Merge pull request #12243 from iwubcode/tolower_assets
VideoCommon: use ToLower function in assets when parsing json
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commit
7122c7e872
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@ -9,6 +9,7 @@
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#include <utility>
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "VideoCommon/Assets/CustomAssetLibrary.h"
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namespace VideoCommon
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@ -47,8 +48,7 @@ bool ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset
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return false;
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}
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std::string type = type_iter->second.to_str();
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std::transform(type.begin(), type.end(), type.begin(),
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[](unsigned char c) { return std::tolower(c); });
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Common::ToLower(&type);
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static constexpr std::array<std::pair<std::string_view, ShaderProperty::Type>,
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static_cast<int>(ShaderProperty::Type::Type_Max)>
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@ -4,6 +4,7 @@
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#include "VideoCommon/Assets/TextureAsset.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "VideoCommon/BPMemory.h"
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namespace VideoCommon
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@ -31,8 +32,7 @@ bool ParseSampler(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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return false;
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}
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std::string sampler_state_mode = sampler_state_mode_iter->second.to_str();
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std::transform(sampler_state_mode.begin(), sampler_state_mode.end(), sampler_state_mode.begin(),
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[](unsigned char c) { return std::tolower(c); });
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Common::ToLower(&sampler_state_mode);
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if (sampler_state_mode == "clamp")
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{
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@ -71,8 +71,7 @@ bool ParseSampler(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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return false;
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}
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std::string sampler_state_filter = sampler_state_filter_iter->second.to_str();
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std::transform(sampler_state_filter.begin(), sampler_state_filter.end(),
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sampler_state_filter.begin(), [](unsigned char c) { return std::tolower(c); });
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Common::ToLower(&sampler_state_filter);
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if (sampler_state_filter == "linear")
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{
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sampler->tm0.min_filter = FilterMode::Linear;
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@ -116,8 +115,7 @@ bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
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return false;
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}
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std::string type = type_iter->second.to_str();
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std::transform(type.begin(), type.end(), type.begin(),
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[](unsigned char c) { return std::tolower(c); });
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Common::ToLower(&type);
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if (type == "texture2d")
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{
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