MMU: remove code that looks totally wrong

I don't think this affects any games (who puts PTEs in MEM2?) but it didn't
make any sense.
This commit is contained in:
Fiora 2015-01-01 14:47:30 -08:00
parent dde8b24d00
commit 6f028257d7
1 changed files with 0 additions and 3 deletions

View File

@ -773,9 +773,6 @@ static __forceinline u32 TranslatePageAddress(const u32 _Address, const XCheckTL
u32 pteg_addr = ((hash & PowerPC::ppcState.pagetable_hashmask) << 6) | PowerPC::ppcState.pagetable_base;
if ((pteg_addr >> 28) == 1)
base_mem = Memory::m_pEXRAM;
for (int i = 0; i < 8; i++)
{
u32 pte = bswap(*(u32*)&base_mem[pteg_addr]);