Android: Add defer EFB copies to settings

This commit is contained in:
Stenzek 2018-11-05 23:16:13 +10:00
parent 66b6e72c5e
commit 71e3bc40a3
3 changed files with 7 additions and 0 deletions

View File

@ -559,6 +559,7 @@ public final class SettingsFragmentPresenter
new BooleanSetting(SettingsFile.KEY_IGNORE_FORMAT, Settings.SECTION_GFX_HACKS, new BooleanSetting(SettingsFile.KEY_IGNORE_FORMAT, Settings.SECTION_GFX_HACKS,
ignoreFormatValue); ignoreFormatValue);
Setting efbToTexture = hacksSection.getSetting(SettingsFile.KEY_EFB_TEXTURE); Setting efbToTexture = hacksSection.getSetting(SettingsFile.KEY_EFB_TEXTURE);
Setting deferEfbCopies = hacksSection.getSetting(SettingsFile.KEY_DEFER_EFB_COPIES);
Setting texCacheAccuracy = gfxSection.getSetting(SettingsFile.KEY_TEXCACHE_ACCURACY); Setting texCacheAccuracy = gfxSection.getSetting(SettingsFile.KEY_TEXCACHE_ACCURACY);
Setting gpuTextureDecoding = gfxSection.getSetting(SettingsFile.KEY_GPU_TEXTURE_DECODING); Setting gpuTextureDecoding = gfxSection.getSetting(SettingsFile.KEY_GPU_TEXTURE_DECODING);
Setting xfbToTexture = hacksSection.getSetting(SettingsFile.KEY_XFB_TEXTURE); Setting xfbToTexture = hacksSection.getSetting(SettingsFile.KEY_XFB_TEXTURE);
@ -573,6 +574,9 @@ public final class SettingsFragmentPresenter
ignoreFormat)); ignoreFormat));
sl.add(new CheckBoxSetting(SettingsFile.KEY_EFB_TEXTURE, Settings.SECTION_GFX_HACKS, sl.add(new CheckBoxSetting(SettingsFile.KEY_EFB_TEXTURE, Settings.SECTION_GFX_HACKS,
R.string.efb_copy_method, R.string.efb_copy_method_description, true, efbToTexture)); R.string.efb_copy_method, R.string.efb_copy_method_description, true, efbToTexture));
sl.add(new CheckBoxSetting(SettingsFile.KEY_DEFER_EFB_COPIES, Settings.SECTION_GFX_HACKS,
R.string.defer_efb_copies, R.string.defer_efb_copies_description, true,
deferEfbCopies));
sl.add(new HeaderSetting(null, null, R.string.texture_cache, 0)); sl.add(new HeaderSetting(null, null, R.string.texture_cache, 0));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_TEXCACHE_ACCURACY, sl.add(new SingleChoiceSetting(SettingsFile.KEY_TEXCACHE_ACCURACY,

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@ -80,6 +80,7 @@ public final class SettingsFile
public static final String KEY_SKIP_EFB = "EFBAccessEnable"; public static final String KEY_SKIP_EFB = "EFBAccessEnable";
public static final String KEY_IGNORE_FORMAT = "EFBEmulateFormatChanges"; public static final String KEY_IGNORE_FORMAT = "EFBEmulateFormatChanges";
public static final String KEY_EFB_TEXTURE = "EFBToTextureEnable"; public static final String KEY_EFB_TEXTURE = "EFBToTextureEnable";
public static final String KEY_DEFER_EFB_COPIES = "DeferEFBCopies";
public static final String KEY_TEXCACHE_ACCURACY = "SafeTextureCacheColorSamples"; public static final String KEY_TEXCACHE_ACCURACY = "SafeTextureCacheColorSamples";
public static final String KEY_GPU_TEXTURE_DECODING = "EnableGPUTextureDecoding"; public static final String KEY_GPU_TEXTURE_DECODING = "EnableGPUTextureDecoding";
public static final String KEY_XFB_TEXTURE = "XFBToTextureEnable"; public static final String KEY_XFB_TEXTURE = "XFBToTextureEnable";

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@ -207,6 +207,8 @@
<string name="ignore_format_changes_description">Ignore any changes to the EFB format.</string> <string name="ignore_format_changes_description">Ignore any changes to the EFB format.</string>
<string name="efb_copy_method">Store EFB Copies to Texture Only</string> <string name="efb_copy_method">Store EFB Copies to Texture Only</string>
<string name="efb_copy_method_description">Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked.</string> <string name="efb_copy_method_description">Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked.</string>
<string name="defer_efb_copies">Defer EFB Copies to RAM</string>
<string name="defer_efb_copies_description">Waits until the game synchronizes with the emulated GPU before writing the contents of EFB copies to RAM. May result in faster performance. If unsure, leave this unchecked.</string>
<string name="texture_cache">Texture Cache</string> <string name="texture_cache">Texture Cache</string>
<string name="texture_cache_accuracy">Texture Cache Accuracy</string> <string name="texture_cache_accuracy">Texture Cache Accuracy</string>
<string name="texture_cache_accuracy_description">The safer the selection, the less likely the emulator will be missing any texture updates from RAM.</string> <string name="texture_cache_accuracy_description">The safer the selection, the less likely the emulator will be missing any texture updates from RAM.</string>