WiimoteEmu: Allow Recenter button to adjust the pitch.
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@ -66,8 +66,6 @@ Common::Matrix33 ComplementaryFilter(const Common::Vec3& accelerometer,
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const auto abs_cos_angle = std::abs(cos_angle);
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if (abs_cos_angle > 0 && abs_cos_angle < 1)
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{
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INFO_LOG(WIIMOTE, "angle diff: %lf", std::acos(cos_angle) * 360 / MathUtil::TAU);
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const auto axis = gyro_vec.Cross(normalized_accel).Normalized();
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return Common::Matrix33::Rotate(std::acos(cos_angle) * accel_weight, axis) * gyroscope;
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}
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@ -294,31 +292,41 @@ void ApproachAngleWithAccel(RotationalState* state, const Common::Vec3& angle_ta
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}
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}
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void EmulateIMUCursor(Common::Matrix33* state, ControllerEmu::IMUCursor* imu_ir_group,
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void EmulateIMUCursor(IMUCursorState* state, ControllerEmu::IMUCursor* imu_ir_group,
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ControllerEmu::IMUAccelerometer* imu_accelerometer_group,
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ControllerEmu::IMUGyroscope* imu_gyroscope_group, float time_elapsed)
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{
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auto ang_vel = imu_gyroscope_group->GetState();
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// Recenter if we have no gyro data or the "Recenter" button is pressed.
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if (!ang_vel.has_value() || imu_ir_group->controls[0]->control_ref->State() >
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ControllerEmu::Buttons::ACTIVATION_THRESHOLD)
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// Reset if we have no gyro data.
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if (!ang_vel.has_value())
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{
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*state = Common::Matrix33::Identity();
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state->recentered_pitch = 0;
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state->rotation = Common::Matrix33::Identity();
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return;
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}
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// Apply rotation from gyro data.
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const auto rotation = Common::Matrix33::FromQuaternion(ang_vel->x * time_elapsed / -2,
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const auto gyro_rotation = Common::Matrix33::FromQuaternion(ang_vel->x * time_elapsed / -2,
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ang_vel->y * time_elapsed / -2,
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ang_vel->z * time_elapsed / -2, 1);
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*state = rotation * *state;
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state->rotation = gyro_rotation * state->rotation;
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const auto yaw = std::asin((state->rotation * Common::Vec3{0, 1, 0}).x);
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// Handle the "Recenter" button being pressed.
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if (imu_ir_group->controls[0]->control_ref->State() >
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ControllerEmu::Buttons::ACTIVATION_THRESHOLD)
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{
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state->recentered_pitch = -std::asin((state->rotation * Common::Vec3{0, 1, 0}).z);
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state->rotation *= Common::Matrix33::RotateZ(yaw);
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}
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// If we have usable accel data use it to adjust gyro drift.
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constexpr float accel_weight = 0.02;
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auto const accel = imu_accelerometer_group->GetState().value_or(Common::Vec3{});
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if (accel.LengthSquared())
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*state = ComplementaryFilter(accel, *state, accel_weight);
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state->rotation = ComplementaryFilter(accel, state->rotation, accel_weight);
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}
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void ApproachPositionWithJerk(PositionalState* state, const Common::Vec3& position_target,
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@ -39,6 +39,12 @@ struct RotationalState
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Common::Vec3 angular_velocity;
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};
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struct IMUCursorState
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{
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Common::Matrix33 rotation;
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float recentered_pitch;
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};
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// Contains both positional and rotational state.
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struct MotionState : PositionalState, RotationalState
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{
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@ -60,7 +66,7 @@ void EmulateShake(PositionalState* state, ControllerEmu::Shake* shake_group, flo
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void EmulateTilt(RotationalState* state, ControllerEmu::Tilt* tilt_group, float time_elapsed);
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void EmulateSwing(MotionState* state, ControllerEmu::Force* swing_group, float time_elapsed);
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void EmulateCursor(MotionState* state, ControllerEmu::Cursor* ir_group, float time_elapsed);
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void EmulateIMUCursor(Common::Matrix33* state, ControllerEmu::IMUCursor* imu_ir_group,
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void EmulateIMUCursor(IMUCursorState* state, ControllerEmu::IMUCursor* imu_ir_group,
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ControllerEmu::IMUAccelerometer* imu_accelerometer_group,
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ControllerEmu::IMUGyroscope* imu_gyroscope_group, float time_elapsed);
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@ -190,7 +190,10 @@ void Wiimote::Reset()
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m_tilt_state = {};
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m_cursor_state = {};
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m_shake_state = {};
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m_imu_cursor_state = Common::Matrix33::Identity();
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// TODO: save state these
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m_imu_cursor_state.rotation = Common::Matrix33::Identity();
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m_imu_cursor_state.recentered_pitch = 0;
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}
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Wiimote::Wiimote(const unsigned int index) : m_index(index)
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@ -809,7 +812,7 @@ Common::Vec3 Wiimote::GetAngularVelocity(Common::Vec3 extra_angular_velocity)
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m_cursor_state.angular_velocity + extra_angular_velocity);
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}
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Common::Matrix44 Wiimote::GetTransformation(Common::Vec3 extra_rotation) const
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Common::Matrix44 Wiimote::GetTransformation(const Common::Matrix33& extra_rotation) const
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{
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// Includes positional and rotational effects of:
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// Point, Swing, Tilt, Shake
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@ -817,8 +820,8 @@ Common::Matrix44 Wiimote::GetTransformation(Common::Vec3 extra_rotation) const
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// TODO: Think about and clean up matrix order + make nunchuk match.
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return Common::Matrix44::Translate(-m_shake_state.position) *
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Common::Matrix44::FromMatrix33(
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m_imu_cursor_state * GetRotationalMatrix(-m_tilt_state.angle - m_swing_state.angle -
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m_cursor_state.angle - extra_rotation)) *
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extra_rotation * GetRotationalMatrix(-m_tilt_state.angle - m_swing_state.angle -
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m_cursor_state.angle)) *
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Common::Matrix44::Translate(-m_swing_state.position - m_cursor_state.position);
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}
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@ -837,7 +840,6 @@ Common::Vec3 Wiimote::GetTotalAcceleration()
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return GetAcceleration();
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}
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// TODO: Kill this function.
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Common::Vec3 Wiimote::GetTotalAngularVelocity()
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{
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auto ang_vel = m_imu_gyroscope->GetState();
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@ -847,10 +849,10 @@ Common::Vec3 Wiimote::GetTotalAngularVelocity()
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return GetAngularVelocity();
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}
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// TODO: Kill this function.
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Common::Matrix44 Wiimote::GetTotalTransformation() const
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{
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return GetTransformation();
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return GetTransformation(Common::Matrix33::RotateX(m_imu_cursor_state.recentered_pitch) *
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m_imu_cursor_state.rotation);
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}
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} // namespace WiimoteEmu
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@ -159,7 +159,8 @@ private:
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// Returns the transformation of the world around the wiimote.
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// Used for simulating camera data and for rotating acceleration data.
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// Does not include orientation transformations.
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Common::Matrix44 GetTransformation(Common::Vec3 extra_rotation = {}) const;
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Common::Matrix44
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GetTransformation(const Common::Matrix33& extra_rotation = Common::Matrix33::Identity()) const;
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// Returns the world rotation from the effects of sideways/upright settings.
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Common::Matrix33 GetOrientation() const;
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@ -300,6 +301,7 @@ private:
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RotationalState m_tilt_state;
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MotionState m_cursor_state;
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PositionalState m_shake_state;
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Common::Matrix33 m_imu_cursor_state;
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IMUCursorState m_imu_cursor_state;
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};
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} // namespace WiimoteEmu
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