Return more errors from DTK
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55a88ba2ed
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71e8fb278f
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@ -212,6 +212,21 @@ bool CBoot::EmulatedBS2_GC(const DiscIO::VolumeDisc& volume)
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DVDReadDiscID(volume, 0x00000000);
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bool streaming = Memory::Read_U8(0x80000008);
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if (streaming)
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{
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u8 streaming_size = Memory::Read_U8(0x80000009);
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// If the streaming buffer size is 0, then BS2 uses a default size of 10 instead.
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// No known game uses a size other than the default.
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if (streaming_size == 0)
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streaming_size = 10;
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DVDInterface::AudioBufferConfig(true, streaming_size);
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}
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else
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{
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DVDInterface::AudioBufferConfig(false, 0);
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}
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const bool ntsc = DiscIO::IsNTSC(SConfig::GetInstance().m_region);
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// Setup pointers like real BS2 does
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@ -155,6 +155,9 @@ static u32 s_current_length;
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static u64 s_next_start;
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static u32 s_next_length;
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static u32 s_pending_samples;
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static bool s_can_configure_dtk = true;
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static bool s_enable_dtk = false;
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static u8 s_dtk_buffer_length = 0; // TODO: figure out how this affects the regular buffer
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// Disc drive state
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static u32 s_error_code = 0;
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@ -215,6 +218,9 @@ void DoState(PointerWrap& p)
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p.Do(s_next_start);
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p.Do(s_next_length);
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p.Do(s_pending_samples);
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p.Do(s_can_configure_dtk);
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p.Do(s_enable_dtk);
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p.Do(s_dtk_buffer_length);
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p.Do(s_error_code);
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p.Do(s_current_partition);
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@ -285,17 +291,21 @@ static u32 AdvanceDTK(u32 maximum_samples, u32* samples_to_process)
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return bytes_to_process;
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}
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static void DTKStreamingCallback(const std::vector<u8>& audio_data, s64 cycles_late)
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static void DTKStreamingCallback(DIInterruptType interrupt_type, const std::vector<u8>& audio_data,
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s64 cycles_late)
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{
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// Determine which audio data to read next.
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static const int MAXIMUM_SAMPLES = 48000 / 2000 * 7; // 3.5ms of 48kHz samples
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u64 read_offset = 0;
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u32 read_length = 0;
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if (interrupt_type == DIInterruptType::TCINT)
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{
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// Send audio to the mixer.
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std::vector<s16> temp_pcm(s_pending_samples * 2, 0);
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ProcessDTKSamples(&temp_pcm, audio_data);
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g_sound_stream->GetMixer()->PushStreamingSamples(temp_pcm.data(), s_pending_samples);
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// Determine which audio data to read next.
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static const int MAXIMUM_SAMPLES = 48000 / 2000 * 7; // 3.5ms of 48kHz samples
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u64 read_offset = 0;
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u32 read_length = 0;
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if (s_stream && AudioInterface::IsPlaying())
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{
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read_offset = s_audio_position;
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@ -306,6 +316,12 @@ static void DTKStreamingCallback(const std::vector<u8>& audio_data, s64 cycles_l
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read_length = 0;
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s_pending_samples = MAXIMUM_SAMPLES;
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}
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}
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else
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{
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read_length = 0;
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s_pending_samples = MAXIMUM_SAMPLES;
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}
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// Read the next chunk of audio data asynchronously.
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s64 ticks_to_dtk = SystemTimers::GetTicksPerSecond() * s64(s_pending_samples) / 48000;
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@ -367,6 +383,9 @@ void Reset(bool spinup)
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s_current_start = 0;
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s_current_length = 0;
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s_pending_samples = 0;
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s_can_configure_dtk = true;
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s_enable_dtk = false;
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s_dtk_buffer_length = 0;
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if (!IsDiscInside())
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{
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@ -792,6 +811,7 @@ void ExecuteCommand(ReplyType reply_type)
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", DMABuffer = %08x, SrcLength = %08x, DMALength = %08x",
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iDVDOffset, s_DIMAR, s_DICMDBUF[2], s_DILENGTH);
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s_can_configure_dtk = false;
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command_handled_by_thread =
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ExecuteReadCommand(iDVDOffset, s_DIMAR, s_DICMDBUF[2], s_DILENGTH, DiscIO::PARTITION_NONE,
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reply_type, &interrupt_type);
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@ -808,6 +828,14 @@ void ExecuteCommand(ReplyType reply_type)
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{
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SetLowError(ERROR_READY);
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}
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else
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{
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// The first disc ID reading is required before DTK can be configured.
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// If the disc ID is read again (or any other read occurs), it no longer can
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// be configured.
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s_can_configure_dtk = false;
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}
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command_handled_by_thread = ExecuteReadCommand(
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0, s_DIMAR, 0x20, s_DILENGTH, DiscIO::PARTITION_NONE, reply_type, &interrupt_type);
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break;
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@ -894,22 +922,42 @@ void ExecuteCommand(ReplyType reply_type)
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// command_2 = Length of the stream
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case DICommand::AudioStream:
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{
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u8 cancel_stream = (s_DICMDBUF[0] >> 16) & 0xFF;
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if (cancel_stream)
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if (!CheckReadPreconditions())
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{
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s_stop_at_track_end = false;
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s_stream = false;
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ERROR_LOG(DVDINTERFACE, "Cannot play audio (command %08x)", s_DICMDBUF[0]);
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SetHighError(ERROR_AUDIO_BUF);
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interrupt_type = DIInterruptType::DEINT;
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break;
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}
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else
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if (!s_enable_dtk)
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{
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if ((s_DICMDBUF[1] == 0) && (s_DICMDBUF[2] == 0))
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ERROR_LOG(DVDINTERFACE,
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"Attempted to change playing audio while audio is disabled! (%08x %08x %08x)",
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s_DICMDBUF[0], s_DICMDBUF[1], s_DICMDBUF[2]);
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SetHighError(ERROR_AUDIO_BUF);
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interrupt_type = DIInterruptType::DEINT;
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break;
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}
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s_can_configure_dtk = false;
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switch ((s_DICMDBUF[0] >> 16) & 0xFF)
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{
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case 0x00:
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{
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u64 offset = static_cast<u64>(s_DICMDBUF[1]) << 2;
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u32 length = s_DICMDBUF[2];
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INFO_LOG(DVDINTERFACE, "(Audio) Start stream: offset: %08" PRIx64 " length: %08x", offset,
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length);
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if ((offset == 0) && (length == 0))
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{
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s_stop_at_track_end = true;
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}
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else if (!s_stop_at_track_end)
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{
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s_next_start = static_cast<u64>(s_DICMDBUF[1]) << 2;
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s_next_length = s_DICMDBUF[2];
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s_next_start = offset;
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s_next_length = length;
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if (!s_stream)
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{
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s_current_start = s_next_start;
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@ -919,16 +967,34 @@ void ExecuteCommand(ReplyType reply_type)
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s_stream = true;
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}
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}
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break;
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}
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case 0x01:
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INFO_LOG(DVDINTERFACE, "(Audio) Stop stream");
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s_stop_at_track_end = false;
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s_stream = false;
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break;
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default:
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ERROR_LOG(DVDINTERFACE, "Invalid audio command! (%08x %08x %08x)", s_DICMDBUF[0],
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s_DICMDBUF[1], s_DICMDBUF[2]);
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SetHighError(ERROR_INV_AUDIO);
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interrupt_type = DIInterruptType::DEINT;
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break;
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}
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INFO_LOG(DVDINTERFACE, "(Audio) Stream cmd: %08x offset: %08" PRIx64 " length: %08x",
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s_DICMDBUF[0], (u64)s_DICMDBUF[1] << 2, s_DICMDBUF[2]);
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}
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break;
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// Request Audio Status (Immediate). Only used by some GC games, but does exist on the Wii
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case DICommand::RequestAudioStatus:
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{
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if (!s_enable_dtk)
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{
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ERROR_LOG(DVDINTERFACE, "Attempted to request audio status while audio is disabled!");
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SetHighError(ERROR_AUDIO_BUF);
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interrupt_type = DIInterruptType::DEINT;
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break;
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}
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switch (s_DICMDBUF[0] >> 16 & 0xFF)
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{
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case 0x00: // Returns streaming status
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@ -956,8 +1022,10 @@ void ExecuteCommand(ReplyType reply_type)
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s_DIIMMBUF = s_current_length;
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break;
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default:
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INFO_LOG(DVDINTERFACE, "(Audio): Subcommand: %02x Request Audio status %s",
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s_DICMDBUF[0] >> 16 & 0xFF, s_stream ? "on" : "off");
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ERROR_LOG(DVDINTERFACE, "Invalid audio status command! (%08x %08x %08x)", s_DICMDBUF[0],
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s_DICMDBUF[1], s_DICMDBUF[2]);
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SetHighError(ERROR_INV_AUDIO);
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interrupt_type = DIInterruptType::DEINT;
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break;
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}
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}
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@ -987,20 +1055,24 @@ void ExecuteCommand(ReplyType reply_type)
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break;
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}
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// DVD Audio Enable/Disable (Immediate). GC uses this, and apparently Wii also does...?
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// DVD Audio Enable/Disable (Immediate). GC uses this, and the Wii can use it to configure GC
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// games.
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case DICommand::AudioBufferConfig:
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// The IPL uses this command to enable or disable DTK audio depending on the value of byte 0x8
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// in the disc header. See http://www.crazynation.org/GC/GC_DD_TECH/GCTech.htm for more info.
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// The link is dead, but you can access the page using the Wayback Machine at archive.org.
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// TODO: Dolphin doesn't prevent the game from using DTK when the IPL doesn't enable it.
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// Should we be failing with an error code when the game tries to use the 0xE1 command?
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// (Not that this should matter normally, since games that use DTK set the header byte to 1)
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// This command can only be used immediately after reading the disc ID, before any other
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// reads. Too early, and you get ERROR_NO_DISKID. Too late, and you get ERROR_INV_PERIOD.
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if (!s_can_configure_dtk)
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{
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ERROR_LOG(DVDINTERFACE, "Attempted to change DTK configuration after a read has been made!");
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SetHighError(ERROR_INV_PERIOD);
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interrupt_type = DIInterruptType::DEINT;
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break;
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}
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if ((s_DICMDBUF[0] >> 16) & 0xFF)
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INFO_LOG(DVDINTERFACE, "DTK enabled");
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else
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INFO_LOG(DVDINTERFACE, "DTK disabled");
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AudioBufferConfig((s_DICMDBUF[0] >> 16) & 1, s_DICMDBUF[0] & 0xf);
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break;
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// GC-only patched drive firmware command, used by libogc
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@ -1056,6 +1128,7 @@ void ExecuteCommand(ReplyType reply_type)
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void PerformDecryptingRead(u32 position, u32 length, u32 output_address, ReplyType reply_type)
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{
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DIInterruptType interrupt_type = DIInterruptType::TCINT;
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s_can_configure_dtk = false;
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const bool command_handled_by_thread =
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ExecuteReadCommand(static_cast<u64>(position) << 2, output_address, length, length,
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@ -1070,6 +1143,16 @@ void PerformDecryptingRead(u32 position, u32 length, u32 output_address, ReplyTy
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}
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}
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void AudioBufferConfig(bool enable_dtk, u8 dtk_buffer_length)
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{
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s_enable_dtk = enable_dtk;
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s_dtk_buffer_length = dtk_buffer_length;
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if (s_enable_dtk)
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INFO_LOG(DVDINTERFACE, "DTK enabled: buffer size %d", s_dtk_buffer_length);
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else
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INFO_LOG(DVDINTERFACE, "DTK disabled");
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}
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u64 PackFinishExecutingCommandUserdata(ReplyType reply_type, DIInterruptType interrupt_type)
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{
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return (static_cast<u64>(reply_type) << 32) + static_cast<u32>(interrupt_type);
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@ -1125,7 +1208,7 @@ void FinishExecutingCommand(ReplyType reply_type, DIInterruptType interrupt_type
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case ReplyType::DTK:
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{
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DTKStreamingCallback(data, cycles_late);
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DTKStreamingCallback(interrupt_type, data, cycles_late);
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break;
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}
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}
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@ -127,6 +127,8 @@ bool UpdateRunningGameMetadata(std::optional<u64> title_id = {});
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void ChangePartition(const DiscIO::Partition& partition);
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void ExecuteCommand(ReplyType reply_type);
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void PerformDecryptingRead(u32 position, u32 length, u32 output_address, ReplyType reply_type);
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// Exposed for use by emulated BS2; does not perform any checks on drive state
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void AudioBufferConfig(bool enable_dtk, u8 dtk_buffer_length);
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void SetLowError(u32 low_error);
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void SetHighError(u32 high_error);
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@ -152,7 +152,14 @@ std::optional<DI::DIResult> DI::StartIOCtl(const IOCtlRequest& request)
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DICMDBUF1 = 0;
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DICMDBUF2 = 0x20;
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return StartDMATransfer(0x20, request);
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// TODO: also include the post-read second read
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// TODO: Include an additional read that happens on Wii discs, or at least
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// emulate its side effect of disabling DTK configuration
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// if (Memory::Read_U32(request.buffer_out + 24) == 0x5d1c9ea3) { // Wii Magic
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// if (!m_has_read_encryption_info) {
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// // Read 0x44 (=> 0x60) bytes starting from offset 8 or byte 0x20;
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// // byte 0x60 is disable hashing and byte 0x61 is disable encryption
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// }
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// }
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case DIIoctl::DVDLowRead:
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{
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// TODO. Needs to include decryption.
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