Qt/GameConfigWidget: Fix checkboxes not being saved properly
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@ -40,8 +40,6 @@ GameConfigWidget::GameConfigWidget(const UICommon::GameFile& game) : m_game(game
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m_game_id = m_game.GetGameID();
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m_game_id = m_game.GetGameID();
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m_gameini_local_path =
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m_gameini_local_path =
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QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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m_gameini_local = SConfig::LoadLocalGameIni(m_game_id, m_game.GetRevision());
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m_gameini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game.GetRevision());
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CreateWidgets();
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CreateWidgets();
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LoadSettings();
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LoadSettings();
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@ -156,7 +154,7 @@ void GameConfigWidget::ConnectWidgets()
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for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
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for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
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m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
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m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
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connect(box, &QCheckBox::toggled, this, &GameConfigWidget::SaveSettings);
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connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings);
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connect(m_deterministic_dual_core,
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connect(m_deterministic_dual_core,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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@ -216,6 +214,10 @@ void GameConfigWidget::SaveCheckBox(QCheckBox* checkbox, const std::string& sect
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void GameConfigWidget::LoadSettings()
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void GameConfigWidget::LoadSettings()
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{
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{
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// Reload config
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m_gameini_local = SConfig::LoadLocalGameIni(m_game_id, m_game.GetRevision());
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m_gameini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game.GetRevision());
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// Load game-specific settings
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// Load game-specific settings
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// Core
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// Core
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