Renamed the VBeam variable for clarity.
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@ -55,7 +55,7 @@ namespace BootManager
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struct ConfigCache
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{
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bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bDCBZOFF,
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bVBeam, bSyncGPU, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bHLE_BS2;
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bVBeamSpeedHack, bSyncGPU, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bHLE_BS2;
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int iTLBHack, iCPUCore;
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std::string strBackend;
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};
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@ -94,7 +94,7 @@ bool BootCore(const std::string& _rFilename)
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config_cache.bMMU = StartUp.bMMU;
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config_cache.bDCBZOFF = StartUp.bDCBZOFF;
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config_cache.iTLBHack = StartUp.iTLBHack;
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config_cache.bVBeam = StartUp.bVBeam;
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config_cache.bVBeamSpeedHack = StartUp.bVBeamSpeedHack;
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config_cache.bSyncGPU = StartUp.bSyncGPU;
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config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed;
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config_cache.bMergeBlocks = StartUp.bMergeBlocks;
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@ -109,7 +109,7 @@ bool BootCore(const std::string& _rFilename)
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game_ini.Get("Core", "MMU", &StartUp.bMMU, StartUp.bMMU);
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game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
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game_ini.Get("Core", "DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF);
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game_ini.Get("Core", "VBeam", &StartUp.bVBeam, StartUp.bVBeam);
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game_ini.Get("Core", "VBeam", &StartUp.bVBeamSpeedHack, StartUp.bVBeamSpeedHack);
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game_ini.Get("Core", "SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
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game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
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game_ini.Get("Core", "BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks);
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@ -169,7 +169,7 @@ void Stop()
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StartUp.bMMU = config_cache.bMMU;
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StartUp.bDCBZOFF = config_cache.bDCBZOFF;
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StartUp.iTLBHack = config_cache.iTLBHack;
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StartUp.bVBeam = config_cache.bVBeam;
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StartUp.bVBeamSpeedHack = config_cache.bVBeamSpeedHack;
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StartUp.bSyncGPU = config_cache.bSyncGPU;
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StartUp.bFastDiscSpeed = config_cache.bFastDiscSpeed;
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StartUp.bMergeBlocks = config_cache.bMergeBlocks;
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@ -403,7 +403,7 @@ void SConfig::LoadSettings()
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ini.Get("Core", "RunCompareClient", &m_LocalCoreStartupParameter.bRunCompareClient, false);
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ini.Get("Core", "MMU", &m_LocalCoreStartupParameter.bMMU, false);
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ini.Get("Core", "TLBHack", &m_LocalCoreStartupParameter.iTLBHack, 0);
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ini.Get("Core", "VBeam", &m_LocalCoreStartupParameter.bVBeam, false);
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ini.Get("Core", "VBeam", &m_LocalCoreStartupParameter.bVBeamSpeedHack, false);
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ini.Get("Core", "SyncGPU", &m_LocalCoreStartupParameter.bSyncGPU, false);
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ini.Get("Core", "FastDiscSpeed", &m_LocalCoreStartupParameter.bFastDiscSpeed, false);
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ini.Get("Core", "DCBZ", &m_LocalCoreStartupParameter.bDCBZOFF, false);
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@ -49,7 +49,7 @@ SCoreStartupParameter::SCoreStartupParameter()
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bMergeBlocks(false), bEnableMemcardSaving(true),
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bDPL2Decoder(false), iLatency(14),
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bRunCompareServer(false), bRunCompareClient(false),
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bMMU(false), bDCBZOFF(false), iTLBHack(0), bVBeam(false),
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bMMU(false), bDCBZOFF(false), iTLBHack(0), bVBeamSpeedHack(false),
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bSyncGPU(false), bFastDiscSpeed(false),
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SelectedLanguage(0), bWii(false),
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bConfirmStop(false), bHideCursor(false),
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@ -77,7 +77,7 @@ void SCoreStartupParameter::LoadDefaults()
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bMMU = false;
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bDCBZOFF = false;
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iTLBHack = 0;
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bVBeam = false;
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bVBeamSpeedHack = false;
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bSyncGPU = false;
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bFastDiscSpeed = false;
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bMergeBlocks = false;
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@ -116,7 +116,7 @@ struct SCoreStartupParameter
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bool bMMU;
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bool bDCBZOFF;
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int iTLBHack;
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bool bVBeam;
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bool bVBeamSpeedHack;
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bool bSyncGPU;
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bool bFastDiscSpeed;
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@ -240,8 +240,6 @@ void PreInit()
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void Init()
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{
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const int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.bVBeam ? 2 : 1;
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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// AyuanX: TO BE TWEAKED
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@ -250,7 +248,7 @@ void Init()
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// FYI, WII_IPC_HLE_Interface::Update is also called in WII_IPCInterface::Write32
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const int freq = 1500;
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IPC_HLE_PERIOD = GetTicksPerSecond() / (freq * fields);
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IPC_HLE_PERIOD = GetTicksPerSecond() / (freq * VideoInterface::GetNumFields());
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}
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// System internal sample rate is fixed at 32KHz * 4 (16bit Stereo) / 32 bytes DMA
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@ -786,7 +786,7 @@ void UpdateParameters()
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int GetNumFields()
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{
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if (Core::g_CoreStartupParameter.bVBeam)
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if (Core::g_CoreStartupParameter.bVBeamSpeedHack)
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return (2 / fields);
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else
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return 1;
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@ -800,7 +800,7 @@ unsigned int GetTicksPerLine()
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}
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else
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{
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if (Core::g_CoreStartupParameter.bVBeam)
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if (Core::g_CoreStartupParameter.bVBeamSpeedHack)
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return TicksPerFrame / s_lineCount;
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else
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return TicksPerFrame / (s_lineCount / (2 / fields)) ;
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