WinUpdater: Check OS and VC++ Redist versions.

This commit is contained in:
Shawn Hoffman 2022-09-10 23:21:12 -07:00
parent 22197c09a3
commit 717c36bc43
13 changed files with 435 additions and 8 deletions

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@ -0,0 +1,4 @@
find_program(POWERSHELL_EXE NAMES powershell)
INCLUDE(FindPackageHandleStandardArgs)
find_package_handle_standard_args(PowerShell DEFAULT_MSG POWERSHELL_EXE)

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@ -324,6 +324,17 @@ if(UNIX)
target_link_libraries(traversal_server PRIVATE ${SYSTEMD_LIBRARIES})
endif()
elseif(WIN32)
find_package(PowerShell REQUIRED)
execute_process(
COMMAND ${POWERSHELL_EXE} -Command "[System.Diagnostics.FileVersionInfo]::GetVersionInfo('$ENV{VCToolsRedistDir}vc_redist.x64.exe').ProductVersion"
OUTPUT_VARIABLE VC_TOOLS_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/build_info.txt.in"
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/build_info.txt"
)
target_link_libraries(common PRIVATE "-INCLUDE:enableCompatPatches")
endif()

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@ -0,0 +1,24 @@
// Indicate the minimum OS version required for the binary to run properly.
// Updater will fail the update if the user does not meet this requirement.
OSMinimumVersionWin10=10.0.15063.0
OSMinimumVersionWin11=10.0.22000.0
OSMinimumVersionMacOS=10.14
// This is the runtime which was compiled against - providing a way for Updater to detect if update
// is needed before executing this binary. Note that, annoyingly, the version in environment
// variables does not match the "real" version. Consider:
// VersionInfo : File: C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Redist\MSVC\14.32.31326\vc_redist.x64.exe
// InternalName: setup
// OriginalFilename: VC_redist.x64.exe
// FileVersion: 14.32.31332.0
// FileDescription: Microsoft Visual C++ 2015-2022 Redistributable (x64) - 14.32.31332
// Product: Microsoft Visual C++ 2015-2022 Redistributable (x64) - 14.32.31332
// ProductVersion: 14.32.31332.0
// Whereas the environment variables look like:
// VCToolsInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.33.31629\
// VCToolsRedistDir=C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Redist\MSVC\14.32.31326\
// VCToolsVersion=14.33.31629
// We're really looking for "14.32.31332.0" (because that's what will appear in the registry once
// installed), NOT the other values!
VCToolsVersion=${VC_TOOLS_VERSION}
VCToolsUpdateURL=https://aka.ms/vs/17/release/vc_redist.x64.exe

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@ -60,4 +60,38 @@
<Import Project="$(ExternalsDir)zstd\exports.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
<PropertyGroup>
<BuildInfoTemplate>Common\build_info.txt.in</BuildInfoTemplate>
<BuildInfoOutput>$(BinaryOutputDir)build_info.txt</BuildInfoOutput>
</PropertyGroup>
<ItemGroup>
<Text Include="$(BuildInfoTemplate)" />
</ItemGroup>
<UsingTask TaskName="GetProductVersion"
TaskFactory="CodeTaskFactory"
AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll">
<ParameterGroup>
<Path ParameterType="System.String" Required="true" />
<ProductVersion ParameterType="System.String" Output="true" />
</ParameterGroup>
<Task>
<Using Namespace="System.Diagnostics"/>
<Code Type="Fragment" Language="cs">
<![CDATA[
ProductVersion = FileVersionInfo.GetVersionInfo(Path).ProductVersion;
]]>
</Code>
</Task>
</UsingTask>
<Target Name="WriteBuildInfo" AfterTargets="Build" Inputs="$(BuildInfoTemplate)" Outputs="$(BuildInfoOutput)">
<GetProductVersion Path="$(VCToolsRedistInstallDir)vc_redist.x64.exe">
<Output PropertyName="VCToolsProductVersion" TaskParameter="ProductVersion" />
</GetProductVersion>
<Message Text="VCToolsProductVersion $(VCToolsProductVersion)" Importance="High" />
<WriteLinesToFile
File="$(BuildInfoOutput)"
Lines="$([System.IO.File]::ReadAllText($(BuildInfoTemplate)).Replace('${VC_TOOLS_VERSION}', $(VCToolsProductVersion)))"
Overwrite="true"
/>
</Target>
</Project>

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@ -3,6 +3,7 @@
#include "MacUpdater/ViewController.h"
#include "UpdaterCommon/Platform.h"
#include "UpdaterCommon/UI.h"
#include <Cocoa/Cocoa.h>
@ -136,3 +137,21 @@ void UI::Stop()
void UI::Init()
{
}
Platform::BuildInfo::BuildInfo(const std::string& content)
{
map = {{"OSMinimumVersionMacOS", ""}};
Parse(content);
}
bool Platform::VersionCheck(const BuildInfo& this_build_info, const BuildInfo& next_build_info)
{
// TODO implement OS Minimum Version check
// It should go something like this:
// auto target_version = next_build_info.GetVersion("OSMinimumVersionMacOS");
// if (!target_version.has_value() || current_version >= target_version)
// return true;
// show error
// return false;
return true;
}

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@ -246,11 +246,11 @@ void AutoUpdateChecker::TriggerUpdate(const AutoUpdateChecker::NewVersionInforma
#endif
// Run the updater!
const std::string command_line = MakeUpdaterCommandLine(updater_flags);
std::string command_line = MakeUpdaterCommandLine(updater_flags);
INFO_LOG_FMT(COMMON, "Updater command line: {}", command_line);
#ifdef _WIN32
STARTUPINFO sinfo = {sizeof(sinfo)};
STARTUPINFO sinfo{.cb = sizeof(sinfo)};
sinfo.dwFlags = STARTF_FORCEOFFFEEDBACK; // No hourglass cursor after starting the process.
PROCESS_INFORMATION pinfo;
if (CreateProcessW(UTF8ToWString(reloc_updater_path).c_str(), UTF8ToWString(command_line).data(),

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@ -0,0 +1,100 @@
// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <optional>
#include <sstream>
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
namespace Platform
{
struct BuildVersion
{
u32 major{};
u32 minor{};
u32 build{};
auto operator<=>(BuildVersion const& rhs) const = default;
static std::optional<BuildVersion> from_string(const std::string& str)
{
auto components = SplitString(str, '.');
// Allow variable number of components (truncating after "build"), but not
// empty.
if (components.size() == 0)
return {};
BuildVersion version;
if (!TryParse(components[0], &version.major, 10))
return {};
if (components.size() > 1 && !TryParse(components[1], &version.minor, 10))
return {};
if (components.size() > 2 && !TryParse(components[2], &version.build, 10))
return {};
return version;
}
};
enum class VersionCheckStatus
{
NothingToDo,
UpdateOptional,
UpdateRequired,
};
struct VersionCheckResult
{
VersionCheckStatus status{VersionCheckStatus::NothingToDo};
std::optional<BuildVersion> current_version{};
std::optional<BuildVersion> target_version{};
};
class BuildInfo
{
using Map = std::map<std::string, std::string>;
public:
BuildInfo() = default;
BuildInfo(const std::string& content);
std::optional<std::string> GetString(const std::string& name) const
{
auto it = map.find(name);
if (it == map.end() || it->second.size() == 0)
return {};
return it->second;
}
std::optional<BuildVersion> GetVersion(const std::string& name) const
{
auto str = GetString(name);
if (!str.has_value())
return {};
return BuildVersion::from_string(str.value());
}
private:
void Parse(const std::string& content)
{
std::stringstream content_stream(content);
std::string line;
while (std::getline(content_stream, line))
{
if (line.starts_with("//"))
continue;
const size_t equals_index = line.find('=');
if (equals_index == line.npos)
continue;
auto key = line.substr(0, equals_index);
auto key_it = map.find(key);
if (key_it == map.end())
continue;
key_it->second = line.substr(equals_index + 1);
}
}
Map map;
};
bool VersionCheck(const BuildInfo& this_build_info, const BuildInfo& next_build_info);
} // namespace Platform

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@ -18,6 +18,7 @@
#include "Common/HttpRequest.h"
#include "Common/ScopeGuard.h"
#include "Common/StringUtil.h"
#include "UpdaterCommon/Platform.h"
#include "UpdaterCommon/UI.h"
#ifndef _WIN32
@ -278,6 +279,41 @@ bool DownloadContent(const std::vector<TodoList::DownloadOp>& to_download,
return true;
}
bool PlatformVersionCheck(const std::vector<TodoList::UpdateOp>& to_update,
const std::string& install_base_path, const std::string& temp_dir)
{
UI::SetDescription("Checking platform...");
const auto op_it = std::find_if(to_update.cbegin(), to_update.cend(),
[&](const auto& op) { return op.filename == "build_info.txt"; });
if (op_it == to_update.cend())
return true;
const auto op = *op_it;
std::string build_info_path =
temp_dir + DIR_SEP + HexEncode(op.new_hash.data(), op.new_hash.size());
std::string build_info_content;
if (!File::ReadFileToString(build_info_path, build_info_content) ||
op.new_hash != ComputeHash(build_info_content))
{
fprintf(log_fp, "Failed to read %s\n.", build_info_path.c_str());
return false;
}
auto next_build_info = Platform::BuildInfo(build_info_content);
build_info_path = install_base_path + DIR_SEP + "build_info.txt";
auto this_build_info = Platform::BuildInfo();
if (File::ReadFileToString(build_info_path, build_info_content))
{
if (op.old_hash != ComputeHash(build_info_content))
fprintf(log_fp, "Using modified existing BuildInfo %s.\n", build_info_path.c_str());
this_build_info = Platform::BuildInfo(build_info_content);
}
// The existing BuildInfo may have been modified. Be careful not to overly trust its contents!
return Platform::VersionCheck(this_build_info, next_build_info);
}
TodoList ComputeActionsToDo(Manifest this_manifest, Manifest next_manifest)
{
TodoList todo;
@ -474,6 +510,11 @@ bool PerformUpdate(const TodoList& todo, const std::string& install_base_path,
return false;
fprintf(log_fp, "Download step completed.\n");
fprintf(log_fp, "Starting platform version check step...\n");
if (!PlatformVersionCheck(todo.to_update, install_base_path, temp_path))
return false;
fprintf(log_fp, "Platform version check step completed.\n");
fprintf(log_fp, "Starting update step...\n");
if (!UpdateFiles(todo.to_update, install_base_path, temp_path))
return false;

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@ -2,6 +2,7 @@ set (MANIFEST_FILE Updater.exe.manifest)
add_executable(winupdater WIN32
Main.cpp
Platform.cpp
WinUI.cpp
${MANIFEST_FILE})

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@ -21,7 +21,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine
{
if (lstrlenW(pCmdLine) == 0)
{
MessageBox(nullptr,
MessageBoxW(nullptr,
L"This updater is not meant to be launched directly. Configure Auto-Update in "
"Dolphin's settings instead.",
L"Error", MB_ICONERROR);

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@ -0,0 +1,187 @@
#include <Windows.h>
#include <filesystem>
#include <map>
#include <optional>
#include "Common/FileUtil.h"
#include "Common/HttpRequest.h"
#include "Common/IOFile.h"
#include "Common/ScopeGuard.h"
#include "Common/StringUtil.h"
#include "UpdaterCommon/Platform.h"
#include "UpdaterCommon/UI.h"
namespace Platform
{
BuildInfo::BuildInfo(const std::string& content)
{
map = {{"OSMinimumVersionWin10", ""},
{"OSMinimumVersionWin11", ""},
{"VCToolsVersion", ""},
{"VCToolsUpdateURL", ""}};
Parse(content);
}
// This default value should be kept in sync with the value of VCToolsUpdateURL in
// build_info.txt.in
static const char* VCToolsUpdateURLDefault = "https://aka.ms/vs/17/release/vc_redist.x64.exe";
#define VC_RUNTIME_REGKEY R"(SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\)"
static const char* VCRuntimeRegistrySubkey()
{
return VC_RUNTIME_REGKEY
#ifdef _M_X86_64
"x64";
#elif _M_ARM_64
"arm64";
#else
#error unsupported architecture
#endif
}
static bool ReadVCRuntimeVersionField(u32* value, const char* name)
{
DWORD value_len = sizeof(*value);
return RegGetValueA(HKEY_LOCAL_MACHINE, VCRuntimeRegistrySubkey(), name, RRF_RT_REG_DWORD,
nullptr, value, &value_len) == ERROR_SUCCESS;
}
static std::optional<BuildVersion> GetInstalledVCRuntimeVersion()
{
u32 installed;
if (!ReadVCRuntimeVersionField(&installed, "Installed") || !installed)
return {};
BuildVersion version;
if (!ReadVCRuntimeVersionField(&version.major, "Major") ||
!ReadVCRuntimeVersionField(&version.minor, "Minor") ||
!ReadVCRuntimeVersionField(&version.build, "Bld"))
{
return {};
}
return version;
}
static VersionCheckResult VCRuntimeVersionCheck(const BuildInfo& this_build_info,
const BuildInfo& next_build_info)
{
VersionCheckResult result;
result.current_version = GetInstalledVCRuntimeVersion();
result.target_version = next_build_info.GetVersion("VCToolsVersion");
auto existing_version = this_build_info.GetVersion("VCToolsVersion");
if (!result.target_version.has_value())
result.status = VersionCheckStatus::UpdateOptional;
else if (!result.current_version.has_value() || result.current_version < result.target_version)
result.status = VersionCheckStatus::UpdateRequired;
// See if the current build was already running on acceptable version of the runtime. This could
// happen if the user manually copied the redist DLLs and got Dolphin running that way.
if (existing_version.has_value() && existing_version >= result.target_version)
result.status = VersionCheckStatus::NothingToDo;
return result;
}
static bool VCRuntimeUpdate(const BuildInfo& build_info)
{
UI::SetDescription("Updating VC++ Redist, please wait...");
Common::HttpRequest req;
req.FollowRedirects(10);
auto resp = req.Get(build_info.GetString("VCToolsUpdateURL").value_or(VCToolsUpdateURLDefault));
if (!resp)
return false;
// Write it to current working directory.
auto redist_path = std::filesystem::current_path() / L"vc_redist.x64.exe";
auto redist_path_u8 = WStringToUTF8(redist_path.wstring());
File::IOFile redist_file;
redist_file.Open(redist_path_u8, "wb");
if (!redist_file.WriteBytes(resp->data(), resp->size()))
return false;
redist_file.Close();
Common::ScopeGuard redist_deleter([&] { File::Delete(redist_path_u8); });
// The installer also supports /passive and /quiet. We pass neither to allow the user to see and
// interact with the installer.
std::wstring cmdline = redist_path.filename().wstring() + L" /install /norestart";
STARTUPINFOW startup_info{.cb = sizeof(startup_info)};
PROCESS_INFORMATION process_info;
if (!CreateProcessW(redist_path.c_str(), cmdline.data(), nullptr, nullptr, TRUE, 0, nullptr,
nullptr, &startup_info, &process_info))
{
return false;
}
CloseHandle(process_info.hThread);
// Wait for it to run
WaitForSingleObject(process_info.hProcess, INFINITE);
DWORD exit_code;
bool has_exit_code = GetExitCodeProcess(process_info.hProcess, &exit_code);
CloseHandle(process_info.hProcess);
// NOTE: Some nonzero exit codes can still be considered success (e.g. if installation was
// bypassed because the same version already installed).
return has_exit_code && exit_code == EXIT_SUCCESS;
}
static BuildVersion CurrentOSVersion()
{
typedef DWORD(WINAPI * RtlGetVersion_t)(PRTL_OSVERSIONINFOW);
auto RtlGetVersion =
(RtlGetVersion_t)GetProcAddress(GetModuleHandle(TEXT("ntdll")), "RtlGetVersion");
RTL_OSVERSIONINFOW info{.dwOSVersionInfoSize = sizeof(info)};
RtlGetVersion(&info);
return {.major = info.dwMajorVersion, .minor = info.dwMinorVersion, .build = info.dwBuildNumber};
}
static VersionCheckResult OSVersionCheck(const BuildInfo& build_info)
{
VersionCheckResult result;
result.current_version = CurrentOSVersion();
constexpr BuildVersion WIN11_BASE{10, 0, 22000};
const char* version_name =
(result.current_version >= WIN11_BASE) ? "OSMinimumVersionWin11" : "OSMinimumVersionWin10";
result.target_version = build_info.GetVersion(version_name);
if (!result.target_version.has_value() || result.current_version >= result.target_version)
result.status = VersionCheckStatus::NothingToDo;
else
result.status = VersionCheckStatus::UpdateRequired;
return result;
}
bool VersionCheck(const BuildInfo& this_build_info, const BuildInfo& next_build_info)
{
// If the binary requires more recent OS, inform the user.
auto os_check = OSVersionCheck(next_build_info);
if (os_check.status == VersionCheckStatus::UpdateRequired)
{
UI::Error("Please update Windows in order to update Dolphin.");
return false;
}
// Check if application being launched needs more recent version of VC Redist. If so, download
// latest updater and execute it.
auto vc_check = VCRuntimeVersionCheck(this_build_info, next_build_info);
if (vc_check.status != VersionCheckStatus::NothingToDo)
{
// Don't bother checking status of the install itself, just check if we actually see the new
// version.
VCRuntimeUpdate(next_build_info);
vc_check = VCRuntimeVersionCheck(this_build_info, next_build_info);
if (vc_check.status == VersionCheckStatus::UpdateRequired)
{
// The update is required and the install failed for some reason.
UI::Error("Please update VC++ Runtime in order to update Dolphin.");
return false;
}
}
return true;
}
} // namespace Platform

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@ -253,8 +253,8 @@ void Stop()
void LaunchApplication(std::string path)
{
// Hack: Launching the updater over the explorer ensures that admin priviliges are dropped. Why?
// Ask Microsoft.
// Indirectly start the application via explorer. This effectively drops admin priviliges because
// explorer is running as current user.
ShellExecuteW(nullptr, nullptr, L"explorer.exe", UTF8ToWString(path).c_str(), nullptr, SW_SHOW);
}

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@ -24,9 +24,15 @@
<Project>{D79392F7-06D6-4B4B-A39F-4D587C215D3A}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\UpdaterCommon\Platform.h" />
<ClInclude Include="..\UpdaterCommon\UI.h" />
<ClInclude Include="..\UpdaterCommon\UpdaterCommon.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\UpdaterCommon\UpdaterCommon.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Platform.cpp" />
<ClCompile Include="WinUI.cpp" />
</ItemGroup>
<Import Project="$(ExternalsDir)cpp-optparse\exports.props" />