Merge pull request #9229 from JosJuice/android-emulationactivity-finish
Android: Handle failed boots correctly
This commit is contained in:
commit
72997c17d0
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@ -12,6 +12,8 @@ import android.util.DisplayMetrics;
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import android.view.Surface;
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import android.widget.Toast;
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import androidx.fragment.app.FragmentManager;
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import org.dolphinemu.dolphinemu.activities.EmulationActivity;
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import org.dolphinemu.dolphinemu.dialogs.AlertMessage;
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import org.dolphinemu.dolphinemu.utils.CompressCallback;
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@ -403,15 +405,13 @@ public final class NativeLibrary
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*/
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public static native void StopEmulation();
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public static native boolean IsBooting();
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public static native void WaitUntilDoneBooting();
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/**
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* Returns true if emulation is running (or is paused).
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*/
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public static native boolean IsRunning();
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public static native boolean IsRunningAndStarted();
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/**
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* Enables or disables CPU block profiling
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*
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@ -487,7 +487,7 @@ public final class NativeLibrary
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private static native String GetCurrentTitleDescriptionUnchecked();
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public static boolean displayAlertMsg(final String caption, final String text,
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final boolean yesNo, final boolean isWarning)
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final boolean yesNo, final boolean isWarning, final boolean nonBlocking)
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{
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Log.error("[NativeLibrary] Alert: " + text);
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final EmulationActivity emulationActivity = sEmulationActivity.get();
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@ -498,10 +498,9 @@ public final class NativeLibrary
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}
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else
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{
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// AlertMessages while the core is booting will deadlock if WaitUntilDoneBooting is called.
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// We also can't use AlertMessages unless we have a non-null activity reference.
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// As a fallback, we use toasts instead.
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if (emulationActivity == null || IsBooting())
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// We can't use AlertMessages unless we have a non-null activity reference
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// and are allowed to block. As a fallback, we can use toasts.
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if (emulationActivity == null || nonBlocking)
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{
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new Handler(Looper.getMainLooper()).post(
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() -> Toast.makeText(DolphinApplication.getAppContext(), text, Toast.LENGTH_LONG)
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@ -511,9 +510,22 @@ public final class NativeLibrary
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{
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sIsShowingAlertMessage = true;
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emulationActivity.runOnUiThread(
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() -> AlertMessage.newInstance(caption, text, yesNo, isWarning)
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.show(emulationActivity.getSupportFragmentManager(), "AlertMessage"));
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emulationActivity.runOnUiThread(() ->
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{
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FragmentManager fragmentManager = emulationActivity.getSupportFragmentManager();
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if (fragmentManager.isStateSaved())
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{
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// The activity is being destroyed, so we can't use it to display an AlertMessage.
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// Fall back to a toast.
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Toast.makeText(emulationActivity, text, Toast.LENGTH_LONG).show();
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NotifyAlertMessageLock();
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}
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else
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{
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AlertMessage.newInstance(caption, text, yesNo, isWarning)
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.show(fragmentManager, "AlertMessage");
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}
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});
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// Wait for the lock to notify that it is complete.
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synchronized (sAlertMessageLock)
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@ -563,6 +575,20 @@ public final class NativeLibrary
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sEmulationActivity.clear();
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}
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public static void finishEmulationActivity()
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{
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final EmulationActivity emulationActivity = sEmulationActivity.get();
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if (emulationActivity == null)
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{
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Log.warning("[NativeLibrary] EmulationActivity is null.");
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}
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else
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{
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Log.verbose("[NativeLibrary] Finishing EmulationActivity.");
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emulationActivity.runOnUiThread(emulationActivity::finish);
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}
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}
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public static void updateTouchPointer()
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{
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final EmulationActivity emulationActivity = sEmulationActivity.get();
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@ -81,10 +81,12 @@ public final class EmulationActivity extends AppCompatActivity
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private String[] mPaths;
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private boolean mIgnoreWarnings;
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private static boolean sUserPausedEmulation;
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private boolean mMenuToastShown;
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public static final String EXTRA_SELECTED_GAMES = "SelectedGames";
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public static final String EXTRA_IGNORE_WARNINGS = "IgnoreWarnings";
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public static final String EXTRA_USER_PAUSED_EMULATION = "sUserPausedEmulation";
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public static final String EXTRA_MENU_TOAST_SHOWN = "MenuToastShown";
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@Retention(SOURCE)
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@IntDef({MENU_ACTION_EDIT_CONTROLS_PLACEMENT, MENU_ACTION_TOGGLE_CONTROLS, MENU_ACTION_ADJUST_SCALE,
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@ -212,8 +214,8 @@ public final class EmulationActivity extends AppCompatActivity
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mPaths = gameToEmulate.getStringArrayExtra(EXTRA_SELECTED_GAMES);
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mIgnoreWarnings = gameToEmulate.getBooleanExtra(EXTRA_IGNORE_WARNINGS, false);
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sUserPausedEmulation = gameToEmulate.getBooleanExtra(EXTRA_USER_PAUSED_EMULATION, false);
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mMenuToastShown = false;
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activityRecreated = false;
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Toast.makeText(this, R.string.emulation_menu_help, Toast.LENGTH_LONG).show();
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}
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else
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{
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@ -260,8 +262,9 @@ public final class EmulationActivity extends AppCompatActivity
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mEmulationFragment.saveTemporaryState();
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}
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outState.putStringArray(EXTRA_SELECTED_GAMES, mPaths);
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outState.putBoolean(EXTRA_USER_PAUSED_EMULATION, mIgnoreWarnings);
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outState.putBoolean(EXTRA_IGNORE_WARNINGS, mIgnoreWarnings);
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outState.putBoolean(EXTRA_USER_PAUSED_EMULATION, sUserPausedEmulation);
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outState.putBoolean(EXTRA_MENU_TOAST_SHOWN, mMenuToastShown);
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super.onSaveInstanceState(outState);
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}
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@ -270,6 +273,7 @@ public final class EmulationActivity extends AppCompatActivity
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mPaths = savedInstanceState.getStringArray(EXTRA_SELECTED_GAMES);
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mIgnoreWarnings = savedInstanceState.getBoolean(EXTRA_IGNORE_WARNINGS);
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sUserPausedEmulation = savedInstanceState.getBoolean(EXTRA_USER_PAUSED_EMULATION);
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mMenuToastShown = savedInstanceState.getBoolean(EXTRA_MENU_TOAST_SHOWN);
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}
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@Override
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@ -306,6 +310,13 @@ public final class EmulationActivity extends AppCompatActivity
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public void onTitleChanged()
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{
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if (!mMenuToastShown)
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{
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// The reason why this doesn't run earlier is because we want to be sure the boot succeeded.
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Toast.makeText(this, R.string.emulation_menu_help, Toast.LENGTH_LONG).show();
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mMenuToastShown = true;
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}
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setTitle(NativeLibrary.GetCurrentTitleDescription());
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updateMotionListener();
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@ -342,7 +353,6 @@ public final class EmulationActivity extends AppCompatActivity
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if (keyCode == KeyEvent.KEYCODE_BACK)
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{
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mEmulationFragment.stopEmulation();
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finish();
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return true;
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}
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return super.onKeyLongPress(keyCode, event);
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@ -617,7 +627,6 @@ public final class EmulationActivity extends AppCompatActivity
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case MENU_ACTION_EXIT:
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mEmulationFragment.stopEmulation();
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finish();
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break;
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}
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}
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@ -330,16 +330,6 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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mSurface = null;
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Log.debug("[EmulationFragment] Surface destroyed.");
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if (state != State.STOPPED && !NativeLibrary.IsShowingAlertMessage())
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{
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// In order to avoid dereferencing nullptr, we must not destroy the surface while booting
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// the core, so wait here if necessary. An easy (but not 100% consistent) way to reach
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// this method while the core is booting is by having landscape orientation lock enabled
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// and starting emulation while the phone is in portrait mode, leading to the activity
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// being recreated very soon after NativeLibrary.Run has been called.
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NativeLibrary.WaitUntilDoneBooting();
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}
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NativeLibrary.SurfaceDestroyed();
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}
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}
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@ -148,7 +148,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
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public void initTouchPointer()
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{
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// Check if we have all the data we need yet
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boolean aspectRatioAvailable = NativeLibrary.IsRunning() && !NativeLibrary.IsBooting();
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boolean aspectRatioAvailable = NativeLibrary.IsRunningAndStarted();
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if (!aspectRatioAvailable || mSurfacePosition == null)
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return;
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@ -15,6 +15,7 @@ static jmethodID s_display_alert_msg;
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static jmethodID s_do_rumble;
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static jmethodID s_update_touch_pointer;
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static jmethodID s_on_title_changed;
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static jmethodID s_finish_emulation_activity;
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static jclass s_game_file_class;
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static jfieldID s_game_file_pointer;
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@ -94,6 +95,11 @@ jmethodID GetOnTitleChanged()
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return s_on_title_changed;
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}
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jmethodID GetFinishEmulationActivity()
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{
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return s_finish_emulation_activity;
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}
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jclass GetAnalyticsClass()
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{
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return s_analytics_class;
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@ -216,11 +222,13 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved)
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const jclass native_library_class = env->FindClass("org/dolphinemu/dolphinemu/NativeLibrary");
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s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
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s_display_alert_msg = env->GetStaticMethodID(s_native_library_class, "displayAlertMsg",
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"(Ljava/lang/String;Ljava/lang/String;ZZ)Z");
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"(Ljava/lang/String;Ljava/lang/String;ZZZ)Z");
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s_do_rumble = env->GetStaticMethodID(s_native_library_class, "rumble", "(ID)V");
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s_update_touch_pointer =
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env->GetStaticMethodID(s_native_library_class, "updateTouchPointer", "()V");
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s_on_title_changed = env->GetStaticMethodID(s_native_library_class, "onTitleChanged", "()V");
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s_finish_emulation_activity =
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env->GetStaticMethodID(s_native_library_class, "finishEmulationActivity", "()V");
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env->DeleteLocalRef(native_library_class);
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const jclass game_file_class = env->FindClass("org/dolphinemu/dolphinemu/model/GameFile");
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@ -15,6 +15,7 @@ jmethodID GetDisplayAlertMsg();
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jmethodID GetDoRumble();
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jmethodID GetUpdateTouchPointer();
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jmethodID GetOnTitleChanged();
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jmethodID GetFinishEmulationActivity();
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jclass GetAnalyticsClass();
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jmethodID GetSendAnalyticsReport();
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@ -77,7 +77,12 @@ ANativeWindow* s_surf;
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// sequentially for access.
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std::mutex s_host_identity_lock;
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Common::Event s_update_main_frame_event;
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Common::Event s_emulation_end_event;
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// This exists to prevent surfaces from being destroyed during the boot process,
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// as that can lead to the boot process dereferencing nullptr.
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std::mutex s_surface_lock;
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bool s_need_nonblocking_alert_msg;
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bool s_have_wm_user_stop = false;
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bool s_game_metadata_is_valid = false;
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} // Anonymous namespace
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@ -160,9 +165,10 @@ static bool MsgAlert(const char* caption, const char* text, bool yes_no, Common:
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JNIEnv* env = IDCache::GetEnvForThread();
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// Execute the Java method.
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jboolean result = env->CallStaticBooleanMethod(
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IDCache::GetNativeLibraryClass(), IDCache::GetDisplayAlertMsg(), ToJString(env, caption),
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ToJString(env, text), yes_no ? JNI_TRUE : JNI_FALSE, style == Common::MsgType::Warning);
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jboolean result =
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env->CallStaticBooleanMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDisplayAlertMsg(),
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ToJString(env, caption), ToJString(env, text), yes_no,
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style == Common::MsgType::Warning, s_need_nonblocking_alert_msg);
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return result != JNI_FALSE;
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}
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@ -210,33 +216,22 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulati
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv*, jclass)
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{
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{
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std::lock_guard<std::mutex> guard(s_host_identity_lock);
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s_emulation_end_event.Reset();
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Core::Stop();
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std::lock_guard<std::mutex> guard(s_host_identity_lock);
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Core::Stop();
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// Kick the waiting event
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s_update_main_frame_event.Set();
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}
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// Wait for shutdown, to avoid accessing the config at the same time as the shutdown code
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s_emulation_end_event.Wait();
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsBooting(JNIEnv*, jclass)
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{
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return static_cast<jboolean>(Core::IsBooting());
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_WaitUntilDoneBooting(JNIEnv*,
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jclass)
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{
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Core::WaitUntilDoneBooting();
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// Kick the waiting event
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s_update_main_frame_event.Set();
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv*, jclass)
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{
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return Core::IsRunning();
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return static_cast<jboolean>(Core::IsRunning());
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunningAndStarted(JNIEnv*,
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jclass)
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{
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return static_cast<jboolean>(Core::IsRunningAndStarted());
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(
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@ -398,6 +393,8 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceChang
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jclass,
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jobject surf)
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{
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std::lock_guard<std::mutex> guard(s_surface_lock);
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s_surf = ANativeWindow_fromSurface(env, surf);
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if (s_surf == nullptr)
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__android_log_print(ANDROID_LOG_ERROR, DOLPHIN_TAG, "Error: Surface is null.");
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@ -409,6 +406,8 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceChang
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceDestroyed(JNIEnv*,
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jclass)
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{
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std::lock_guard<std::mutex> guard(s_surface_lock);
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if (g_renderer)
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g_renderer->ChangeSurface(nullptr);
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@ -487,7 +486,7 @@ static void Run(JNIEnv* env, const std::vector<std::string>& paths,
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ASSERT(!paths.empty());
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__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Running : %s", paths[0].c_str());
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std::unique_lock<std::mutex> guard(s_host_identity_lock);
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std::unique_lock<std::mutex> host_identity_guard(s_host_identity_lock);
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WiimoteReal::InitAdapterClass();
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@ -500,24 +499,41 @@ static void Run(JNIEnv* env, const std::vector<std::string>& paths,
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WindowSystemInfo wsi(WindowSystemType::Android, nullptr, s_surf, s_surf);
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wsi.render_surface_scale = GetRenderSurfaceScale(env);
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// No use running the loop when booting fails
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if (BootManager::BootCore(std::move(boot), wsi))
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s_need_nonblocking_alert_msg = true;
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std::unique_lock<std::mutex> surface_guard(s_surface_lock);
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bool successful_boot = BootManager::BootCore(std::move(boot), wsi);
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if (successful_boot)
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{
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ButtonManager::Init(SConfig::GetInstance().GetGameID());
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static constexpr int TIMEOUT = 10000;
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static constexpr int WAIT_STEP = 25;
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int time_waited = 0;
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// A Core::CORE_ERROR state would be helpful here.
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while (!Core::IsRunning() && time_waited < TIMEOUT && !s_have_wm_user_stop)
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while (!Core::IsRunningAndStarted())
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{
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if (time_waited >= TIMEOUT || s_have_wm_user_stop)
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{
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successful_boot = false;
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break;
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(WAIT_STEP));
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time_waited += WAIT_STEP;
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}
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while (Core::IsRunning())
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}
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s_need_nonblocking_alert_msg = false;
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surface_guard.unlock();
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if (successful_boot)
|
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{
|
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while (Core::IsRunningAndStarted())
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{
|
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guard.unlock();
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host_identity_guard.unlock();
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s_update_main_frame_event.Wait();
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guard.lock();
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host_identity_guard.lock();
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Core::HostDispatchJobs();
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}
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}
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|
@ -525,15 +541,10 @@ static void Run(JNIEnv* env, const std::vector<std::string>& paths,
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s_game_metadata_is_valid = false;
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Core::Shutdown();
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ButtonManager::Shutdown();
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guard.unlock();
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host_identity_guard.unlock();
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if (s_surf)
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{
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ANativeWindow_release(s_surf);
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s_surf = nullptr;
|
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}
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s_emulation_end_event.Set();
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env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
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IDCache::GetFinishEmulationActivity());
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run___3Ljava_lang_String_2(
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|
|
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@ -102,7 +102,6 @@ static bool s_is_stopping = false;
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static bool s_hardware_initialized = false;
|
||||
static bool s_is_started = false;
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static Common::Flag s_is_booting;
|
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static Common::Event s_done_booting;
|
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static std::thread s_emu_thread;
|
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static StateChangedCallbackFunc s_on_state_changed_callback;
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|
@ -175,11 +174,6 @@ void DisplayMessage(std::string message, int time_in_ms)
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OSD::AddMessage(std::move(message), time_in_ms);
|
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}
|
||||
|
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bool IsBooting()
|
||||
{
|
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return s_is_booting.IsSet() || !s_hardware_initialized;
|
||||
}
|
||||
|
||||
bool IsRunning()
|
||||
{
|
||||
return (GetState() != State::Uninitialized || s_hardware_initialized) && !s_is_stopping;
|
||||
|
@ -249,7 +243,6 @@ bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
|
|||
g_video_backend->PrepareWindow(prepared_wsi);
|
||||
|
||||
// Start the emu thread
|
||||
s_done_booting.Reset();
|
||||
s_is_booting.Set();
|
||||
s_emu_thread = std::thread(EmuThread, std::move(boot), prepared_wsi);
|
||||
return true;
|
||||
|
@ -435,7 +428,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
|
|||
s_on_state_changed_callback(State::Starting);
|
||||
Common::ScopeGuard flag_guard{[] {
|
||||
s_is_booting.Clear();
|
||||
s_done_booting.Set();
|
||||
s_is_started = false;
|
||||
s_is_stopping = false;
|
||||
s_wants_determinism = false;
|
||||
|
@ -568,7 +560,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
|
|||
// The hardware is initialized.
|
||||
s_hardware_initialized = true;
|
||||
s_is_booting.Clear();
|
||||
s_done_booting.Set();
|
||||
|
||||
// Set execution state to known values (CPU/FIFO/Audio Paused)
|
||||
CPU::Break();
|
||||
|
@ -692,12 +683,6 @@ State GetState()
|
|||
return State::Uninitialized;
|
||||
}
|
||||
|
||||
void WaitUntilDoneBooting()
|
||||
{
|
||||
if (IsBooting())
|
||||
s_done_booting.Wait();
|
||||
}
|
||||
|
||||
static std::string GenerateScreenshotFolderPath()
|
||||
{
|
||||
const std::string& gameId = SConfig::GetInstance().GetGameID();
|
||||
|
|
|
@ -99,7 +99,6 @@ void UndeclareAsCPUThread();
|
|||
|
||||
std::string StopMessage(bool main_thread, std::string_view message);
|
||||
|
||||
bool IsBooting();
|
||||
bool IsRunning();
|
||||
bool IsRunningAndStarted(); // is running and the CPU loop has been entered
|
||||
bool IsRunningInCurrentThread(); // this tells us whether we are running in the CPU thread.
|
||||
|
@ -111,7 +110,6 @@ bool WantsDeterminism();
|
|||
// [NOT THREADSAFE] For use by Host only
|
||||
void SetState(State state);
|
||||
State GetState();
|
||||
void WaitUntilDoneBooting();
|
||||
|
||||
void SaveScreenShot();
|
||||
void SaveScreenShot(std::string_view name);
|
||||
|
|
Loading…
Reference in New Issue