Merge pull request #11016 from Pokechu22/software-indirect-texture-bug
Software/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
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commit
6d61e6a601
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@ -291,9 +291,9 @@ static void BuildBlock(s32 blockX, s32 blockY)
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u32 indref = bpmem.tevindref.hex;
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u32 indref = bpmem.tevindref.hex;
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for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++)
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for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++)
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{
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{
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u32 texmap = indref & 3;
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u32 texmap = indref & 7;
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indref >>= 3;
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indref >>= 3;
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u32 texcoord = indref & 3;
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u32 texcoord = indref & 7;
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indref >>= 3;
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indref >>= 3;
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CalculateLOD(&rasterBlock.IndirectLod[i], &rasterBlock.IndirectLinear[i], texmap, texcoord);
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CalculateLOD(&rasterBlock.IndirectLod[i], &rasterBlock.IndirectLinear[i], texmap, texcoord);
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