Make EnableBATs an option instead of disabling it entirely
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536b8d6695
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719326df65
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@ -47,7 +47,7 @@ namespace BootManager
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// Apply fire liberally
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struct ConfigCache
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{
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bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread,
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bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bBAT, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread,
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bVBeamSpeedHack, bSyncGPU, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bHLE_BS2, bProgressive;
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int iCPUCore, Volume;
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int iWiimoteSource[MAX_BBMOTES];
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@ -114,6 +114,7 @@ bool BootCore(const std::string& _rFilename)
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config_cache.bSkipIdle = StartUp.bSkipIdle;
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config_cache.iCPUCore = StartUp.iCPUCore;
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config_cache.bEnableFPRF = StartUp.bEnableFPRF;
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config_cache.bBAT = StartUp.bBAT;
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config_cache.bMMU = StartUp.bMMU;
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config_cache.bDCBZOFF = StartUp.bDCBZOFF;
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config_cache.bVBeamSpeedHack = StartUp.bVBeamSpeedHack;
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@ -156,6 +157,7 @@ bool BootCore(const std::string& _rFilename)
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core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
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core_section->Get("SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
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core_section->Get("EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
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core_section->Get("BAT", &StartUp.bEnableFPRF, StartUp.bBAT);
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core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU);
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core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF);
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core_section->Get("VBeam", &StartUp.bVBeamSpeedHack, StartUp.bVBeamSpeedHack);
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@ -282,6 +284,7 @@ void Stop()
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StartUp.bSkipIdle = config_cache.bSkipIdle;
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StartUp.iCPUCore = config_cache.iCPUCore;
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StartUp.bEnableFPRF = config_cache.bEnableFPRF;
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StartUp.bBAT = config_cache.bBAT;
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StartUp.bMMU = config_cache.bMMU;
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StartUp.bDCBZOFF = config_cache.bDCBZOFF;
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StartUp.bVBeamSpeedHack = config_cache.bVBeamSpeedHack;
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@ -39,7 +39,8 @@ SCoreStartupParameter::SCoreStartupParameter()
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bMergeBlocks(false), bEnableMemcardSaving(true),
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bDPL2Decoder(false), iLatency(14),
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bRunCompareServer(false), bRunCompareClient(false),
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bMMU(false), bDCBZOFF(false), iBBDumpPort(0), bVBeamSpeedHack(false),
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bMMU(false), bBAT(false), bDCBZOFF(false),
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iBBDumpPort(0), bVBeamSpeedHack(false),
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bSyncGPU(false), bFastDiscSpeed(false),
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SelectedLanguage(0), bWii(false),
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bConfirmStop(false), bHideCursor(false),
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@ -73,6 +74,7 @@ void SCoreStartupParameter::LoadDefaults()
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bDSPThread = true;
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bFastmem = true;
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bEnableFPRF = false;
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bBAT = false;
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bMMU = false;
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bDCBZOFF = false;
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iBBDumpPort = -1;
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@ -160,6 +160,7 @@ struct SCoreStartupParameter
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bool bRunCompareServer;
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bool bRunCompareClient;
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bool bBAT;
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bool bMMU;
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bool bDCBZOFF;
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int iBBDumpPort;
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@ -966,12 +966,14 @@ u32 TranslateAddress(const u32 _Address, const XCheckTLBFlag _Flag)
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// Check MSR[DR] bit before translating data addresses
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//if (((_Flag == FLAG_READ) || (_Flag == FLAG_WRITE)) && !(MSR & (1 << (31 - 27)))) return _Address;
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// Technically we should do this, but no known games, even heavy MMU ones, use any custom BATs whatsoever,
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// so it's a waste of time and should never succeed (given the default BATs are already handled in
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// ReadFromHardware/WriteToHardware).
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//u32 tlb_addr = TranslateBlockAddress(_Address, _Flag);
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//if (!tlb_addr)
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// return tlb_addr;
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// Technically we should do this, but almost no games, even heavy MMU ones, use any custom BATs whatsoever,
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// so only do it where it's really needed.
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bBAT)
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{
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u32 tlb_addr = TranslateBlockAddress(_Address, _Flag);
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if (tlb_addr)
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return tlb_addr;
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}
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return TranslatePageAddress(_Address, _Flag);
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}
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} // namespace
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@ -389,6 +389,8 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SkipIdle"));
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MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "MMU"));
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MMU->SetToolTip(_("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
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BAT = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable BAT"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "BAT"));
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BAT->SetToolTip(_("Enables Block Address Translation, needed for a few games. Requires MMU. (ON = Compatible, OFF = Fast)"));
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DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DCBZ"));
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DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
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VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("VBeam Speed Hack"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "VBeam"));
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@ -419,6 +421,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
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sbCoreOverrides->Add(CPUThread, 0, wxLEFT, 5);
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sbCoreOverrides->Add(SkipIdle, 0, wxLEFT, 5);
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sbCoreOverrides->Add(BAT, 0, wxLEFT, 5);
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sbCoreOverrides->Add(MMU, 0, wxLEFT, 5);
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sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
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sbCoreOverrides->Add(VBeam, 0, wxLEFT, 5);
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@ -1002,6 +1005,7 @@ void CISOProperties::LoadGameConfig()
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SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread);
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SetCheckboxValueFromGameini("Core", "SkipIdle", SkipIdle);
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SetCheckboxValueFromGameini("Core", "MMU", MMU);
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SetCheckboxValueFromGameini("Core", "BAT", BAT);
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SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
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SetCheckboxValueFromGameini("Core", "VBeam", VBeam);
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SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU);
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@ -1075,6 +1079,7 @@ bool CISOProperties::SaveGameConfig()
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SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread);
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SaveGameIniValueFrom3StateCheckbox("Core", "SkipIdle", SkipIdle);
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SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
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SaveGameIniValueFrom3StateCheckbox("Core", "BAT", BAT);
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SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
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SaveGameIniValueFrom3StateCheckbox("Core", "VBeam", VBeam);
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SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU);
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@ -67,7 +67,7 @@ private:
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DECLARE_EVENT_TABLE();
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// Core
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wxCheckBox *CPUThread, *SkipIdle, *MMU, *DCBZOFF;
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wxCheckBox *CPUThread, *SkipIdle, *MMU, *BAT, *DCBZOFF;
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wxCheckBox *VBeam, *SyncGPU, *FastDiscSpeed, *BlockMerging, *DSPHLE;
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// Wii
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wxCheckBox *EnableWideScreen;
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