Return more errors from DTK

This commit is contained in:
Pokechu22 2019-09-04 15:42:22 -07:00
parent 55a88ba2ed
commit 71e8fb278f
4 changed files with 139 additions and 32 deletions

View File

@ -212,6 +212,21 @@ bool CBoot::EmulatedBS2_GC(const DiscIO::VolumeDisc& volume)
DVDReadDiscID(volume, 0x00000000);
bool streaming = Memory::Read_U8(0x80000008);
if (streaming)
{
u8 streaming_size = Memory::Read_U8(0x80000009);
// If the streaming buffer size is 0, then BS2 uses a default size of 10 instead.
// No known game uses a size other than the default.
if (streaming_size == 0)
streaming_size = 10;
DVDInterface::AudioBufferConfig(true, streaming_size);
}
else
{
DVDInterface::AudioBufferConfig(false, 0);
}
const bool ntsc = DiscIO::IsNTSC(SConfig::GetInstance().m_region);
// Setup pointers like real BS2 does

View File

@ -155,6 +155,9 @@ static u32 s_current_length;
static u64 s_next_start;
static u32 s_next_length;
static u32 s_pending_samples;
static bool s_can_configure_dtk = true;
static bool s_enable_dtk = false;
static u8 s_dtk_buffer_length = 0; // TODO: figure out how this affects the regular buffer
// Disc drive state
static u32 s_error_code = 0;
@ -215,6 +218,9 @@ void DoState(PointerWrap& p)
p.Do(s_next_start);
p.Do(s_next_length);
p.Do(s_pending_samples);
p.Do(s_can_configure_dtk);
p.Do(s_enable_dtk);
p.Do(s_dtk_buffer_length);
p.Do(s_error_code);
p.Do(s_current_partition);
@ -285,17 +291,21 @@ static u32 AdvanceDTK(u32 maximum_samples, u32* samples_to_process)
return bytes_to_process;
}
static void DTKStreamingCallback(const std::vector<u8>& audio_data, s64 cycles_late)
static void DTKStreamingCallback(DIInterruptType interrupt_type, const std::vector<u8>& audio_data,
s64 cycles_late)
{
// Determine which audio data to read next.
static const int MAXIMUM_SAMPLES = 48000 / 2000 * 7; // 3.5ms of 48kHz samples
u64 read_offset = 0;
u32 read_length = 0;
if (interrupt_type == DIInterruptType::TCINT)
{
// Send audio to the mixer.
std::vector<s16> temp_pcm(s_pending_samples * 2, 0);
ProcessDTKSamples(&temp_pcm, audio_data);
g_sound_stream->GetMixer()->PushStreamingSamples(temp_pcm.data(), s_pending_samples);
// Determine which audio data to read next.
static const int MAXIMUM_SAMPLES = 48000 / 2000 * 7; // 3.5ms of 48kHz samples
u64 read_offset = 0;
u32 read_length = 0;
if (s_stream && AudioInterface::IsPlaying())
{
read_offset = s_audio_position;
@ -306,6 +316,12 @@ static void DTKStreamingCallback(const std::vector<u8>& audio_data, s64 cycles_l
read_length = 0;
s_pending_samples = MAXIMUM_SAMPLES;
}
}
else
{
read_length = 0;
s_pending_samples = MAXIMUM_SAMPLES;
}
// Read the next chunk of audio data asynchronously.
s64 ticks_to_dtk = SystemTimers::GetTicksPerSecond() * s64(s_pending_samples) / 48000;
@ -367,6 +383,9 @@ void Reset(bool spinup)
s_current_start = 0;
s_current_length = 0;
s_pending_samples = 0;
s_can_configure_dtk = true;
s_enable_dtk = false;
s_dtk_buffer_length = 0;
if (!IsDiscInside())
{
@ -792,6 +811,7 @@ void ExecuteCommand(ReplyType reply_type)
", DMABuffer = %08x, SrcLength = %08x, DMALength = %08x",
iDVDOffset, s_DIMAR, s_DICMDBUF[2], s_DILENGTH);
s_can_configure_dtk = false;
command_handled_by_thread =
ExecuteReadCommand(iDVDOffset, s_DIMAR, s_DICMDBUF[2], s_DILENGTH, DiscIO::PARTITION_NONE,
reply_type, &interrupt_type);
@ -808,6 +828,14 @@ void ExecuteCommand(ReplyType reply_type)
{
SetLowError(ERROR_READY);
}
else
{
// The first disc ID reading is required before DTK can be configured.
// If the disc ID is read again (or any other read occurs), it no longer can
// be configured.
s_can_configure_dtk = false;
}
command_handled_by_thread = ExecuteReadCommand(
0, s_DIMAR, 0x20, s_DILENGTH, DiscIO::PARTITION_NONE, reply_type, &interrupt_type);
break;
@ -894,22 +922,42 @@ void ExecuteCommand(ReplyType reply_type)
// command_2 = Length of the stream
case DICommand::AudioStream:
{
u8 cancel_stream = (s_DICMDBUF[0] >> 16) & 0xFF;
if (cancel_stream)
if (!CheckReadPreconditions())
{
s_stop_at_track_end = false;
s_stream = false;
ERROR_LOG(DVDINTERFACE, "Cannot play audio (command %08x)", s_DICMDBUF[0]);
SetHighError(ERROR_AUDIO_BUF);
interrupt_type = DIInterruptType::DEINT;
break;
}
else
if (!s_enable_dtk)
{
if ((s_DICMDBUF[1] == 0) && (s_DICMDBUF[2] == 0))
ERROR_LOG(DVDINTERFACE,
"Attempted to change playing audio while audio is disabled! (%08x %08x %08x)",
s_DICMDBUF[0], s_DICMDBUF[1], s_DICMDBUF[2]);
SetHighError(ERROR_AUDIO_BUF);
interrupt_type = DIInterruptType::DEINT;
break;
}
s_can_configure_dtk = false;
switch ((s_DICMDBUF[0] >> 16) & 0xFF)
{
case 0x00:
{
u64 offset = static_cast<u64>(s_DICMDBUF[1]) << 2;
u32 length = s_DICMDBUF[2];
INFO_LOG(DVDINTERFACE, "(Audio) Start stream: offset: %08" PRIx64 " length: %08x", offset,
length);
if ((offset == 0) && (length == 0))
{
s_stop_at_track_end = true;
}
else if (!s_stop_at_track_end)
{
s_next_start = static_cast<u64>(s_DICMDBUF[1]) << 2;
s_next_length = s_DICMDBUF[2];
s_next_start = offset;
s_next_length = length;
if (!s_stream)
{
s_current_start = s_next_start;
@ -919,16 +967,34 @@ void ExecuteCommand(ReplyType reply_type)
s_stream = true;
}
}
break;
}
case 0x01:
INFO_LOG(DVDINTERFACE, "(Audio) Stop stream");
s_stop_at_track_end = false;
s_stream = false;
break;
default:
ERROR_LOG(DVDINTERFACE, "Invalid audio command! (%08x %08x %08x)", s_DICMDBUF[0],
s_DICMDBUF[1], s_DICMDBUF[2]);
SetHighError(ERROR_INV_AUDIO);
interrupt_type = DIInterruptType::DEINT;
break;
}
INFO_LOG(DVDINTERFACE, "(Audio) Stream cmd: %08x offset: %08" PRIx64 " length: %08x",
s_DICMDBUF[0], (u64)s_DICMDBUF[1] << 2, s_DICMDBUF[2]);
}
break;
// Request Audio Status (Immediate). Only used by some GC games, but does exist on the Wii
case DICommand::RequestAudioStatus:
{
if (!s_enable_dtk)
{
ERROR_LOG(DVDINTERFACE, "Attempted to request audio status while audio is disabled!");
SetHighError(ERROR_AUDIO_BUF);
interrupt_type = DIInterruptType::DEINT;
break;
}
switch (s_DICMDBUF[0] >> 16 & 0xFF)
{
case 0x00: // Returns streaming status
@ -956,8 +1022,10 @@ void ExecuteCommand(ReplyType reply_type)
s_DIIMMBUF = s_current_length;
break;
default:
INFO_LOG(DVDINTERFACE, "(Audio): Subcommand: %02x Request Audio status %s",
s_DICMDBUF[0] >> 16 & 0xFF, s_stream ? "on" : "off");
ERROR_LOG(DVDINTERFACE, "Invalid audio status command! (%08x %08x %08x)", s_DICMDBUF[0],
s_DICMDBUF[1], s_DICMDBUF[2]);
SetHighError(ERROR_INV_AUDIO);
interrupt_type = DIInterruptType::DEINT;
break;
}
}
@ -987,20 +1055,24 @@ void ExecuteCommand(ReplyType reply_type)
break;
}
// DVD Audio Enable/Disable (Immediate). GC uses this, and apparently Wii also does...?
// DVD Audio Enable/Disable (Immediate). GC uses this, and the Wii can use it to configure GC
// games.
case DICommand::AudioBufferConfig:
// The IPL uses this command to enable or disable DTK audio depending on the value of byte 0x8
// in the disc header. See http://www.crazynation.org/GC/GC_DD_TECH/GCTech.htm for more info.
// The link is dead, but you can access the page using the Wayback Machine at archive.org.
// TODO: Dolphin doesn't prevent the game from using DTK when the IPL doesn't enable it.
// Should we be failing with an error code when the game tries to use the 0xE1 command?
// (Not that this should matter normally, since games that use DTK set the header byte to 1)
// This command can only be used immediately after reading the disc ID, before any other
// reads. Too early, and you get ERROR_NO_DISKID. Too late, and you get ERROR_INV_PERIOD.
if (!s_can_configure_dtk)
{
ERROR_LOG(DVDINTERFACE, "Attempted to change DTK configuration after a read has been made!");
SetHighError(ERROR_INV_PERIOD);
interrupt_type = DIInterruptType::DEINT;
break;
}
if ((s_DICMDBUF[0] >> 16) & 0xFF)
INFO_LOG(DVDINTERFACE, "DTK enabled");
else
INFO_LOG(DVDINTERFACE, "DTK disabled");
AudioBufferConfig((s_DICMDBUF[0] >> 16) & 1, s_DICMDBUF[0] & 0xf);
break;
// GC-only patched drive firmware command, used by libogc
@ -1056,6 +1128,7 @@ void ExecuteCommand(ReplyType reply_type)
void PerformDecryptingRead(u32 position, u32 length, u32 output_address, ReplyType reply_type)
{
DIInterruptType interrupt_type = DIInterruptType::TCINT;
s_can_configure_dtk = false;
const bool command_handled_by_thread =
ExecuteReadCommand(static_cast<u64>(position) << 2, output_address, length, length,
@ -1070,6 +1143,16 @@ void PerformDecryptingRead(u32 position, u32 length, u32 output_address, ReplyTy
}
}
void AudioBufferConfig(bool enable_dtk, u8 dtk_buffer_length)
{
s_enable_dtk = enable_dtk;
s_dtk_buffer_length = dtk_buffer_length;
if (s_enable_dtk)
INFO_LOG(DVDINTERFACE, "DTK enabled: buffer size %d", s_dtk_buffer_length);
else
INFO_LOG(DVDINTERFACE, "DTK disabled");
}
u64 PackFinishExecutingCommandUserdata(ReplyType reply_type, DIInterruptType interrupt_type)
{
return (static_cast<u64>(reply_type) << 32) + static_cast<u32>(interrupt_type);
@ -1125,7 +1208,7 @@ void FinishExecutingCommand(ReplyType reply_type, DIInterruptType interrupt_type
case ReplyType::DTK:
{
DTKStreamingCallback(data, cycles_late);
DTKStreamingCallback(interrupt_type, data, cycles_late);
break;
}
}

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@ -127,6 +127,8 @@ bool UpdateRunningGameMetadata(std::optional<u64> title_id = {});
void ChangePartition(const DiscIO::Partition& partition);
void ExecuteCommand(ReplyType reply_type);
void PerformDecryptingRead(u32 position, u32 length, u32 output_address, ReplyType reply_type);
// Exposed for use by emulated BS2; does not perform any checks on drive state
void AudioBufferConfig(bool enable_dtk, u8 dtk_buffer_length);
void SetLowError(u32 low_error);
void SetHighError(u32 high_error);

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@ -152,7 +152,14 @@ std::optional<DI::DIResult> DI::StartIOCtl(const IOCtlRequest& request)
DICMDBUF1 = 0;
DICMDBUF2 = 0x20;
return StartDMATransfer(0x20, request);
// TODO: also include the post-read second read
// TODO: Include an additional read that happens on Wii discs, or at least
// emulate its side effect of disabling DTK configuration
// if (Memory::Read_U32(request.buffer_out + 24) == 0x5d1c9ea3) { // Wii Magic
// if (!m_has_read_encryption_info) {
// // Read 0x44 (=> 0x60) bytes starting from offset 8 or byte 0x20;
// // byte 0x60 is disable hashing and byte 0x61 is disable encryption
// }
// }
case DIIoctl::DVDLowRead:
{
// TODO. Needs to include decryption.