Merge pull request #4696 from Orphis/cmake_cleanup
CMake cleanup for Windows (moar!)
This commit is contained in:
commit
71ea457874
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@ -450,7 +450,7 @@ if(ANDROID)
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SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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SET(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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elseif(NOT APPLE AND NOT CMAKE_SYSTEM_NAME MATCHES OpenBSD)
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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list(APPEND LIBS rt)
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endif()
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@ -898,6 +898,10 @@ if(NOT ANDROID)
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message(STATUS "Using static hidapi-hidraw from Externals")
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add_subdirectory(Externals/hidapi/linux)
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list(APPEND LIBS hidapi-hidraw udev)
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elseif(MSVC)
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message(STATUS "Using static hidapi-hid from Externals")
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add_subdirectory(Externals/hidapi/windows)
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list(APPEND LIBS hidapi-hid)
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else()
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message(STATUS "Using static hidapi-libusb from Externals")
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add_subdirectory(Externals/hidapi/libusb)
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@ -0,0 +1 @@
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add_library(hidapi-hid hid.c)
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@ -33,8 +33,17 @@ endif(PULSEAUDIO_FOUND)
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if(WIN32)
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set(SRCS ${SRCS} XAudio2Stream.cpp)
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add_dolphin_library(audiocommon_xaudio27 "XAudio2_7Stream.cpp" "${LIBS}")
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target_include_directories(audiocommon_xaudio27 PRIVATE
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${PROJECT_SOURCE_DIR}/Externals
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${PROJECT_SOURCE_DIR}/Externals/XAudio2_7
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)
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list(APPEND LIBS audiocommon_xaudio27)
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elseif(APPLE)
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set(SRCS ${SRCS} CoreAudioSoundStream.cpp)
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endif()
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add_dolphin_library(audiocommon "${SRCS}" "${LIBS}")
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@ -37,6 +37,9 @@ set(SRCS Analytics.cpp
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if(ANDROID)
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set(SRCS ${SRCS}
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Logging/ConsoleListenerDroid.cpp)
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elseif(WIN32)
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set(SRCS ${SRCS}
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Logging/ConsoleListenerWin.cpp)
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else()
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set(SRCS ${SRCS}
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Logging/ConsoleListenerNix.cpp)
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@ -98,4 +101,8 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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endif()
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add_dolphin_library(common "${SRCS}" "${LIBS}")
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add_executable(traversal_server TraversalServer.cpp)
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if(UNIX)
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# Posix networking code needs to be fixed for Windows
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add_executable(traversal_server TraversalServer.cpp)
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endif()
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@ -274,6 +274,12 @@ set(LIBS ${LIBS} ${MBEDTLS_LIBRARIES})
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if(WIN32)
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set(SRCS ${SRCS} HW/EXI/BBA-TAP/TAP_Win32.cpp HW/WiimoteReal/IOWin.cpp)
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list(APPEND LIBS
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videod3d
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videod3d12
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setupapi.lib
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iphlpapi.lib
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)
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elseif(APPLE)
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set(SRCS ${SRCS} HW/EXI/BBA-TAP/TAP_Apple.cpp HW/WiimoteReal/IOdarwin.mm)
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set(LIBS ${LIBS}
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@ -212,6 +212,10 @@ if(wxWidgets_FOUND)
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install(DIRECTORY ${BUNDLE_PATH} DESTINATION /Applications
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USE_SOURCE_PERMISSIONS
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)
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elseif(WIN32)
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set_target_properties(${DOLPHIN_EXE} PROPERTIES
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WIN32_EXECUTABLE ON
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)
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else()
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install(TARGETS ${DOLPHIN_EXE} RUNTIME DESTINATION ${bindir})
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endif()
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@ -1,7 +1,12 @@
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add_subdirectory(OGL)
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add_subdirectory(Null)
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add_subdirectory(Software)
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if(NOT APPLE)
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add_subdirectory(Vulkan)
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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add_subdirectory(D3D)
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add_subdirectory(D3D12)
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endif()
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if(NOT APPLE)
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add_subdirectory(Vulkan)
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endif()
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# TODO: Add other backends here!
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@ -0,0 +1,50 @@
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set(SRCS
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BoundingBox.cpp
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BoundingBox.h
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D3DBase.cpp
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D3DBase.h
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D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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D3DShader.h
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D3DState.cpp
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D3DState.h
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D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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D3DUtil.h
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FramebufferManager.cpp
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FramebufferManager.h
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GeometryShaderCache.cpp
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GeometryShaderCache.h
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main.cpp
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NativeVertexFormat.cpp
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PerfQuery.cpp
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PerfQuery.h
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PixelShaderCache.cpp
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PixelShaderCache.h
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PSTextureEncoder.cpp
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PSTextureEncoder.h
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Render.cpp
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Render.h
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Television.cpp
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Television.h
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TextureCache.cpp
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TextureCache.h
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TextureEncoder.h
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VertexManager.cpp
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VertexManager.h
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VertexShaderCache.cpp
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VertexShaderCache.h
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VideoBackend.h
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XFBEncoder.cpp
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XFBEncoder.h
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)
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set(LIBS
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videocommon
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SOIL
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common
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)
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add_dolphin_library(videod3d "${SRCS}" "${LIBS}")
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@ -0,0 +1,55 @@
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set(SRCS
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BoundingBox.cpp
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BoundingBox.h
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D3DBase.cpp
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D3DBase.h
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D3DCommandListManager.cpp
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D3DCommandListManager.h
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D3DDescriptorHeapManager.cpp
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D3DDescriptorHeapManager.h
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D3DQueuedCommandList.cpp
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D3DQueuedCommandList.h
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D3DShader.cpp
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D3DShader.h
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D3DState.cpp
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D3DState.h
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D3DStreamBuffer.cpp
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D3DStreamBuffer.h
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D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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D3DUtil.h
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FramebufferManager.cpp
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FramebufferManager.h
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main.cpp
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NativeVertexFormat.cpp
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NativeVertexFormat.h
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PerfQuery.cpp
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PerfQuery.h
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PSTextureEncoder.cpp
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PSTextureEncoder.h
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Render.cpp
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Render.h
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ShaderCache.cpp
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ShaderCache.h
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ShaderConstantsManager.cpp
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ShaderConstantsManager.h
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StaticShaderCache.cpp
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StaticShaderCache.h
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TextureCache.cpp
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TextureCache.h
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TextureEncoder.h
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VertexManager.cpp
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VertexManager.h
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VideoBackend.h
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XFBEncoder.cpp
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XFBEncoder.h
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)
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set(LIBS
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videocommon
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SOIL
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common
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)
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add_dolphin_library(videod3d12 "${SRCS}" "${LIBS}")
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