They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
cfe3f77ccf
commit
6de0cd1e4b
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@ -1,60 +0,0 @@
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
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// the Free Software Foundation, version 2.0.
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||||
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// This program is distributed in the hope that it will be useful,
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||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
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||||
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// ------------------------------------------
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// The plugins has to define these functions
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// ------------------------------------------
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#ifndef _BPFUNCTIONS_H_
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#define _BPFUNCTIONS_H_
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#include "BPMemory.h"
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#include "VideoCommon.h"
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namespace BPFunctions
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{
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enum
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{
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CONFIG_ISWII = 0,
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CONFIG_DISABLEFOG,
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CONFIG_SHOWEFBREGIONS
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};
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void FlushPipeline();
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void SetGenerationMode(const Bypass &bp);
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void SetScissor(const Bypass &bp);
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void SetLineWidth(const Bypass &bp);
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void SetDepthMode(const Bypass &bp);
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void SetBlendMode(const Bypass &bp);
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void SetDitherMode(const Bypass &bp);
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void SetLogicOpMode(const Bypass &bp);
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void SetColorMask(const Bypass &bp);
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float GetRendererTargetScaleX();
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float GetRendererTargetScaleY();
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void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf);
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void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
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void ClearScreen(const Bypass &bp, const TRectangle &multirc);
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void RestoreRenderState(const Bypass &bp);
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u8 *GetPointer(const u32 &address);
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bool GetConfig(const int &type);
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void SetSamplerState(const Bypass &bp);
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void SetInterlacingMode(const Bypass &bp);
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};
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#endif // _BPFUNCTIONS_H_
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "BPMemory.h"
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//BP state
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// STATE_TO_SAVE
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BPMemory bpmem;
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// The plugin must implement this.
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void BPWritten(const Bypass& bp);
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// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
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void LoadBPReg(u32 value0)
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{
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//handle the mask register
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int opcode = value0 >> 24;
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int oldval = ((u32*)&bpmem)[opcode];
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int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
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int changes = (oldval ^ newval) & 0xFFFFFF;
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Bypass bp = {opcode, changes, newval};
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//reset the mask register
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if (opcode != 0xFE)
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bpmem.bpMask = 0xFFFFFF;
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BPWritten(bp);
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}
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// Called when loading a saved state.
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// Needs more testing though.
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void BPReload()
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{
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for (int i = 0; i < 254; i++)
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{
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switch (i) {
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case 0x41:
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case 0x45: //GXSetDrawDone
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case 0x52:
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case 0x65:
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case 0x67: // set gp metric?
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case BPMEM_PE_TOKEN_ID:
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case BPMEM_PE_TOKEN_INT_ID:
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// Cases in which we DON'T want to reload the BP
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continue;
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default:
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Bypass bp = {i, 0xFFFFFF, ((u32*)&bpmem)[i]};
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BPWritten(bp);
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}
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}
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}
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _BPMEMORY_H
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#define _BPMEMORY_H
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#include "Common.h"
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#pragma pack(4)
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#define BPMEM_GENMODE 0x00
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#define BPMEM_DISPLAYCOPYFILER 0x01 // 0x01 + 4
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#define BPMEM_IND_MTXA 0x06 // 0x06 + (3 * 3)
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#define BPMEM_IND_MTXB 0x07 // 0x07 + (3 * 3)
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#define BPMEM_IND_MTXC 0x08 // 0x08 + (3 * 3)
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#define BPMEM_IND_IMASK 0x0F
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#define BPMEM_IND_CMD 0x10 // 0x10 + 16
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#define BPMEM_SCISSORTL 0x20
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#define BPMEM_SCISSORBR 0x21
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#define BPMEM_LINEPTWIDTH 0x22
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#define BPMEM_SU_COUNTER 0x23
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#define BPMEM_RAS_COUNTER 0x24
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#define BPMEM_RAS1_SS0 0x25
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#define BPMEM_RAS1_SS1 0x26
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#define BPMEM_IREF 0x27
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#define BPMEM_TREF 0x28 // 0x28 + 8
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#define BPMEM_SU_SSIZE 0x30 // 0x30 + (2 * 8)
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#define BPMEM_SU_TSIZE 0x31 // 0x31 + (2 * 8)
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#define BPMEM_ZMODE 0x40
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#define BPMEM_BLENDMODE 0x41
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#define BPMEM_CONSTANTALPHA 0x42
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#define BPMEM_ZCOMPARE 0x43
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#define BPMEM_FIELDMASK 0x44
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#define BPMEM_SETDRAWDONE 0x45
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#define BPMEM_CLOCK0 0x46
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#define BPMEM_PE_TOKEN_ID 0x47
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#define BPMEM_PE_TOKEN_INT_ID 0x48
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#define BPMEM_EFB_TL 0x49
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#define BPMEM_EFB_BR 0x4A
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#define BPMEM_EFB_ADDR 0x4B
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#define BPMEM_MIPMAP_STRIDE 0x4D
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#define BPMEM_COPYYSCALE 0x4E
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#define BPMEM_CLEAR_AR 0x4F
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#define BPMEM_CLEAR_GB 0x50
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#define BPMEM_CLEAR_Z 0x51
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#define BPMEM_TRIGGER_EFB_COPY 0x52
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#define BPMEM_COPYFILTER0 0x53
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#define BPMEM_COPYFILTER1 0x54
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#define BPMEM_CLEARBBOX1 0x55
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#define BPMEM_CLEARBBOX2 0x56
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#define BPMEM_UNKNOWN 0x58
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#define BPMEM_SCISSOROFFSET 0x59
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#define BPMEM_UNKNOWN1 0x60
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#define BPMEM_UNKNOWN2 0x61
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#define BPMEM_UNKNOWN3 0x62
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#define BPMEM_UNKNOWN4 0x63
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#define BPMEM_LOADTLUT0 0x64
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#define BPMEM_LOADTLUT1 0x65
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#define BPMEM_TEXINVALIDATE 0x66
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#define BPMEM_SETGPMETRIC 0x67
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#define BPMEM_FIELDMODE 0x68
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#define BPMEM_CLOCK1 0x69
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#define BPMEM_TX_SETMODE0 0x80 // 0x80 + 4
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#define BPMEM_TX_SETMODE1 0x84 // 0x84 + 4
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#define BPMEM_TX_SETIMAGE0 0x88 // 0x88 + 4
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#define BPMEM_TX_SETIMAGE1 0x8C // 0x8C + 4
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#define BPMEM_TX_SETIMAGE2 0x90 // 0x90 + 4
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#define BPMEM_TX_SETIMAGE3 0x94 // 0x94 + 4
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#define BPMEM_TX_SETTLUT 0x98 // 0x98 + 4
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#define BPMEM_TX_SETMODE0_4 0xA0 // 0xA0 + 4
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#define BPMEM_TX_SETMODE1_4 0xA4 // 0xA4 + 4
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#define BPMEM_TX_SETIMAGE0_4 0xA8 // 0xA8 + 4
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#define BPMEM_TX_SETIMAGE1_4 0xAC // 0xA4 + 4
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#define BPMEM_TX_SETIMAGE2_4 0xB0 // 0xB0 + 4
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#define BPMEM_TX_SETIMAGE3_4 0xB4 // 0xB4 + 4
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#define BPMEM_TX_SETLUT_4 0xB8 // 0xB8 + 4
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#define BPMEM_TEV_COLOR_ENV 0xC0 // 0xC0 + (2 * 16)
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#define BPMEM_TEV_ALPHA_ENV 0xC1 // 0xC1 + (2 * 16)
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#define BPMEM_TEV_REGISTER_L 0xE0 // 0xE0 + (2 * 4)
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#define BPMEM_TEV_REGISTER_H 0xE1 // 0xE1 + (2 * 4)
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#define BPMEM_FOGRANGE 0xE8
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#define BPMEM_FOGPARAM0 0xEE
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#define BPMEM_FOGBMAGNITUDE 0xEF
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#define BPMEM_FOGBEXPONENT 0xF0
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#define BPMEM_FOGPARAM3 0xF1
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#define BPMEM_FOGCOLOR 0xF2
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#define BPMEM_ALPHACOMPARE 0xF3
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#define BPMEM_BIAS 0xF4
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#define BPMEM_ZTEX2 0xF5
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#define BPMEM_TEV_KSEL 0xF6 // 0xF6 + 8
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#define BPMEM_BP_MASK 0xFE
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//////////////////////////////////////////////////////////////////////////
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// Tev/combiner things
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//////////////////////////////////////////////////////////////////////////
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#define TEVOP_ADD 0
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#define TEVOP_SUB 1
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#define TEVCMP_R8_GT 8
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#define TEVCMP_R8_EQ 9
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#define TEVCMP_GR16_GT 10
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#define TEVCMP_GR16_EQ 11
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#define TEVCMP_BGR24_GT 12
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#define TEVCMP_BGR24_EQ 13
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#define TEVCMP_RGB8_GT 14
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#define TEVCMP_RGB8_EQ 15
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#define TEVCMP_A8_GT 14
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#define TEVCMP_A8_EQ 15
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#define TEVCOLORARG_CPREV 0
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#define TEVCOLORARG_APREV 1
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#define TEVCOLORARG_C0 2
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#define TEVCOLORARG_A0 3
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#define TEVCOLORARG_C1 4
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#define TEVCOLORARG_A1 5
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#define TEVCOLORARG_C2 6
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#define TEVCOLORARG_A2 7
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#define TEVCOLORARG_TEXC 8
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#define TEVCOLORARG_TEXA 9
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#define TEVCOLORARG_RASC 10
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#define TEVCOLORARG_RASA 11
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#define TEVCOLORARG_ONE 12
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#define TEVCOLORARG_HALF 13
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||||
#define TEVCOLORARG_KONST 14
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||||
#define TEVCOLORARG_ZERO 15
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||||
|
||||
#define TEVALPHAARG_APREV 0
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#define TEVALPHAARG_A0 1
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#define TEVALPHAARG_A1 2
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#define TEVALPHAARG_A2 3
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#define TEVALPHAARG_TEXA 4
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#define TEVALPHAARG_RASA 5
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#define TEVALPHAARG_KONST 6
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||||
#define TEVALPHAARG_ZERO 7
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||||
|
||||
#define ALPHACMP_NEVER 0
|
||||
#define ALPHACMP_LESS 1
|
||||
#define ALPHACMP_EQUAL 2
|
||||
#define ALPHACMP_LEQUAL 3
|
||||
#define ALPHACMP_GREATER 4
|
||||
#define ALPHACMP_NEQUAL 5
|
||||
#define ALPHACMP_GEQUAL 6
|
||||
#define ALPHACMP_ALWAYS 7
|
||||
|
||||
enum Compare
|
||||
{
|
||||
COMPARE_NEVER = 0,
|
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COMPARE_LESS,
|
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COMPARE_EQUAL,
|
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COMPARE_LEQUAL,
|
||||
COMPARE_GREATER,
|
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COMPARE_NEQUAL,
|
||||
COMPARE_GEQUAL,
|
||||
COMPARE_ALWAYS
|
||||
};
|
||||
|
||||
#define ZTEXTURE_DISABLE 0
|
||||
#define ZTEXTURE_ADD 1
|
||||
#define ZTEXTURE_REPLACE 2
|
||||
|
||||
enum TevBias
|
||||
{
|
||||
TB_ZERO = 0,
|
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TB_ADDHALF = 1,
|
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TB_SUBHALF = 2,
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TB_COMPARE = 3,
|
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};
|
||||
|
||||
enum AlphaOp
|
||||
{
|
||||
ALPHAOP_AND = 0,
|
||||
ALPHAOP_OR,
|
||||
ALPHAOP_XOR,
|
||||
ALPHAOP_XNOR,
|
||||
};
|
||||
|
||||
union IND_MTXA
|
||||
{
|
||||
struct
|
||||
{
|
||||
signed ma : 11;
|
||||
signed mb : 11;
|
||||
unsigned s0 : 2; // bits 0-1 of scale factor
|
||||
unsigned rid : 8;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
union IND_MTXB
|
||||
{
|
||||
struct
|
||||
{
|
||||
signed mc : 11;
|
||||
signed md : 11;
|
||||
unsigned s1 : 2; // bits 2-3 of scale factor
|
||||
unsigned rid : 8;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
union IND_MTXC
|
||||
{
|
||||
struct
|
||||
{
|
||||
signed me : 11;
|
||||
signed mf : 11;
|
||||
unsigned s2 : 2; // bits 4-5 of scale factor
|
||||
unsigned rid : 8;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
struct IND_MTX
|
||||
{
|
||||
IND_MTXA col0;
|
||||
IND_MTXB col1;
|
||||
IND_MTXC col2;
|
||||
};
|
||||
|
||||
union IND_IMASK
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned mask : 24;
|
||||
unsigned rid : 8;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
#define TEVSELCC_CPREV 0
|
||||
#define TEVSELCC_APREV 1
|
||||
#define TEVSELCC_C0 2
|
||||
#define TEVSELCC_A0 3
|
||||
#define TEVSELCC_C1 4
|
||||
#define TEVSELCC_A1 5
|
||||
#define TEVSELCC_C2 6
|
||||
#define TEVSELCC_A2 7
|
||||
#define TEVSELCC_TEXC 8
|
||||
#define TEVSELCC_TEXA 9
|
||||
#define TEVSELCC_RASC 10
|
||||
#define TEVSELCC_RASA 11
|
||||
#define TEVSELCC_ONE 12
|
||||
#define TEVSELCC_HALF 13
|
||||
#define TEVSELCC_KONST 14
|
||||
#define TEVSELCC_ZERO 15
|
||||
|
||||
#define TEVSELCA_APREV 0
|
||||
#define TEVSELCA_A0 1
|
||||
#define TEVSELCA_A1 2
|
||||
#define TEVSELCA_A2 3
|
||||
#define TEVSELCA_TEXA 4
|
||||
#define TEVSELCA_RASA 5
|
||||
#define TEVSELCA_KONST 6
|
||||
#define TEVSELCA_ZERO 7
|
||||
|
||||
struct TevStageCombiner
|
||||
{
|
||||
union ColorCombiner
|
||||
{
|
||||
struct //abc=8bit,d=10bit
|
||||
{
|
||||
unsigned d : 4; // TEVSELCC_X
|
||||
unsigned c : 4; // TEVSELCC_X
|
||||
unsigned b : 4; // TEVSELCC_X
|
||||
unsigned a : 4; // TEVSELCC_X
|
||||
|
||||
unsigned bias : 2;
|
||||
unsigned op : 1;
|
||||
unsigned clamp : 1;
|
||||
|
||||
unsigned shift : 2;
|
||||
unsigned dest : 2; //1,2,3
|
||||
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
union AlphaCombiner
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned rswap : 2;
|
||||
unsigned tswap : 2;
|
||||
unsigned d : 3; // TEVSELCA_
|
||||
unsigned c : 3; // TEVSELCA_
|
||||
unsigned b : 3; // TEVSELCA_
|
||||
unsigned a : 3; // TEVSELCA_
|
||||
|
||||
unsigned bias : 2; //GXTevBias
|
||||
unsigned op : 1;
|
||||
unsigned clamp : 1;
|
||||
|
||||
unsigned shift : 2;
|
||||
unsigned dest : 2; //1,2,3
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
ColorCombiner colorC;
|
||||
AlphaCombiner alphaC;
|
||||
};
|
||||
|
||||
#define ITF_8 0
|
||||
#define ITF_5 1
|
||||
#define ITF_4 2
|
||||
#define ITF_3 3
|
||||
|
||||
#define ITB_NONE 0
|
||||
#define ITB_S 1
|
||||
#define ITB_T 2
|
||||
#define ITB_ST 3
|
||||
#define ITB_U 4
|
||||
#define ITB_SU 5
|
||||
#define ITB_TU 6
|
||||
#define ITB_STU 7
|
||||
|
||||
#define ITBA_OFF 0
|
||||
#define ITBA_S 1
|
||||
#define ITBA_T 2
|
||||
#define ITBA_U 3
|
||||
|
||||
#define ITW_OFF 0
|
||||
#define ITW_256 1
|
||||
#define ITW_128 2
|
||||
#define ITW_64 3
|
||||
#define ITW_32 4
|
||||
#define ITW_16 5
|
||||
#define ITW_0 6
|
||||
|
||||
// several discoveries:
|
||||
// GXSetTevIndBumpST(tevstage, indstage, matrixind)
|
||||
// if( matrix == 2 ) realmat = 6; // 10
|
||||
// else if( matrix == 3 ) realmat = 7; // 11
|
||||
// else if( matrix == 1 ) realmat = 5; // 9
|
||||
// GXSetTevIndirect(tevstage, indstage, 0, 3, realmat, 6, 6, 0, 0, 0)
|
||||
// GXSetTevIndirect(tevstage+1, indstage, 0, 3, realmat+4, 6, 6, 1, 0, 0)
|
||||
// GXSetTevIndirect(tevstage+2, indstage, 0, 0, 0, 0, 0, 1, 0, 0)
|
||||
|
||||
union TevStageIndirect
|
||||
{
|
||||
// if mid, sw, tw, and addprev are 0, then no indirect stage is used, mask = 0x17fe00
|
||||
struct
|
||||
{
|
||||
unsigned bt : 2; // indirect tex stage ID
|
||||
unsigned fmt : 2; // format: ITF_X
|
||||
unsigned bias : 3; // ITB_X
|
||||
unsigned bs : 2; // ITBA_X, indicates which coordinate will become the 'bump alpha'
|
||||
unsigned mid : 4; // matrix id to multiply offsets with
|
||||
unsigned sw : 3; // ITW_X, wrapping factor for S of regular coord
|
||||
unsigned tw : 3; // ITW_X, wrapping factor for T of regular coord
|
||||
unsigned lb_utclod : 1; // use modified or unmodified texture coordinates for LOD computation
|
||||
unsigned fb_addprev : 1; // 1 if the texture coordinate results from the previous TEV stage should be added
|
||||
unsigned pad0 : 3;
|
||||
unsigned rid : 8;
|
||||
};
|
||||
struct
|
||||
{
|
||||
u32 hex : 21;
|
||||
u32 unused : 11;
|
||||
};
|
||||
|
||||
bool IsActive() { return (hex&0x17fe00)!=0; }
|
||||
};
|
||||
|
||||
union TwoTevStageOrders
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned texmap0 : 3; // indirect tex stage texmap
|
||||
unsigned texcoord0 : 3;
|
||||
unsigned enable0 : 1; // 1 if should read from texture
|
||||
unsigned colorchan0 : 3; // RAS1_CC_X
|
||||
|
||||
unsigned pad0 : 2;
|
||||
|
||||
unsigned texmap1 : 3;
|
||||
unsigned texcoord1 : 3;
|
||||
unsigned enable1 : 1; // 1 if should read from texture
|
||||
unsigned colorchan1 : 3; // RAS1_CC_X
|
||||
|
||||
unsigned pad1 : 2;
|
||||
unsigned rid : 8;
|
||||
};
|
||||
u32 hex;
|
||||
int getTexMap(int i){return i?texmap1:texmap0;}
|
||||
int getTexCoord(int i){return i?texcoord1:texcoord0;}
|
||||
int getEnable(int i){return i?enable1:enable0;}
|
||||
int getColorChan(int i){return i?colorchan1:colorchan0;}
|
||||
};
|
||||
|
||||
union TEXSCALE
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned ss0 : 4; // indirect tex stage 0, 2^(-ss0)
|
||||
unsigned ts0 : 4; // indirect tex stage 0
|
||||
unsigned ss1 : 4; // indirect tex stage 1
|
||||
unsigned ts1 : 4; // indirect tex stage 1
|
||||
unsigned pad : 8;
|
||||
unsigned rid : 8;
|
||||
};
|
||||
u32 hex;
|
||||
|
||||
float getScaleS(int i){return 1.0f/(float)(1<<(i?ss1:ss0));}
|
||||
float getScaleT(int i){return 1.0f/(float)(1<<(i?ts1:ts0));}
|
||||
};
|
||||
|
||||
union RAS1_IREF
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned bi0 : 3; // indirect tex stage 0 ntexmap
|
||||
unsigned bc0 : 3; // indirect tex stage 0 ntexcoord
|
||||
unsigned bi1 : 3;
|
||||
unsigned bc1 : 3;
|
||||
unsigned bi2 : 3;
|
||||
unsigned bc3 : 3;
|
||||
unsigned bi4 : 3;
|
||||
unsigned bc4 : 3;
|
||||
unsigned rid : 8;
|
||||
};
|
||||
u32 hex;
|
||||
|
||||
u32 getTexCoord(int i) { return (hex>>(6*i+3))&3; }
|
||||
u32 getTexMap(int i) { return (hex>>(6*i))&3; }
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Texture structs
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
union TexMode0
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned wrap_s : 2;
|
||||
unsigned wrap_t : 2;
|
||||
unsigned mag_filter : 1;
|
||||
unsigned min_filter : 3;
|
||||
unsigned diag_lod : 1;
|
||||
signed lod_bias : 10;
|
||||
unsigned max_aniso : 2;
|
||||
unsigned lod_clamp : 1;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
union TexMode1
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned min_lod : 8;
|
||||
unsigned max_lod : 8;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
union TexImage0
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned width : 10; //actually w-1
|
||||
unsigned height : 10; //actually h-1
|
||||
unsigned format : 4;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
union TexImage1
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned tmem_offset : 15; // we ignore texture caching for now, we do it ourselves
|
||||
unsigned cache_width : 3;
|
||||
unsigned cache_height : 3;
|
||||
unsigned image_type : 1;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
union TexImage2
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned tmem_offset : 15; // we ignore texture caching for now, we do it ourselves
|
||||
unsigned cache_width : 3;
|
||||
unsigned cache_height : 3;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
union TexImage3
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned image_base: 24; //address in memory >> 5 (was 20 for GC)
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
union TexTLUT
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned tmem_offset : 10;
|
||||
unsigned tlut_format : 2;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
union ZTex1
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned bias : 24;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
union ZTex2
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned type : 2; // TEV_Z_TYPE_X
|
||||
unsigned op : 2; // GXZTexOp
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
// Z-texture types (formats)
|
||||
#define TEV_ZTEX_TYPE_U8 0
|
||||
#define TEV_ZTEX_TYPE_U16 1
|
||||
#define TEV_ZTEX_TYPE_U24 2
|
||||
|
||||
#define TEV_ZTEX_DISABLE 0
|
||||
#define TEV_ZTEX_ADD 1
|
||||
#define TEV_ZTEX_REPLACE 2
|
||||
|
||||
|
||||
struct FourTexUnits
|
||||
{
|
||||
TexMode0 texMode0[4];
|
||||
TexMode1 texMode1[4];
|
||||
TexImage0 texImage0[4];
|
||||
TexImage1 texImage1[4];
|
||||
TexImage2 texImage2[4];
|
||||
TexImage3 texImage3[4];
|
||||
TexTLUT texTlut[4];
|
||||
u32 unknown[4];
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Geometry/other structs
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
union GenMode
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned numtexgens : 4; // 0xF
|
||||
unsigned numcolchans : 5; // 0x1E0
|
||||
unsigned ms_en : 1; // 0x200
|
||||
unsigned numtevstages : 4; // 0x3C00
|
||||
unsigned cullmode : 2; // 0xC000
|
||||
unsigned numindstages : 3; // 0x30000
|
||||
unsigned zfreeze : 5; //0x3C0000
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
union LPSize
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned linesize : 8; // in 1/6th pixels
|
||||
unsigned pointsize : 8; // in 1/6th pixels
|
||||
unsigned lineoff : 3;
|
||||
unsigned pointoff : 3;
|
||||
unsigned lineaspect : 1;
|
||||
unsigned padding : 1;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
|
||||
union X12Y12
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned y : 12;
|
||||
unsigned x : 12;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
union X10Y10
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned x : 10;
|
||||
unsigned y : 10;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Framebuffer/pixel stuff (incl fog)
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
union BlendMode
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned blendenable : 1;
|
||||
unsigned logicopenable : 1;
|
||||
unsigned dither : 1;
|
||||
unsigned colorupdate : 1;
|
||||
unsigned alphaupdate : 1;
|
||||
unsigned dstfactor : 3; //BLEND_ONE, BLEND_INV_SRc etc
|
||||
unsigned srcfactor : 3;
|
||||
unsigned subtract : 1;
|
||||
unsigned logicmode : 4;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
|
||||
union FogParam0
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned mantissa : 11;
|
||||
unsigned exponent : 8;
|
||||
unsigned sign : 1;
|
||||
};
|
||||
|
||||
float GetA() {
|
||||
union { u32 i; float f; } dummy;
|
||||
dummy.i = ((u32)sign<<31)|((u32)exponent<<23)|((u32)mantissa<<12);
|
||||
return dummy.f;
|
||||
}
|
||||
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
union FogParam3
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned c_mant : 11;
|
||||
unsigned c_exp : 8;
|
||||
unsigned c_sign : 1;
|
||||
unsigned proj : 1; // 0 - perspective, 1 - orthographic
|
||||
unsigned fsel : 3; // 0 - off, 2 - linear, 4 - exp, 5 - exp2, 6 - backward exp, 7 - backward exp2
|
||||
};
|
||||
|
||||
// amount to subtract from eyespacez after range adjustment
|
||||
float GetC() {
|
||||
union { u32 i; float f; } dummy;
|
||||
dummy.i = ((u32)c_sign << 31) | ((u32)c_exp << 23) | ((u32)c_mant << 12);
|
||||
return dummy.f;
|
||||
}
|
||||
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
// final eq: ze = A/(B_MAG - (Zs>>B_SHF));
|
||||
struct FogParams
|
||||
{
|
||||
FogParam0 a;
|
||||
u32 b_magnitude;
|
||||
u32 b_shift; // b's exp + 1?
|
||||
FogParam3 c_proj_fsel;
|
||||
|
||||
union FogColor
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned b : 8;
|
||||
unsigned g : 8;
|
||||
unsigned r : 8;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
FogColor color; //0:b 8:g 16:r - nice!
|
||||
};
|
||||
|
||||
union ZMode
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned testenable : 1;
|
||||
unsigned func : 3;
|
||||
unsigned updateenable : 1; //size?
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
union ConstantAlpha
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned alpha : 8;
|
||||
unsigned enable : 1;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
#define PIXELFMT_RGB8_Z24 0
|
||||
#define PIXELFMT_RGBA6_Z24 1
|
||||
#define PIXELFMT_RGB565_Z16 2
|
||||
#define PIXELFMT_Z24 3
|
||||
#define PIXELFMT_Y8 4
|
||||
#define PIXELFMT_U8 5
|
||||
#define PIXELFMT_V8 6
|
||||
#define PIXELFMT_YUV420 7
|
||||
|
||||
union PE_CONTROL
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned pixel_format : 3; // PIXELFMT_X
|
||||
unsigned zformat : 3; // 0 - linear, 1 - near, 2 - mid, 3 - far
|
||||
unsigned zcomploc : 1; // 1: before tex stage
|
||||
unsigned unused : 17;
|
||||
unsigned rid : 8;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Texture coordinate stuff
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
union TCInfo
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned scale_minus_1 : 16;
|
||||
unsigned range_bias : 1;
|
||||
unsigned cylindric_wrap : 1;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
struct TCoordInfo
|
||||
{
|
||||
TCInfo s;
|
||||
TCInfo t;
|
||||
};
|
||||
|
||||
|
||||
union ColReg
|
||||
{
|
||||
u32 hex;
|
||||
struct
|
||||
{
|
||||
signed a : 11;
|
||||
unsigned : 1;
|
||||
signed b : 11;
|
||||
unsigned type : 1;
|
||||
};
|
||||
};
|
||||
|
||||
struct TevReg
|
||||
{
|
||||
ColReg low;
|
||||
ColReg high;
|
||||
};
|
||||
|
||||
union TevKSel
|
||||
{
|
||||
struct {
|
||||
unsigned swap1 : 2;
|
||||
unsigned swap2 : 2;
|
||||
unsigned kcsel0 : 5;
|
||||
unsigned kasel0 : 5;
|
||||
unsigned kcsel1 : 5;
|
||||
unsigned kasel1 : 5;
|
||||
};
|
||||
u32 hex;
|
||||
|
||||
int getKC(int i) {return i?kcsel1:kcsel0;}
|
||||
int getKA(int i) {return i?kasel1:kasel0;}
|
||||
};
|
||||
|
||||
union AlphaFunc
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned ref0 : 8;
|
||||
unsigned ref1 : 8;
|
||||
unsigned comp0 : 3;
|
||||
unsigned comp1 : 3;
|
||||
unsigned logic : 2;
|
||||
};
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
union UPE_Copy
|
||||
{
|
||||
u32 Hex;
|
||||
struct
|
||||
{
|
||||
unsigned clamp0 : 1;
|
||||
unsigned clamp1 : 1;
|
||||
unsigned : 1;
|
||||
unsigned target_pixel_format : 4; // realformat is (fmt/2)+((fmt&1)*8).... for some reason the msb is the lsb
|
||||
unsigned gamma : 2;
|
||||
unsigned half_scale : 1; // real size should be 2x smaller (run a gauss filter?)
|
||||
unsigned scale_something : 1;
|
||||
unsigned clear : 1;
|
||||
unsigned frame_to_field : 2;
|
||||
unsigned copy_to_xfb : 1;
|
||||
unsigned intensity_fmt : 1; // if set, is an intensity format (I4,I8,IA4,IA8)
|
||||
unsigned : 16; // seems to set everything to 1s when target pixel format is invalid
|
||||
};
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// All of BP memory
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
struct Bypass
|
||||
{
|
||||
int address;
|
||||
int changes;
|
||||
int newvalue;
|
||||
};
|
||||
|
||||
struct BPMemory
|
||||
{
|
||||
GenMode genMode;
|
||||
u32 display_copy_filter[4]; // 01-04
|
||||
u32 unknown; // 05
|
||||
// indirect matrices (set by GXSetIndTexMtx, selected by TevStageIndirect::mid)
|
||||
// abc form a 2x3 offset matrix, there's 3 such matrices
|
||||
// the 3 offset matrices can either be indirect type, S-type, or T-type
|
||||
// 6bit scale factor s is distributed across IND_MTXA/B/C.
|
||||
// before using matrices scale by 2^-(s-17)
|
||||
IND_MTX indmtx[3];//06-0e GXSetIndTexMtx, 2x3 matrices
|
||||
IND_IMASK imask;//0f
|
||||
TevStageIndirect tevind[16];//10 GXSetTevIndirect
|
||||
X12Y12 scissorTL; //20
|
||||
X12Y12 scissorBR; //21
|
||||
LPSize lineptwidth; //22 line and point width
|
||||
u32 sucounter; //23
|
||||
u32 rascounter; //24
|
||||
TEXSCALE texscale[2]; //25-26 GXSetIndTexCoordScale
|
||||
RAS1_IREF tevindref; //27 GXSetIndTexOrder
|
||||
TwoTevStageOrders tevorders[8]; //28-2F
|
||||
TCoordInfo texcoords[8]; //0x30 s,t,s,t,s,t,s,t...
|
||||
ZMode zmode; //40
|
||||
BlendMode blendmode; //41
|
||||
ConstantAlpha dstalpha; //42
|
||||
PE_CONTROL zcontrol; //43 GXSetZCompLoc, GXPixModeSync
|
||||
u32 fieldmask; //44
|
||||
u32 drawdone; //45, bit1=1 if end of list
|
||||
u32 unknown5; //46 clock?
|
||||
u32 petoken; //47
|
||||
u32 petokenint; // 48
|
||||
X10Y10 copyTexSrcXY; // 49
|
||||
X10Y10 copyTexSrcWH; // 4a
|
||||
u32 copyTexDest; //4b// 4b == CopyAddress (GXDispCopy and GXTexCopy use it)
|
||||
u32 unknown6; //4c
|
||||
u32 copyMipMapStrideChannels; // 4d usually set to 4 when dest is single channel, 8 when dest is 2 channel, 16 when dest is RGBA
|
||||
// also, doubles whenever mipmap box filter option is set (excent on RGBA). Probably to do with number of bytes to look at when smoothing
|
||||
u32 dispcopyyscale; //4e
|
||||
u32 clearcolorAR; //4f
|
||||
u32 clearcolorGB; //50
|
||||
u32 clearZValue; //51
|
||||
u32 triggerEFBCopy; //52
|
||||
u32 copyfilter[2]; //53,54
|
||||
u32 boundbox0;//55
|
||||
u32 boundbox1;//56
|
||||
u32 unknown7[2];//57,58
|
||||
X10Y10 scissorOffset; //59
|
||||
u32 unknown8[10]; //5a,5b,5c,5d, 5e,5f,60,61, 62, 63 (GXTexModeSync), 0x60-0x63 have to do with preloaded textures?
|
||||
u32 tlutXferSrc; //64
|
||||
u32 tlutXferDest; //65
|
||||
u32 texinvalidate;//66
|
||||
u32 metric; //67
|
||||
u32 fieldmode;//68
|
||||
u32 unknown10[7];//69-6F
|
||||
u32 unknown11[16];//70-7F
|
||||
FourTexUnits tex[2]; //80-bf
|
||||
TevStageCombiner combiners[16]; //0xC0-0xDF
|
||||
TevReg tevregs[4]; //0xE0
|
||||
u32 fogRangeAdj; //0xE8
|
||||
u32 unknown15[3]; //0xe9,0xea,0xeb - fog related
|
||||
u32 tev_range_adj_c; //0xec - screenx center for range adjustment, range adjustment enable
|
||||
u32 tev_range_adj_k; //0xed - specifies range adjustment function = sqrt(x*x+k*k)/k
|
||||
FogParams fog; //0xEE,0xEF,0xF0,0xF1,0xF2
|
||||
AlphaFunc alphaFunc; //0xF3
|
||||
ZTex1 ztex1; //0xf4,0xf5
|
||||
ZTex2 ztex2;
|
||||
TevKSel tevksel[8];//0xf6,0xf7,f8,f9,fa,fb,fc,fd
|
||||
u32 bpMask; //0xFE
|
||||
u32 unknown18; //ff
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
extern BPMemory bpmem;
|
||||
|
||||
void LoadBPReg(u32 value0);
|
||||
|
||||
#endif
|
|
@ -1,596 +0,0 @@
|
|||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "Profiler.h"
|
||||
#include "Statistics.h"
|
||||
#include "VideoCommon.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "BPFunctions.h"
|
||||
#include "BPStructs.h"
|
||||
#include "TextureDecoder.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexShaderManager.h"
|
||||
|
||||
using namespace BPFunctions;
|
||||
|
||||
void BPInit()
|
||||
{
|
||||
memset(&bpmem, 0, sizeof(bpmem));
|
||||
bpmem.bpMask = 0xFFFFFF;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------------------
|
||||
// Write to the Bypass Memory (Bypass Raster State Registers)
|
||||
/* ------------------
|
||||
Called:
|
||||
At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
|
||||
TODO:
|
||||
Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
|
||||
getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
|
||||
just stuff geometry in them and don't put state changes there. */
|
||||
// ----------------------------------------------------------------------------------------------------------
|
||||
void BPWritten(const Bypass& bp)
|
||||
{
|
||||
// --------------------------------------------------------------------------------------------------------
|
||||
// First the pipeline is flushed then update the bpmem with the new value.
|
||||
// Some of the BP cases have to call certain functions while others just update the bpmem.
|
||||
// some bp cases check the changes variable, because they might not have to be updated all the time
|
||||
// NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
|
||||
// had to be ditched and the games seem to work fine with out it.
|
||||
// NOTE2: Yet Another Gamecube Documentation calls them Bypass Registers
|
||||
// --------------------------------------------------------------------------------------------------------
|
||||
|
||||
// Debugging only, this lets you skip a bp update
|
||||
//static int times = 0;
|
||||
//static bool enable = false;
|
||||
|
||||
//switch (bp.address)
|
||||
//{
|
||||
//case BPMEM_CONSTANTALPHA:
|
||||
// {
|
||||
// if (times-- == 0 && enable)
|
||||
// return;
|
||||
// else
|
||||
// break;
|
||||
// }
|
||||
//default: break;
|
||||
//}
|
||||
|
||||
FlushPipeline();
|
||||
((u32*)&bpmem)[bp.address] = bp.newvalue;
|
||||
|
||||
switch (bp.address)
|
||||
{
|
||||
case BPMEM_GENMODE: // Set the Generation Mode
|
||||
{
|
||||
PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
|
||||
bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
|
||||
bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
|
||||
bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
|
||||
SetGenerationMode(bp);
|
||||
break;
|
||||
}
|
||||
case BPMEM_IND_MTXA: // Index Matrix Changed
|
||||
case BPMEM_IND_MTXB:
|
||||
case BPMEM_IND_MTXC:
|
||||
case BPMEM_IND_MTXA+3:
|
||||
case BPMEM_IND_MTXB+3:
|
||||
case BPMEM_IND_MTXC+3:
|
||||
case BPMEM_IND_MTXA+6:
|
||||
case BPMEM_IND_MTXB+6:
|
||||
case BPMEM_IND_MTXC+6:
|
||||
PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
|
||||
break;
|
||||
case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
|
||||
PixelShaderManager::SetIndTexScaleChanged(0x03);
|
||||
case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
|
||||
PixelShaderManager::SetIndTexScaleChanged(0x0c);
|
||||
break;
|
||||
case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
|
||||
case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
|
||||
case BPMEM_SCISSOROFFSET: // Scissor Offset
|
||||
SetScissor(bp);
|
||||
break;
|
||||
case BPMEM_LINEPTWIDTH: // Line Width
|
||||
SetLineWidth(bp);
|
||||
break;
|
||||
case BPMEM_ZMODE: // Depth Control
|
||||
PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func,
|
||||
bpmem.zmode.updateenable);
|
||||
SetDepthMode(bp);
|
||||
break;
|
||||
case BPMEM_BLENDMODE: // Blending Control
|
||||
{
|
||||
if (bp.changes & 0xFFFF)
|
||||
{
|
||||
PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
|
||||
bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
|
||||
bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
|
||||
// Set LogicOp Blending Mode
|
||||
if (bp.changes & 2)
|
||||
{
|
||||
SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
|
||||
SetLogicOpMode(bp);
|
||||
}
|
||||
// Set Dithering Mode
|
||||
if (bp.changes & 4)
|
||||
{
|
||||
SETSTAT(stats.dither, bpmem.blendmode.dither);
|
||||
SetDitherMode(bp);
|
||||
}
|
||||
// Set Blending Mode
|
||||
if (bp.changes & 0xFE1)
|
||||
{
|
||||
SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
|
||||
SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
|
||||
SetBlendMode(bp);
|
||||
}
|
||||
// Set Color Mask
|
||||
if (bp.changes & 0x18)
|
||||
{
|
||||
SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
|
||||
SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
|
||||
SetColorMask(bp);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BPMEM_CONSTANTALPHA: // Set Destination Alpha
|
||||
{
|
||||
PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
|
||||
SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
|
||||
SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
|
||||
PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
|
||||
break;
|
||||
}
|
||||
// This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw(); End();)
|
||||
case BPMEM_SETDRAWDONE:
|
||||
switch (bp.newvalue & 0xFF)
|
||||
{
|
||||
case 0x02:
|
||||
g_VideoInitialize.pSetPEFinish(); // may generate interrupt
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
|
||||
default:
|
||||
WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), FALSE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), TRUE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
// ------------------------
|
||||
// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
|
||||
// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
|
||||
case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadBPReg:swap");
|
||||
// The bottom right is within the rectangle
|
||||
// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
|
||||
TRectangle rc = {
|
||||
(int)(bpmem.copyTexSrcXY.x),
|
||||
(int)(bpmem.copyTexSrcXY.y),
|
||||
(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
|
||||
(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
|
||||
};
|
||||
|
||||
float MValueX = GetRendererTargetScaleX();
|
||||
float MValueY = GetRendererTargetScaleY();
|
||||
|
||||
// Need another rc here to get it to scale.
|
||||
// Here the bottom right is the out of the rectangle.
|
||||
TRectangle multirc = {
|
||||
(int)(bpmem.copyTexSrcXY.x * MValueX),
|
||||
(int)(bpmem.copyTexSrcXY.y * MValueY),
|
||||
(int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
|
||||
(int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
|
||||
};
|
||||
UPE_Copy PE_copy;
|
||||
PE_copy.Hex = bpmem.triggerEFBCopy;
|
||||
|
||||
// Check if we are to copy from the EFB or draw to the XFB
|
||||
if (PE_copy.copy_to_xfb == 0)
|
||||
{
|
||||
if (GetConfig(CONFIG_SHOWEFBREGIONS))
|
||||
stats.efb_regions.push_back(rc);
|
||||
|
||||
CopyEFB(bp, rc, bpmem.copyTexDest << 5,
|
||||
bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
|
||||
PE_copy.intensity_fmt > 0,
|
||||
((PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8)),
|
||||
PE_copy.half_scale > 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// the number of lines copied is determined by the y scale * source efb height
|
||||
const float yScale = bpmem.dispcopyyscale / 256.0f;
|
||||
const float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
|
||||
RenderToXFB(bp, multirc, yScale, xfbLines,
|
||||
Memory_GetPtr(bpmem.copyTexDest << 5),
|
||||
bpmem.copyMipMapStrideChannels << 4,
|
||||
(u32)ceil(xfbLines));
|
||||
}
|
||||
|
||||
// Clear the picture after it's done and submitted, to prepare for the next picture
|
||||
if (PE_copy.clear)
|
||||
ClearScreen(bp, multirc);
|
||||
|
||||
RestoreRenderState(bp);
|
||||
|
||||
break;
|
||||
}
|
||||
case BPMEM_LOADTLUT0: // Load a Texture Look Up Table
|
||||
case BPMEM_LOADTLUT1:
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
|
||||
|
||||
u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
|
||||
u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
|
||||
|
||||
u8 *ptr = 0;
|
||||
|
||||
// TODO - figure out a cleaner way.
|
||||
if (GetConfig(CONFIG_ISWII))
|
||||
ptr = GetPointer(bpmem.tlutXferSrc << 5);
|
||||
else
|
||||
ptr = GetPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
|
||||
|
||||
if (ptr)
|
||||
memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
|
||||
else
|
||||
PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
|
||||
|
||||
// TODO(ector) : kill all textures that use this palette
|
||||
// Not sure if it's a good idea, though. For now, we hash texture palettes
|
||||
break;
|
||||
}
|
||||
case BPMEM_FOGRANGE: // Fog Settings Control
|
||||
case BPMEM_FOGPARAM0:
|
||||
case BPMEM_FOGBMAGNITUDE:
|
||||
case BPMEM_FOGBEXPONENT:
|
||||
case BPMEM_FOGPARAM3:
|
||||
if(!GetConfig(CONFIG_DISABLEFOG))
|
||||
PixelShaderManager::SetFogParamChanged();
|
||||
break;
|
||||
case BPMEM_FOGCOLOR: // Fog Color
|
||||
PixelShaderManager::SetFogColorChanged();
|
||||
break;
|
||||
case BPMEM_ALPHACOMPARE: // Compare Alpha Values
|
||||
PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0,
|
||||
bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
|
||||
PixelShaderManager::SetAlpha(bpmem.alphaFunc);
|
||||
break;
|
||||
case BPMEM_BIAS: // BIAS
|
||||
PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
|
||||
PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
|
||||
break;
|
||||
case BPMEM_ZTEX2: // Z Texture type
|
||||
{
|
||||
if (bp.changes & 3)
|
||||
PixelShaderManager::SetZTextureTypeChanged();
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
|
||||
const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
|
||||
PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
// ----------------------------------
|
||||
// Display Copy Filtering Control
|
||||
// Fields: Destination, Frame2Field, Gamma, Source
|
||||
// TODO: We might have to implement the gamma one, some games might need this, if they are too dark to see.
|
||||
// ----------------------------------
|
||||
case BPMEM_DISPLAYCOPYFILER:
|
||||
case BPMEM_DISPLAYCOPYFILER+1:
|
||||
case BPMEM_DISPLAYCOPYFILER+2:
|
||||
case BPMEM_DISPLAYCOPYFILER+3:
|
||||
case BPMEM_COPYFILTER0: //GXSetCopyFilter
|
||||
case BPMEM_COPYFILTER1:
|
||||
break;
|
||||
case BPMEM_FIELDMASK: // Interlacing Control
|
||||
case BPMEM_FIELDMODE:
|
||||
SetInterlacingMode(bp);
|
||||
break;
|
||||
// ---------------------------------------------------
|
||||
// Debugging/Profiling info, we don't care about them
|
||||
// ---------------------------------------------------
|
||||
case BPMEM_CLOCK0: // Some Clock
|
||||
case BPMEM_CLOCK1: // Some Clock
|
||||
case BPMEM_SU_COUNTER: // Pixel or Poly Count
|
||||
case BPMEM_RAS_COUNTER: // Sound Count of something in the Texture Units
|
||||
case BPMEM_SETGPMETRIC: // Set the Graphic Processor Metric
|
||||
break;
|
||||
// ----------------
|
||||
// EFB Copy config
|
||||
// ----------------
|
||||
case BPMEM_EFB_TL: // EFB Source Rect. Top, Left
|
||||
case BPMEM_EFB_BR: // EFB Source Rect. Bottom, Right (w, h - 1)
|
||||
case BPMEM_EFB_ADDR: // EFB Target Address
|
||||
break;
|
||||
// --------------
|
||||
// Clear Config
|
||||
// --------------
|
||||
case BPMEM_CLEAR_AR: // Alpha and Red Components
|
||||
case BPMEM_CLEAR_GB: // Green and Blue Components
|
||||
case BPMEM_CLEAR_Z: // Z Components (24-bit Zbuffer)
|
||||
break;
|
||||
// -------------------------
|
||||
// Culling Occulsion, we don't support this
|
||||
// let's hope not many games use bboxes..
|
||||
// TODO(ector): add something that watches bboxes
|
||||
// -------------------------
|
||||
case BPMEM_CLEARBBOX1:
|
||||
case BPMEM_CLEARBBOX2:
|
||||
break;
|
||||
case BPMEM_ZCOMPARE: // Set the Z-Compare
|
||||
case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
|
||||
case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
|
||||
case BPMEM_COPYYSCALE: // Display Copy Y Scale
|
||||
case BPMEM_IREF: /* 24 RID
|
||||
21 BC3 - Ind. Tex Stage 3 NTexCoord
|
||||
18 BI3 - Ind. Tex Stage 3 NTexMap
|
||||
15 BC2 - Ind. Tex Stage 2 NTexCoord
|
||||
12 BI2 - Ind. Tex Stage 2 NTexMap
|
||||
9 BC1 - Ind. Tex Stage 1 NTexCoord
|
||||
6 BI1 - Ind. Tex Stage 1 NTexMap
|
||||
3 BC0 - Ind. Tex Stage 0 NTexCoord
|
||||
0 BI0 - Ind. Tex Stage 0 NTexMap */
|
||||
break;
|
||||
case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
|
||||
case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
|
||||
case BPMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
|
||||
case BPMEM_TEV_KSEL+3:// Texture Environment Swap Mode Table 3
|
||||
case BPMEM_TEV_KSEL+4:// Texture Environment Swap Mode Table 4
|
||||
case BPMEM_TEV_KSEL+5:// Texture Environment Swap Mode Table 5
|
||||
case BPMEM_TEV_KSEL+6:// Texture Environment Swap Mode Table 6
|
||||
case BPMEM_TEV_KSEL+7:// Texture Environment Swap Mode Table 7
|
||||
break;
|
||||
case BPMEM_BP_MASK: // This Register can be used to limit to which bits of BP registers is actually written to. the mask is
|
||||
// only valid for the next BP command, and will reset itself.
|
||||
case BPMEM_IND_IMASK: // Index Mask ?
|
||||
break;
|
||||
case BPMEM_UNKNOWN: // This is always set to 0xF at boot of any game, so this sounds like a useless reg
|
||||
if (bp.newvalue != 0x0F)
|
||||
PanicAlert("Unknown is not 0xF! val = 0x%08x", bp.newvalue);
|
||||
break;
|
||||
|
||||
// Cases added due to: http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90
|
||||
// Are these related to BBox?
|
||||
case BPMEM_UNKNOWN1:
|
||||
case BPMEM_UNKNOWN2:
|
||||
case BPMEM_UNKNOWN3:
|
||||
case BPMEM_UNKNOWN4:
|
||||
break;
|
||||
// ------------------------------------------------
|
||||
// On Default, we try to look for other things
|
||||
// before we give up and say its an unknown opcode
|
||||
// ------------------------------------------------
|
||||
default:
|
||||
switch (bp.address & 0xFC) // Texture sampler filter
|
||||
{
|
||||
// -------------------------
|
||||
// Texture Environment Order
|
||||
// -------------------------
|
||||
case BPMEM_TREF:
|
||||
case BPMEM_TREF+1:
|
||||
case BPMEM_TREF+2:
|
||||
case BPMEM_TREF+3:
|
||||
case BPMEM_TREF+4:
|
||||
case BPMEM_TREF+5:
|
||||
case BPMEM_TREF+6:
|
||||
case BPMEM_TREF+7:
|
||||
break;
|
||||
// ----------------------
|
||||
// Set wrap size
|
||||
// ----------------------
|
||||
case BPMEM_SU_SSIZE:
|
||||
case BPMEM_SU_TSIZE:
|
||||
case BPMEM_SU_SSIZE+2:
|
||||
case BPMEM_SU_TSIZE+2:
|
||||
case BPMEM_SU_SSIZE+4:
|
||||
case BPMEM_SU_TSIZE+4:
|
||||
case BPMEM_SU_SSIZE+6:
|
||||
case BPMEM_SU_TSIZE+6:
|
||||
case BPMEM_SU_SSIZE+8:
|
||||
case BPMEM_SU_TSIZE+8:
|
||||
case BPMEM_SU_SSIZE+10:
|
||||
case BPMEM_SU_TSIZE+10:
|
||||
case BPMEM_SU_SSIZE+12:
|
||||
case BPMEM_SU_TSIZE+12:
|
||||
case BPMEM_SU_SSIZE+14:
|
||||
case BPMEM_SU_TSIZE+14:
|
||||
PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
|
||||
break;
|
||||
// ------------------------
|
||||
// BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
|
||||
// BPMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
|
||||
// ------------------------
|
||||
case BPMEM_TX_SETMODE0: // (0x90 for linear)
|
||||
case BPMEM_TX_SETMODE0+1:
|
||||
case BPMEM_TX_SETMODE0+2:
|
||||
case BPMEM_TX_SETMODE0+3:
|
||||
case BPMEM_TX_SETMODE1:
|
||||
case BPMEM_TX_SETMODE1+1:
|
||||
case BPMEM_TX_SETMODE1+2:
|
||||
case BPMEM_TX_SETMODE1+3:
|
||||
case BPMEM_TX_SETMODE0_4:
|
||||
case BPMEM_TX_SETMODE0_4+1:
|
||||
case BPMEM_TX_SETMODE0_4+2:
|
||||
case BPMEM_TX_SETMODE0_4+3:
|
||||
case BPMEM_TX_SETMODE1_4:
|
||||
case BPMEM_TX_SETMODE1_4+1:
|
||||
case BPMEM_TX_SETMODE1_4+2:
|
||||
case BPMEM_TX_SETMODE1_4+3:
|
||||
SetSamplerState(bp);
|
||||
break;
|
||||
// --------------------------------------------
|
||||
// BPMEM_TX_SETIMAGE0 - Texture width, height, format
|
||||
// BPMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width, TMEM Offset
|
||||
// BPMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
|
||||
// BPMEM_TX_SETIMAGE3 - Address of Texture in main memory
|
||||
// --------------------------------------------
|
||||
case BPMEM_TX_SETIMAGE0:
|
||||
case BPMEM_TX_SETIMAGE0+1:
|
||||
case BPMEM_TX_SETIMAGE0+2:
|
||||
case BPMEM_TX_SETIMAGE0+3:
|
||||
case BPMEM_TX_SETIMAGE0_4:
|
||||
case BPMEM_TX_SETIMAGE0_4+1:
|
||||
case BPMEM_TX_SETIMAGE0_4+2:
|
||||
case BPMEM_TX_SETIMAGE0_4+3:
|
||||
case BPMEM_TX_SETIMAGE1:
|
||||
case BPMEM_TX_SETIMAGE1+1:
|
||||
case BPMEM_TX_SETIMAGE1+2:
|
||||
case BPMEM_TX_SETIMAGE1+3:
|
||||
case BPMEM_TX_SETIMAGE1_4:
|
||||
case BPMEM_TX_SETIMAGE1_4+1:
|
||||
case BPMEM_TX_SETIMAGE1_4+2:
|
||||
case BPMEM_TX_SETIMAGE1_4+3:
|
||||
case BPMEM_TX_SETIMAGE2:
|
||||
case BPMEM_TX_SETIMAGE2+1:
|
||||
case BPMEM_TX_SETIMAGE2+2:
|
||||
case BPMEM_TX_SETIMAGE2+3:
|
||||
case BPMEM_TX_SETIMAGE2_4:
|
||||
case BPMEM_TX_SETIMAGE2_4+1:
|
||||
case BPMEM_TX_SETIMAGE2_4+2:
|
||||
case BPMEM_TX_SETIMAGE2_4+3:
|
||||
case BPMEM_TX_SETIMAGE3:
|
||||
case BPMEM_TX_SETIMAGE3+1:
|
||||
case BPMEM_TX_SETIMAGE3+2:
|
||||
case BPMEM_TX_SETIMAGE3+3:
|
||||
case BPMEM_TX_SETIMAGE3_4:
|
||||
case BPMEM_TX_SETIMAGE3_4+1:
|
||||
case BPMEM_TX_SETIMAGE3_4+2:
|
||||
case BPMEM_TX_SETIMAGE3_4+3:
|
||||
break;
|
||||
// -------------------------------
|
||||
// Set a TLUT
|
||||
// BPMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
|
||||
// -------------------------------
|
||||
case BPMEM_TX_SETTLUT:
|
||||
case BPMEM_TX_SETTLUT+1:
|
||||
case BPMEM_TX_SETTLUT+2:
|
||||
case BPMEM_TX_SETTLUT+3:
|
||||
case BPMEM_TX_SETLUT_4:
|
||||
case BPMEM_TX_SETLUT_4+1:
|
||||
case BPMEM_TX_SETLUT_4+2:
|
||||
case BPMEM_TX_SETLUT_4+3:
|
||||
break;
|
||||
// ---------------------------------------------------
|
||||
// Set the TEV Color
|
||||
// ---------------------------------------------------
|
||||
case BPMEM_TEV_REGISTER_L: // Reg 1
|
||||
case BPMEM_TEV_REGISTER_H:
|
||||
case BPMEM_TEV_REGISTER_L+2: // Reg 2
|
||||
case BPMEM_TEV_REGISTER_H+2:
|
||||
case BPMEM_TEV_REGISTER_L+4: // Reg 3
|
||||
case BPMEM_TEV_REGISTER_H+4:
|
||||
case BPMEM_TEV_REGISTER_L+6: // Reg 4
|
||||
case BPMEM_TEV_REGISTER_H+6:
|
||||
{
|
||||
if (bp.address & 1)
|
||||
{
|
||||
// don't compare with changes!
|
||||
int num = (bp.address >> 1 ) & 0x3;
|
||||
PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
|
||||
}
|
||||
break;
|
||||
}
|
||||
// ------------------------------------------------
|
||||
// On Default, we try to look for other things
|
||||
// before we give up and say its an unknown opcode
|
||||
// again ...
|
||||
// ------------------------------------------------
|
||||
default:
|
||||
switch (bp.address & 0xF0)
|
||||
{
|
||||
// --------------
|
||||
// Indirect Tev
|
||||
// --------------
|
||||
case BPMEM_IND_CMD:
|
||||
case BPMEM_IND_CMD+1:
|
||||
case BPMEM_IND_CMD+2:
|
||||
case BPMEM_IND_CMD+3:
|
||||
case BPMEM_IND_CMD+4:
|
||||
case BPMEM_IND_CMD+5:
|
||||
case BPMEM_IND_CMD+6:
|
||||
case BPMEM_IND_CMD+7:
|
||||
case BPMEM_IND_CMD+8:
|
||||
case BPMEM_IND_CMD+9:
|
||||
case BPMEM_IND_CMD+10:
|
||||
case BPMEM_IND_CMD+11:
|
||||
case BPMEM_IND_CMD+12:
|
||||
case BPMEM_IND_CMD+13:
|
||||
case BPMEM_IND_CMD+14:
|
||||
case BPMEM_IND_CMD+15:
|
||||
break;
|
||||
// --------------------------------------------------
|
||||
// Set Color/Alpha of a Tev
|
||||
// BPMEM_TEV_COLOR_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D
|
||||
// BPMEM_TEV_ALPHA_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D, T Swap, R Swap
|
||||
// --------------------------------------------------
|
||||
case BPMEM_TEV_COLOR_ENV: // Texture Environment 1
|
||||
case BPMEM_TEV_ALPHA_ENV:
|
||||
case BPMEM_TEV_COLOR_ENV+2: // Texture Environment 2
|
||||
case BPMEM_TEV_ALPHA_ENV+2:
|
||||
case BPMEM_TEV_COLOR_ENV+4: // Texture Environment 3
|
||||
case BPMEM_TEV_ALPHA_ENV+4:
|
||||
case BPMEM_TEV_COLOR_ENV+8: // Texture Environment 4
|
||||
case BPMEM_TEV_ALPHA_ENV+8:
|
||||
case BPMEM_TEV_COLOR_ENV+10: // Texture Environment 5
|
||||
case BPMEM_TEV_ALPHA_ENV+10:
|
||||
case BPMEM_TEV_COLOR_ENV+12: // Texture Environment 6
|
||||
case BPMEM_TEV_ALPHA_ENV+12:
|
||||
case BPMEM_TEV_COLOR_ENV+14: // Texture Environment 7
|
||||
case BPMEM_TEV_ALPHA_ENV+14:
|
||||
case BPMEM_TEV_COLOR_ENV+16: // Texture Environment 8
|
||||
case BPMEM_TEV_ALPHA_ENV+16:
|
||||
case BPMEM_TEV_COLOR_ENV+18: // Texture Environment 9
|
||||
case BPMEM_TEV_ALPHA_ENV+18:
|
||||
case BPMEM_TEV_COLOR_ENV+20: // Texture Environment 10
|
||||
case BPMEM_TEV_ALPHA_ENV+20:
|
||||
case BPMEM_TEV_COLOR_ENV+22: // Texture Environment 11
|
||||
case BPMEM_TEV_ALPHA_ENV+22:
|
||||
case BPMEM_TEV_COLOR_ENV+24: // Texture Environment 12
|
||||
case BPMEM_TEV_ALPHA_ENV+24:
|
||||
case BPMEM_TEV_COLOR_ENV+26: // Texture Environment 13
|
||||
case BPMEM_TEV_ALPHA_ENV+26:
|
||||
case BPMEM_TEV_COLOR_ENV+28: // Texture Environment 14
|
||||
case BPMEM_TEV_ALPHA_ENV+28:
|
||||
case BPMEM_TEV_COLOR_ENV+30: // Texture Environment 15
|
||||
case BPMEM_TEV_ALPHA_ENV+30:
|
||||
case BPMEM_TEV_COLOR_ENV+32: // Texture Environment 16
|
||||
case BPMEM_TEV_ALPHA_ENV+32:
|
||||
break;
|
||||
default:
|
||||
WARN_LOG(VIDEO, "Unknown Bypass opcode: address = 0x%08x value = 0x%08x", bp.address, bp.newvalue);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _BPSTRUCTS_H_
|
||||
#define _BPSTRUCTS_H_
|
||||
|
||||
#include "BPMemory.h"
|
||||
|
||||
void BPInit();
|
||||
void LoadBPReg(u32 value0);
|
||||
void BPReload();
|
||||
|
||||
#endif // _BPSTRUCTS_H_
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
#include "XFMemory.h"
|
||||
#include "CPMemory.h"
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
|
||||
#include "Fifo.h"
|
||||
#include "DataReader.h"
|
||||
|
@ -267,7 +267,7 @@ static void Decode()
|
|||
case GX_LOAD_BP_REG: //0x61
|
||||
{
|
||||
u32 cmd = DataReadU32();
|
||||
LoadBPReg(cmd);
|
||||
LoadSUReg(cmd);
|
||||
INCSTAT(stats.thisFrame.numBPLoads);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -22,63 +22,63 @@
|
|||
#include "Profiler.h"
|
||||
#include "PixelShaderGen.h"
|
||||
#include "XFMemory.h" // for texture projection mode
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
|
||||
// Mash together all the inputs that contribute to the code of a generated pixel shader into
|
||||
// a unique identifier, basically containing all the bits. Yup, it's a lot ....
|
||||
void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable)
|
||||
{
|
||||
u32 projtexcoords = 0;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) {
|
||||
if (bpmem.tevorders[i/2].getEnable(i&1)) {
|
||||
int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1);
|
||||
for (u32 i = 0; i < (u32)sumem.genMode.numtevstages + 1; i++) {
|
||||
if (sumem.tevorders[i/2].getEnable(i&1)) {
|
||||
int texcoord = sumem.tevorders[i/2].getTexCoord(i&1);
|
||||
if (xfregs.texcoords[texcoord].texmtxinfo.projection )
|
||||
projtexcoords |= 1 << texcoord;
|
||||
}
|
||||
}
|
||||
uid.values[0] = (u32)bpmem.genMode.numtevstages |
|
||||
((u32)bpmem.genMode.numindstages << 4) |
|
||||
((u32)bpmem.genMode.numtexgens << 7) |
|
||||
uid.values[0] = (u32)sumem.genMode.numtevstages |
|
||||
((u32)sumem.genMode.numindstages << 4) |
|
||||
((u32)sumem.genMode.numtexgens << 7) |
|
||||
((u32)dstAlphaEnable << 11) |
|
||||
((u32)((bpmem.alphaFunc.hex >> 16) & 0xff) << 12) |
|
||||
((u32)((sumem.alphaFunc.hex >> 16) & 0xff) << 12) |
|
||||
(projtexcoords << 20) |
|
||||
((u32)bpmem.ztex2.op << 28);
|
||||
((u32)sumem.ztex2.op << 28);
|
||||
|
||||
uid.values[0] = (uid.values[0] & ~0x0ff00000) | (projtexcoords << 20);
|
||||
// swap table
|
||||
for (int i = 0; i < 8; i += 2)
|
||||
((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
|
||||
((u8*)&uid.values[1])[i/2] = (sumem.tevksel[i].hex & 0xf) | ((sumem.tevksel[i + 1].hex & 0xf) << 4);
|
||||
|
||||
uid.values[2] = s_texturemask;
|
||||
|
||||
uid.values[3] = (u32)bpmem.fog.c_proj_fsel.fsel |
|
||||
((u32)bpmem.fog.c_proj_fsel.proj << 3);
|
||||
uid.values[3] = (u32)sumem.fog.c_proj_fsel.fsel |
|
||||
((u32)sumem.fog.c_proj_fsel.proj << 3);
|
||||
|
||||
int hdr = 4;
|
||||
u32* pcurvalue = &uid.values[hdr];
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
|
||||
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
|
||||
for (u32 i = 0; i < (u32)sumem.genMode.numtevstages+1; ++i) {
|
||||
TevStageCombiner::ColorCombiner &cc = sumem.combiners[i].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = sumem.combiners[i].alphaC;
|
||||
|
||||
u32 val0 = cc.hex&0xffffff;
|
||||
u32 val1 = ac.hex&0xffffff;
|
||||
val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24;
|
||||
val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24;
|
||||
val0 |= sumem.tevksel[i/2].getKC(i&1)<<24;
|
||||
val1 |= sumem.tevksel[i/2].getKA(i&1)<<24;
|
||||
pcurvalue[0] = val0;
|
||||
pcurvalue[1] = val1;
|
||||
pcurvalue += 2;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1)/2; ++i) {
|
||||
for (u32 i = 0; i < ((u32)sumem.genMode.numtevstages+1)/2; ++i) {
|
||||
u32 val0, val1;
|
||||
if (bpmem.tevorders[i].hex & 0x40)
|
||||
val0 = bpmem.tevorders[i].hex & 0x3ff;
|
||||
if (sumem.tevorders[i].hex & 0x40)
|
||||
val0 = sumem.tevorders[i].hex & 0x3ff;
|
||||
else
|
||||
val0 = bpmem.tevorders[i].hex & 0x380;
|
||||
if (bpmem.tevorders[i].hex & 0x40000)
|
||||
val1 = (bpmem.tevorders[i].hex & 0x3ff000) >> 12;
|
||||
val0 = sumem.tevorders[i].hex & 0x380;
|
||||
if (sumem.tevorders[i].hex & 0x40000)
|
||||
val1 = (sumem.tevorders[i].hex & 0x3ff000) >> 12;
|
||||
else
|
||||
val1 = (bpmem.tevorders[i].hex & 0x380000) >> 12;
|
||||
val1 = (sumem.tevorders[i].hex & 0x380000) >> 12;
|
||||
|
||||
switch (i % 3) {
|
||||
case 0: pcurvalue[0] = val0|(val1<<10); break;
|
||||
|
@ -87,27 +87,27 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
|
|||
}
|
||||
}
|
||||
|
||||
if ((bpmem.genMode.numtevstages + 1) & 1) { // odd
|
||||
if ((sumem.genMode.numtevstages + 1) & 1) { // odd
|
||||
u32 val0;
|
||||
if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40)
|
||||
val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff;
|
||||
if (sumem.tevorders[sumem.genMode.numtevstages/2].hex & 0x40)
|
||||
val0 = sumem.tevorders[sumem.genMode.numtevstages/2].hex&0x3ff;
|
||||
else
|
||||
val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380;
|
||||
val0 = sumem.tevorders[sumem.genMode.numtevstages/2].hex & 0x380;
|
||||
|
||||
switch (bpmem.genMode.numtevstages % 3) {
|
||||
switch (sumem.genMode.numtevstages % 3) {
|
||||
case 0: pcurvalue[0] = val0; break;
|
||||
case 1: pcurvalue[0] |= val0 << 20; break;
|
||||
case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break;
|
||||
}
|
||||
}
|
||||
|
||||
if ((bpmem.genMode.numtevstages % 3) != 2)
|
||||
if ((sumem.genMode.numtevstages % 3) != 2)
|
||||
++pcurvalue;
|
||||
|
||||
uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr);
|
||||
|
||||
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
|
||||
u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits
|
||||
for (u32 i = 0; i < sumem.genMode.numindstages; ++i) {
|
||||
u32 val = sumem.tevind[i].hex & 0x1fffff; // 21 bits
|
||||
switch (i%3) {
|
||||
case 0: pcurvalue[0] = val; break;
|
||||
case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
|
||||
|
@ -121,9 +121,9 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
|
|||
|
||||
// old tev->pixelshader notes
|
||||
//
|
||||
// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
|
||||
// konstant for this stage (alpha, color) is given by bpmem.tevksel
|
||||
// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color
|
||||
// color for this stage (alpha, color) is given by sumem.tevorders[0].colorchan0
|
||||
// konstant for this stage (alpha, color) is given by sumem.tevksel
|
||||
// inputs are given by sumem.combiners[0].colorC.a/b/c/d << could be current chan color
|
||||
// according to GXTevColorArg table above
|
||||
// output is given by .outreg
|
||||
// tevtemp is set according to swapmodetables and
|
||||
|
@ -356,13 +356,13 @@ static char text[16384];
|
|||
|
||||
static void BuildSwapModeTable()
|
||||
{
|
||||
//bpmem.tevregs[0].
|
||||
//sumem.tevregs[0].
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
|
||||
swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
|
||||
swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
|
||||
swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
|
||||
swapModeTable[i][0] = swapColors[sumem.tevksel[i*2].swap1];
|
||||
swapModeTable[i][1] = swapColors[sumem.tevksel[i*2].swap2];
|
||||
swapModeTable[i][2] = swapColors[sumem.tevksel[i*2+1].swap1];
|
||||
swapModeTable[i][3] = swapColors[sumem.tevksel[i*2+1].swap2];
|
||||
swapModeTable[i][4] = 0;
|
||||
}
|
||||
}
|
||||
|
@ -373,19 +373,19 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
|||
DVSTARTPROFILE();
|
||||
|
||||
BuildSwapModeTable();
|
||||
int numStages = bpmem.genMode.numtevstages + 1;
|
||||
int numTexgen = bpmem.genMode.numtexgens;
|
||||
int numStages = sumem.genMode.numtevstages + 1;
|
||||
int numTexgen = sumem.genMode.numtexgens;
|
||||
|
||||
char *p = text;
|
||||
WRITE(p, "//Pixel Shader for TEV stages\n");
|
||||
WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n",
|
||||
numStages, numTexgen, bpmem.genMode.numindstages);
|
||||
numStages, numTexgen, sumem.genMode.numindstages);
|
||||
|
||||
int nIndirectStagesUsed = 0;
|
||||
if (bpmem.genMode.numindstages > 0) {
|
||||
if (sumem.genMode.numindstages > 0) {
|
||||
for (int i = 0; i < numStages; ++i) {
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
|
||||
nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt;
|
||||
if (sumem.tevind[i].IsActive() && sumem.tevind[i].bt < sumem.genMode.numindstages) {
|
||||
nIndirectStagesUsed |= 1<<sumem.tevind[i].bt;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -462,9 +462,9 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
|||
}
|
||||
|
||||
// indirect texture map lookup
|
||||
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
|
||||
for(u32 i = 0; i < sumem.genMode.numindstages; ++i) {
|
||||
if (nIndirectStagesUsed & (1<<i)) {
|
||||
int texcoord = bpmem.tevindref.getTexCoord(i);
|
||||
int texcoord = sumem.tevindref.getTexCoord(i);
|
||||
|
||||
if (texcoord < numTexgen) {
|
||||
WRITE(p, "tempcoord=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
|
||||
|
@ -475,7 +475,7 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
|||
|
||||
char buffer[32];
|
||||
sprintf(buffer, "float3 indtex%d", i);
|
||||
SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), texture_mask);
|
||||
SampleTexture(p, buffer, "tempcoord", "abg", sumem.tevindref.getTexMap(i), texture_mask);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -495,17 +495,17 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
|||
WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
|
||||
|
||||
// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
|
||||
if (bpmem.ztex2.op == ZTEXTURE_ADD) {
|
||||
if (sumem.ztex2.op == ZTEXTURE_ADD) {
|
||||
WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord);\n");
|
||||
}
|
||||
else if (bpmem.ztex2.op == ZTEXTURE_REPLACE) {
|
||||
else if (sumem.ztex2.op == ZTEXTURE_REPLACE) {
|
||||
WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w);\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "depth = zCoord;\n");
|
||||
}
|
||||
|
||||
//if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
|
||||
//if (sumem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
|
||||
|
||||
if (!WriteAlphaTest(p, HLSL)) {
|
||||
// alpha test will always fail, so restart the shader and just make it an empty function
|
||||
|
@ -530,13 +530,13 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
|||
|
||||
static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
{
|
||||
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
|
||||
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
||||
char *rasswap = swapModeTable[sumem.combiners[n].alphaC.rswap];
|
||||
char *texswap = swapModeTable[sumem.combiners[n].alphaC.tswap];
|
||||
|
||||
|
||||
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
|
||||
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
|
||||
bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
|
||||
int texcoord = sumem.tevorders[n/2].getTexCoord(n&1);
|
||||
bool bHasTexCoord = (u32)texcoord < sumem.genMode.numtexgens;
|
||||
bool bHasIndStage = sumem.tevind[n].IsActive() && sumem.tevind[n].bt < sumem.genMode.numindstages;
|
||||
|
||||
// HACK to handle cases where the tex gen is not enabled
|
||||
if (!bHasTexCoord) {
|
||||
|
@ -545,46 +545,46 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
|
|||
|
||||
if (bHasIndStage) {
|
||||
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
|
||||
if (bpmem.tevind[n].bs != ITBA_OFF) {
|
||||
if (sumem.tevind[n].bs != ITBA_OFF) {
|
||||
// write the bump alpha
|
||||
|
||||
if (bpmem.tevind[n].fmt == ITF_8) {
|
||||
WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
|
||||
if (sumem.tevind[n].fmt == ITF_8) {
|
||||
WRITE(p, "alphabump = indtex%d.%s %s;\n", sumem.tevind[n].bt,
|
||||
tevIndAlphaSel[sumem.tevind[n].bs], tevIndAlphaScale[sumem.tevind[n].fmt]);
|
||||
}
|
||||
else {
|
||||
// donkopunchstania: really bad way to do this
|
||||
// cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0
|
||||
// omitting fract seems to work as well
|
||||
WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs]);
|
||||
WRITE(p, "if (indtex%d.%s >= 1.0f )\n", sumem.tevind[n].bt,
|
||||
tevIndAlphaSel[sumem.tevind[n].bs]);
|
||||
WRITE(p, " alphabump = 1.0f;\n");
|
||||
WRITE(p, "else\n");
|
||||
WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
|
||||
WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", sumem.tevind[n].bt,
|
||||
tevIndAlphaSel[sumem.tevind[n].bs], tevIndAlphaScale[sumem.tevind[n].fmt]);
|
||||
}
|
||||
}
|
||||
|
||||
// format
|
||||
WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
|
||||
WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, sumem.tevind[n].bt, tevIndFmtScale[sumem.tevind[n].fmt]);
|
||||
|
||||
// bias
|
||||
if (bpmem.tevind[n].bias != ITB_NONE )
|
||||
WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
|
||||
if (sumem.tevind[n].bias != ITB_NONE )
|
||||
WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[sumem.tevind[n].bias], tevIndBiasAdd[sumem.tevind[n].fmt]);
|
||||
|
||||
// multiply by offset matrix and scale
|
||||
if (bpmem.tevind[n].mid != 0) {
|
||||
if (bpmem.tevind[n].mid <= 3) {
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-1);
|
||||
if (sumem.tevind[n].mid != 0) {
|
||||
if (sumem.tevind[n].mid <= 3) {
|
||||
int mtxidx = 2*(sumem.tevind[n].mid-1);
|
||||
WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
|
||||
n, mtxidx, n, mtxidx+1, n);
|
||||
}
|
||||
else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord) { // s matrix
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-5);
|
||||
else if (sumem.tevind[n].mid <= 7 && bHasTexCoord) { // s matrix
|
||||
int mtxidx = 2*(sumem.tevind[n].mid-5);
|
||||
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-9);
|
||||
else if (sumem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix
|
||||
int mtxidx = 2*(sumem.tevind[n].mid-9);
|
||||
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else {
|
||||
|
@ -598,28 +598,28 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
|
|||
// wrapping
|
||||
|
||||
// wrap S
|
||||
if (bpmem.tevind[n].sw == ITW_OFF) {
|
||||
if (sumem.tevind[n].sw == ITW_OFF) {
|
||||
WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord);
|
||||
}
|
||||
else if (bpmem.tevind[n].sw == ITW_0) {
|
||||
else if (sumem.tevind[n].sw == ITW_0) {
|
||||
WRITE(p, "wrappedcoord.x = 0.0f;\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
|
||||
WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[sumem.tevind[n].sw]);
|
||||
}
|
||||
|
||||
// wrap T
|
||||
if (bpmem.tevind[n].tw == ITW_OFF) {
|
||||
if (sumem.tevind[n].tw == ITW_OFF) {
|
||||
WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord);
|
||||
}
|
||||
else if (bpmem.tevind[n].tw == ITW_0) {
|
||||
else if (sumem.tevind[n].tw == ITW_0) {
|
||||
WRITE(p, "wrappedcoord.y = 0.0f;\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
|
||||
WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[sumem.tevind[n].tw]);
|
||||
}
|
||||
|
||||
if (bpmem.tevind[n].fb_addprev) {
|
||||
if (sumem.tevind[n].fb_addprev) {
|
||||
// add previous tevcoord
|
||||
WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
|
||||
}
|
||||
|
@ -628,10 +628,10 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
|
|||
}
|
||||
}
|
||||
|
||||
WRITE(p, "rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap);
|
||||
WRITE(p, "rastemp=%s.%s;\n",tevRasTable[sumem.tevorders[n/2].getColorChan(n&1)],rasswap);
|
||||
|
||||
if (bpmem.tevorders[n/2].getEnable(n&1)) {
|
||||
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
||||
if (sumem.tevorders[n/2].getEnable(n&1)) {
|
||||
int texmap = sumem.tevorders[n/2].getTexMap(n&1);
|
||||
if(!bHasIndStage) {
|
||||
// calc tevcord
|
||||
if(bHasTexCoord) {
|
||||
|
@ -646,11 +646,11 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
|
|||
else
|
||||
WRITE(p, "textemp=float4(1,1,1,1);\n");
|
||||
|
||||
int kc = bpmem.tevksel[n/2].getKC(n&1);
|
||||
int ka = bpmem.tevksel[n/2].getKA(n&1);
|
||||
int kc = sumem.tevksel[n/2].getKC(n&1);
|
||||
int ka = sumem.tevksel[n/2].getKA(n&1);
|
||||
|
||||
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
|
||||
TevStageCombiner::ColorCombiner &cc = sumem.combiners[n].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = sumem.combiners[n].alphaC;
|
||||
|
||||
bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
|
||||
bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
|
||||
|
@ -797,8 +797,8 @@ static void WriteAlphaCompare(char *&p, int num, int comp)
|
|||
|
||||
static bool WriteAlphaTest(char *&p, bool HLSL)
|
||||
{
|
||||
u32 op = bpmem.alphaFunc.logic;
|
||||
u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
|
||||
u32 op = sumem.alphaFunc.logic;
|
||||
u32 comp[2] = {sumem.alphaFunc.comp0,sumem.alphaFunc.comp1};
|
||||
|
||||
//first kill all the simple cases
|
||||
switch(op) {
|
||||
|
@ -839,26 +839,26 @@ static bool WriteAlphaTest(char *&p, bool HLSL)
|
|||
else {
|
||||
WRITE(p, "discard( ");
|
||||
}
|
||||
WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
|
||||
WriteAlphaCompare(p, 0, sumem.alphaFunc.comp0);
|
||||
|
||||
// negated because testing the inverse condition
|
||||
switch (bpmem.alphaFunc.logic) {
|
||||
switch (sumem.alphaFunc.logic) {
|
||||
case 0: WRITE(p, " || "); break; // and
|
||||
case 1: WRITE(p, " && "); break; // or
|
||||
case 2: WRITE(p, " == "); break; // xor
|
||||
case 3: WRITE(p, " != "); break; // xnor
|
||||
}
|
||||
WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1);
|
||||
WriteAlphaCompare(p, 1, sumem.alphaFunc.comp1);
|
||||
WRITE(p, ");\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
static void WriteFog(char *&p)
|
||||
{
|
||||
bool enabled = bpmem.fog.c_proj_fsel.fsel == 0 ? false : true;
|
||||
bool enabled = sumem.fog.c_proj_fsel.fsel == 0 ? false : true;
|
||||
|
||||
if (enabled) {
|
||||
if (bpmem.fog.c_proj_fsel.proj == 0) {
|
||||
if (sumem.fog.c_proj_fsel.proj == 0) {
|
||||
// perspective
|
||||
// ze = A/(B - Zs)
|
||||
WRITE (p, " float ze = "I_FOG"[1].x / ("I_FOG"[1].y - depth);\n");
|
||||
|
@ -871,7 +871,7 @@ static void WriteFog(char *&p)
|
|||
WRITE (p, " float fog = clamp(ze - "I_FOG"[1].z, 0.0f, 1.0f);\n");
|
||||
}
|
||||
|
||||
switch (bpmem.fog.c_proj_fsel.fsel) {
|
||||
switch (sumem.fog.c_proj_fsel.fsel) {
|
||||
case 2: // linear
|
||||
// empty
|
||||
break;
|
||||
|
|
|
@ -99,7 +99,7 @@ void PixelShaderManager::SetConstants()
|
|||
{
|
||||
static float ffrac = 255.0f/256.0f;
|
||||
float ftemp[4];
|
||||
switch (bpmem.ztex2.type)
|
||||
switch (sumem.ztex2.type)
|
||||
{
|
||||
case 0:
|
||||
// 8 bits
|
||||
|
@ -122,7 +122,7 @@ void PixelShaderManager::SetConstants()
|
|||
|
||||
if (s_bZBiasChanged || s_bDepthRangeChanged)
|
||||
{
|
||||
//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
|
||||
//ERROR_LOG("pixel=%x,%x, bias=%x\n", sumem.zcontrol.pixel_format, sumem.ztex2.type, lastZBias);
|
||||
SetPSConstant4f(C_ZBIAS+1, lastDepthRange[0] / 16777216.0f, lastDepthRange[1] / 16777216.0f, 0, (float)( (((int)lastZBias<<8)>>8))/16777216.0f);
|
||||
s_bZBiasChanged = s_bDepthRangeChanged = false;
|
||||
}
|
||||
|
@ -137,8 +137,8 @@ void PixelShaderManager::SetConstants()
|
|||
{
|
||||
for (u32 i = 0; i < 2; ++i)
|
||||
{
|
||||
f[2 * i] = bpmem.texscale[0].getScaleS(i & 1);
|
||||
f[2 * i + 1] = bpmem.texscale[0].getScaleT(i & 1);
|
||||
f[2 * i] = sumem.texscale[0].getScaleS(i & 1);
|
||||
f[2 * i + 1] = sumem.texscale[0].getScaleT(i & 1);
|
||||
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
|
||||
}
|
||||
SetPSConstant4fv(C_INDTEXSCALE, f);
|
||||
|
@ -146,8 +146,8 @@ void PixelShaderManager::SetConstants()
|
|||
|
||||
if (s_nIndTexScaleChanged & 0x0c) {
|
||||
for (u32 i = 2; i < 4; ++i) {
|
||||
f[2 * i] = bpmem.texscale[1].getScaleS(i & 1);
|
||||
f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1);
|
||||
f[2 * i] = sumem.texscale[1].getScaleS(i & 1);
|
||||
f[2 * i + 1] = sumem.texscale[1].getScaleT(i & 1);
|
||||
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
|
||||
}
|
||||
SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
|
||||
|
@ -162,28 +162,28 @@ void PixelShaderManager::SetConstants()
|
|||
{
|
||||
if (s_nIndTexMtxChanged & (1 << i))
|
||||
{
|
||||
int scale = ((u32)bpmem.indmtx[i].col0.s0 << 0) |
|
||||
((u32)bpmem.indmtx[i].col1.s1 << 2) |
|
||||
((u32)bpmem.indmtx[i].col2.s2 << 4);
|
||||
int scale = ((u32)sumem.indmtx[i].col0.s0 << 0) |
|
||||
((u32)sumem.indmtx[i].col1.s1 << 2) |
|
||||
((u32)sumem.indmtx[i].col2.s2 << 4);
|
||||
float fscale = powf(2.0f, (float)(scale - 17)) / 1024.0f;
|
||||
|
||||
// xyz - static matrix
|
||||
// TODO w - dynamic matrix scale / 256...... somehow / 4 works better
|
||||
// rev 2972 - now using / 256.... verify that this works
|
||||
SetPSConstant4f(C_INDTEXMTX + 2 * i,
|
||||
bpmem.indmtx[i].col0.ma * fscale,
|
||||
bpmem.indmtx[i].col1.mc * fscale,
|
||||
bpmem.indmtx[i].col2.me * fscale,
|
||||
sumem.indmtx[i].col0.ma * fscale,
|
||||
sumem.indmtx[i].col1.mc * fscale,
|
||||
sumem.indmtx[i].col2.me * fscale,
|
||||
fscale * 4.0f);
|
||||
SetPSConstant4f(C_INDTEXMTX + 2 * i + 1,
|
||||
bpmem.indmtx[i].col0.mb * fscale,
|
||||
bpmem.indmtx[i].col1.md * fscale,
|
||||
bpmem.indmtx[i].col2.mf * fscale,
|
||||
sumem.indmtx[i].col0.mb * fscale,
|
||||
sumem.indmtx[i].col1.md * fscale,
|
||||
sumem.indmtx[i].col2.mf * fscale,
|
||||
fscale * 4.0f);
|
||||
|
||||
PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n", i,
|
||||
1024.0f*fscale, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale,
|
||||
bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale);
|
||||
1024.0f*fscale, sumem.indmtx[i].col0.ma * fscale, sumem.indmtx[i].col1.mc * fscale, sumem.indmtx[i].col2.me * fscale,
|
||||
sumem.indmtx[i].col0.mb * fscale, sumem.indmtx[i].col1.md * fscale, sumem.indmtx[i].col2.mf * fscale, fscale);
|
||||
}
|
||||
}
|
||||
s_nIndTexMtxChanged = 0;
|
||||
|
@ -191,15 +191,15 @@ void PixelShaderManager::SetConstants()
|
|||
|
||||
if (s_bFogColorChanged)
|
||||
{
|
||||
SetPSConstant4f(C_FOG, bpmem.fog.color.r / 255.0f, bpmem.fog.color.g / 255.0f, bpmem.fog.color.b / 255.0f, 0);
|
||||
SetPSConstant4f(C_FOG, sumem.fog.color.r / 255.0f, sumem.fog.color.g / 255.0f, sumem.fog.color.b / 255.0f, 0);
|
||||
s_bFogColorChanged = false;
|
||||
}
|
||||
|
||||
if (s_bFogParamChanged)
|
||||
{
|
||||
float a = bpmem.fog.a.GetA() * ((float)(1 << bpmem.fog.b_shift));
|
||||
float b = ((float)bpmem.fog.b_magnitude / 8388638) * ((float)(1 << (bpmem.fog.b_shift - 1)));
|
||||
SetPSConstant4f(C_FOG + 1, a, b, bpmem.fog.c_proj_fsel.GetC(), 0);
|
||||
float a = sumem.fog.a.GetA() * ((float)(1 << sumem.fog.b_shift));
|
||||
float b = ((float)sumem.fog.b_magnitude / 8388638) * ((float)(1 << (sumem.fog.b_shift - 1)));
|
||||
SetPSConstant4f(C_FOG + 1, a, b, sumem.fog.c_proj_fsel.GetC(), 0);
|
||||
s_bFogParamChanged = false;
|
||||
}
|
||||
for (int i = 0; i < 8; i++)
|
||||
|
@ -214,7 +214,7 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
|||
float fdims[4];
|
||||
if (s_texturemask & (1 << texid))
|
||||
{
|
||||
TCoordInfo& tc = bpmem.texcoords[texid];
|
||||
TCoordInfo& tc = sumem.texcoords[texid];
|
||||
fdims[0] = (float)(lastTexDims[texid] & 0xffff);
|
||||
fdims[1] = (float)((lastTexDims[texid] >> 16) & 0xfff);
|
||||
fdims[2] = (float)(tc.s.scale_minus_1 + 1)*lastCustomTexScale[texid][0];
|
||||
|
@ -222,7 +222,7 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
|||
}
|
||||
else
|
||||
{
|
||||
TCoordInfo& tc = bpmem.texcoords[texid];
|
||||
TCoordInfo& tc = sumem.texcoords[texid];
|
||||
fdims[0] = 1.0f / (float)(lastTexDims[texid] & 0xffff);
|
||||
fdims[1] = 1.0f / (float)((lastTexDims[texid] >> 16) & 0xfff);
|
||||
fdims[2] = (float)(tc.s.scale_minus_1 + 1) * lastCustomTexScale[texid][0];
|
||||
|
@ -235,10 +235,10 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
|||
|
||||
void PixelShaderManager::SetColorChanged(int type, int num)
|
||||
{
|
||||
int r = bpmem.tevregs[num].low.a;
|
||||
int a = bpmem.tevregs[num].low.b;
|
||||
int b = bpmem.tevregs[num].high.a;
|
||||
int g = bpmem.tevregs[num].high.b;
|
||||
int r = sumem.tevregs[num].low.a;
|
||||
int a = sumem.tevregs[num].low.b;
|
||||
int b = sumem.tevregs[num].high.a;
|
||||
int g = sumem.tevregs[num].high.b;
|
||||
float *pf = &lastRGBAfull[type][num][0];
|
||||
pf[0] = (float)r / 255.0f;
|
||||
pf[1] = (float)g / 255.0f;
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#ifndef _PIXELSHADERMANAGER_H
|
||||
#define _PIXELSHADERMANAGER_H
|
||||
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "PixelShaderGen.h"
|
||||
|
||||
void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
|
||||
|
|
|
@ -3,11 +3,11 @@
|
|||
Import('env')
|
||||
|
||||
files = [
|
||||
'BPMemory.cpp',
|
||||
'SUMemory.cpp',
|
||||
'CPMemory.cpp',
|
||||
'XFMemory.cpp',
|
||||
'XFStructs.cpp',
|
||||
'BPStructs.cpp',
|
||||
'SUStructs.cpp',
|
||||
'memcpy_amd.cpp',
|
||||
'LookUpTables.cpp',
|
||||
'OpcodeDecoding.cpp',
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#include "Statistics.h"
|
||||
#include "VertexLoaderManager.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "DataReader.h"
|
||||
#include "NativeVertexWriter.h"
|
||||
|
||||
|
@ -539,7 +539,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
|
|||
}
|
||||
g_nativeVertexFmt = m_NativeFmt;
|
||||
|
||||
if (bpmem.genMode.cullmode == 3 && primitive < 5)
|
||||
if (sumem.genMode.cullmode == 3 && primitive < 5)
|
||||
{
|
||||
// if cull mode is none, ignore triangles and quads
|
||||
DataSkip(count * m_VertexSize);
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#include "Profiler.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "VertexShaderGen.h"
|
||||
|
||||
// Mash together all the inputs that contribute to the code of a generated vertex shader into
|
||||
|
@ -42,8 +42,8 @@ void GetVertexShaderId(VERTEXSHADERUID& vid, u32 components)
|
|||
}
|
||||
|
||||
// fog
|
||||
vid.values[1] |= (((u32)bpmem.fog.c_proj_fsel.fsel & 3) << 30);
|
||||
vid.values[2] |= (((u32)bpmem.fog.c_proj_fsel.fsel >> 2) << 30);
|
||||
vid.values[1] |= (((u32)sumem.fog.c_proj_fsel.fsel & 3) << 30);
|
||||
vid.values[2] |= (((u32)sumem.fog.c_proj_fsel.fsel >> 2) << 30);
|
||||
|
||||
u32* pcurvalue = &vid.values[3];
|
||||
for (int i = 0; i < xfregs.numTexGens; ++i) {
|
||||
|
@ -81,8 +81,8 @@ const char *GenerateVertexShader(u32 components)
|
|||
text[sizeof(text) - 1] = 0x7C; // canary
|
||||
DVSTARTPROFILE();
|
||||
|
||||
_assert_( bpmem.genMode.numtexgens == xfregs.numTexGens);
|
||||
_assert_( bpmem.genMode.numcolchans == xfregs.nNumChans);
|
||||
_assert_( sumem.genMode.numtexgens == xfregs.numTexGens);
|
||||
_assert_( sumem.genMode.numcolchans == xfregs.nNumChans);
|
||||
|
||||
u32 lightMask = 0;
|
||||
if (xfregs.nNumChans > 0)
|
||||
|
@ -432,8 +432,8 @@ const char *GenerateVertexShader(u32 components)
|
|||
WRITE(p, "o.tex3.w = o.pos.w;\n");
|
||||
}
|
||||
|
||||
// if (bpmem.fog.c_proj_fsel.fsel != 0) {
|
||||
// switch (bpmem.fog.c_proj_fsel.fsel) {
|
||||
// if (sumem.fog.c_proj_fsel.fsel != 0) {
|
||||
// switch (sumem.fog.c_proj_fsel.fsel) {
|
||||
// case 1: // linear
|
||||
// break;
|
||||
// case 4: // exp
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "VertexShaderGen.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "CPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
#include "VideoCommon.h"
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
|
||||
#include "VideoState.h"
|
||||
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "CPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
#include "TextureDecoder.h"
|
||||
|
@ -26,7 +26,7 @@
|
|||
static void DoState(PointerWrap &p)
|
||||
{
|
||||
// BP Memory
|
||||
p.Do(bpmem);
|
||||
p.Do(sumem);
|
||||
// CP Memory
|
||||
p.DoArray(arraybases, 16);
|
||||
p.DoArray(arraystrides, 16);
|
||||
|
|
|
@ -428,14 +428,6 @@
|
|||
<Filter
|
||||
Name="Sections"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\BPMemory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\CPMemory.cpp"
|
||||
>
|
||||
|
@ -444,6 +436,26 @@
|
|||
RelativePath=".\Src\CPMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUFunctions.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUMemory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUStructs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUStructs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\XFMemory.cpp"
|
||||
>
|
||||
|
@ -609,18 +621,26 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\Src\BPFunctions.h"
|
||||
<Filter
|
||||
Name="Decoding"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPStructs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPStructs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\OpcodeDecoding.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\OpcodeDecoding.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\Src\DataReader.h"
|
||||
>
|
||||
|
@ -657,26 +677,10 @@
|
|||
RelativePath=".\Src\NativeVertexWriter.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\OpcodeDecoding.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\OpcodeDecoding.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SConscript"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\VertexLoaderManager.cpp"
|
||||
>
|
||||
|
|
|
@ -1180,7 +1180,7 @@
|
|||
Name="Decoder"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\BPFunctions.cpp"
|
||||
RelativePath=".\Src\SUFunctions.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
|
|
|
@ -1,336 +0,0 @@
|
|||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "BPFunctions.h"
|
||||
#include "D3DBase.h"
|
||||
#include "Config.h"
|
||||
#include "Common.h"
|
||||
#include "TextureCache.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "Utils.h"
|
||||
|
||||
|
||||
bool textureChanged[8];
|
||||
|
||||
const bool renderFog = false;
|
||||
|
||||
using namespace D3D;
|
||||
|
||||
// State translation lookup tables
|
||||
static const D3DBLEND d3dSrcFactors[8] =
|
||||
{
|
||||
D3DBLEND_ZERO,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_DESTCOLOR,
|
||||
D3DBLEND_INVDESTCOLOR,
|
||||
D3DBLEND_SRCALPHA,
|
||||
D3DBLEND_INVSRCALPHA,
|
||||
D3DBLEND_DESTALPHA,
|
||||
D3DBLEND_INVDESTALPHA
|
||||
};
|
||||
|
||||
static const D3DBLEND d3dDestFactors[8] =
|
||||
{
|
||||
D3DBLEND_ZERO,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_SRCCOLOR,
|
||||
D3DBLEND_INVSRCCOLOR,
|
||||
D3DBLEND_SRCALPHA,
|
||||
D3DBLEND_INVSRCALPHA,
|
||||
D3DBLEND_DESTALPHA,
|
||||
D3DBLEND_INVDESTALPHA
|
||||
};
|
||||
|
||||
static const D3DCULL d3dCullModes[4] =
|
||||
{
|
||||
D3DCULL_NONE,
|
||||
D3DCULL_CCW,
|
||||
D3DCULL_CW,
|
||||
D3DCULL_CCW
|
||||
};
|
||||
|
||||
static const D3DCMPFUNC d3dCmpFuncs[8] =
|
||||
{
|
||||
D3DCMP_NEVER,
|
||||
D3DCMP_LESS,
|
||||
D3DCMP_EQUAL,
|
||||
D3DCMP_LESSEQUAL,
|
||||
D3DCMP_GREATER,
|
||||
D3DCMP_NOTEQUAL,
|
||||
D3DCMP_GREATEREQUAL,
|
||||
D3DCMP_ALWAYS
|
||||
};
|
||||
|
||||
static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] =
|
||||
{
|
||||
D3DTEXF_NONE,
|
||||
D3DTEXF_POINT,
|
||||
D3DTEXF_ANISOTROPIC,
|
||||
D3DTEXF_LINEAR, //reserved
|
||||
};
|
||||
|
||||
static const D3DTEXTUREADDRESS d3dClamps[4] =
|
||||
{
|
||||
D3DTADDRESS_CLAMP,
|
||||
D3DTADDRESS_WRAP,
|
||||
D3DTADDRESS_MIRROR,
|
||||
D3DTADDRESS_WRAP //reserved
|
||||
};
|
||||
|
||||
namespace BPFunctions
|
||||
{
|
||||
|
||||
void FlushPipeline()
|
||||
{
|
||||
VertexManager::Flush();
|
||||
}
|
||||
|
||||
void SetGenerationMode(const Bypass &bp)
|
||||
{
|
||||
// dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
|
||||
Renderer::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
|
||||
|
||||
if (bpmem.genMode.cullmode == 3)
|
||||
{
|
||||
// dev->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
||||
Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
DWORD write = 0;
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
|
||||
// dev->SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
}
|
||||
}
|
||||
|
||||
void SetScissor(const Bypass &bp)
|
||||
{
|
||||
Renderer::SetScissorRect();
|
||||
}
|
||||
void SetLineWidth(const Bypass &bp)
|
||||
{
|
||||
// We can't change line width in D3D unless we use ID3DXLine
|
||||
float psize = float(bpmem.lineptwidth.pointsize) * 6.0f;
|
||||
Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
|
||||
}
|
||||
void SetDepthMode(const Bypass &bp)
|
||||
{
|
||||
if (bpmem.zmode.testenable)
|
||||
{
|
||||
// dev->SetRenderState(D3DRS_ZENABLE, TRUE);
|
||||
// dev->SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
|
||||
// dev->SetRenderState(D3DRS_ZFUNC,d3dCmpFuncs[bpmem.zmode.func]);
|
||||
|
||||
Renderer::SetRenderState(D3DRS_ZENABLE, TRUE);
|
||||
Renderer::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
|
||||
Renderer::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// if the test is disabled write is disabled too
|
||||
// dev->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
// dev->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
|
||||
Renderer::SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
Renderer::SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
}
|
||||
|
||||
//if (!bpmem.zmode.updateenable)
|
||||
// Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
|
||||
}
|
||||
void SetBlendMode(const Bypass &bp)
|
||||
{
|
||||
if (bp.changes & 1)
|
||||
Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable);
|
||||
|
||||
D3DBLEND src = d3dSrcFactors[bpmem.blendmode.srcfactor];
|
||||
D3DBLEND dst = d3dDestFactors[bpmem.blendmode.dstfactor];
|
||||
|
||||
if (bp.changes & 0x700)
|
||||
Renderer::SetRenderState(D3DRS_SRCBLEND, src);
|
||||
|
||||
if (bp.changes & 0xE0) {
|
||||
if (!bpmem.blendmode.subtract)
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
|
||||
}
|
||||
else
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
}
|
||||
}
|
||||
if (bp.changes & 0x800)
|
||||
{
|
||||
if (bpmem.blendmode.subtract)
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_SRCBLEND, src);
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
|
||||
}
|
||||
|
||||
Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
|
||||
}
|
||||
}
|
||||
void SetDitherMode(const Bypass &bp)
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
|
||||
}
|
||||
void SetLogicOpMode(const Bypass &bp)
|
||||
{
|
||||
// Logic op blending. D3D can't do this but can fake some modes.
|
||||
}
|
||||
void SetColorMask(const Bypass &bp)
|
||||
{
|
||||
DWORD write = 0;
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
|
||||
Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
}
|
||||
float GetRendererTargetScaleX()
|
||||
{
|
||||
return Renderer::GetXScale();
|
||||
}
|
||||
float GetRendererTargetScaleY()
|
||||
{
|
||||
return Renderer::GetYScale();
|
||||
}
|
||||
void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
|
||||
{
|
||||
RECT rec = { rc.left, rc.top, rc.right, rc.bottom };
|
||||
TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rec);
|
||||
}
|
||||
|
||||
void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
|
||||
{
|
||||
Renderer::SwapBuffers();
|
||||
PRIM_LOG("Renderer::SwapBuffers()");
|
||||
g_VideoInitialize.pCopiedToXFB();
|
||||
}
|
||||
void ClearScreen(const Bypass &bp, const TRectangle &multirc)
|
||||
{
|
||||
// it seems that the GC is able to alpha blend on color-fill
|
||||
// we cant do that so if alpha is != 255 we skip it
|
||||
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
||||
// Since clear operations use the source rectangle, we have to do
|
||||
// regular renders
|
||||
DWORD clearflags = 0;
|
||||
D3DCOLOR col = 0;
|
||||
float clearZ = 0;
|
||||
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
col = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
||||
// clearflags |= D3DCLEAR_TARGET; set to break animal crossing :p
|
||||
}
|
||||
|
||||
// clear z-buffer
|
||||
if (bpmem.zmode.updateenable)
|
||||
{
|
||||
clearZ = (float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF);
|
||||
if (clearZ > 1.0f) clearZ = 1.0f;
|
||||
if (clearZ < 0.0f) clearZ = 0.0f;
|
||||
clearflags |= D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL;
|
||||
}
|
||||
|
||||
D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0);
|
||||
}
|
||||
|
||||
void RestoreRenderState(const Bypass &bp)
|
||||
{
|
||||
//Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
}
|
||||
|
||||
bool GetConfig(const int &type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CONFIG_ISWII:
|
||||
return g_VideoInitialize.bWii;
|
||||
case CONFIG_DISABLEFOG:
|
||||
return false;
|
||||
case CONFIG_SHOWEFBREGIONS:
|
||||
return false;
|
||||
default:
|
||||
PanicAlert("GetConfig Error: Unknown Config Type!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
u8 *GetPointer(const u32 &address)
|
||||
{
|
||||
return g_VideoInitialize.pGetMemoryPointer(address);
|
||||
}
|
||||
void SetSamplerState(const Bypass &bp)
|
||||
{
|
||||
FourTexUnits &tex = bpmem.tex[(bp.address & 0xE0) == 0xA0];
|
||||
int stage = (bp.address & 3);//(addr>>4)&2;
|
||||
TexMode0 &tm0 = tex.texMode0[stage];
|
||||
|
||||
D3DTEXTUREFILTERTYPE min, mag, mip;
|
||||
if (g_Config.bForceFiltering)
|
||||
{
|
||||
min = mag = mip = D3DTEXF_LINEAR;
|
||||
}
|
||||
else
|
||||
{
|
||||
min = (tm0.min_filter & 4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mip = d3dMipFilters[tm0.min_filter & 3];
|
||||
}
|
||||
if ((bp.address & 0xE0) == 0xA0)
|
||||
stage += 4;
|
||||
|
||||
if (g_Config.bForceMaxAniso)
|
||||
{
|
||||
mag = D3DTEXF_ANISOTROPIC;
|
||||
mip = D3DTEXF_ANISOTROPIC;
|
||||
min = D3DTEXF_ANISOTROPIC;
|
||||
}
|
||||
dev->SetSamplerState(stage, D3DSAMP_MINFILTER, min);
|
||||
dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag);
|
||||
dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip);
|
||||
|
||||
dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, 16);
|
||||
dev->SetSamplerState(stage, D3DSAMP_ADDRESSU, d3dClamps[tm0.wrap_s]);
|
||||
dev->SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
|
||||
//wip
|
||||
//dev->SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,tm0.lod_bias/4.0f);
|
||||
//char temp[256];
|
||||
//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
|
||||
//g_VideoInitialize.pLog(temp);
|
||||
}
|
||||
void SetInterlacingMode(const Bypass &bp)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
};
|
|
@ -25,7 +25,7 @@
|
|||
#include "PixelShaderManager.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "XFMemory.h"
|
||||
|
||||
#include <Cg/cg.h>
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
#include "VertexManager.h"
|
||||
#include "Render.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "BPStructs.h"
|
||||
#include "SUStructs.h"
|
||||
#include "XFStructs.h"
|
||||
#include "D3DPostprocess.h"
|
||||
#include "D3DUtil.h"
|
||||
|
@ -386,7 +386,7 @@ void Renderer::SwapBuffers()
|
|||
D3D::dev->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
|
||||
|
||||
D3D::dev->Clear(0, 0, D3DCLEAR_TARGET, 0x101010, 0, 0);
|
||||
u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
||||
u32 clearColor = (sumem.clearcolorAR << 16) | sumem.clearcolorGB;
|
||||
// clearColor |= 0x003F003F;
|
||||
// D3D::BeginFrame(true,clearColor,1.0f);
|
||||
D3D::BeginFrame(false, clearColor, 1.0f);
|
||||
|
@ -441,13 +441,13 @@ void Renderer::SetViewport(float* _Viewport)
|
|||
|
||||
void Renderer::SetScissorRect()
|
||||
{
|
||||
int xoff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int yoff = bpmem.scissorOffset.y * 2 - 342;
|
||||
int xoff = sumem.scissorOffset.x * 2 - 342;
|
||||
int yoff = sumem.scissorOffset.y * 2 - 342;
|
||||
RECT rc;
|
||||
rc.left = (int)((float)bpmem.scissorTL.x - xoff - 342);
|
||||
rc.top = (int)((float)bpmem.scissorTL.y - yoff - 342);
|
||||
rc.right = (int)((float)bpmem.scissorBR.x - xoff - 341);
|
||||
rc.bottom = (int)((float)bpmem.scissorBR.y - yoff - 341);
|
||||
rc.left = (int)((float)sumem.scissorTL.x - xoff - 342);
|
||||
rc.top = (int)((float)sumem.scissorTL.y - yoff - 342);
|
||||
rc.right = (int)((float)sumem.scissorBR.x - xoff - 341);
|
||||
rc.bottom = (int)((float)sumem.scissorBR.y - yoff - 341);
|
||||
|
||||
rc.left = (int)(rc.left * xScale);
|
||||
rc.top = (int)(rc.top * yScale);
|
||||
|
@ -588,8 +588,8 @@ void UpdateViewport()
|
|||
|
||||
// Keep aspect ratio at 4:3
|
||||
// rawViewport[0] = 320, rawViewport[1] = -240
|
||||
int scissorXOff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int scissorYOff = bpmem.scissorOffset.y * 2 - 342;
|
||||
int scissorXOff = sumem.scissorOffset.x * 2 - 342;
|
||||
int scissorYOff = sumem.scissorOffset.y * 2 - 342;
|
||||
float fourThree = 4.0f / 3.0f;
|
||||
// These were commented out to fix "unreferenced local variable" compiler warnings.
|
||||
// float wAdj, hAdj;
|
||||
|
|
|
@ -213,7 +213,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
entry.w = width;
|
||||
entry.h = height;
|
||||
entry.fmt = format;
|
||||
entry.mode = bpmem.tex[stage > 3].texMode0[stage & 3];
|
||||
entry.mode = sumem.tex[stage > 3].texMode0[stage & 3];
|
||||
|
||||
if (g_Config.bDumpTextures)
|
||||
{ // dump texture to file
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include <map>
|
||||
|
||||
#include "D3DBase.h"
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
|
||||
class TextureCache
|
||||
{
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
#include "NativeVertexWriter.h"
|
||||
#include "TextureCache.h"
|
||||
|
||||
#include "BPStructs.h"
|
||||
#include "SUStructs.h"
|
||||
#include "XFStructs.h"
|
||||
|
||||
using namespace D3D;
|
||||
|
@ -185,15 +185,15 @@ void Flush()
|
|||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
|
||||
u32 usedtextures = 0;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
|
||||
if (bpmem.tevorders[i/2].getEnable(i & 1))
|
||||
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
||||
for (u32 i = 0; i < (u32)sumem.genMode.numtevstages + 1; ++i) {
|
||||
if (sumem.tevorders[i/2].getEnable(i & 1))
|
||||
usedtextures |= 1 << sumem.tevorders[i/2].getTexMap(i & 1);
|
||||
}
|
||||
|
||||
if (bpmem.genMode.numindstages > 0) {
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
|
||||
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
||||
if (sumem.genMode.numindstages > 0) {
|
||||
for (u32 i = 0; i < (u32)sumem.genMode.numtevstages + 1; ++i) {
|
||||
if (sumem.tevind[i].IsActive() && sumem.tevind[i].bt < sumem.genMode.numindstages) {
|
||||
usedtextures |= 1 << sumem.tevindref.getTexMap(sumem.tevind[i].bt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -202,7 +202,7 @@ void Flush()
|
|||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
if (usedtextures & (1 << i)) {
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
FourTexUnits &tex = sumem.tex[i >> 2];
|
||||
TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#include "Config.h"
|
||||
#include "VertexShaderCache.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "XFMemory.h"
|
||||
|
||||
#include <Cg/cg.h>
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
#include "Fifo.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "TextureCache.h"
|
||||
#include "BPStructs.h"
|
||||
#include "SUStructs.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexLoaderManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
|
@ -223,7 +223,7 @@ void Video_Prepare(void)
|
|||
|
||||
TextureCache::Init();
|
||||
|
||||
BPInit();
|
||||
SUInit();
|
||||
VertexManager::Init();
|
||||
Fifo_Init();
|
||||
VertexLoaderManager::Init();
|
||||
|
|
|
@ -717,11 +717,11 @@
|
|||
Name="Decoder"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\BPFunctions.cpp"
|
||||
RelativePath=".\Src\NativeVertexFormat.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\NativeVertexFormat.cpp"
|
||||
RelativePath=".\Src\SUFunctions.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
|
|
@ -1,226 +0,0 @@
|
|||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "BPFunctions.h"
|
||||
#include "Globals.h"
|
||||
#include "Profiler.h"
|
||||
#include "Config.h"
|
||||
#include "VertexManager.h"
|
||||
#include "Render.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "TextureConverter.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "XFB.h"
|
||||
#include "main.h"
|
||||
|
||||
namespace BPFunctions
|
||||
{
|
||||
// ----------------------------------------------
|
||||
// State translation lookup tables
|
||||
// Reference: Yet Another Gamecube Documentation
|
||||
// ----------------------------------------------
|
||||
|
||||
static const GLenum glCmpFuncs[8] = {
|
||||
GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
|
||||
};
|
||||
|
||||
static const GLenum glLogicOpCodes[16] = {
|
||||
GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP, GL_XOR,
|
||||
GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE, GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET
|
||||
};
|
||||
|
||||
void FlushPipeline()
|
||||
{
|
||||
VertexManager::Flush();
|
||||
}
|
||||
void SetGenerationMode(const Bypass &bp)
|
||||
{
|
||||
// none, ccw, cw, ccw
|
||||
if (bpmem.genMode.cullmode > 0)
|
||||
{
|
||||
glEnable(GL_CULL_FACE);
|
||||
glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
|
||||
}
|
||||
else
|
||||
glDisable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
|
||||
void SetScissor(const Bypass &bp)
|
||||
{
|
||||
if (!Renderer::SetScissorRect())
|
||||
if (bp.address == BPMEM_SCISSORBR)
|
||||
ERROR_LOG(VIDEO, "bad scissor!");
|
||||
}
|
||||
void SetLineWidth(const Bypass &bp)
|
||||
{
|
||||
float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
|
||||
if (bpmem.lineptwidth.linesize > 0)
|
||||
glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
|
||||
if (bpmem.lineptwidth.pointsize > 0)
|
||||
glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
|
||||
}
|
||||
void SetDepthMode(const Bypass &bp)
|
||||
{
|
||||
if (bpmem.zmode.testenable)
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(bpmem.zmode.updateenable ? GL_TRUE : GL_FALSE);
|
||||
glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// if the test is disabled write is disabled too
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
}
|
||||
}
|
||||
void SetBlendMode(const Bypass &bp)
|
||||
{
|
||||
Renderer::SetBlendMode(false);
|
||||
}
|
||||
void SetDitherMode(const Bypass &bp)
|
||||
{
|
||||
if (bpmem.blendmode.dither)
|
||||
glEnable(GL_DITHER);
|
||||
else
|
||||
glDisable(GL_DITHER);
|
||||
}
|
||||
void SetLogicOpMode(const Bypass &bp)
|
||||
{
|
||||
if (bpmem.blendmode.logicopenable)
|
||||
{
|
||||
glEnable(GL_COLOR_LOGIC_OP);
|
||||
glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
|
||||
}
|
||||
else
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
void SetColorMask(const Bypass &bp)
|
||||
{
|
||||
Renderer::SetColorMask();
|
||||
}
|
||||
float GetRendererTargetScaleX()
|
||||
{
|
||||
return Renderer::GetTargetScaleX();
|
||||
}
|
||||
float GetRendererTargetScaleY()
|
||||
{
|
||||
return Renderer::GetTargetScaleY();
|
||||
}
|
||||
void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
|
||||
{
|
||||
// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
|
||||
if (!g_Config.bEFBCopyDisable)
|
||||
if (g_Config.bCopyEFBToRAM) // To RAM
|
||||
TextureConverter::EncodeToRam(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
|
||||
else // To OGL Texture
|
||||
TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
|
||||
}
|
||||
|
||||
void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
|
||||
{
|
||||
// EFB to XFB
|
||||
if (g_Config.bUseXFB)
|
||||
{
|
||||
|
||||
XFB_Write(pXFB, multirc, dstWidth, dstHeight);
|
||||
// FIXME: we draw XFB from here in DC mode.
|
||||
// Bad hack since we can have multiple EFB to XFB copy before a draw.
|
||||
// Plus we should use width and height from VI regs (see VI->Update()).
|
||||
// Dixit donkopunchstania for the info.
|
||||
//DebugLog("(EFB to XFB->XFB_Draw): ptr: %08x | %ix%i", (u32)pXFB, dstWidth, dstHeight);
|
||||
if (g_VideoInitialize.bUseDualCore)
|
||||
XFB_Draw(pXFB, dstWidth, dstHeight, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Hm, we need to compensate for the fact that the copy may be bigger than what is displayed.
|
||||
// Seen in Spartan Warrior. Not sure how to deal with it yet.
|
||||
Renderer::Swap(multirc);
|
||||
}
|
||||
g_VideoInitialize.pCopiedToXFB();
|
||||
}
|
||||
void ClearScreen(const Bypass &bp, const TRectangle &multirc)
|
||||
{
|
||||
// Update the view port for clearing the picture
|
||||
glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
|
||||
|
||||
// Always set the scissor in case it was set by the game and has not been reset
|
||||
glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom),
|
||||
(multirc.right - multirc.left), (multirc.bottom - multirc.top));
|
||||
// ---------------------------
|
||||
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
||||
// Since clear operations use the source rectangle, we have to do
|
||||
// regular renders (glClear clears the entire buffer)
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable)
|
||||
{
|
||||
GLbitfield bits = 0;
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
||||
glClearColor(((clearColor>>16) & 0xff)*(1/255.0f),
|
||||
((clearColor>>8 ) & 0xff)*(1/255.0f),
|
||||
((clearColor>>0 ) & 0xff)*(1/255.0f),
|
||||
((clearColor>>24) & 0xff)*(1/255.0f));
|
||||
bits |= GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
if (bpmem.zmode.updateenable)
|
||||
{
|
||||
glClearDepth((float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF));
|
||||
bits |= GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
||||
glClear(bits);
|
||||
}
|
||||
}
|
||||
|
||||
void RestoreRenderState(const Bypass &bp)
|
||||
{
|
||||
Renderer::RestoreGLState();
|
||||
}
|
||||
|
||||
bool GetConfig(const int &type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CONFIG_ISWII:
|
||||
return g_VideoInitialize.bWii;
|
||||
case CONFIG_DISABLEFOG:
|
||||
return g_Config.bDisableFog;
|
||||
case CONFIG_SHOWEFBREGIONS:
|
||||
return g_Config.bShowEFBCopyRegions;
|
||||
default:
|
||||
PanicAlert("GetConfig Error: Unknown Config Type!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
u8 *GetPointer(const u32 &address)
|
||||
{
|
||||
return g_VideoInitialize.pGetMemoryPointer(address);
|
||||
}
|
||||
void SetSamplerState(const Bypass &bp)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
void SetInterlacingMode(const Bypass &bp)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
};
|
|
@ -21,7 +21,7 @@
|
|||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "PixelShaderGen.h"
|
||||
|
||||
struct FRAGMENTSHADER
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
#include "ImageWrite.h"
|
||||
#include "Render.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "BPStructs.h"
|
||||
#include "SUStructs.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "rasterfont.h"
|
||||
#include "VertexShaderGen.h"
|
||||
|
@ -606,9 +606,9 @@ void Renderer::ResetGLState()
|
|||
void Renderer::RestoreGLState()
|
||||
{
|
||||
// Gets us back into a more game-like state.
|
||||
if (bpmem.genMode.cullmode > 0) glEnable(GL_CULL_FACE);
|
||||
if (bpmem.zmode.testenable) glEnable(GL_DEPTH_TEST);
|
||||
if (bpmem.zmode.updateenable) glDepthMask(GL_TRUE);
|
||||
if (sumem.genMode.cullmode > 0) glEnable(GL_CULL_FACE);
|
||||
if (sumem.zmode.testenable) glEnable(GL_DEPTH_TEST);
|
||||
if (sumem.zmode.updateenable) glDepthMask(GL_TRUE);
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
SetScissorRect();
|
||||
|
@ -621,11 +621,11 @@ void Renderer::RestoreGLState()
|
|||
|
||||
void Renderer::SetColorMask()
|
||||
{
|
||||
if (bpmem.blendmode.alphaupdate && bpmem.blendmode.colorupdate)
|
||||
if (sumem.blendmode.alphaupdate && sumem.blendmode.colorupdate)
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
else if (bpmem.blendmode.alphaupdate)
|
||||
else if (sumem.blendmode.alphaupdate)
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
|
||||
else if (bpmem.blendmode.colorupdate)
|
||||
else if (sumem.blendmode.colorupdate)
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
|
||||
else
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
|
@ -639,14 +639,14 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
|||
// 3-5 - srcRGB function
|
||||
// 6-8 - dstRGB function
|
||||
|
||||
u32 newval = bpmem.blendmode.subtract << 2;
|
||||
u32 newval = sumem.blendmode.subtract << 2;
|
||||
|
||||
if (bpmem.blendmode.subtract) {
|
||||
if (sumem.blendmode.subtract) {
|
||||
newval |= 0x0049; // enable blending src 1 dst 1
|
||||
} else if (bpmem.blendmode.blendenable) {
|
||||
} else if (sumem.blendmode.blendenable) {
|
||||
newval |= 1; // enable blending
|
||||
newval |= bpmem.blendmode.srcfactor << 3;
|
||||
newval |= bpmem.blendmode.dstfactor << 6;
|
||||
newval |= sumem.blendmode.srcfactor << 3;
|
||||
newval |= sumem.blendmode.dstfactor << 6;
|
||||
}
|
||||
|
||||
u32 changes = forceUpdate ? 0xFFFFFFFF : newval ^ s_blendMode;
|
||||
|
@ -735,30 +735,30 @@ GLuint Renderer::ResolveAndGetDepthTarget(const TRectangle &source_rect)
|
|||
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
|
||||
// case 0x52 > SetScissorRect()
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// bpmem.scissorTL.x, y = 342x342
|
||||
// bpmem.scissorBR.x, y = 981x821
|
||||
// sumem.scissorTL.x, y = 342x342
|
||||
// sumem.scissorBR.x, y = 981x821
|
||||
// Renderer::GetTargetHeight() = the fixed ini file setting
|
||||
// donkopunchstania - it appears scissorBR is the bottom right pixel inside the scissor box
|
||||
// therefore the width and height are (scissorBR + 1) - scissorTL
|
||||
bool Renderer::SetScissorRect()
|
||||
{
|
||||
int xoff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int yoff = bpmem.scissorOffset.y * 2 - 342;
|
||||
int xoff = sumem.scissorOffset.x * 2 - 342;
|
||||
int yoff = sumem.scissorOffset.y * 2 - 342;
|
||||
float MValueX = GetTargetScaleX();
|
||||
float MValueY = GetTargetScaleY();
|
||||
float rc_left = (float)bpmem.scissorTL.x - xoff - 342; // left = 0
|
||||
float rc_left = (float)sumem.scissorTL.x - xoff - 342; // left = 0
|
||||
rc_left *= MValueX;
|
||||
if (rc_left < 0) rc_left = 0;
|
||||
|
||||
float rc_top = (float)bpmem.scissorTL.y - yoff - 342; // right = 0
|
||||
float rc_top = (float)sumem.scissorTL.y - yoff - 342; // right = 0
|
||||
rc_top *= MValueY;
|
||||
if (rc_top < 0) rc_top = 0;
|
||||
|
||||
float rc_right = (float)bpmem.scissorBR.x - xoff - 341; // right = 640
|
||||
float rc_right = (float)sumem.scissorBR.x - xoff - 341; // right = 640
|
||||
rc_right *= MValueX;
|
||||
if (rc_right > EFB_WIDTH * MValueX) rc_right = EFB_WIDTH * MValueX;
|
||||
|
||||
float rc_bottom = (float)bpmem.scissorBR.y - yoff - 341; // bottom = 480
|
||||
float rc_bottom = (float)sumem.scissorBR.y - yoff - 341; // bottom = 480
|
||||
rc_bottom *= MValueY;
|
||||
if (rc_bottom > EFB_HEIGHT * MValueY) rc_bottom = EFB_HEIGHT * MValueY;
|
||||
|
||||
|
@ -1384,7 +1384,7 @@ void Renderer::SetScreenshot(const char *filename)
|
|||
bool Renderer::SaveRenderTarget(const char *filename, int W, int H, int YOffset)
|
||||
{
|
||||
// The height seemed to often be one less than the setting (but sometimes not),
|
||||
// perhaps the source is the (bpmem.copyTexSrcWH.y + 1) in BPStructs.cpp that I'm guessing
|
||||
// perhaps the source is the (sumem.copyTexSrcWH.y + 1) in SUStructs.cpp that I'm guessing
|
||||
// is there because of how some GL function works. But the buffer we are reading from here
|
||||
// seems to have the necessary pixels for a complete height so we use the complete height
|
||||
// from the settings.
|
||||
|
@ -1495,8 +1495,8 @@ void UpdateViewport()
|
|||
(rawViewport[5] - rawViewport[2]) / 16777215.0f, rawViewport[5] / 16777215.0f);*/
|
||||
// --------
|
||||
|
||||
int scissorXOff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int scissorYOff = bpmem.scissorOffset.y * 2 - 342;
|
||||
int scissorXOff = sumem.scissorOffset.x * 2 - 342;
|
||||
int scissorYOff = sumem.scissorOffset.y * 2 - 342;
|
||||
// -------------------------------------
|
||||
|
||||
float MValueX = Renderer::GetTargetScaleX();
|
||||
|
|
|
@ -10,7 +10,7 @@ import platform
|
|||
name = "Plugin_VideoOGL"
|
||||
|
||||
files = [
|
||||
'BPFunctions.cpp',
|
||||
'SUFunctions.cpp',
|
||||
'Config.cpp',
|
||||
'rasterfont.cpp',
|
||||
'Render.cpp',
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#include "TextureDecoder.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "PixelShaderGen.h"
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
|
|
@ -42,7 +42,7 @@
|
|||
#include "Render.h"
|
||||
|
||||
#include "MemoryUtil.h"
|
||||
#include "BPStructs.h"
|
||||
#include "SUStructs.h"
|
||||
#include "TextureDecoder.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "PixelShaderCache.h"
|
||||
|
@ -256,7 +256,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
if (address == 0)
|
||||
return NULL;
|
||||
|
||||
TexMode0 &tm0 = bpmem.tex[texstage > 3].texMode0[texstage & 3];
|
||||
TexMode0 &tm0 = sumem.tex[texstage > 3].texMode0[texstage & 3];
|
||||
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
|
||||
int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
|
||||
int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1;
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "VideoCommon.h"
|
||||
#include "GLUtil.h"
|
||||
#include "BPStructs.h"
|
||||
#include "SUStructs.h"
|
||||
|
||||
class TextureMngr
|
||||
{
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
#include "Profiler.h"
|
||||
#include "Render.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "PixelShaderManager.h"
|
||||
|
@ -155,8 +155,8 @@ void Flush()
|
|||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_Config.iSaveTargetId, xfregs.numTexGens,
|
||||
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
|
||||
bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
|
||||
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, sumem.ztex2.op,
|
||||
sumem.blendmode.colorupdate, sumem.blendmode.alphaupdate, sumem.zmode.updateenable);
|
||||
|
||||
for (int i = 0; i < xfregs.nNumChans; ++i)
|
||||
{
|
||||
|
@ -177,8 +177,8 @@ void Flush()
|
|||
xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize);
|
||||
}
|
||||
|
||||
PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
|
||||
bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
|
||||
PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x", sumem.genMode.numtevstages+1, sumem.genMode.numindstages,
|
||||
sumem.genMode.numtexgens, (u32)sumem.dstalpha.enable, (sumem.alphaFunc.hex>>16)&0xff);
|
||||
#endif
|
||||
|
||||
DVSTARTPROFILE();
|
||||
|
@ -198,14 +198,14 @@ void Flush()
|
|||
DVSTARTSUBPROFILE("VertexManager::Flush:textures");
|
||||
|
||||
u32 usedtextures = 0;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
||||
if (bpmem.tevorders[i / 2].getEnable(i & 1))
|
||||
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
||||
for (u32 i = 0; i < (u32)sumem.genMode.numtevstages + 1; ++i)
|
||||
if (sumem.tevorders[i / 2].getEnable(i & 1))
|
||||
usedtextures |= 1 << sumem.tevorders[i/2].getTexMap(i & 1);
|
||||
|
||||
if (bpmem.genMode.numindstages > 0)
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
||||
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
||||
if (sumem.genMode.numindstages > 0)
|
||||
for (u32 i = 0; i < (u32)sumem.genMode.numtevstages + 1; ++i)
|
||||
if (sumem.tevind[i].IsActive() && sumem.tevind[i].bt < sumem.genMode.numindstages)
|
||||
usedtextures |= 1 << sumem.tevindref.getTexMap(sumem.tevind[i].bt);
|
||||
|
||||
u32 nonpow2tex = 0;
|
||||
for (int i = 0; i < 8; i++)
|
||||
|
@ -214,7 +214,7 @@ void Flush()
|
|||
{
|
||||
glActiveTexture(GL_TEXTURE0 + i);
|
||||
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
FourTexUnits &tex = sumem.tex[i >> 2];
|
||||
TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
|
||||
|
@ -284,7 +284,7 @@ void Flush()
|
|||
}
|
||||
|
||||
// run through vertex groups again to set alpha
|
||||
if (!g_Config.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
if (!g_Config.bDstAlphaPass && sumem.dstalpha.enable && sumem.blendmode.alphaupdate)
|
||||
{
|
||||
ps = PixelShaderCache::GetShader(true);
|
||||
|
||||
|
@ -309,7 +309,7 @@ void Flush()
|
|||
// restore color mask
|
||||
Renderer::SetColorMask();
|
||||
|
||||
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
||||
if (sumem.blendmode.blendenable || sumem.blendmode.subtract)
|
||||
glEnable(GL_BLEND);
|
||||
}
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "VertexShaderGen.h"
|
||||
|
||||
struct VERTEXSHADER
|
||||
|
|
|
@ -71,7 +71,7 @@ Make AA apply instantly during gameplay if possible
|
|||
#include "Fifo.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "BPStructs.h"
|
||||
#include "SUStructs.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexLoaderManager.h"
|
||||
#include "VertexManager.h"
|
||||
|
@ -330,7 +330,7 @@ void DoState(unsigned char **ptr, int mode) {
|
|||
// Refresh state.
|
||||
if (mode == PointerWrap::MODE_READ)
|
||||
{
|
||||
BPReload();
|
||||
SUReload();
|
||||
RecomputeCachedArraybases();
|
||||
}
|
||||
}
|
||||
|
@ -347,7 +347,7 @@ void Video_Prepare(void)
|
|||
|
||||
TextureMngr::Init();
|
||||
|
||||
BPInit();
|
||||
SUInit();
|
||||
VertexManager::Init();
|
||||
Fifo_Init(); // must be done before OpcodeDecoder_Init()
|
||||
OpcodeDecoder_Init();
|
||||
|
|
|
@ -141,7 +141,7 @@ RasterFont::~RasterFont()
|
|||
|
||||
void RasterFont::printString(const char *s, double x, double y, double z)
|
||||
{
|
||||
int length = strlen(s);
|
||||
int length = (int)strlen(s);
|
||||
if (!length)
|
||||
return;
|
||||
|
||||
|
|
Loading…
Reference in New Issue