put the source reference onto its own line to avoid the awkward formatting
also, make them constexpr, because i guess it makes sense...
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@ -167,19 +167,23 @@ bool CBoot::LoadMapFromFilename()
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// It does not initialize the hardware or anything else like BS1 does.
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// It does not initialize the hardware or anything else like BS1 does.
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bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
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bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
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{
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{
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// CRC32
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// CRC32 hashes of the IPL file; including source where known
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const u32 USA_v1_0 =
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// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385344#pid385344
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0x6D740AE7; // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385344#pid385344
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constexpr u32 USA_v1_0 = 0x6D740AE7;
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const u32 USA_v1_1 =
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// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385334#pid385334
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0xD5E6FEEA; // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385334#pid385334
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constexpr u32 USA_v1_1 = 0xD5E6FEEA;
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const u32 USA_v1_2 =
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// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385399#pid385399
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0x86573808; // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385399#pid385399
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constexpr u32 USA_v1_2 = 0x86573808;
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const u32 BRA_v1_0 =
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// GameCubes sold in Brazil have this IPL. Same as USA v1.2 but localized
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0x667D0B64; // GameCubes sold in Brazil have this IPL. Same as USA v1.2 but localized
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constexpr u32 BRA_v1_0 = 0x667D0B64;
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const u32 JAP_v1_0 = 0x6DAC1F2A; // Redump
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// Redump
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const u32 JAP_v1_1 = 0xD235E3F9; // https://bugs.dolphin-emu.org/issues/8936
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constexpr u32 JAP_v1_0 = 0x6DAC1F2A;
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const u32 PAL_v1_0 = 0x4F319F43; // Redump
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// https://bugs.dolphin-emu.org/issues/8936
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const u32 PAL_v1_2 = 0xAD1B7F16; // Redump
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constexpr u32 JAP_v1_1 = 0xD235E3F9;
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// Redump
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constexpr u32 PAL_v1_0 = 0x4F319F43;
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// Redump
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constexpr u32 PAL_v1_2 = 0xAD1B7F16;
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// Load the whole ROM dump
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// Load the whole ROM dump
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std::string data;
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std::string data;
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