AchievementManager: Only nag user about disabled achievements when they were actually enabled before.
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db1620db42
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@ -846,21 +846,24 @@ AchievementManager::RichPresence AchievementManager::GetRichPresence()
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void AchievementManager::SetDisabled(bool disable)
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void AchievementManager::SetDisabled(bool disable)
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{
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{
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bool previously_disabled;
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{
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{
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std::lock_guard lg{m_lock};
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std::lock_guard lg{m_lock};
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previously_disabled = m_disabled;
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m_disabled = disable;
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m_disabled = disable;
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if (disable && m_is_game_loaded)
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CloseGame();
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}
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}
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if (disable)
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if (!previously_disabled && disable && Config::Get(Config::RA_ENABLED))
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{
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{
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INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been disabled.");
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INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been disabled.");
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OSD::AddMessage("Please close all games to re-enable achievements.", OSD::Duration::VERY_LONG,
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OSD::AddMessage("Please close all games to re-enable achievements.", OSD::Duration::VERY_LONG,
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OSD::Color::RED);
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OSD::Color::RED);
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CloseGame();
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}
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}
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else
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{
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if (previously_disabled && !disable)
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INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been re-enabled.");
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INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been re-enabled.");
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}
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};
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};
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const AchievementManager::NamedIconMap& AchievementManager::GetChallengeIcons() const
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const AchievementManager::NamedIconMap& AchievementManager::GetChallengeIcons() const
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