Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.

So as long as the game supports, you can toggle controller input between them on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx 2009-12-14 02:23:14 +00:00
parent 2d10a47c2b
commit 6f1efd4873
20 changed files with 271 additions and 208 deletions

View File

@ -100,6 +100,7 @@ struct CONTROLLER_MAPPING // GC PAD MAPPING
std::string SRadius, SDiagonal, SRadiusC, SDiagonalC;
bool bRadiusOnOff, bSquareToCircle, bRadiusOnOffC, bSquareToCircleC;
bool rumble;
bool enable;
int eventnum; // Linux Event Number, Can't be found dynamically yet
};
@ -231,8 +232,6 @@ struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
std::string SDiagonal;
bool bSquareToCircle;
bool bCircle2Square;
bool bRollInvert;
bool bPitchInvert;
};

View File

@ -288,9 +288,15 @@ void Config::Load(bool ChangePad)
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Get(SectionName, "NoTriggerFilter", &bNoTriggerFilter, false);
iniFile.Get(SectionName, "TiltType", &Tilt.Type, Tilt.OFF);
iniFile.Get(SectionName, "TiltRollRange", &Tilt.Range.Roll, 0);
iniFile.Get(SectionName, "TiltPitchRange", &Tilt.Range.Pitch, 0);
iniFile.Get(SectionName, "TiltType", &Tilt.Type, Tilt.KEYBOARD);
iniFile.Get(SectionName, "TiltRollSwing", &Tilt.Range.RollSwing, false);
iniFile.Get(SectionName, "TiltRollDegree", &Tilt.Range.RollDegree, 60);
Tilt.Range.Roll = (Tilt.Range.RollSwing) ? 0 : Tilt.Range.RollDegree;
iniFile.Get(SectionName, "TiltRollInvert", &Tilt.RollInvert, false);
iniFile.Get(SectionName, "TiltPitchSwing", &Tilt.Range.PitchSwing, false);
iniFile.Get(SectionName, "TiltPitchDegree", &Tilt.Range.PitchDegree, 60);
Tilt.Range.Pitch = (Tilt.Range.PitchSwing) ? 0 : Tilt.Range.PitchDegree;
iniFile.Get(SectionName, "TiltPitchInvert", &Tilt.PitchInvert, false);
// Wiimote
for (int x = 0; x < WM_CONTROLS; x++)
@ -342,9 +348,7 @@ void Config::Load(bool ChangePad)
iniFile.Get(joySectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
iniFile.Get(joySectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
iniFile.Get(joySectionName.c_str(), "Rumble", &WiiMoteEmu::PadMapping[i].Rumble, true);
iniFile.Get(joySectionName.c_str(), "RumbleStrength", &WiiMoteEmu::PadMapping[i].RumbleStrength, 10);
iniFile.Get(joySectionName.c_str(), "RollInvert", &WiiMoteEmu::PadMapping[i].bRollInvert, false);
iniFile.Get(joySectionName.c_str(), "PitchInvert", &WiiMoteEmu::PadMapping[i].bPitchInvert, false);
iniFile.Get(joySectionName.c_str(), "RumbleStrength", &WiiMoteEmu::PadMapping[i].RumbleStrength, 9);
iniFile.Get(joySectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
}
// Load the IR cursor settings if it's avaliable for the GameId, if not load the default settings
@ -371,7 +375,7 @@ void Config::Save(int Slot)
{
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
iniFile.Set("Settings", "InputActive", bInputActive);
// iniFile.Set("Settings", "InputActive", bInputActive);
iniFile.Set("Settings", "Sideways", bSideways);
iniFile.Set("Settings", "Upright", bUpright);
iniFile.Set("Settings", "MotionPlusConnected", bMotionPlusConnected);
@ -395,9 +399,12 @@ void Config::Save(int Slot)
iniFile.Set(SectionName, "NoTriggerFilter", bNoTriggerFilter);
iniFile.Set(SectionName, "TiltType", Tilt.Type);;
iniFile.Set(SectionName, "TiltRollRange", Tilt.Range.Roll);
iniFile.Set(SectionName, "TiltPitchRange", Tilt.Range.Pitch);
iniFile.Set(SectionName, "TiltRollDegree", Tilt.Range.RollDegree);
iniFile.Set(SectionName, "TiltRollSwing", Tilt.Range.RollSwing);
iniFile.Set(SectionName, "TiltRollInvert", Tilt.RollInvert);
iniFile.Set(SectionName, "TiltPitchDegree", Tilt.Range.PitchDegree);
iniFile.Set(SectionName, "TiltPitchSwing", Tilt.Range.PitchSwing);
iniFile.Set(SectionName, "TiltPitchInvert", Tilt.PitchInvert);
// Wiimote
for (int x = 0; x < WM_CONTROLS; x++)
iniFile.Set(SectionName, wmControlNames[x], WiiMoteEmu::PadMapping[i].Wm.keyForControls[x]);
@ -446,8 +453,6 @@ void Config::Save(int Slot)
iniFile.Set(joySectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);
iniFile.Set(joySectionName.c_str(), "Rumble", WiiMoteEmu::PadMapping[i].Rumble);
iniFile.Set(joySectionName.c_str(), "RumbleStrength", WiiMoteEmu::PadMapping[i].RumbleStrength);
iniFile.Set(joySectionName.c_str(), "RollInvert", WiiMoteEmu::PadMapping[i].bRollInvert);
iniFile.Set(joySectionName.c_str(), "PitchInvert", WiiMoteEmu::PadMapping[i].bPitchInvert);
iniFile.Set(joySectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
}

View File

@ -44,10 +44,13 @@ struct Config
struct TiltRange
{
int RollDegree;
bool RollSwing;
int Roll;
int PitchDegree;
bool PitchSwing;
int Pitch;
};
struct PadTilt
{
enum ETiltType
@ -59,6 +62,8 @@ struct Config
TRIGGER
};
int Type;
bool RollInvert;
bool PitchInvert;
TiltRange Range;
};
struct PadNunchuck

View File

@ -27,8 +27,8 @@
BEGIN_EVENT_TABLE(WiimoteBasicConfigDialog,wxDialog)
EVT_CLOSE(WiimoteBasicConfigDialog::OnClose)
EVT_BUTTON(ID_CLOSE, WiimoteBasicConfigDialog::ButtonClick)
EVT_BUTTON(ID_APPLY, WiimoteBasicConfigDialog::ButtonClick)
EVT_BUTTON(ID_OK, WiimoteBasicConfigDialog::ButtonClick)
EVT_BUTTON(ID_CANCEL, WiimoteBasicConfigDialog::ButtonClick)
EVT_BUTTON(ID_BUTTONMAPPING, WiimoteBasicConfigDialog::ButtonClick)
EVT_BUTTON(ID_BUTTONRECORDING, WiimoteBasicConfigDialog::ButtonClick)
EVT_CHECKBOX(IDC_INPUT_ACTIVE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
@ -61,7 +61,7 @@ WiimoteBasicConfigDialog::WiimoteBasicConfigDialog(wxWindow *parent, wxWindowID
ControlsCreated = false;
m_bEnableUseRealWiimote = true;
Page = 0;
g_Config.Load();
//g_Config.Load();
CreateGUIControls();
UpdateGUI();
}
@ -69,7 +69,6 @@ WiimoteBasicConfigDialog::WiimoteBasicConfigDialog(wxWindow *parent, wxWindowID
void WiimoteBasicConfigDialog::OnClose(wxCloseEvent& event)
{
g_FrameOpen = false;
g_Config.Save();
EndModal(wxID_CLOSE);
}
@ -89,7 +88,9 @@ void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
{
switch(event.GetId())
{
case ID_CLOSE:
case ID_OK:
g_Config.Save();
/*
// Wait for the Wiimote thread to stop, then close and shutdown
if(!g_EmulatorRunning)
{
@ -101,9 +102,12 @@ void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
{
Close();
}
*/
Close();
break;
case ID_APPLY:
g_Config.Save();
case ID_CANCEL:
g_Config.Load();
Close();
break;
case ID_BUTTONMAPPING:
m_PadConfigFrame = new WiimotePadConfigDialog(this);
@ -172,7 +176,7 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
// Basic Settings
m_InputActive[i] = new wxCheckBox(m_Controller[i], IDC_INPUT_ACTIVE, wxT("Wiimote Input Active"));
m_InputActive[i]->SetValue(true);
m_InputActive[i]->SetValue(g_Config.bInputActive);
m_InputActive[i]->SetToolTip(wxString::Format(wxT("Decide if Wiimote button events shall be sent to game"), i));
// Emulated Wiimote
@ -274,52 +278,55 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
m_ButtonMapping = new wxButton(this, ID_BUTTONMAPPING, wxT("Button Mapping"));
m_Recording = new wxButton(this, ID_BUTTONRECORDING, wxT("Recording"));
m_Apply = new wxButton(this, ID_APPLY, wxT("Apply"));
m_Close = new wxButton(this, ID_CLOSE, wxT("Close"));
m_OK = new wxButton(this, ID_OK, wxT("OK"));
m_OK->SetToolTip(wxT("Save changes and close"));
m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel"));
m_Cancel->SetToolTip(wxT("Discard changes and close"));
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(m_ButtonMapping, 0, (wxALL), 0);
sButtons->Add(m_Recording, 0, (wxALL), 0);
sButtons->AddStretchSpacer();
sButtons->Add(m_Apply, 0, (wxALL), 0);
sButtons->Add(m_Close, 0, (wxLEFT), 5);
sButtons->Add(m_OK, 0, (wxALL), 0);
sButtons->Add(m_Cancel, 0, (wxLEFT), 5);
m_MainSizer = new wxBoxSizer(wxVERTICAL);
m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
m_MainSizer->Add(sButtons, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
this->SetSizer(m_MainSizer);
this->Layout();
SetSizer(m_MainSizer);
Layout();
Fit();
// Center the window if there is room for it
#ifdef _WIN32
if (GetSystemMetrics(SM_CYFULLSCREEN) > 600)
Center();
#endif
ControlsCreated = true;
}
void WiimoteBasicConfigDialog::DoConnectReal()
{
g_Config.bConnectRealWiimote = m_ConnectRealWiimote[Page]->IsChecked();
if(g_Config.bConnectRealWiimote)
{
if (!g_RealWiiMoteInitialized) WiiMoteReal::Initialize();
if (!g_RealWiiMoteInitialized)
WiiMoteReal::Initialize();
}
else
{
DEBUG_LOG(WIIMOTE, "Post Message: %i", g_RealWiiMoteInitialized);
if (g_RealWiiMoteInitialized)
{
WiiMoteReal::Shutdown();
}
}
}
void WiimoteBasicConfigDialog::DoUseReal()
{
if (!g_Config.bUseRealWiimote)
return;
// Clear any eventual events in the Wiimote queue
WiiMoteReal::ClearEvents();
@ -370,14 +377,14 @@ void WiimoteBasicConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
switch (event.GetId())
{
case IDC_CONNECT_REAL:
g_Config.bConnectRealWiimote = m_ConnectRealWiimote[Page]->IsChecked();
DoConnectReal();
break;
case IDC_USE_REAL:
// Enable the Wiimote thread
g_Config.bUseRealWiimote = m_UseRealWiimote[Page]->IsChecked();
if (g_Config.bUseRealWiimote) DoUseReal();
DoUseReal();
break;
case IDC_INPUT_ACTIVE:
g_Config.bInputActive = m_InputActive[Page]->IsChecked();
break;
@ -387,7 +394,6 @@ void WiimoteBasicConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
case IDC_UPRIGHTWIIMOTE:
g_Config.bUpright = m_UprightWiimote[Page]->IsChecked();
break;
case IDC_MOTIONPLUSCONNECTED:
g_Config.bMotionPlusConnected = m_WiiMotionPlusConnected[Page]->IsChecked();
break;
@ -409,7 +415,6 @@ void WiimoteBasicConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
DoExtensionConnectedDisconnected();
break;
}
g_Config.Save();
UpdateGUI();
}
@ -430,7 +435,6 @@ void WiimoteBasicConfigDialog::IRCursorChanged(wxScrollEvent& event)
g_Config.iIRTop = m_SliderTop[Page]->GetValue();
break;
}
UpdateGUI();
}

View File

@ -63,8 +63,8 @@ class WiimoteBasicConfigDialog : public wxDialog
wxNotebook *m_Notebook;
wxPanel *m_Controller[4];
wxButton *m_Close,
*m_Apply,
wxButton *m_OK,
*m_Cancel,
*m_ButtonMapping,
*m_Recording;
@ -108,8 +108,8 @@ class WiimoteBasicConfigDialog : public wxDialog
enum
{
ID_CLOSE = 1000,
ID_APPLY,
ID_OK = 1000,
ID_CANCEL,
ID_BUTTONMAPPING,
ID_BUTTONRECORDING,
IDTM_SHUTDOWN,

View File

@ -130,8 +130,6 @@ void WiimotePadConfigDialog::UpdateGUIButtonMapping(int controller)
m_CheckC2S[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bCircle2Square);
m_CheckRumble[controller]->SetValue(WiiMoteEmu::PadMapping[controller].Rumble);
m_RumbleStrength[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].RumbleStrength);
m_TiltInvertRoll[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bRollInvert);
m_TiltInvertPitch[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bPitchInvert);
m_TriggerType[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].triggertype);
for (int i = 0; i < AN_CONTROLS; i++)
@ -231,8 +229,6 @@ void WiimotePadConfigDialog::SaveButtonMapping(int controller, bool DontChangeId
WiiMoteEmu::PadMapping[controller].bCircle2Square = m_CheckC2S[FromSlot]->IsChecked();
WiiMoteEmu::PadMapping[controller].Rumble = m_CheckRumble[FromSlot]->IsChecked();
WiiMoteEmu::PadMapping[controller].RumbleStrength = m_RumbleStrength[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].bRollInvert = m_TiltInvertRoll[FromSlot]->IsChecked();
WiiMoteEmu::PadMapping[controller].bPitchInvert = m_TiltInvertPitch[FromSlot]->IsChecked();
WiiMoteEmu::PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
for (int i = 0; i < AN_CONTROLS; i++)

View File

@ -46,10 +46,12 @@ BEGIN_EVENT_TABLE(WiimotePadConfigDialog,wxDialog)
EVT_COMBOBOX(IDC_STICK_DIAGONAL, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_STICK_C2S, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDC_TILT_INPUT, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDC_TILT_RANGE_ROLL, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDC_TILT_RANGE_PITCH, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_TILT_INVERT_ROLL, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_TILT_INVERT_PITCH, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDC_TILT_ROLL, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_TILT_ROLL_SWING, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDC_TILT_PITCH, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_TILT_PITCH_SWING, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_TILT_ROLL_INVERT, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_TILT_PITCH_INVERT, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDC_TRIGGER_TYPE, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDC_NUNCHUCK_STICK, WiimotePadConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDC_CC_LEFT_STICK, WiimotePadConfigDialog::GeneralSettingsChanged)
@ -127,7 +129,7 @@ WiimotePadConfigDialog::WiimotePadConfigDialog(wxWindow *parent, wxWindowID id,
Page = 0;
ClickedButton = NULL;
g_Config.Load();
//g_Config.Load();
CreatePadGUIControls();
SetBackgroundColour(m_Notebook->GetBackgroundColour());
@ -229,6 +231,7 @@ void WiimotePadConfigDialog::OnClose(wxCloseEvent& event)
m_UpdatePadTimer->Stop();
if (m_ButtonMappingTimer)
m_ButtonMappingTimer->Stop();
SaveButtonMappingAll(Page);
EndModal(wxID_CLOSE);
}
@ -378,11 +381,9 @@ void WiimotePadConfigDialog::CreatePadGUIControls()
// The range is in degrees and are set at even 5 degrees values
wxArrayString StrTiltRangeRoll, StrTiltRangePitch;
StrTiltRangeRoll.Add(wxString::Format(wxT("Free Swing")));
for (int i = 1; i < 37; i++)
for (int i = 1; i <= 36; i++)
StrTiltRangeRoll.Add(wxString::Format(wxT("%i"), i*5));
StrTiltRangePitch.Add(wxString::Format(wxT("Free Swing")));
for (int i = 1; i < 37; i++)
for (int i = 1; i <= 36; i++)
StrTiltRangePitch.Add(wxString::Format(wxT("%i"), i*5));
// The Trigger type list
@ -566,36 +567,43 @@ void WiimotePadConfigDialog::CreatePadGUIControls()
m_gJoyPad[i]->AddStretchSpacer();
// Tilt Wiimote
m_TiltComboInput[i] = new wxComboBox(m_Controller[i], IDC_TILT_INPUT, StrTilt[0], wxDefaultPosition, wxSize(100, -1), StrTilt, wxCB_READONLY);
m_TiltComboInput[i] = new wxComboBox(m_Controller[i], IDC_TILT_INPUT, StrTilt[0], wxDefaultPosition, wxSize(80, -1), StrTilt, wxCB_READONLY);
m_TiltComboInput[i]->SetSelection(g_Config.Tilt.Type);
m_TiltComboInput[i]->SetToolTip(wxT("Control tilting by an analog gamepad stick, an analog trigger or the keyboard."));
m_TiltComboInput[i]->SetToolTip(wxT("Control tilting by keyboard or analog stick or trigger"));
m_TiltTextRoll[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Roll L/R"));
m_TiltTextPitch[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Pitch U/D"));
m_TiltComboRangeRoll[i] = new wxComboBox(m_Controller[i], IDC_TILT_RANGE_ROLL, StrTiltRangeRoll[0], wxDefaultPosition, wxSize(75, -1), StrTiltRangeRoll, wxCB_READONLY);
m_TiltComboRangeRoll[i] = new wxComboBox(m_Controller[i], IDC_TILT_ROLL, StrTiltRangeRoll[0], wxDefaultPosition, wxSize(40, -1), StrTiltRangeRoll, wxCB_READONLY);
m_TiltComboRangeRoll[i]->SetValue(wxString::Format(wxT("%i"), g_Config.Tilt.Range.Roll));
m_TiltComboRangeRoll[i]->SetToolTip(wxT("The maximum roll in degrees."));
m_TiltComboRangePitch[i] = new wxComboBox(m_Controller[i], IDC_TILT_RANGE_PITCH, StrTiltRangePitch[0], wxDefaultPosition, wxSize(75, -1), StrTiltRangePitch, wxCB_READONLY);
m_TiltComboRangeRoll[i]->SetToolTip(wxT("The maximum Left/Righ Roll in degrees"));
m_TiltComboRangePitch[i] = new wxComboBox(m_Controller[i], IDC_TILT_PITCH, StrTiltRangePitch[0], wxDefaultPosition, wxSize(40, -1), StrTiltRangePitch, wxCB_READONLY);
m_TiltComboRangePitch[i]->SetValue(wxString::Format(wxT("%i"), g_Config.Tilt.Range.Pitch));
m_TiltComboRangePitch[i]->SetToolTip(wxT("The maximum pitch in degrees."));
m_TiltInvertRoll[i] = new wxCheckBox(m_Controller[i], IDC_TILT_INVERT_ROLL, wxT("Invert"));
m_TiltInvertPitch[i] = new wxCheckBox(m_Controller[i], IDC_TILT_INVERT_PITCH, wxT("Invert"));
m_TiltComboRangePitch[i]->SetToolTip(wxT("The maximum Up/Down Pitch in degrees"));
m_TiltRollSwing[i] = new wxCheckBox(m_Controller[i], IDC_TILT_ROLL_SWING, wxT("Swing"));
m_TiltRollSwing[i]->SetToolTip(wxT("Emulate Left/Right Swing instead of Left/Right Roll"));
m_TiltPitchSwing[i] = new wxCheckBox(m_Controller[i], IDC_TILT_PITCH_SWING, wxT("Swing"));
m_TiltPitchSwing[i]->SetToolTip(wxT("Emulate Up/Down Swing instead of Up/Down Pitch"));
m_TiltRollInvert[i] = new wxCheckBox(m_Controller[i], IDC_TILT_ROLL_INVERT, wxT("Invert"));
m_TiltRollInvert[i]->SetToolTip(wxT("Invert Left/Right direction"));
m_TiltPitchInvert[i] = new wxCheckBox(m_Controller[i], IDC_TILT_PITCH_INVERT, wxT("Invert"));
m_TiltPitchInvert[i]->SetToolTip(wxT("Invert Up/Down direction"));
// Sizers
m_sGridTilt[i] = new wxGridBagSizer(0, 0);
m_sGridTilt[i]->Add(m_TiltTextRoll[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_sGridTilt[i]->Add(m_TiltComboRangeRoll[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT), 2);
m_sGridTilt[i]->Add(m_TiltInvertRoll[i], wxGBPosition(0, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
m_sGridTilt[i]->Add(m_TiltTextPitch[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_sGridTilt[i]->Add(m_TiltComboRangePitch[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxTOP), 2);
m_sGridTilt[i]->Add(m_TiltInvertPitch[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
m_sGridTilt[i]->Add(m_TiltRollInvert[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_sGridTilt[i]->Add(m_TiltComboRangeRoll[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT | wxRIGHT), 4);
m_sGridTilt[i]->Add(m_TiltRollSwing[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxTOP | wxLEFT | wxRIGHT), 4);
m_sGridTilt[i]->Add(m_TiltTextPitch[i], wxGBPosition(0, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
m_sGridTilt[i]->Add(m_TiltPitchInvert[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
m_sGridTilt[i]->Add(m_TiltComboRangePitch[i], wxGBPosition(0, 3), wxGBSpan(1, 1), (wxLEFT), 4);
m_sGridTilt[i]->Add(m_TiltPitchSwing[i], wxGBPosition(1, 3), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
m_gTilt[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Tilt and Swing"));
m_gTilt[i]->AddStretchSpacer();
m_gTilt[i]->Add(m_TiltComboInput[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gTilt[i]->Add(m_sGridTilt[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_gTilt[i]->Add(m_sGridTilt[i], 0, wxEXPAND | (wxLEFT), 5);
m_gTilt[i]->AddStretchSpacer();
// Row 1 Sizers: Connected pads, tilt
@ -933,23 +941,25 @@ void WiimotePadConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
case IDC_TILT_INPUT:
g_Config.Tilt.Type = m_TiltComboInput[Page]->GetSelection();
break;
case IDC_TILT_RANGE_ROLL:
if (m_TiltComboRangeRoll[Page]->GetSelection() == 0)
g_Config.Tilt.Range.Roll = 0;
else
{
case IDC_TILT_ROLL:
case IDC_TILT_ROLL_SWING:
m_TiltComboRangeRoll[Page]->GetValue().ToLong(&TmpValue);
g_Config.Tilt.Range.Roll = TmpValue;
}
g_Config.Tilt.Range.RollDegree = TmpValue;
g_Config.Tilt.Range.RollSwing = m_TiltRollSwing[Page]->IsChecked();
g_Config.Tilt.Range.Roll = (g_Config.Tilt.Range.RollSwing) ? 0 : g_Config.Tilt.Range.RollDegree;
break;
case IDC_TILT_RANGE_PITCH:
if (m_TiltComboRangePitch[Page]->GetSelection() == 0)
g_Config.Tilt.Range.Pitch = 0;
else
{
case IDC_TILT_PITCH:
case IDC_TILT_PITCH_SWING:
m_TiltComboRangePitch[Page]->GetValue().ToLong(&TmpValue);
g_Config.Tilt.Range.Pitch = TmpValue;
}
g_Config.Tilt.Range.PitchDegree = TmpValue;
g_Config.Tilt.Range.PitchSwing = m_TiltPitchSwing[Page]->IsChecked();
g_Config.Tilt.Range.Pitch = (g_Config.Tilt.Range.PitchSwing) ? 0 : g_Config.Tilt.Range.PitchDegree;
break;
case IDC_TILT_ROLL_INVERT:
g_Config.Tilt.RollInvert = m_TiltRollInvert[Page]->IsChecked();
break;
case IDC_TILT_PITCH_INVERT:
g_Config.Tilt.PitchInvert = m_TiltPitchInvert[Page]->IsChecked();
break;
case IDC_NUNCHUCK_STICK:
g_Config.Nunchuck.Type = m_NunchuckComboStick[Page]->GetSelection();
@ -973,8 +983,6 @@ void WiimotePadConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
case IDC_STICK_C2S:
case IDC_RUMBLE:
case IDC_RUMBLE_STRENGTH:
case IDC_TILT_INVERT_ROLL:
case IDC_TILT_INVERT_PITCH:
case IDC_TRIGGER_TYPE:
SaveButtonMappingAll(Page);
break;
@ -1003,6 +1011,8 @@ void WiimotePadConfigDialog::UpdateGUI(int Slot)
m_Notebook->FindItem(IDC_RUMBLE)->Enable(PadEnabled);
m_Notebook->FindItem(IDC_RUMBLE_STRENGTH)->Enable(PadEnabled);
m_Notebook->FindItem(IDC_TRIGGER_TYPE)->Enable(PadEnabled);
m_Notebook->FindItem(IDC_TILT_ROLL)->Enable(!g_Config.Tilt.Range.RollSwing);
m_Notebook->FindItem(IDC_TILT_PITCH)->Enable(!g_Config.Tilt.Range.PitchSwing);
for(int i = IDB_ANALOG_LEFT_X; i <= IDB_TRIGGER_R; i++)
m_Notebook->FindItem(i)->Enable(PadEnabled);
#endif

View File

@ -95,8 +95,10 @@ class WiimotePadConfigDialog : public wxDialog
wxCheckBox *m_CheckC2S[4],
*m_CheckRumble[4],
*m_TiltInvertRoll[4],
*m_TiltInvertPitch[4];
*m_TiltRollSwing[4],
*m_TiltPitchSwing[4],
*m_TiltRollInvert[4],
*m_TiltPitchInvert[4];
wxButton *m_Close, *m_Apply, *ClickedButton,
*m_Button_Analog[AN_CONTROLS][4],
@ -256,8 +258,9 @@ class WiimotePadConfigDialog : public wxDialog
IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT,
IDC_STICK_DIAGONAL, IDC_STICK_C2S,
IDC_TILT_INPUT,
IDC_TILT_RANGE_ROLL, IDC_TILT_RANGE_PITCH,
IDC_TILT_INVERT_ROLL, IDC_TILT_INVERT_PITCH,
IDC_TILT_ROLL, IDC_TILT_ROLL_SWING,
IDC_TILT_PITCH, IDC_TILT_PITCH_SWING,
IDC_TILT_ROLL_INVERT, IDC_TILT_PITCH_INVERT,
IDC_TRIGGER_TYPE,
IDC_NUNCHUCK_STICK,
IDC_CC_LEFT_STICK, IDC_CC_RIGHT_STICK, IDC_CC_TRIGGERS,

View File

@ -39,8 +39,6 @@ extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
{
extern void PAD_RumbleClose();
/* Bit shift conversions */
u32 convert24bit(const u8* src) {
return (src[0] << 16) | (src[1] << 8) | src[2];
@ -424,11 +422,12 @@ void UpdateExtRegisterBlocks()
UpdateEeprom();
}
/* Write initial values to Eeprom and registers. */
// Start emulation
void Initialize()
{
if (g_EmulatedWiiMoteInitialized) return;
INFO_LOG(WIIMOTE, "Initialize");
//if (g_EmulatedWiiMoteInitialized) return;
// Reset variables
ResetVariables();
@ -442,10 +441,10 @@ void Initialize()
/* Populate joyinfo for all attached devices and do g_Config.Load() if the
configuration window is not already open, if it's already open we
continue with the settings we have */
if(!g_FrameOpen)
{
//if(!g_FrameOpen)
Search_Devices(joyinfo, NumPads, NumGoodPads);
}
g_Config.Load();
// Copy extension id and calibration to its register, g_Config.Load() is needed before this
UpdateExtRegisterBlocks();
@ -502,32 +501,13 @@ void DoState(PointerWrap &p)
/* This is not needed if we call FreeLibrary() when we stop a game, but if it's
not called we need to reset these variables. */
void Shutdown(void)
void Shutdown()
{
INFO_LOG(WIIMOTE, "ShutDown");
ResetVariables();
PAD_RumbleClose();
/* Close all devices carefully. We must check that we are not accessing any
undefined vector elements or any bad devices */
for (int i = 0; i < 1; i++)
{
if (SDL_WasInit(0) && joyinfo.size() > (u32)PadMapping[i].ID)
if (PadState[i].joy && joyinfo.at(PadMapping[i].ID).Good)
{
INFO_LOG(WIIMOTE, "ShutDown: %i", PadState[i].joy);
if(SDL_JoystickOpened(PadMapping[i].ID))
SDL_JoystickClose(PadState[i].joy);
PadState[i].joy = NULL;
}
}
// Clear the physical device info
joyinfo.clear();
NumPads = 0;
NumGoodPads = 0;
// Close joypads
Close_Devices();
// Finally close SDL
if (SDL_WasInit(0))
SDL_Quit();

View File

@ -37,7 +37,7 @@ void GetMousePos(float& x, float& y);
// General functions
void Initialize();
void DoState(PointerWrap &p);
void Shutdown(void);
void Shutdown();
void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
void ControlChannel(u16 _channelID, const void* _pData, u32 _Size) ;
void Update();
@ -52,6 +52,7 @@ void UpdateEeprom();
void UpdateExtRegisterBlocks();
// Gamepad
void Close_Devices();
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons);
void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr);

View File

@ -40,25 +40,50 @@ extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
{
extern void PAD_RumbleClose();
// Close joypads
void Close_Devices()
{
PAD_RumbleClose();
/* Close all devices carefully. We must check that we are not accessing any
undefined vector elements or any bad devices */
for (int i = 0; i < 1; i++)
{
if (SDL_WasInit(0) && joyinfo.size() > (u32)PadMapping[i].ID)
if (PadState[i].joy && joyinfo.at(PadMapping[i].ID).Good)
{
INFO_LOG(WIIMOTE, "ShutDown: %i", PadState[i].joy);
if(SDL_JoystickOpened(PadMapping[i].ID))
{
SDL_JoystickClose(PadState[i].joy);
PadState[i].joy = NULL;
}
}
}
// Clear the physical device info
joyinfo.clear();
NumPads = 0;
NumGoodPads = 0;
}
// Fill joyinfo with the current connected devices
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
{
// Close opened pad first
Close_Devices();
bool WasGotten = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
// Warn the user if no gamepads are detected
if (_NumGoodPads == 0 && g_EmulatorRunning)
{
//PanicAlert("nJoy: No Gamepad Detected");
//return false;
}
// Load PadMapping[] etc
g_Config.Load();
if (_NumGoodPads == 0)
return false;
// Update the PadState[].joy handle
for (int i = 0; i < 1; i++)
{
if (PadMapping[i].enabled && joyinfo.size() > (u32)PadMapping[i].ID)
if (joyinfo.size() > (u32)PadMapping[i].ID)
if(joyinfo.at(PadMapping[i].ID).Good)
PadState[i].joy = SDL_JoystickOpen(PadMapping[i].ID);
}

View File

@ -514,7 +514,7 @@ void TiltWiimoteGamepad(int &Roll, int &Pitch)
Tl = Tl / 2;
Tr = Tr / 2;
// Invert
if (PadMapping[Page].bPitchInvert) { Tl = -Tl; Tr = -Tr; }
if (g_Config.Tilt.PitchInvert) { Tl = -Tl; Tr = -Tr; }
// The final value
Pitch = (float)PitchRange * ((float)(Tl - Tr) / 128.0f);
}
@ -528,8 +528,8 @@ void TiltWiimoteGamepad(int &Roll, int &Pitch)
Lx = Lx - 0x80;
Ly = Ly - 0x80;
// Invert
if (PadMapping[Page].bRollInvert) Lx = -Lx; // else Tr = -Tr;
if (PadMapping[Page].bPitchInvert) Ly = -Ly; // else Tr = -Tr;
if (g_Config.Tilt.RollInvert) Lx = -Lx; // else Tr = -Tr;
if (g_Config.Tilt.PitchInvert) Ly = -Ly; // else Tr = -Tr;
// Produce the final value
Roll = (RollRange) ? (float)RollRange * ((float)Lx / 128.0f) : Lx;
Pitch = (PitchRange) ? (float)PitchRange * ((float)Ly / 128.0f) : Ly;
@ -541,8 +541,8 @@ void TiltWiimoteGamepad(int &Roll, int &Pitch)
Rx = Rx - 0x80;
Ry = Ry - 0x80;
// Invert
if (PadMapping[Page].bRollInvert) Rx = -Rx; // else Tr = -Tr;
if (PadMapping[Page].bPitchInvert) Ry = -Ry; // else Tr = -Tr;
if (g_Config.Tilt.RollInvert) Rx = -Rx; // else Tr = -Tr;
if (g_Config.Tilt.PitchInvert) Ry = -Ry; // else Tr = -Tr;
// Produce the final value
Roll = (RollRange) ? (float)RollRange * ((float)Rx / 128.0f) : Rx;
Pitch = (PitchRange) ? (float)PitchRange * ((float)Ry / 128.0f) : Ry;

View File

@ -185,9 +185,13 @@ void DllDebugger(HWND _hParent, bool Show) {}
void DllConfig(HWND _hParent)
{
#if defined(HAVE_WX) && HAVE_WX
// We do a pad search before creating the dialog
WiiMoteEmu::Search_Devices(WiiMoteEmu::joyinfo, WiiMoteEmu::NumPads, WiiMoteEmu::NumGoodPads);
DoInitialize();
// Load settings
g_Config.Load();
#if defined(HAVE_WX) && HAVE_WX
if (!m_BasicConfigFrame)
m_BasicConfigFrame = new WiimoteBasicConfigDialog(GetParentedWxWindow(_hParent));
@ -202,6 +206,7 @@ void DllConfig(HWND _hParent)
#endif
}
// Start emulation
void Initialize(void *init)
{
// Declarations

View File

@ -127,6 +127,7 @@ void Config::Save(int Slot)
// Save the physical device ID
file.Set(SectionName.c_str(), "joy_id", PadMapping[i].ID);
file.Set(SectionName.c_str(), "enable", PadMapping[i].enable);
// ===================
// ==================================================================
@ -190,7 +191,8 @@ void Config::Save(int Slot)
void Config::Load(bool ChangePad, bool ChangeSaveByID)
{
// If there are no good pads don't load
if (NumGoodPads == 0) return;
if (NumGoodPads == 0)
return;
// Load file
IniFile file;
@ -219,6 +221,7 @@ void Config::Load(bool ChangePad, bool ChangeSaveByID)
if (!ChangePad)
{
file.Get(SectionName.c_str(), "joy_id", &PadMapping[i].ID, 0);
file.Get(SectionName.c_str(), "enable", &PadMapping[i].enable, false);
}
// ==================================================================

View File

@ -58,6 +58,7 @@ BEGIN_EVENT_TABLE(PADConfigDialognJoy,wxDialog)
// Change gamepad
EVT_COMBOBOX(IDC_JOYNAME, PADConfigDialognJoy::ChangeSettings)
EVT_CHECKBOX(IDC_ENABLE, PADConfigDialognJoy::ChangeSettings)
// Other settings
EVT_CHECKBOX(IDC_SAVEBYID, PADConfigDialognJoy::ChangeSettings)
@ -130,8 +131,8 @@ PADConfigDialognJoy::PADConfigDialognJoy(wxWindow *parent, wxWindowID id, const
GetButtonWaitingID = 0; GetButtonWaitingTimer = 0;
// Start the constant timer
int TimesPerSecond = 30;
m_ConstantTimer->Start( floor((double)(1000 / TimesPerSecond)) );
int TimesPerSecond = 10;
m_ConstantTimer->Start(1000 / TimesPerSecond);
#endif
// wxEVT_KEY_DOWN is blocked for enter, tab and the directional keys
@ -157,13 +158,15 @@ void PADConfigDialognJoy::OnKeyDown(wxKeyEvent& event)
void PADConfigDialognJoy::OnClose(wxCloseEvent& event)
{
// Allow wxWidgets to close the window
event.Skip();
//event.Skip();
// Stop the timer
m_ConstantTimer->Stop();
// Close pads, unless we are running a game
if (!g_EmulatorRunning) Shutdown();
//if (!g_EmulatorRunning) Shutdown();
EndModal(wxID_CLOSE);
}
// Call about dialog
@ -252,7 +255,8 @@ void PADConfigDialognJoy::DoSave(bool ChangePad, int Slot)
if (ChangePad)
{
// Since we are selecting the pad to save to by the Id we can't update it when we change the pad
for(int i = 0; i < 4; i++) SaveButtonMapping(i, true);
for(int i = 0; i < 4; i++)
SaveButtonMapping(i, true);
g_Config.Save(Slot);
// Now we can update the ID
@ -261,7 +265,9 @@ void PADConfigDialognJoy::DoSave(bool ChangePad, int Slot)
else
{
// Update PadMapping[] from the GUI controls
for(int i = 0; i < 4; i++) SaveButtonMapping(i);
for(int i = 0; i < 4; i++)
SaveButtonMapping(i);
g_Config.Save(Slot);
}
@ -301,13 +307,15 @@ void PADConfigDialognJoy::DoChangeJoystick()
void PADConfigDialognJoy::NotebookPageChanged(wxNotebookEvent& event)
{
// Save current settings now, don't wait for OK
if (ControlsCreated && !g_Config.bSaveByID) DoSave(false, notebookpage);
if (ControlsCreated && !g_Config.bSaveByID)
DoSave(false, notebookpage);
// Update the global variable
notebookpage = event.GetSelection();
// Update GUI
if (ControlsCreated) UpdateGUI(notebookpage);
if (ControlsCreated)
UpdateGUI(notebookpage);
}
// Replace the harder to understand -1 with "" for the sake of user friendliness
@ -362,7 +370,8 @@ void PADConfigDialognJoy::UpdateGUIAll(int Slot)
{
if (Slot == -1)
{
for (int i = 0; i < 4; i++) UpdateGUI(i);
for (int i = 0; i < 4; i++)
UpdateGUI(i);
}
else
{
@ -387,11 +396,8 @@ void PADConfigDialognJoy::ChangeSettings( wxCommandEvent& event )
case IDC_SHOWADVANCED:
g_Config.bShowAdvanced = m_CBShowAdvanced[notebookpage]->IsChecked();
for(int i = 0; i < 4; i++)
{
UpdateGUI(i);
m_CBShowAdvanced[i]->SetValue(g_Config.bShowAdvanced);
m_sMainRight[i]->Show(g_Config.bShowAdvanced);
}
UpdateGUI(notebookpage);
// Resize the window without the need of any weird hack
SetSizerAndFit(m_MainSizer);
break;
@ -400,34 +406,30 @@ void PADConfigDialognJoy::ChangeSettings( wxCommandEvent& event )
case IDCB_CHECKFOCUS:
g_Config.bCheckFocus = m_CBCheckFocus[notebookpage]->IsChecked();
for(int i = 0; i < 4; i++)
{
m_CBCheckFocus[i]->SetValue(g_Config.bCheckFocus);
}
break;
case IDCB_FILTER_SETTINGS:
g_Config.bNoTriggerFilter = m_AdvancedMapFilter[notebookpage]->IsChecked();
for(int i = 0; i < 4; i++)
{
m_AdvancedMapFilter[i]->SetValue(g_Config.bNoTriggerFilter);
}
break;
case IDC_CONTROLTYPE:
if(!g_Config.bSaveByID)
{
PadMapping[notebookpage].controllertype = m_ControlType[notebookpage]->GetSelection();
UpdateGUI(notebookpage);
//UpdateGUI(notebookpage);
}
case IDC_TRIGGERTYPE:
if(!g_Config.bSaveByID)
{
PadMapping[notebookpage].triggertype = m_TriggerType[notebookpage]->GetSelection();
UpdateGUI(notebookpage);
//UpdateGUI(notebookpage);
}
break;
case IDC_ENABLERUMBLE:
PadMapping[notebookpage].rumble = m_Rumble[notebookpage]->IsChecked();
UpdateGUI(notebookpage);
//UpdateGUI(notebookpage);
break;
case IDC_RUMBLESTRENGTH:
g_Config.RumbleStrength = m_RStrength[notebookpage]->GetSelection();
@ -435,11 +437,17 @@ void PADConfigDialognJoy::ChangeSettings( wxCommandEvent& event )
case IDC_JOYNAME:
DoChangeJoystick();
break;
case IDC_ENABLE:
PadMapping[notebookpage].enable = m_Enable[notebookpage]->IsChecked();
UpdateGUI(notebookpage);
// Resize the window without the need of any weird hack
SetSizerAndFit(m_MainSizer);
break;
}
// Update all slots that use this device
if(g_Config.bSaveByID) SaveButtonMappingAll(notebookpage);
if(g_Config.bSaveByID) UpdateGUIAll(notebookpage);
//if(g_Config.bSaveByID) UpdateGUIAll(notebookpage);
}
@ -507,6 +515,10 @@ void PADConfigDialognJoy::UpdateGUI(int _notebookpage)
else m_CoBDiagonalC[_notebookpage]->Enable(false);
}
m_sKeys[_notebookpage]->Show(PadMapping[_notebookpage].enable);
m_sSettings[_notebookpage]->Show(PadMapping[_notebookpage].enable);
m_sMainRight[_notebookpage]->Show(g_Config.bShowAdvanced && PadMapping[_notebookpage].enable);
// Repaint the background
m_Controller[_notebookpage]->Refresh();
}
@ -525,7 +537,7 @@ void PADConfigDialognJoy::OnPaint(wxPaintEvent &event)
// Populate the config window
void PADConfigDialognJoy::CreateGUIControls()
{
INFO_LOG(PAD, "CreateGUIControls()\n");
INFO_LOG(PAD, "CreateGUIControls()");
#ifndef _DEBUG
SetTitle(wxT("Configure: nJoy Input Plugin"));
@ -721,17 +733,18 @@ void PADConfigDialognJoy::CreateGUIControls()
// Populate Controller sizer
// Groups
#ifdef _WIN32
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, arrayStringFor_Joyname[0], wxDefaultPosition, wxSize(476, 21), arrayStringFor_Joyname, wxCB_READONLY);
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, arrayStringFor_Joyname[0], wxDefaultPosition, wxSize(300, 25), arrayStringFor_Joyname, wxCB_READONLY);
#else
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, arrayStringFor_Joyname[0], wxDefaultPosition, wxSize(450, 25), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, arrayStringFor_Joyname[0], wxDefaultPosition, wxSize(300, 25), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
#endif
m_gJoyname[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Controller"));
m_gJoyname[i]->Add(m_Joyname[i], 0, (wxLEFT | wxRIGHT), 5);
m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad"));
m_Enable[i] = new wxCheckBox(m_Controller[i], IDC_ENABLE, wxT("Pad Enabled"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Enable[i]->SetToolTip(wxT("Enable this pad to send input events to game"));
m_gJoyname[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Controller"));
m_gJoyname[i]->Add(m_Joyname[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_gJoyname[i]->Add(m_Enable[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
// General settings
@ -979,7 +992,14 @@ void PADConfigDialognJoy::CreateGUIControls()
#endif
// Set window size
SetSizer(m_MainSizer);
Layout();
Fit();
// Center the window if there is room for it
#ifdef _WIN32
if (GetSystemMetrics(SM_CYFULLSCREEN) > 600)
Center();
#endif
// All done
ControlsCreated = true;

View File

@ -99,6 +99,7 @@ class PADConfigDialognJoy : public wxDialog
// ---------
wxComboBox *m_Joyname[4];
wxCheckBox *m_Enable[4];
wxComboBox *m_ControlType[4], *m_TriggerType[4];
wxComboBox *m_Deadzone[4];
@ -212,7 +213,7 @@ class PADConfigDialognJoy : public wxDialog
ID_KEYSPANEL1, ID_KEYSPANEL2, ID_KEYSPANEL3, ID_KEYSPANEL4,
IDG_JOYSTICK, IDC_JOYNAME,
IDG_JOYSTICK, IDC_JOYNAME, IDC_ENABLE,
IDG_EXTRASETTINGS, IDC_DEADZONE, // Extra settings
@ -312,6 +313,7 @@ class PADConfigDialognJoy : public wxDialog
};
private:
void OnClose(wxCloseEvent& event);
void AboutClick(wxCommandEvent& event);
void OKClick(wxCommandEvent& event);
void CancelClick(wxCommandEvent& event);
@ -324,7 +326,6 @@ class PADConfigDialognJoy : public wxDialog
void ChangeSettings(wxCommandEvent& event);
void ComboChange(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
void CreateGUIControls();
void CreateAdvancedControls(int i);
wxBitmap CreateBitmap();

View File

@ -52,6 +52,7 @@ void PADConfigDialognJoy::UpdateGUIButtonMapping(int controller)
// Update selected gamepad
m_Joyname[controller]->SetSelection(PadMapping[controller].ID);
m_Enable[controller]->SetValue(PadMapping[controller].enable);
tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
@ -341,7 +342,7 @@ void PADConfigDialognJoy::DoGetButtons(int GetId)
// Start the timer
#if wxUSE_TIMER
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
m_ButtonMappingTimer->Start(1000 / TimesPerSecond);
#endif
}

View File

@ -81,6 +81,9 @@ void Pad_Use_Rumble(u8 _numPAD)
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
if (!PadMapping[_numPAD].enable)
return;
Pad_Use_Rumble(_numPAD);
int Strenght = 0;

View File

@ -181,7 +181,7 @@ void DllDebugger(HWND _hParent, bool Show) {}
// --------------------------
void Initialize(void *init)
{
INFO_LOG(PAD, "Initialize: %i\n", SDL_WasInit(0));
INFO_LOG(PAD, "Initialize: %i", SDL_WasInit(0));
g_PADInitialize = (SPADInitialize*)init;
g_EmulatorRunning = true;
@ -195,6 +195,30 @@ void Initialize(void *init)
// Populate joyinfo for all attached devices
Search_Devices(joyinfo, NumPads, NumGoodPads);
g_Config.Load(); // load settings
}
void Close_Devices()
{
PAD_RumbleClose();
/* Close all devices carefully. We must check that we are not accessing any undefined
vector elements or any bad devices */
for (int i = 0; i < 4; i++)
{
if (SDL_WasInit(0) && joyinfo.size() > (u32)PadMapping[i].ID)
if (PadState[i].joy && joyinfo.at(PadMapping[i].ID).Good)
if(SDL_JoystickOpened(PadMapping[i].ID))
{
SDL_JoystickClose(PadState[i].joy);
PadState[i].joy = NULL;
}
}
// Clear the physical device info
joyinfo.clear();
NumPads = 0;
NumGoodPads = 0;
}
// Shutdown PAD (stop emulation)
@ -214,25 +238,7 @@ void Shutdown()
DEBUG_QUIT();
#endif
PAD_RumbleClose();
/* Close all devices carefully. We must check that we are not accessing any undefined
vector elements or any bad devices */
for (int i = 0; i < 4; i++)
{
if (SDL_WasInit(0) && joyinfo.size() > (u32)PadMapping[i].ID)
if (PadState[i].joy && joyinfo.at(PadMapping[i].ID).Good)
if(SDL_JoystickOpened(PadMapping[i].ID))
{
SDL_JoystickClose(PadState[i].joy);
PadState[i].joy = NULL;
}
}
// Clear the physical device info
joyinfo.clear();
NumPads = 0;
NumGoodPads = 0;
Close_Devices();
// Finally close SDL
if (SDL_WasInit(0))
@ -286,7 +292,8 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
{
// Check if the pad is avaliable, currently we don't disable pads just because they are
// disconnected
if (!PadState[_numPAD].joy) return;
if (!PadState[_numPAD].joy || !PadMapping[_numPAD].enable)
return;
// Clear pad status
memset(_pPADStatus, 0, sizeof(SPADStatus));
@ -442,6 +449,9 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
// ----------------
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
{
// Close opened devices first
Close_Devices();
bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
// Warn the user if no gamepads are detected
@ -451,9 +461,6 @@ bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_N
return false;
}
// Load PadMapping[] etc
g_Config.Load();
// Update the PadState[].joy handle
for (int i = 0; i < 4; i++)
{
@ -486,9 +493,3 @@ return true;
return true;
#endif
}

View File

@ -101,6 +101,7 @@
// Custom Functions
// ----------------
void Close_Devices();
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
void DEBUG_INIT();
void DEBUG_QUIT();