name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966
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@ -25,6 +25,8 @@
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void AOSound::SoundLoop()
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{
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Common::SetCurrentThreadName("Audio thread - ao");
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uint_32 numBytesToRender = 256;
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ao_initialize();
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default_driver = ao_default_driver_id();
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@ -60,6 +60,7 @@ void AlsaSound::SoundLoop()
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thread_data = 2;
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return;
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}
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Common::SetCurrentThreadName("Audio thread - alsa");
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while (!thread_data)
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{
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m_mixer->Mix(reinterpret_cast<short *>(mix_buffer), frames_to_deliver);
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@ -96,7 +96,7 @@ bool DSound::WriteDataToBuffer(DWORD dwOffset, // Our own write
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// The audio thread.
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void DSound::SoundLoop()
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{
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Common::SetCurrentThreadName("Audio thread");
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Common::SetCurrentThreadName("Audio thread - dsound");
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currentPos = 0;
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lastPos = 0;
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@ -132,7 +132,7 @@ bool DSound::Start()
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DWORD num1;
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short* p1;
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dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, 0);
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dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, DSBLOCK_ENTIREBUFFER);
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memset(p1, 0, num1);
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dsBuffer->Unlock(p1, num1, 0, 0);
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thread = std::thread(std::mem_fun(&DSound::SoundLoop), this);
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@ -121,6 +121,8 @@ void OpenALStream::Clear(bool mute)
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void OpenALStream::SoundLoop()
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{
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Common::SetCurrentThreadName("Audio thread - openal");
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ALenum err;
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u32 ulFrequency = m_mixer->GetSampleRate();
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@ -58,6 +58,8 @@ void PulseAudio::Update()
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// Called on audio thread.
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void PulseAudio::SoundLoop()
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{
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Common::SetCurrentThreadName("Audio thread - pulse");
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thread_running = PulseInit();
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while (thread_running)
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