Qt/GameConfigWidget: Fix checkboxes not being saved properly

This commit is contained in:
spycrab 2018-05-18 20:15:14 +02:00
parent 57f9928c49
commit 707b966496
1 changed files with 5 additions and 3 deletions

View File

@ -40,8 +40,6 @@ GameConfigWidget::GameConfigWidget(const UICommon::GameFile& game) : m_game(game
m_game_id = m_game.GetGameID();
m_gameini_local_path =
QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
m_gameini_local = SConfig::LoadLocalGameIni(m_game_id, m_game.GetRevision());
m_gameini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game.GetRevision());
CreateWidgets();
LoadSettings();
@ -156,7 +154,7 @@ void GameConfigWidget::ConnectWidgets()
for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
connect(box, &QCheckBox::toggled, this, &GameConfigWidget::SaveSettings);
connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings);
connect(m_deterministic_dual_core,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
@ -216,6 +214,10 @@ void GameConfigWidget::SaveCheckBox(QCheckBox* checkbox, const std::string& sect
void GameConfigWidget::LoadSettings()
{
// Reload config
m_gameini_local = SConfig::LoadLocalGameIni(m_game_id, m_game.GetRevision());
m_gameini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game.GetRevision());
// Load game-specific settings
// Core