Merge pull request #11771 from lioncash/linear
Common/LinearDiskCache: Move interface into Common namespace
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commit
6d8cabac49
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@ -27,6 +27,8 @@
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// value_type[value_size] value;
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//}
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namespace Common
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{
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template <typename K, typename V>
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class LinearDiskCacheReader
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{
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@ -163,3 +165,4 @@ private:
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File::IOFile m_file;
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u32 m_num_entries = 0;
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};
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} // namespace Common
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@ -473,7 +473,7 @@ void ObjectCache::DestroyRenderPassCache()
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m_render_pass_cache.clear();
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}
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class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>
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class PipelineCacheReadCallback : public Common::LinearDiskCacheReader<u32, u8>
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{
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public:
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PipelineCacheReadCallback(std::vector<u8>* data) : m_data(data) {}
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@ -488,7 +488,7 @@ private:
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std::vector<u8>* m_data;
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};
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class PipelineCacheReadIgnoreCallback : public LinearDiskCacheReader<u32, u8>
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class PipelineCacheReadIgnoreCallback : public Common::LinearDiskCacheReader<u32, u8>
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{
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public:
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void Read(const u32& key, const u8* value, u32 value_size) override {}
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@ -525,7 +525,7 @@ bool ObjectCache::LoadPipelineCache()
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m_pipeline_cache_filename = GetDiskShaderCacheFileName(APIType::Vulkan, "Pipeline", false, true);
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std::vector<u8> disk_data;
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LinearDiskCache<u32, u8> disk_cache;
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Common::LinearDiskCache<u32, u8> disk_cache;
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PipelineCacheReadCallback read_callback(&disk_data);
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if (disk_cache.OpenAndRead(m_pipeline_cache_filename, read_callback) != 1)
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disk_data.clear();
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@ -651,7 +651,7 @@ void ObjectCache::SavePipelineCache()
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// We write a single key of 1, with the entire pipeline cache data.
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// Not ideal, but our disk cache class does not support just writing a single blob
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// of data without specifying a key.
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LinearDiskCache<u32, u8> disk_cache;
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Common::LinearDiskCache<u32, u8> disk_cache;
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PipelineCacheReadIgnoreCallback callback;
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disk_cache.OpenAndRead(m_pipeline_cache_filename, callback);
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disk_cache.Append(1, data.data(), static_cast<u32>(data.size()));
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@ -228,11 +228,11 @@ static void UnserializePipelineUid(const SerializedUidType& uid, UidType& real_u
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template <ShaderStage stage, typename K, typename T>
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void ShaderCache::LoadShaderCache(T& cache, APIType api_type, const char* type, bool include_gameid)
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{
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class CacheReader : public LinearDiskCacheReader<K, u8>
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class CacheReader : public Common::LinearDiskCacheReader<K, u8>
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{
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public:
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CacheReader(T& cache_) : cache(cache_) {}
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void Read(const K& key, const u8* value, u32 value_size)
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void Read(const K& key, const u8* value, u32 value_size) override
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{
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auto shader = g_gfx->CreateShaderFromBinary(stage, value, value_size);
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if (shader)
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@ -276,15 +276,15 @@ void ShaderCache::ClearShaderCache(T& cache)
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}
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template <typename KeyType, typename DiskKeyType, typename T>
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void ShaderCache::LoadPipelineCache(T& cache, LinearDiskCache<DiskKeyType, u8>& disk_cache,
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void ShaderCache::LoadPipelineCache(T& cache, Common::LinearDiskCache<DiskKeyType, u8>& disk_cache,
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APIType api_type, const char* type, bool include_gameid)
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{
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class CacheReader : public LinearDiskCacheReader<DiskKeyType, u8>
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class CacheReader : public Common::LinearDiskCacheReader<DiskKeyType, u8>
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{
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public:
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CacheReader(ShaderCache* this_ptr_, T& cache_) : this_ptr(this_ptr_), cache(cache_) {}
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bool AnyFailed() const { return failed; }
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void Read(const DiskKeyType& key, const u8* value, u32 value_size)
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void Read(const DiskKeyType& key, const u8* value, u32 value_size) override
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{
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KeyType real_uid;
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UnserializePipelineUid(key, real_uid);
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@ -176,8 +176,8 @@ private:
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template <typename T>
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void ClearShaderCache(T& cache);
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template <typename KeyType, typename DiskKeyType, typename T>
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void LoadPipelineCache(T& cache, LinearDiskCache<DiskKeyType, u8>& disk_cache, APIType api_type,
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const char* type, bool include_gameid);
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void LoadPipelineCache(T& cache, Common::LinearDiskCache<DiskKeyType, u8>& disk_cache,
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APIType api_type, const char* type, bool include_gameid);
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template <typename T, typename Y>
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void ClearPipelineCache(T& cache, Y& disk_cache);
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@ -216,7 +216,7 @@ private:
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bool pending = false;
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};
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std::map<Uid, Shader> shader_map;
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LinearDiskCache<Uid, u8> disk_cache;
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Common::LinearDiskCache<Uid, u8> disk_cache;
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};
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ShaderModuleCache<VertexShaderUid> m_vs_cache;
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ShaderModuleCache<GeometryShaderUid> m_gs_cache;
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@ -229,8 +229,8 @@ private:
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std::map<GXUberPipelineUid, std::pair<std::unique_ptr<AbstractPipeline>, bool>>
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m_gx_uber_pipeline_cache;
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File::IOFile m_gx_pipeline_uid_cache_file;
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LinearDiskCache<SerializedGXPipelineUid, u8> m_gx_pipeline_disk_cache;
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LinearDiskCache<SerializedGXUberPipelineUid, u8> m_gx_uber_pipeline_disk_cache;
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Common::LinearDiskCache<SerializedGXPipelineUid, u8> m_gx_pipeline_disk_cache;
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Common::LinearDiskCache<SerializedGXUberPipelineUid, u8> m_gx_uber_pipeline_disk_cache;
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// EFB copy to VRAM/RAM pipelines
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std::map<TextureConversionShaderGen::TCShaderUid, std::unique_ptr<AbstractPipeline>>
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