From 6f298378a1b01726d62b2ae07356cb9e4b9a475f Mon Sep 17 00:00:00 2001 From: JosJuice Date: Wed, 8 Jul 2020 11:34:36 +0200 Subject: [PATCH] Reword "Please avoid forcing Dolphin to use MSAA by the driver" message Some users who get this error don't seem to gain much understanding of how to resolve the problem from reading the error message. --- Source/Core/VideoBackends/OGL/Render.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 85f5d75610..fddb6b344b 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -717,10 +717,10 @@ Renderer::Renderer(std::unique_ptr main_gl_context, float backbuffer_ // MSAA on default framebuffer isn't working because of glBlitFramebuffer. // It also isn't useful as we don't render anything to the default framebuffer. // We also try to get a non-msaa fb, so this only happens when forced by the driver. - PanicAlert("MSAA on default framebuffer isn't supported.\n" - "Please avoid forcing Dolphin to use MSAA by the driver.\n" - "%d samples on default framebuffer found.", - samples); + PanicAlertT("The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need to " + "turn this off in the graphics driver's settings in order for Dolphin to work.\n\n" + "(MSAA with %d samples found on default framebuffer)", + samples); bSuccess = false; }