fixed thread.h building and moved the pluginmanager from windows as well
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1841 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -19,6 +19,7 @@
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#define _THREAD_H
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#define _THREAD_H
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#ifdef _WIN32
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#ifdef _WIN32
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#include <windows.h>
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#define THREAD_RETURN DWORD WINAPI
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#define THREAD_RETURN DWORD WINAPI
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#else
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#else
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#define THREAD_RETURN void*
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#define THREAD_RETURN void*
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@ -1292,6 +1292,14 @@
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RelativePath=".\Src\PatchEngine.h"
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RelativePath=".\Src\PatchEngine.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\Src\PluginManager.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\PluginManager.h"
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>
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</File>
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<File
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<File
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RelativePath=".\Src\SConscript"
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RelativePath=".\Src\SConscript"
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>
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>
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@ -929,14 +929,6 @@
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RelativePath=".\src\ISOFile.h"
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RelativePath=".\src\ISOFile.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\src\PluginManager.cpp"
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>
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</File>
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<File
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RelativePath=".\src\PluginManager.h"
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>
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</File>
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</Filter>
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</Filter>
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<File
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<File
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RelativePath=".\src\main.cpp"
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RelativePath=".\src\main.cpp"
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