Maintenance.
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@ -447,8 +447,8 @@ void BPWritten(const BPCmd& bp)
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}
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}
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break;
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case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
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DEBUG_LOG(VIDEO, "BP Texture Invalid: %08x", bp.newvalue);
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case BPMEM_TEXINVALIDATE:
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// TODO: Needs some restructuring in TextureCacheBase.
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break;
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case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
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@ -491,7 +491,7 @@ void BPWritten(const BPCmd& bp)
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break;
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case BPMEM_PRELOAD_MODE: // Set to 0 when GX_TexModeSync() is called.
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// if this is different from 0, manual TMEM management is used.
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// if this is different from 0, manual TMEM management is used (GX_PreloadEntireTexture).
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if (bp.newvalue != 0)
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{
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// NOTE(neobrain): Apparently tmemodd doesn't affect hardware behavior at all (libogc uses it just as a buffer and switches its contents with tmemeven whenever this is called)
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