IOS: Remove unnecessary and unused PrepareForState
PrepareForState is now unnecessary with the new implementation of HostFileSystem::DoState, which does what the old implementation (CWII_IPC_HLE_Device_FileIO::PrepareForState) used to do.
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@ -178,8 +178,6 @@ public:
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Device(Kernel& ios, const std::string& device_name, DeviceType type = DeviceType::Static);
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Device(Kernel& ios, const std::string& device_name, DeviceType type = DeviceType::Static);
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virtual ~Device() = default;
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virtual ~Device() = default;
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// Release any resources which might interfere with savestating.
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virtual void PrepareForState(PointerWrap::Mode mode) {}
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virtual void DoState(PointerWrap& p);
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virtual void DoState(PointerWrap& p);
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void DoStateShared(PointerWrap& p);
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void DoStateShared(PointerWrap& p);
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@ -746,14 +746,6 @@ void Kernel::DoState(PointerWrap& p)
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if (m_title_id == Titles::MIOS)
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if (m_title_id == Titles::MIOS)
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return;
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return;
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// We need to make sure all file handles are closed so IOS::HLE::FSDevice::DoState can
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// successfully save or re-create /tmp
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for (auto& descriptor : m_fdmap)
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{
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if (descriptor)
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descriptor->PrepareForState(p.GetMode());
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}
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for (const auto& entry : m_device_map)
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for (const auto& entry : m_device_map)
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entry.second->DoState(p);
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entry.second->DoState(p);
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