Merge pull request #11016 from Pokechu22/software-indirect-texture-bug

Software/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
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JMC47 2022-08-29 01:37:36 -04:00 committed by GitHub
commit 6d61e6a601
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1 changed files with 2 additions and 2 deletions

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@ -291,9 +291,9 @@ static void BuildBlock(s32 blockX, s32 blockY)
u32 indref = bpmem.tevindref.hex; u32 indref = bpmem.tevindref.hex;
for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++) for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++)
{ {
u32 texmap = indref & 3; u32 texmap = indref & 7;
indref >>= 3; indref >>= 3;
u32 texcoord = indref & 3; u32 texcoord = indref & 7;
indref >>= 3; indref >>= 3;
CalculateLOD(&rasterBlock.IndirectLod[i], &rasterBlock.IndirectLinear[i], texmap, texcoord); CalculateLOD(&rasterBlock.IndirectLod[i], &rasterBlock.IndirectLinear[i], texmap, texcoord);