align memory, use pinned memory if available
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parent
f0795bad12
commit
6e20af9ee9
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@ -19,6 +19,7 @@
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#include "Globals.h"
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#include "GLUtil.h"
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#include "StreamBuffer.h"
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#include "MemoryUtil.h"
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#ifndef GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
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#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
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@ -28,6 +29,7 @@ namespace OGL
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{
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static const u32 SYNC_POINTS = 16;
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static const u32 ALGIN_PINNED_MEMORY = 4096;
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StreamBuffer::StreamBuffer(u32 type, size_t size, StreamType uploadType)
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: m_uploadtype(uploadType), m_buffertype(type), m_size(size)
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@ -35,7 +37,12 @@ StreamBuffer::StreamBuffer(u32 type, size_t size, StreamType uploadType)
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glGenBuffers(1, &m_buffer);
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if(m_uploadtype == STREAM_DETECT)
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m_uploadtype = MAP_AND_SYNC;
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{
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if(glewIsSupported("GL_AMD_pinned_memory"))
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m_uploadtype = PINNED_MEMORY;
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else
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m_uploadtype = MAP_AND_SYNC;
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}
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Init();
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}
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@ -161,7 +168,7 @@ void StreamBuffer::Init()
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for(u32 i=0; i<SYNC_POINTS; i++)
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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pointer = new u8[m_size];
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pointer = AllocateAlignedMemory(m_size, ALGIN_PINNED_MEMORY);
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glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, m_buffer);
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glBufferData(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, m_size, pointer, GL_STREAM_COPY);
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glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 0);
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@ -190,7 +197,7 @@ void StreamBuffer::Shutdown()
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delete [] fences;
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glBindBuffer(m_buffertype, 0);
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glFinish(); // ogl pipeline must be flushed, else this buffer can be in use
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delete [] pointer;
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FreeAlignedMemory(pointer);
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break;
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case STREAM_DETECT:
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break;
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