Put the vertex loop inside the JITted code in the vertex loader. Small (yeah, small) speedup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1296 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -38,6 +38,7 @@
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NativeVertexFormat *g_nativeVertexFmt;
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//these don't need to be saved
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static float posScale;
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static int colElements[2];
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@ -57,6 +58,7 @@ static u8 s_curtexmtx[8];
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static int s_texmtxwrite = 0;
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static int s_texmtxread = 0;
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static TVtxAttr* pVtxAttr;
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static int loop_counter;
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using namespace Gen;
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@ -107,7 +109,7 @@ void LOADERDECL TexMtx_Write_Short3()
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#include "VertexLoader_Color.h"
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#include "VertexLoader_TextCoord.h"
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#define COMPILED_CODE_SIZE 4096
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#define COMPILED_CODE_SIZE 4096*4
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VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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{
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@ -115,6 +117,7 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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m_VertexSize = 0;
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m_numPipelineStages = 0;
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m_NativeFmt = new NativeVertexFormat();
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loop_counter = 0;
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VertexLoader_Normal::Init();
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m_VtxDesc = vtx_desc;
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@ -143,10 +146,21 @@ void VertexLoader::CompileVertexTranslator()
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ABI_EmitPrologue(4);
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// Start loop here
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const u8 *loop_start = GetCodePtr();
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// Reset component counters if present in vertex format only.
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if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord ||
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m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord) {
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MOV(32, M(&tcIndex), Imm32(0));
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}
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if (m_VtxDesc.Color0 || m_VtxDesc.Color1) {
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MOV(32, M(&colIndex), Imm32(0));
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}
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if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx ||
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m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx) {
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MOV(32, M(&s_texmtxwrite), Imm32(0));
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MOV(32, M(&s_texmtxread), Imm32(0));
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}
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#endif
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// Colors
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@ -460,13 +474,14 @@ void VertexLoader::CompileVertexTranslator()
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vtx_decl.stride = native_stride;
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if (vtx_decl.stride != offset)
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PanicAlert("offset/stride mismatch, %i %i", vtx_decl.stride, offset);
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#ifdef USE_JIT
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// End loop here
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// SUB(32, M(&vtxCounter), Imm8(1));
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// J_CC(CC_NZ, loop);
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SUB(32, M(&loop_counter), Imm8(1));
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J_CC(CC_NZ, loop_start, true);
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ABI_EmitEpilogue(4);
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#endif
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SetCodePtr(old_code_ptr);
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#endif
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m_NativeFmt->Initialize(vtx_decl);
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}
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@ -692,19 +707,22 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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remainingVerts = count - v;
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// Clean tight loader loop. Todo - build the loop into the JIT code.
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#ifdef USE_JIT
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if (remainingVerts > 0) {
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loop_counter = remainingVerts;
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((void (*)())(void*)m_compiledCode)();
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}
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#else
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for (int s = 0; s < remainingVerts; s++)
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{
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#ifdef USE_JIT
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((void (*)())(void*)m_compiledCode)();
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#else
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tcIndex = 0;
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colIndex = 0;
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s_texmtxwrite = s_texmtxread = 0;
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for (int i = 0; i < m_numPipelineStages; i++)
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m_PipelineStages[i]();
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#endif
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PRIM_LOG("\n");
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}
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#endif
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v += remainingVerts;
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}
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@ -83,7 +83,7 @@ private:
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int native_stride;
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// Pipeline. To be JIT compiled in the future.
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TPipelineFunction m_PipelineStages[32]; // TODO - figure out real max. it's lower.
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TPipelineFunction m_PipelineStages[64]; // TODO - figure out real max. it's lower.
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int m_numPipelineStages;
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u8 *m_compiledCode;
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