VideoCommon: when graphics settings change, trigger a reload of all custom shaders
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@ -353,6 +353,7 @@ void CheckForConfigChanges()
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{
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{
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OSD::AddMessage("Video config changed, reloading shaders.", OSD::Duration::NORMAL);
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OSD::AddMessage("Video config changed, reloading shaders.", OSD::Duration::NORMAL);
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g_vertex_manager->InvalidatePipelineObject();
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g_vertex_manager->InvalidatePipelineObject();
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g_vertex_manager->NotifyCustomShaderCacheOfHostChange(new_host_config);
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g_shader_cache->SetHostConfig(new_host_config);
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g_shader_cache->SetHostConfig(new_host_config);
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g_shader_cache->Reload();
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g_shader_cache->Reload();
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g_framebuffer_manager->RecompileShaders();
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g_framebuffer_manager->RecompileShaders();
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