reverted stuff that doesn't compile...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@878 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
fires.gc 2008-10-15 13:08:55 +00:00
parent bac3f878e8
commit 70eebcb3a3
5 changed files with 17 additions and 416 deletions

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@ -1192,14 +1192,6 @@
>
</File>
</Filter>
<File
RelativePath=".\Src\ActionReplay.cpp"
>
</File>
<File
RelativePath=".\Src\ActionReplay.h"
>
</File>
<File
RelativePath=".\Src\Console.cpp"
>

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@ -1,368 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <string>
#include <vector>
#include "StringUtil.h"
#include "IniFile.h"
#include "HW/Memmap.h"
#include "ActionReplay.h"
u32 cmd_addr;
u8 cmd;
u32 addr;
u32 data;
u8 subtype;
u8 w;
u8 type;
u8 z;
std::vector<AREntry>::const_iterator iter;
std::vector<ARCode> arCodes;
ARCode code;
void LoadActionReplayCodes(IniFile &ini)
{
std::vector<std::string> lines;
ARCode currentCode;
arCodes.clear();
if (!ini.GetLines("ActionReplay", lines)) return;
for (std::vector<std::string>::const_iterator it = lines.begin(); it != lines.end(); ++it)
{
std::string line = *it;
std::vector<std::string> pieces;
SplitString(line, " ", pieces);
if (pieces.size() == 2 && pieces[0].size() == 8 && pieces[1].size() == 8)
{
// Smells like a decrypted Action Replay code, great! Decode!
AREntry op;
bool success = TryParseUInt(std::string("0x") + pieces[0], &op.cmd_addr);
success |= TryParseUInt(std::string("0x") + pieces[1], &op.value);
if (!success)
PanicAlert("Invalid AR code line: %s", line.c_str());
else
currentCode.ops.push_back(op);
}
else
{
SplitString(line, "-", pieces);
if (pieces.size() == 3 && pieces[0].size() == 4 && pieces[1].size() == 4 && pieces[2].size() == 4)
{
// Encrypted AR code
PanicAlert("Dolphin does not yet support encrypted AR codes.");
}
else if (line.size() > 1)
{
// OK, name line. This is the start of a new code. Push the old one, prepare the new one.
if (currentCode.ops.size())
arCodes.push_back(currentCode);
currentCode.name = "(invalid)";
currentCode.ops.clear();
if (line[0] == '+')
{
// Active code - name line.
line = StripSpaces(line.substr(1));
currentCode.name = line;
currentCode.active = true;
}
else
{
// Inactive code.
currentCode.name = line;
currentCode.active = false;
}
}
}
}
// Handle the last code correctly.
if (currentCode.ops.size())
arCodes.push_back(currentCode);
}
// The mechanism is slightly different than what the real AR uses, so there may be compatibility problems.
// For example, some authors have created codes that add features to AR. Hacks for popular ones can be added here,
// but the problem is not generally solvable.
void RunActionReplayCode(const ARCode &arcode, bool nowIsBootup) {
code = arcode;
for (iter = code.ops.begin(); iter != code.ops.end(); ++iter)
{
cmd_addr = iter->cmd_addr;
cmd = iter->cmd_addr>>24;
addr = (iter->cmd_addr & 0x01FFFFFF);
data = iter->value;
subtype = ((addr >> 30) & 0x03);
w = (cmd - ((cmd >> 4) << 4));
type = ((addr >> 27) & 0x07);
z = (cmd >> 4);
if (addr >= 0x00002000 && addr < 0x00003000) {
PanicAlert("This action replay simulator does not support codes that modify Action Replay itself.");
return;
}
// End of sequence. Dunno why anybody would use it.
if (iter->cmd_addr == 0) {
// Special command!
if ((data >> 28) == 0x8) { // Fill 'n' slide
PanicAlert("Fill'n'slide command not yet supported.");
++iter; /*
u32 x = data;
u32 size = (addr >> 25) & 3;
addr &= 0x01FFFFFF;*/
}
else {
if (data == 0x40000000)
{
// Resume normal execution. Don't need to do anything here.
}
else
{
PanicAlert("This action replay command (%08x %08x) not yet supported.", cmd_addr, data);
}
}
}
// skip these weird init lines
if (iter == code.ops.begin() && cmd == 1) continue;
// SubType selector
switch(z)
{
case 0x0: // Ram write (and fill)
{
DoARSubtype_RamWriteAndFill(); continue;
}
case 0x4: // Write to pointer
{
DoARSubtype_WriteToPointer(); continue;
}
case 0x8: // Add code
{
DoARSubtype_AddCode(); continue;
}
case 0xC: // Master Code & Write to CCXXXXXX
{
DoARSubtype_MasterCodeAndWriteToCCXXXXXX(); // TODO: This is not implemented yet
}
default: // non-specific z codes (hacks)
{
DoARSubtype_Other();
}
}
}
}
void DoARSubtype_RamWriteAndFill()
{
if(w < 0x8) // Check the value W in 0xZWXXXXXXX
{
u32 new_addr = (addr | 0x80000000);
switch ((new_addr >> 25) & 0x03)
{
case 0x00: // Byte write
{
u8 repeat = data >> 8;
for (int i = 0; i <= repeat; i++) {
Memory::Write_U8(data & 0xFF, new_addr + i);
}
break;
}
case 0x01: // Short write
{
u16 repeat = data >> 16;
for (int i = 0; i <= repeat; i++) {
Memory::Write_U16(data & 0xFFFF, new_addr + i * 2);
}
break;
}
case 0x02: // Dword write
{
Memory::Write_U32(data, new_addr);
break;
}
default: break; // TODO(Omega): maybe add a PanicAlert here?
}
}
}
void DoARSubtype_WriteToPointer()
{
if(w < 0x8)
{
u32 new_addr = (addr | 0x80000000);
switch ((new_addr >> 25) & 0x03)
{
case 0x00: // Byte write to pointer
{
u32 ptr = Memory::Read_U32(new_addr);
u8 thebyte = data & 0xFF;
u32 offset = data >> 8;
Memory::Write_U8(thebyte, ptr + offset);
break;
}
case 0x01: // Short write to pointer
{
u32 ptr = Memory::Read_U32(new_addr);
u16 theshort = data & 0xFFFF;
u32 offset = (data >> 16) << 1;
Memory::Write_U16(theshort, ptr + offset);
break;
}
case 0x02: // Dword write to pointer
{
u32 ptr = Memory::Read_U32(new_addr);
Memory::Write_U32(data, ptr);
break;
}
default: PanicAlert("AR Method Error (Write To Pointer): w = %08x, addr = %08x",w,addr);
}
}
}
void DoARSubtype_AddCode()
{
if(w < 0x8)
{
u32 new_addr = (addr | 0x81FFFFFF);
switch((new_addr >> 25) & 0x03)
{
case 0x0: // Byte add
{
Memory::Write_U8(Memory::Read_U8(new_addr) + (data & 0xFF), new_addr); break;
}
case 0x1: // Short add
{
Memory::Write_U16(Memory::Read_U16(new_addr) + (data & 0xFFFF), new_addr); break;
}
case 0x2: // DWord add
{
Memory::Write_U32(Memory::Read_U32(new_addr) + data, new_addr); break;
}
case 0x3: // Float add (not working?)
{
union { u32 u; float f;} fu, d;
fu.u = Memory::Read_U32(new_addr);
d.u = data;
fu.f += data;
Memory::Write_U32(fu.u, new_addr);
break;
}
default: break;
}
}
}
void DoARSubtype_MasterCodeAndWriteToCCXXXXXX()
{
// code not yet implemented - TODO
//if(w < 0x8)
//{
// u32 new_addr = (addr | 0x80000000);
// switch((new_addr >> 25) & 0x03)
// {
// case 0x2:
// {
// }
// }
//}
}
void DoARSubtype_Other()
{
switch (cmd & 0xFE)
{
case 0x90: if (Memory::Read_U32(addr) == data) return; // IF 32 bit equal, exit
case 0x08: // IF 8 bit equal, execute next opcode
case 0x48: // (double)
{
if (Memory::Read_U16(addr) != (data & 0xFFFF)) {
if (++iter == code.ops.end()) return;
if (cmd == 0x48) if (++iter == code.ops.end()) return;
}
break;
}
case 0x0A: // IF 16 bit equal, execute next opcode
case 0x4A: // (double)
{
if (Memory::Read_U16(addr) != (data & 0xFFFF)) {
if (++iter == code.ops.end()) return;
if (cmd == 0x4A) if (++iter == code.ops.end()) return;
}
break;
}
case 0x0C: // IF 32 bit equal, execute next opcode
case 0x4C: // (double)
{
if (Memory::Read_U32(addr) != data) {
if (++iter == code.ops.end()) return;
if (cmd == 0x4C) if (++iter == code.ops.end()) return;
}
break;
}
case 0x10: // IF NOT 8 bit equal, execute next opcode
case 0x50: // (double)
{
if (Memory::Read_U8(addr) == (data & 0xFF)) {
if (++iter == code.ops.end()) return;
if (cmd == 0x50) if (++iter == code.ops.end()) return;
}
break;
}
case 0x12: // IF NOT 16 bit equal, execute next opcode
case 0x52: // (double)
{
if (Memory::Read_U16(addr) == (data & 0xFFFF)) {
if (++iter == code.ops.end()) return;
if (cmd == 0x52) if (++iter == code.ops.end()) return;
}
break;
}
case 0x14: // IF NOT 32 bit equal, execute next opcode
case 0x54: // (double)
{
if (Memory::Read_U32(addr) == data) {
if (++iter == code.ops.end()) return;
if (cmd == 0x54) if (++iter == code.ops.end()) return;
}
break;
}
case 0xC4: // "Master Code" - configure the AR
{
u8 number = data & 0xFF;
if (number == 0)
{
// Normal master code - execute once.
} else {
// PanicAlert("Not supporting multiple master codes.");
}
// u8 numOpsPerFrame = (data >> 8) & 0xFF;
// Blah, we generally ignore master codes.
break;
}
default: PanicAlert("Unknown Action Replay command %02x (%08x %08x)", cmd, iter->cmd_addr, iter->value); break;
}
}

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@ -1,38 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
struct AREntry {
u32 cmd_addr;
u32 value;
};
struct ARCode {
std::string name;
std::vector<AREntry> ops;
bool active;
};
extern std::vector<ARCode> arCodes;
void RunActionReplayCode(const ARCode &arcode, bool nowIsBootup);
void LoadActionReplayCodes(IniFile &ini);
void DoARSubtype_RamWriteAndFill();
void DoARSubtype_WriteToPointer();
void DoARSubtype_AddCode();
void DoARSubtype_MasterCodeAndWriteToCCXXXXXX();
void DoARSubtype_Other();

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@ -36,7 +36,6 @@
#include "PatchEngine.h"
#include "IniFile.h"
#include "HW/Memmap.h"
#include "ActionReplay.h"
enum PatchType
@ -67,8 +66,23 @@ struct Patch
std::vector<Patch> onLoad;
std::vector<Patch> onFrame;
struct AREntry {
u32 cmd_addr;
u32 value;
};
struct ARCode {
std::string name;
std::vector<AREntry> ops;
bool active;
};
std::vector<ARCode> arCodes;
using namespace Common;
void RunActionReplayCode(const ARCode &code, bool nowIsBootup);
void LoadPatchSection(const char *section, std::vector<Patch> &patches, IniFile &ini)
{
std::vector<std::string> keys;
@ -96,6 +110,8 @@ void LoadPatchSection(const char *section, std::vector<Patch> &patches, IniFile
}
}
void LoadActionReplayCodes(IniFile &ini);
void PatchEngine_LoadPatches(const char *gameID)
{
IniFile ini;

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@ -9,7 +9,6 @@ files = ["Console.cpp",
"Host.cpp",
"LogManager.cpp",
"MemTools.cpp",
"ActionReplay.cpp",
"PatchEngine.cpp",
"State.cpp",
"Tracer.cpp",