reverted stuff that doesn't compile...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@878 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
bac3f878e8
commit
70eebcb3a3
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@ -1192,14 +1192,6 @@
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>
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</File>
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</Filter>
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<File
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RelativePath=".\Src\ActionReplay.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\ActionReplay.h"
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>
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</File>
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<File
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RelativePath=".\Src\Console.cpp"
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>
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@ -1,368 +0,0 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <string>
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#include <vector>
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#include "StringUtil.h"
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#include "IniFile.h"
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#include "HW/Memmap.h"
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#include "ActionReplay.h"
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u32 cmd_addr;
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u8 cmd;
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u32 addr;
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u32 data;
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u8 subtype;
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u8 w;
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u8 type;
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u8 z;
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std::vector<AREntry>::const_iterator iter;
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std::vector<ARCode> arCodes;
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ARCode code;
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void LoadActionReplayCodes(IniFile &ini)
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{
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std::vector<std::string> lines;
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ARCode currentCode;
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arCodes.clear();
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if (!ini.GetLines("ActionReplay", lines)) return;
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for (std::vector<std::string>::const_iterator it = lines.begin(); it != lines.end(); ++it)
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{
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std::string line = *it;
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std::vector<std::string> pieces;
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SplitString(line, " ", pieces);
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if (pieces.size() == 2 && pieces[0].size() == 8 && pieces[1].size() == 8)
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{
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// Smells like a decrypted Action Replay code, great! Decode!
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AREntry op;
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bool success = TryParseUInt(std::string("0x") + pieces[0], &op.cmd_addr);
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success |= TryParseUInt(std::string("0x") + pieces[1], &op.value);
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if (!success)
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PanicAlert("Invalid AR code line: %s", line.c_str());
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else
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currentCode.ops.push_back(op);
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}
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else
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{
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SplitString(line, "-", pieces);
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if (pieces.size() == 3 && pieces[0].size() == 4 && pieces[1].size() == 4 && pieces[2].size() == 4)
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{
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// Encrypted AR code
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PanicAlert("Dolphin does not yet support encrypted AR codes.");
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}
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else if (line.size() > 1)
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{
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// OK, name line. This is the start of a new code. Push the old one, prepare the new one.
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if (currentCode.ops.size())
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arCodes.push_back(currentCode);
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currentCode.name = "(invalid)";
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currentCode.ops.clear();
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if (line[0] == '+')
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{
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// Active code - name line.
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line = StripSpaces(line.substr(1));
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currentCode.name = line;
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currentCode.active = true;
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}
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else
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{
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// Inactive code.
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currentCode.name = line;
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currentCode.active = false;
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}
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}
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}
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}
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// Handle the last code correctly.
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if (currentCode.ops.size())
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arCodes.push_back(currentCode);
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}
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// The mechanism is slightly different than what the real AR uses, so there may be compatibility problems.
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// For example, some authors have created codes that add features to AR. Hacks for popular ones can be added here,
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// but the problem is not generally solvable.
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void RunActionReplayCode(const ARCode &arcode, bool nowIsBootup) {
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code = arcode;
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for (iter = code.ops.begin(); iter != code.ops.end(); ++iter)
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{
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cmd_addr = iter->cmd_addr;
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cmd = iter->cmd_addr>>24;
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addr = (iter->cmd_addr & 0x01FFFFFF);
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data = iter->value;
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subtype = ((addr >> 30) & 0x03);
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w = (cmd - ((cmd >> 4) << 4));
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type = ((addr >> 27) & 0x07);
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z = (cmd >> 4);
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if (addr >= 0x00002000 && addr < 0x00003000) {
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PanicAlert("This action replay simulator does not support codes that modify Action Replay itself.");
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return;
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}
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// End of sequence. Dunno why anybody would use it.
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if (iter->cmd_addr == 0) {
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// Special command!
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if ((data >> 28) == 0x8) { // Fill 'n' slide
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PanicAlert("Fill'n'slide command not yet supported.");
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++iter; /*
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u32 x = data;
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u32 size = (addr >> 25) & 3;
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addr &= 0x01FFFFFF;*/
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}
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else {
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if (data == 0x40000000)
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{
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// Resume normal execution. Don't need to do anything here.
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}
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else
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{
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PanicAlert("This action replay command (%08x %08x) not yet supported.", cmd_addr, data);
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}
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}
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}
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// skip these weird init lines
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if (iter == code.ops.begin() && cmd == 1) continue;
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// SubType selector
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switch(z)
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{
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case 0x0: // Ram write (and fill)
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{
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DoARSubtype_RamWriteAndFill(); continue;
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}
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case 0x4: // Write to pointer
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{
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DoARSubtype_WriteToPointer(); continue;
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}
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case 0x8: // Add code
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{
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DoARSubtype_AddCode(); continue;
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}
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case 0xC: // Master Code & Write to CCXXXXXX
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{
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DoARSubtype_MasterCodeAndWriteToCCXXXXXX(); // TODO: This is not implemented yet
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}
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default: // non-specific z codes (hacks)
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{
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DoARSubtype_Other();
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}
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}
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}
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}
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void DoARSubtype_RamWriteAndFill()
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{
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if(w < 0x8) // Check the value W in 0xZWXXXXXXX
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{
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u32 new_addr = (addr | 0x80000000);
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switch ((new_addr >> 25) & 0x03)
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{
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case 0x00: // Byte write
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{
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u8 repeat = data >> 8;
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for (int i = 0; i <= repeat; i++) {
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Memory::Write_U8(data & 0xFF, new_addr + i);
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}
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break;
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}
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case 0x01: // Short write
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{
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u16 repeat = data >> 16;
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for (int i = 0; i <= repeat; i++) {
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Memory::Write_U16(data & 0xFFFF, new_addr + i * 2);
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}
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break;
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}
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case 0x02: // Dword write
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{
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Memory::Write_U32(data, new_addr);
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break;
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}
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default: break; // TODO(Omega): maybe add a PanicAlert here?
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}
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}
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}
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void DoARSubtype_WriteToPointer()
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{
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if(w < 0x8)
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{
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u32 new_addr = (addr | 0x80000000);
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switch ((new_addr >> 25) & 0x03)
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{
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case 0x00: // Byte write to pointer
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{
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u32 ptr = Memory::Read_U32(new_addr);
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u8 thebyte = data & 0xFF;
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u32 offset = data >> 8;
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Memory::Write_U8(thebyte, ptr + offset);
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break;
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}
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case 0x01: // Short write to pointer
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{
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u32 ptr = Memory::Read_U32(new_addr);
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u16 theshort = data & 0xFFFF;
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u32 offset = (data >> 16) << 1;
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Memory::Write_U16(theshort, ptr + offset);
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break;
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}
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case 0x02: // Dword write to pointer
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{
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u32 ptr = Memory::Read_U32(new_addr);
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Memory::Write_U32(data, ptr);
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break;
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}
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default: PanicAlert("AR Method Error (Write To Pointer): w = %08x, addr = %08x",w,addr);
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}
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}
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}
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void DoARSubtype_AddCode()
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{
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if(w < 0x8)
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{
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u32 new_addr = (addr | 0x81FFFFFF);
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switch((new_addr >> 25) & 0x03)
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{
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case 0x0: // Byte add
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{
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Memory::Write_U8(Memory::Read_U8(new_addr) + (data & 0xFF), new_addr); break;
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}
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case 0x1: // Short add
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{
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Memory::Write_U16(Memory::Read_U16(new_addr) + (data & 0xFFFF), new_addr); break;
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}
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case 0x2: // DWord add
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{
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Memory::Write_U32(Memory::Read_U32(new_addr) + data, new_addr); break;
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}
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case 0x3: // Float add (not working?)
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{
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union { u32 u; float f;} fu, d;
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fu.u = Memory::Read_U32(new_addr);
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d.u = data;
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fu.f += data;
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Memory::Write_U32(fu.u, new_addr);
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break;
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}
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default: break;
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}
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}
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}
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void DoARSubtype_MasterCodeAndWriteToCCXXXXXX()
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{
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// code not yet implemented - TODO
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//if(w < 0x8)
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//{
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// u32 new_addr = (addr | 0x80000000);
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// switch((new_addr >> 25) & 0x03)
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// {
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// case 0x2:
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// {
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// }
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// }
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//}
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}
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void DoARSubtype_Other()
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{
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switch (cmd & 0xFE)
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{
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case 0x90: if (Memory::Read_U32(addr) == data) return; // IF 32 bit equal, exit
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case 0x08: // IF 8 bit equal, execute next opcode
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case 0x48: // (double)
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{
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if (Memory::Read_U16(addr) != (data & 0xFFFF)) {
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if (++iter == code.ops.end()) return;
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if (cmd == 0x48) if (++iter == code.ops.end()) return;
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}
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break;
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}
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case 0x0A: // IF 16 bit equal, execute next opcode
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case 0x4A: // (double)
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{
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if (Memory::Read_U16(addr) != (data & 0xFFFF)) {
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if (++iter == code.ops.end()) return;
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if (cmd == 0x4A) if (++iter == code.ops.end()) return;
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}
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break;
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}
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case 0x0C: // IF 32 bit equal, execute next opcode
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case 0x4C: // (double)
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{
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if (Memory::Read_U32(addr) != data) {
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if (++iter == code.ops.end()) return;
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if (cmd == 0x4C) if (++iter == code.ops.end()) return;
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}
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break;
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}
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case 0x10: // IF NOT 8 bit equal, execute next opcode
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case 0x50: // (double)
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{
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if (Memory::Read_U8(addr) == (data & 0xFF)) {
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if (++iter == code.ops.end()) return;
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if (cmd == 0x50) if (++iter == code.ops.end()) return;
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}
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break;
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}
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case 0x12: // IF NOT 16 bit equal, execute next opcode
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case 0x52: // (double)
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{
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if (Memory::Read_U16(addr) == (data & 0xFFFF)) {
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if (++iter == code.ops.end()) return;
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if (cmd == 0x52) if (++iter == code.ops.end()) return;
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}
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break;
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}
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case 0x14: // IF NOT 32 bit equal, execute next opcode
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case 0x54: // (double)
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{
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if (Memory::Read_U32(addr) == data) {
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if (++iter == code.ops.end()) return;
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if (cmd == 0x54) if (++iter == code.ops.end()) return;
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}
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break;
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}
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case 0xC4: // "Master Code" - configure the AR
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{
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u8 number = data & 0xFF;
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if (number == 0)
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{
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// Normal master code - execute once.
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} else {
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// PanicAlert("Not supporting multiple master codes.");
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}
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// u8 numOpsPerFrame = (data >> 8) & 0xFF;
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// Blah, we generally ignore master codes.
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break;
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}
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default: PanicAlert("Unknown Action Replay command %02x (%08x %08x)", cmd, iter->cmd_addr, iter->value); break;
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}
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}
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@ -1,38 +0,0 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
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// the Free Software Foundation, version 2.0.
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||||
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||||
// This program is distributed in the hope that it will be useful,
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||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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||||
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||||
// A copy of the GPL 2.0 should have been included with the program.
|
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// If not, see http://www.gnu.org/licenses/
|
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// Official SVN repository and contact information can be found at
|
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// http://code.google.com/p/dolphin-emu/
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struct AREntry {
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u32 cmd_addr;
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u32 value;
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};
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struct ARCode {
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std::string name;
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std::vector<AREntry> ops;
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bool active;
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};
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extern std::vector<ARCode> arCodes;
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void RunActionReplayCode(const ARCode &arcode, bool nowIsBootup);
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void LoadActionReplayCodes(IniFile &ini);
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void DoARSubtype_RamWriteAndFill();
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void DoARSubtype_WriteToPointer();
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void DoARSubtype_AddCode();
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void DoARSubtype_MasterCodeAndWriteToCCXXXXXX();
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void DoARSubtype_Other();
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@ -36,7 +36,6 @@
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#include "PatchEngine.h"
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#include "IniFile.h"
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#include "HW/Memmap.h"
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#include "ActionReplay.h"
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enum PatchType
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@ -67,8 +66,23 @@ struct Patch
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std::vector<Patch> onLoad;
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std::vector<Patch> onFrame;
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struct AREntry {
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u32 cmd_addr;
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u32 value;
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};
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struct ARCode {
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std::string name;
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std::vector<AREntry> ops;
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bool active;
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};
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std::vector<ARCode> arCodes;
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using namespace Common;
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void RunActionReplayCode(const ARCode &code, bool nowIsBootup);
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void LoadPatchSection(const char *section, std::vector<Patch> &patches, IniFile &ini)
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{
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std::vector<std::string> keys;
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|
@ -96,6 +110,8 @@ void LoadPatchSection(const char *section, std::vector<Patch> &patches, IniFile
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}
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}
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void LoadActionReplayCodes(IniFile &ini);
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void PatchEngine_LoadPatches(const char *gameID)
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{
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IniFile ini;
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|
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@ -9,7 +9,6 @@ files = ["Console.cpp",
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"Host.cpp",
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"LogManager.cpp",
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"MemTools.cpp",
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"ActionReplay.cpp",
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"PatchEngine.cpp",
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"State.cpp",
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"Tracer.cpp",
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