Minor spelling corrections
This commit is contained in:
parent
134a18fdad
commit
7248f9b524
|
@ -335,7 +335,7 @@ s32 ALDeviceList::GetNextFilteredDevice()
|
|||
}
|
||||
|
||||
/*
|
||||
* Internal function to detemine max number of Sources that can be generated
|
||||
* Internal function to determine max number of Sources that can be generated
|
||||
*/
|
||||
u32 ALDeviceList::GetMaxNumSources()
|
||||
{
|
||||
|
|
|
@ -229,7 +229,7 @@ bool CBoot::SetupWiiMemory(DiscIO::IVolume::ECountry country)
|
|||
|
||||
if (!settingsFileHandle.WriteBytes(gen.GetData(), SettingsHandler::SETTINGS_SIZE))
|
||||
{
|
||||
PanicAlertT("SetupWiiMemory: Cant create setting.txt file");
|
||||
PanicAlertT("SetupWiiMemory: Can't create setting.txt file");
|
||||
return false;
|
||||
}
|
||||
// Write the 256 byte setting.txt to memory.
|
||||
|
@ -240,7 +240,7 @@ bool CBoot::SetupWiiMemory(DiscIO::IVolume::ECountry country)
|
|||
|
||||
/*
|
||||
Set hardcoded global variables to Wii memory. These are partly collected from
|
||||
Wiibrew. These values are needed for the games to function correctly. A few
|
||||
WiiBrew. These values are needed for the games to function correctly. A few
|
||||
values in this region will also be placed here by the game as it boots.
|
||||
They are:
|
||||
0x80000038 Start of FST
|
||||
|
@ -315,7 +315,7 @@ bool CBoot::EmulatedBS2_Wii()
|
|||
{
|
||||
INFO_LOG(BOOT, "Faking Wii BS2...");
|
||||
|
||||
// setup Wii memory
|
||||
// Setup Wii memory
|
||||
DiscIO::IVolume::ECountry country_code = DiscIO::IVolume::COUNTRY_UNKNOWN;
|
||||
if (DVDInterface::VolumeIsValid())
|
||||
country_code = DVDInterface::GetVolume().GetCountry();
|
||||
|
|
|
@ -116,7 +116,7 @@ struct Header //Offset Size Description
|
|||
// end Serial in libogc
|
||||
u8 deviceID[2]; //0x0020 2 0 if formated in slot A 1 if formated in slot B
|
||||
u8 SizeMb[2]; //0x0022 2 Size of memcard in Mbits
|
||||
u16 Encoding; //0x0024 2 Encoding (ASCII or japanese)
|
||||
u16 Encoding; //0x0024 2 Encoding (ASCII or Japanese)
|
||||
u8 Unused1[468]; //0x0026 468 Unused (0xff)
|
||||
u16 UpdateCounter; //0x01fa 2 Update Counter (?, probably unused)
|
||||
u16 Checksum; //0x01fc 2 Additive Checksum
|
||||
|
|
|
@ -178,7 +178,7 @@ static IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _Part
|
|||
};
|
||||
SPartitionGroup PartitionGroup[4];
|
||||
|
||||
// read all partitions
|
||||
// Read all partitions
|
||||
for (SPartitionGroup& group : PartitionGroup)
|
||||
{
|
||||
for (u32 i = 0; i < numPartitions; i++)
|
||||
|
@ -190,9 +190,9 @@ static IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _Part
|
|||
}
|
||||
}
|
||||
|
||||
// return the partition type specified or number
|
||||
// Return the partition type specified or number
|
||||
// types: 0 = game, 1 = firmware update, 2 = channel installer
|
||||
// some partitions on ssbb use the ascii title id of the demo VC game they hold...
|
||||
// some partitions on SSBB use the ASCII title id of the demo VC game they hold...
|
||||
for (size_t i = 0; i < PartitionGroup[_PartitionGroup].PartitionsVec.size(); i++)
|
||||
{
|
||||
const SPartition& rPartition = PartitionGroup[_PartitionGroup].PartitionsVec.at(i);
|
||||
|
@ -216,18 +216,18 @@ EDiscType GetDiscType(IBlobReader& _rReader)
|
|||
u32 WADMagic = Reader.Read32(0x02);
|
||||
u32 GCMagic = Reader.Read32(0x1C);
|
||||
|
||||
// check for Wii
|
||||
// Check for Wii
|
||||
if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic != 0)
|
||||
return DISC_TYPE_WII;
|
||||
if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic == 0)
|
||||
return DISC_TYPE_WII_CONTAINER;
|
||||
|
||||
// check for WAD
|
||||
// Check for WAD
|
||||
// 0x206962 for boot2 wads
|
||||
if (WADMagic == 0x00204973 || WADMagic == 0x00206962)
|
||||
return DISC_TYPE_WAD;
|
||||
|
||||
// check for GC
|
||||
// Check for GC
|
||||
if (GCMagic == 0xC2339F3D)
|
||||
return DISC_TYPE_GC;
|
||||
|
||||
|
|
Loading…
Reference in New Issue