OGL/ProgramShaderCache: Remove unused headers

Removes a few inclusions that aren't necessary, reducing the number of
header dependencies.
This commit is contained in:
Lioncash 2019-07-26 18:09:41 -04:00
parent fb384dec55
commit 6e69e3cf26
1 changed files with 0 additions and 6 deletions

View File

@ -6,7 +6,6 @@
#include <array>
#include <atomic>
#include <limits>
#include <memory>
#include <string>
@ -18,10 +17,8 @@
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Common/Timer.h"
#include "Core/ConfigManager.h"
#include "Core/Host.h"
#include "VideoBackends/OGL/OGLShader.h"
#include "VideoBackends/OGL/Render.h"
@ -29,14 +26,11 @@
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoCommon/AsyncShaderCompiler.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoCommon.h"
namespace OGL
{