commit
7069450ce5
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@ -853,7 +853,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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OSD::DrawMessages();
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D3D::EndFrame();
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TextureCache::Cleanup();
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TextureCache::Cleanup(frameCount);
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// Enable configuration changes
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UpdateActiveConfig();
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@ -100,7 +100,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
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const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
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CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
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TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
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TCacheEntryConfig config;
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config.width = width;
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config.height = height;
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config.levels = tex_levels;
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TCacheEntry* const entry = new TCacheEntry(config, new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
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entry->usage = usage;
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// TODO: better debug names
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@ -122,7 +127,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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g_renderer->ResetAPIState();
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// stretch picture with increased internal resolution
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtual_width, (float)virtual_height);
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)config.width, (float)config.height);
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D3D::context->RSSetViewports(1, &vp);
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// set transformation
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@ -188,11 +193,17 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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unsigned int scaled_tex_w, unsigned int scaled_tex_h)
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unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
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{
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return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
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TCacheEntryConfig config;
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config.width = scaled_tex_w;
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config.height = scaled_tex_h;
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config.layers = layers;
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config.rendertarget = true;
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return new TCacheEntry(config, D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
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(D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBLayers()));
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, layers));
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}
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TextureCache::TextureCache()
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@ -23,7 +23,7 @@ private:
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D3D11_USAGE usage;
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TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {}
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TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D *_tex) : TCacheEntryBase(config), texture(_tex) {}
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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@ -41,7 +41,7 @@ private:
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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void CompileShaders() override { }
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@ -75,7 +75,6 @@ void InitBackendInfo()
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}
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g_Config.backend_info.APIType = API_D3D;
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g_Config.backend_info.bUseMinimalMipCount = true;
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g_Config.backend_info.bSupportsExclusiveFullscreen = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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@ -1715,7 +1715,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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}
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// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
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TextureCache::Cleanup();
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TextureCache::Cleanup(frameCount);
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// Render to the framebuffer.
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FramebufferManager::SetFramebuffer(0);
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@ -81,7 +81,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
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}
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}
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TextureCache::TCacheEntry::TCacheEntry()
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TextureCache::TCacheEntry::TCacheEntry(const TCacheEntryConfig& _config)
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: TCacheEntryBase(_config)
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{
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glGenTextures(1, &texture);
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@ -105,7 +106,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
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bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int level)
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{
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return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, level);
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return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, level);
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
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@ -164,7 +165,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
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}
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}
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TCacheEntry &entry = *new TCacheEntry;
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TCacheEntryConfig config;
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config.width = width;
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config.height = height;
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config.levels = tex_levels;
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TCacheEntry &entry = *new TCacheEntry(config);
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entry.gl_format = gl_format;
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entry.gl_iformat = gl_iformat;
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entry.gl_type = gl_type;
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@ -182,6 +188,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level)
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{
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if (level >= config.levels)
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PanicAlert("Texture only has %d levels, can't update level %d", config.levels, level);
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if (width != std::max(1u, config.width >> level) || height != std::max(1u, config.height >> level))
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PanicAlert("size of level %d must be %dx%d, but %dx%d requested",
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level, std::max(1u, config.width >> level), std::max(1u, config.height >> level), width, height);
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if (pcfmt != PC_TEX_FMT_DXT1)
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{
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glActiveTexture(GL_TEXTURE0+9);
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@ -205,9 +217,15 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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unsigned int scaled_tex_w, unsigned int scaled_tex_h)
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unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
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{
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TCacheEntry *const entry = new TCacheEntry;
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TCacheEntryConfig config;
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config.width = scaled_tex_w;
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config.height = scaled_tex_h;
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config.layers = layers;
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config.rendertarget = true;
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TCacheEntry *const entry = new TCacheEntry(config);
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture);
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@ -217,7 +235,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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gl_type = GL_UNSIGNED_BYTE;
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, FramebufferManager::GetEFBLayers(), 0, gl_format, gl_type, nullptr);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, layers, 0, gl_format, gl_type, nullptr);
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glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
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glGenFramebuffers(1, &entry->framebuffer);
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@ -250,7 +268,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture);
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glViewport(0, 0, virtual_width, virtual_height);
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glViewport(0, 0, config.width, config.height);
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GLuint uniform_location;
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if (srcFormat == PEControl::Z24)
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@ -308,7 +326,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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{
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static int count = 0;
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SaveTexture(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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count++), GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, 0);
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count++), GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, 0);
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}
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g_renderer->RestoreAPIState();
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@ -36,7 +36,7 @@ private:
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//TexMode0 mode; // current filter and clamp modes that texture is set to
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//TexMode1 mode1; // current filter and clamp modes that texture is set to
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TCacheEntry();
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TCacheEntry(const TCacheEntryConfig& config);
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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@ -56,7 +56,7 @@ private:
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
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void CompileShaders() override;
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void DeleteShaders() override;
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@ -133,7 +133,6 @@ static void GetShaders(std::vector<std::string> &shaders)
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static void InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_OPENGL;
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g_Config.backend_info.bUseMinimalMipCount = false;
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g_Config.backend_info.bSupportsExclusiveFullscreen = false;
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//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu dependent and must be set in renderer
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//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer
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@ -13,17 +13,17 @@
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoConfig.h"
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enum
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{
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TEXTURE_KILL_THRESHOLD = 200,
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RENDER_TARGET_KILL_THRESHOLD = 3,
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};
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static const u64 TEXHASH_INVALID = 0;
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static const int TEXTURE_KILL_THRESHOLD = 200;
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static const int RENDER_TARGET_KILL_THRESHOLD = 3;
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static const u64 FRAMECOUNT_INVALID = 0;
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TextureCache *g_texture_cache;
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@ -116,11 +116,7 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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}
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// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
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if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable || // TODO: not sure if this is needed?
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config.bCopyEFBToTexture != backup_config.s_copy_efb_to_texture ||
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config.bCopyEFBScaled != backup_config.s_copy_efb_scaled ||
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config.bEFBCopyEnable != backup_config.s_copy_efb ||
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config.iEFBScale != backup_config.s_efb_scale)
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if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable) // TODO: not sure if this is needed?
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{
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g_texture_cache->ClearRenderTargets();
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}
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@ -134,10 +130,6 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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}
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backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
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backup_config.s_copy_efb_to_texture = config.bCopyEFBToTexture;
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backup_config.s_copy_efb_scaled = config.bCopyEFBScaled;
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backup_config.s_copy_efb = config.bEFBCopyEnable;
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backup_config.s_efb_scale = config.iEFBScale;
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backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
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backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
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backup_config.s_hires_textures = config.bHiresTextures;
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@ -146,18 +138,22 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth;
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}
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void TextureCache::Cleanup()
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void TextureCache::Cleanup(int _frameCount)
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{
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TexCache::iterator iter = textures.begin();
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TexCache::iterator tcend = textures.end();
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while (iter != tcend)
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{
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if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount &&
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if(iter->second->frameCount == FRAMECOUNT_INVALID)
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{
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iter->second->frameCount = _frameCount;
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}
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if (_frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount &&
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// EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted
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!iter->second->IsEfbCopy())
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{
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delete iter->second;
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textures.erase(iter++);
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iter = textures.erase(iter);
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}
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else
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{
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@ -169,7 +165,7 @@ void TextureCache::Cleanup()
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{
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auto rt = render_target_pool[i];
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if (frameCount > RENDER_TARGET_KILL_THRESHOLD + rt->frameCount)
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if (_frameCount > RENDER_TARGET_KILL_THRESHOLD + rt->frameCount)
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{
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delete rt;
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render_target_pool[i] = render_target_pool.back();
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@ -189,8 +185,7 @@ void TextureCache::InvalidateRange(u32 start_address, u32 size)
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tcend = textures.end();
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while (iter != tcend)
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{
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const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
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if (0 == rangePosition)
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if (iter->second->OverlapsMemoryRange(start_address, size))
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{
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delete iter->second;
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textures.erase(iter++);
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@ -213,8 +208,7 @@ void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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for (; iter != tcend; ++iter)
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{
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const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
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if (0 == rangePosition)
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if (iter->second->OverlapsMemoryRange(start_address, size))
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{
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iter->second->SetHashes(TEXHASH_INVALID);
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}
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@ -231,15 +225,15 @@ bool TextureCache::Find(u32 start_address, u64 hash)
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return false;
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}
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int TextureCache::TCacheEntryBase::IntersectsMemoryRange(u32 range_address, u32 range_size) const
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bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
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{
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if (addr + size_in_bytes < range_address)
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return -1;
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return false;
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if (addr >= range_address + range_size)
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return 1;
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return false;
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return 0;
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return true;
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}
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void TextureCache::ClearRenderTargets()
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@ -289,7 +283,7 @@ static u32 CalculateLevelSize(u32 level_0_size, u32 level)
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// Used by TextureCache::Load
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static TextureCache::TCacheEntryBase* ReturnEntry(unsigned int stage, TextureCache::TCacheEntryBase* entry)
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{
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entry->frameCount = frameCount;
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entry->frameCount = FRAMECOUNT_INVALID;
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entry->Bind(stage);
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GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
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@ -297,10 +291,20 @@ static TextureCache::TCacheEntryBase* ReturnEntry(unsigned int stage, TextureCac
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return entry;
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}
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TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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u32 const address, unsigned int width, unsigned int height, int const texformat,
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unsigned int const tlutaddr, int const tlutfmt, bool const use_mipmaps, unsigned int maxlevel, bool const from_tmem)
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TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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{
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const FourTexUnits &tex = bpmem.tex[stage >> 2];
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const u32 id = stage & 3;
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const u32 address = (tex.texImage3[id].image_base/* & 0x1FFFFF*/) << 5;
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u32 width = tex.texImage0[id].width + 1;
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u32 height = tex.texImage0[id].height + 1;
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const int texformat = tex.texImage0[id].format;
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const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9;
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const u32 tlutfmt = tex.texTlut[id].tlut_format;
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const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0;
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u32 tex_levels = (tex.texMode1[id].max_lod + 0xf) / 0x10 + 1;
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const bool from_tmem = tex.texImage1[id].image_type != 0;
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if (0 == address)
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return nullptr;
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@ -354,10 +358,9 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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tex_hash ^= tlut_hash;
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}
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// D3D doesn't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
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// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,1x1, so we limit the mipmap count to 6 there
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while (g_ActiveConfig.backend_info.bUseMinimalMipCount && std::max(width, height) >> maxlevel == 0)
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--maxlevel;
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// GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
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// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so we limit the mipmap count to 6 there
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tex_levels = std::min<u32>(IntLog2(std::max(width, height)) + 1, tex_levels);
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TCacheEntryBase *entry = textures[texID];
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if (entry)
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||||
|
@ -380,7 +383,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
|
|||
|
||||
// 2. b) For normal textures, all texture parameters need to match
|
||||
if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
|
||||
entry->num_mipmaps > maxlevel && entry->native_width == nativeW && entry->native_height == nativeH)
|
||||
entry->native_levels >= tex_levels && entry->native_width == nativeW && entry->native_height == nativeH)
|
||||
{
|
||||
return ReturnEntry(stage, entry);
|
||||
}
|
||||
|
@ -391,14 +394,14 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
|
|||
// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
|
||||
// TODO: Actually, it should be enough if the internal texture format matches...
|
||||
if (((entry->type == TCET_NORMAL &&
|
||||
width == entry->virtual_width &&
|
||||
height == entry->virtual_height &&
|
||||
width == entry->config.width &&
|
||||
height == entry->config.height &&
|
||||
full_format == entry->format &&
|
||||
entry->num_mipmaps > maxlevel) ||
|
||||
entry->config.levels >= tex_levels) ||
|
||||
(entry->type == TCET_EC_DYNAMIC &&
|
||||
entry->native_width == width &&
|
||||
entry->native_height == height)) &&
|
||||
entry->num_layers == 1)
|
||||
entry->config.layers == 1)
|
||||
{
|
||||
// reuse the texture
|
||||
}
|
||||
|
@ -457,33 +460,30 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
|
|||
}
|
||||
}
|
||||
|
||||
u32 texLevels = use_mipmaps ? (maxlevel + 1) : 1;
|
||||
u32 texLevels = use_mipmaps ? tex_levels : 1;
|
||||
const bool using_custom_lods = hires_tex && hires_tex->m_levels.size() >= texLevels;
|
||||
// Only load native mips if their dimensions fit to our virtual texture dimensions
|
||||
const bool use_native_mips = use_mipmaps && !using_custom_lods && (width == nativeW && height == nativeH);
|
||||
texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1; // TODO: Should be forced to 1 for non-pow2 textures (e.g. efb copies with automatically adjusted IR)
|
||||
|
||||
if (entry && entry->config.levels != texLevels)
|
||||
{
|
||||
// delete the texture and make a new one
|
||||
delete entry;
|
||||
entry = nullptr;
|
||||
}
|
||||
|
||||
// create the entry/texture
|
||||
if (nullptr == entry)
|
||||
{
|
||||
textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels, pcfmt);
|
||||
|
||||
// Sometimes, we can get around recreating a texture if only the number of mip levels changes
|
||||
// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
|
||||
// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
|
||||
|
||||
// TODO: This is the wrong value. We should be storing the number of levels our actual texture has.
|
||||
// But that will currently make the above "existing entry" tests fail as "texLevels" is not calculated until after.
|
||||
// Currently, we might try to reuse a texture which appears to have more levels than actual, maybe..
|
||||
entry->num_mipmaps = maxlevel + 1;
|
||||
entry->num_layers = 1;
|
||||
entry->type = TCET_NORMAL;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
|
||||
}
|
||||
|
||||
entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps, entry->num_layers);
|
||||
entry->SetDimensions(nativeW, nativeH, width, height);
|
||||
entry->SetGeneralParameters(address, texture_size, full_format);
|
||||
entry->SetDimensions(nativeW, nativeH, tex_levels);
|
||||
entry->hash = tex_hash;
|
||||
|
||||
// load texture
|
||||
|
@ -851,12 +851,12 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
|||
TCacheEntryBase *entry = textures[dstAddr];
|
||||
if (entry)
|
||||
{
|
||||
if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h && entry->num_layers == efb_layers)
|
||||
if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h && entry->config.layers == efb_layers)
|
||||
{
|
||||
scaled_tex_w = tex_w;
|
||||
scaled_tex_h = tex_h;
|
||||
}
|
||||
else if (!(entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h && entry->num_layers == efb_layers))
|
||||
else if (!(entry->type == TCET_EC_VRAM && entry->config.width == scaled_tex_w && entry->config.height == scaled_tex_h && entry->config.layers == efb_layers))
|
||||
{
|
||||
if (entry->type == TCET_EC_VRAM)
|
||||
{
|
||||
|
@ -876,27 +876,27 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
|||
if (nullptr == entry)
|
||||
{
|
||||
// create the texture
|
||||
textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h);
|
||||
textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h, FramebufferManagerBase::GetEFBLayers());
|
||||
|
||||
// TODO: Using the wrong dstFormat, dumb...
|
||||
entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1, efb_layers);
|
||||
entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
|
||||
entry->SetGeneralParameters(dstAddr, 0, dstFormat);
|
||||
entry->SetDimensions(tex_w, tex_h, 1);
|
||||
entry->SetHashes(TEXHASH_INVALID);
|
||||
entry->type = TCET_EC_VRAM;
|
||||
}
|
||||
|
||||
entry->frameCount = frameCount;
|
||||
entry->frameCount = FRAMECOUNT_INVALID;
|
||||
|
||||
entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int width, unsigned int height)
|
||||
TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers)
|
||||
{
|
||||
for (size_t i = 0; i < render_target_pool.size(); ++i)
|
||||
{
|
||||
auto rt = render_target_pool[i];
|
||||
|
||||
if (rt->virtual_width != width || rt->virtual_height != height)
|
||||
if (rt->config.width != width || rt->config.height != height || rt->config.layers != layers)
|
||||
continue;
|
||||
|
||||
render_target_pool[i] = render_target_pool.back();
|
||||
|
@ -905,7 +905,7 @@ TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int w
|
|||
return rt;
|
||||
}
|
||||
|
||||
return g_texture_cache->CreateRenderTargetTexture(width, height);
|
||||
return g_texture_cache->CreateRenderTargetTexture(width, height, layers);
|
||||
}
|
||||
|
||||
void TextureCache::FreeRenderTarget(TCacheEntryBase* entry)
|
||||
|
|
|
@ -25,9 +25,18 @@ public:
|
|||
TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
|
||||
};
|
||||
|
||||
struct TCacheEntryConfig
|
||||
{
|
||||
TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
|
||||
|
||||
u32 width, height;
|
||||
u32 levels, layers;
|
||||
bool rendertarget;
|
||||
};
|
||||
|
||||
struct TCacheEntryBase
|
||||
{
|
||||
#define TEXHASH_INVALID 0
|
||||
const TCacheEntryConfig config;
|
||||
|
||||
// common members
|
||||
u32 addr;
|
||||
|
@ -37,30 +46,25 @@ public:
|
|||
|
||||
enum TexCacheEntryType type;
|
||||
|
||||
unsigned int num_mipmaps;
|
||||
unsigned int num_layers;
|
||||
unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
|
||||
unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
|
||||
unsigned int native_levels;
|
||||
|
||||
// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
|
||||
int frameCount;
|
||||
|
||||
|
||||
void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _num_mipmaps, unsigned int _num_layers)
|
||||
void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
|
||||
{
|
||||
addr = _addr;
|
||||
size_in_bytes = _size;
|
||||
format = _format;
|
||||
num_mipmaps = _num_mipmaps;
|
||||
num_layers = _num_layers;
|
||||
}
|
||||
|
||||
void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height)
|
||||
void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels)
|
||||
{
|
||||
native_width = _native_width;
|
||||
native_height = _native_height;
|
||||
virtual_width = _virtual_width;
|
||||
virtual_height = _virtual_height;
|
||||
native_levels = _native_levels;
|
||||
}
|
||||
|
||||
void SetHashes(u64 _hash)
|
||||
|
@ -68,7 +72,7 @@ public:
|
|||
hash = _hash;
|
||||
}
|
||||
|
||||
|
||||
TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
|
||||
virtual ~TCacheEntryBase();
|
||||
|
||||
virtual void Bind(unsigned int stage) = 0;
|
||||
|
@ -81,7 +85,7 @@ public:
|
|||
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
|
||||
const float *colmat) = 0;
|
||||
|
||||
int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
|
||||
bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
|
||||
|
||||
bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
|
||||
};
|
||||
|
@ -89,7 +93,10 @@ public:
|
|||
virtual ~TextureCache(); // needs virtual for DX11 dtor
|
||||
|
||||
static void OnConfigChanged(VideoConfig& config);
|
||||
static void Cleanup();
|
||||
|
||||
// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
|
||||
// frameCount is the current frame number.
|
||||
static void Cleanup(int frameCount);
|
||||
|
||||
static void Invalidate();
|
||||
static void InvalidateRange(u32 start_address, u32 size);
|
||||
|
@ -99,13 +106,12 @@ public:
|
|||
|
||||
virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
|
||||
unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
|
||||
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
|
||||
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0;
|
||||
|
||||
virtual void CompileShaders() = 0; // currently only implemented by OGL
|
||||
virtual void DeleteShaders() = 0; // currently only implemented by OGL
|
||||
|
||||
static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
|
||||
int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem);
|
||||
static TCacheEntryBase* Load(const u32 stage);
|
||||
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
|
||||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
|
||||
|
||||
|
@ -121,7 +127,7 @@ private:
|
|||
static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
|
||||
static void CheckTempSize(size_t required_size);
|
||||
|
||||
static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height);
|
||||
static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers);
|
||||
static void FreeRenderTarget(TCacheEntryBase* entry);
|
||||
|
||||
typedef std::map<u32, TCacheEntryBase*> TexCache;
|
||||
|
@ -134,10 +140,6 @@ private:
|
|||
static struct BackupConfig
|
||||
{
|
||||
int s_colorsamples;
|
||||
bool s_copy_efb_to_texture;
|
||||
bool s_copy_efb_scaled;
|
||||
bool s_copy_efb;
|
||||
int s_efb_scale;
|
||||
bool s_texfmt_overlay;
|
||||
bool s_texfmt_overlay_center;
|
||||
bool s_hires_textures;
|
||||
|
|
|
@ -202,15 +202,7 @@ void VertexManager::Flush()
|
|||
for (unsigned int i : usedtextures)
|
||||
{
|
||||
g_renderer->SetSamplerState(i & 3, i >> 2);
|
||||
const FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format,
|
||||
((tex.texMode0[i&3].min_filter & 3) != 0),
|
||||
(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
|
||||
(tex.texImage1[i&3].image_type != 0));
|
||||
const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i);
|
||||
|
||||
if (tentry)
|
||||
{
|
||||
|
|
|
@ -36,7 +36,6 @@ VideoConfig::VideoConfig()
|
|||
|
||||
// disable all features by default
|
||||
backend_info.APIType = API_NONE;
|
||||
backend_info.bUseMinimalMipCount = false;
|
||||
backend_info.bSupportsExclusiveFullscreen = false;
|
||||
|
||||
// Game-specific stereoscopy settings
|
||||
|
|
|
@ -146,7 +146,6 @@ struct VideoConfig final
|
|||
std::vector<std::string> AAModes;
|
||||
std::vector<std::string> PPShaders; // post-processing shaders
|
||||
|
||||
bool bUseMinimalMipCount;
|
||||
bool bSupportsExclusiveFullscreen;
|
||||
bool bSupportsDualSourceBlend;
|
||||
bool bSupportsPrimitiveRestart;
|
||||
|
|
Loading…
Reference in New Issue