::Uninitialized);
}); });
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) != OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
Core::State::Uninitialized);
} }
void AudioPane::CreateWidgets() void AudioPane::CreateWidgets()

View File

@ -93,8 +93,7 @@ WiiPane::WiiPane(QWidget* parent) : QWidget(parent)
LoadConfig(); LoadConfig();
ConnectLayout(); ConnectLayout();
ValidateSelectionState(); ValidateSelectionState();
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) != OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
Core::State::Uninitialized);
} }
void WiiPane::CreateLayout() void WiiPane::CreateLayout()

View File

@ -66,15 +66,12 @@ void VideoConfig::Refresh()
CPUThreadConfigCallback::AddConfigChangedCallback([]() { CPUThreadConfigCallback::AddConfigChangedCallback([]() {
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
const bool lock_gpu_thread = Core::IsRunning(system); system.GetFifo().PauseAndLock(true, false);
if (lock_gpu_thread)
system.GetFifo().PauseAndLock(true, false);
g_Config.Refresh(); g_Config.Refresh();
g_Config.VerifyValidity(); g_Config.VerifyValidity();
if (lock_gpu_thread) system.GetFifo().PauseAndLock(false, true);
system.GetFifo().PauseAndLock(false, true);
}); });
s_has_registered_callback = true; s_has_registered_callback = true;
} }