Minor spelling corrections

This commit is contained in:
Stevoisiak 2015-04-02 15:50:14 -04:00
parent 134a18fdad
commit 7248f9b524
4 changed files with 12 additions and 12 deletions

View File

@ -335,7 +335,7 @@ s32 ALDeviceList::GetNextFilteredDevice()
}
/*
* Internal function to detemine max number of Sources that can be generated
* Internal function to determine max number of Sources that can be generated
*/
u32 ALDeviceList::GetMaxNumSources()
{

View File

@ -229,7 +229,7 @@ bool CBoot::SetupWiiMemory(DiscIO::IVolume::ECountry country)
if (!settingsFileHandle.WriteBytes(gen.GetData(), SettingsHandler::SETTINGS_SIZE))
{
PanicAlertT("SetupWiiMemory: Cant create setting.txt file");
PanicAlertT("SetupWiiMemory: Can't create setting.txt file");
return false;
}
// Write the 256 byte setting.txt to memory.
@ -240,7 +240,7 @@ bool CBoot::SetupWiiMemory(DiscIO::IVolume::ECountry country)
/*
Set hardcoded global variables to Wii memory. These are partly collected from
Wiibrew. These values are needed for the games to function correctly. A few
WiiBrew. These values are needed for the games to function correctly. A few
values in this region will also be placed here by the game as it boots.
They are:
0x80000038 Start of FST
@ -315,7 +315,7 @@ bool CBoot::EmulatedBS2_Wii()
{
INFO_LOG(BOOT, "Faking Wii BS2...");
// setup Wii memory
// Setup Wii memory
DiscIO::IVolume::ECountry country_code = DiscIO::IVolume::COUNTRY_UNKNOWN;
if (DVDInterface::VolumeIsValid())
country_code = DVDInterface::GetVolume().GetCountry();

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@ -116,7 +116,7 @@ struct Header //Offset Size Description
// end Serial in libogc
u8 deviceID[2]; //0x0020 2 0 if formated in slot A 1 if formated in slot B
u8 SizeMb[2]; //0x0022 2 Size of memcard in Mbits
u16 Encoding; //0x0024 2 Encoding (ASCII or japanese)
u16 Encoding; //0x0024 2 Encoding (ASCII or Japanese)
u8 Unused1[468]; //0x0026 468 Unused (0xff)
u16 UpdateCounter; //0x01fa 2 Update Counter (?, probably unused)
u16 Checksum; //0x01fc 2 Additive Checksum

View File

@ -178,7 +178,7 @@ static IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _Part
};
SPartitionGroup PartitionGroup[4];
// read all partitions
// Read all partitions
for (SPartitionGroup& group : PartitionGroup)
{
for (u32 i = 0; i < numPartitions; i++)
@ -190,9 +190,9 @@ static IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _Part
}
}
// return the partition type specified or number
// Return the partition type specified or number
// types: 0 = game, 1 = firmware update, 2 = channel installer
// some partitions on ssbb use the ascii title id of the demo VC game they hold...
// some partitions on SSBB use the ASCII title id of the demo VC game they hold...
for (size_t i = 0; i < PartitionGroup[_PartitionGroup].PartitionsVec.size(); i++)
{
const SPartition& rPartition = PartitionGroup[_PartitionGroup].PartitionsVec.at(i);
@ -216,18 +216,18 @@ EDiscType GetDiscType(IBlobReader& _rReader)
u32 WADMagic = Reader.Read32(0x02);
u32 GCMagic = Reader.Read32(0x1C);
// check for Wii
// Check for Wii
if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic != 0)
return DISC_TYPE_WII;
if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic == 0)
return DISC_TYPE_WII_CONTAINER;
// check for WAD
// Check for WAD
// 0x206962 for boot2 wads
if (WADMagic == 0x00204973 || WADMagic == 0x00206962)
return DISC_TYPE_WAD;
// check for GC
// Check for GC
if (GCMagic == 0xC2339F3D)
return DISC_TYPE_GC;