Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.
I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
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84ae817c18
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@ -356,7 +356,7 @@ bool PPCSymbolDB::LoadMap(const std::string& filename, bool bad)
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Index();
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Index();
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if (bad)
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if (bad)
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PanicAlertT("Loaded %d good functions, ignored %d bad functions", good_count, bad_count);
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SuccessAlertT("Loaded %d good functions, ignored %d bad functions.", good_count, bad_count);
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return true;
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return true;
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}
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}
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@ -156,7 +156,7 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
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pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"),
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pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"),
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_("Save the function names for each address to a .map file in your user settings map folder, named after the title id."));
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_("Save the function names for each address to a .map file in your user settings map folder, named after the title id."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_LOADMAPFILEAS, _("Choose symbol map file to load..."),
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pSymbolsMenu->Append(IDM_LOADMAPFILEAS, _("Load &other map file..."),
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_("Load any .map file containing the function names and addresses for this game."));
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_("Load any .map file containing the function names and addresses for this game."));
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pSymbolsMenu->Append(IDM_LOADBADMAPFILE, _("Load &bad map file..."),
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pSymbolsMenu->Append(IDM_LOADBADMAPFILE, _("Load &bad map file..."),
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_("Try to load a .map file that might be from a slightly different version."));
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_("Try to load a .map file that might be from a slightly different version."));
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@ -176,9 +176,9 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
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_("Create a .dsy file that can be used to recognise these same functions in other games."));
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_("Create a .dsy file that can be used to recognise these same functions in other games."));
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pSymbolsMenu->Append(IDM_APPENDSIGNATUREFILE, _("Append to &existing signature file..."),
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pSymbolsMenu->Append(IDM_APPENDSIGNATUREFILE, _("Append to &existing signature file..."),
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_("Add any named functions missing from a .dsy file, so it can also recognise these additional functions in other games."));
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_("Add any named functions missing from a .dsy file, so it can also recognise these additional functions in other games."));
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pSymbolsMenu->Append(IDM_COMBINESIGNATUREFILES, _("Combine &2 signature files..."),
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pSymbolsMenu->Append(IDM_COMBINESIGNATUREFILES, _("Combine two signature files..."),
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_("Make a new .dsy file which can recognise more functions, by combining two existing files. The first input file has priority."));
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_("Make a new .dsy file which can recognise more functions, by combining two existing files. The first input file has priority."));
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pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("&Use signature file..."),
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pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("Apply signat&ure file..."),
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_("Must use Generate symbol map first! Recognise names of any standard library functions used in multiple games, by loading them from a .dsy file."));
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_("Must use Generate symbol map first! Recognise names of any standard library functions used in multiple games, by loading them from a .dsy file."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _("&Patch HLE functions"));
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pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _("&Patch HLE functions"));
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@ -6,10 +6,4 @@
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<LocalDebuggerWorkingDirectory>$(BinaryOutputDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerWorkingDirectory>$(BinaryOutputDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LocalDebuggerCommandArguments>-d</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerCommandArguments>-d</LocalDebuggerCommandArguments>
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</PropertyGroup>
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</Project>
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</Project>
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