GL: Relax multisampling constraints on visual

All visuals with parameter GLX_SAMPLE_BUFFERS_ARB = 0 have
GLX_SAMPLES_ARB = 0, so the old code would only ever choose
visuals with GLX_SAMPLE_BUFFERS_ARB>=1 and GLX_SAMPLES_ARB>=1.
Some drivers do not export any multisampling capable visuals,
so dolphin fails to find a matching visual and falls back to
the single buffered visual(which does not work for some yet
unknown reason). Fixes issue #2647.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5565 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
pierre 2010-06-01 21:05:00 +00:00
parent c9564405d9
commit 714af087bf
1 changed files with 3 additions and 1 deletions

View File

@ -345,7 +345,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
GLX_GREEN_SIZE, 8, GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8, GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24, GLX_DEPTH_SIZE, 24,
GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode, GLX_SAMPLES_ARB, 1, None }; GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode != MULTISAMPLE_OFF?1:0,
GLX_SAMPLES_ARB, g_Config.iMultisampleMode != MULTISAMPLE_OFF?1:0,
None };
int attrListDefault[] = { int attrListDefault[] = {
GLX_RGBA, GLX_RGBA,