diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 85f5d75610..fddb6b344b 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -717,10 +717,10 @@ Renderer::Renderer(std::unique_ptr main_gl_context, float backbuffer_ // MSAA on default framebuffer isn't working because of glBlitFramebuffer. // It also isn't useful as we don't render anything to the default framebuffer. // We also try to get a non-msaa fb, so this only happens when forced by the driver. - PanicAlert("MSAA on default framebuffer isn't supported.\n" - "Please avoid forcing Dolphin to use MSAA by the driver.\n" - "%d samples on default framebuffer found.", - samples); + PanicAlertT("The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need to " + "turn this off in the graphics driver's settings in order for Dolphin to work.\n\n" + "(MSAA with %d samples found on default framebuffer)", + samples); bSuccess = false; }