Changed SoundTouch to use float samples, allowing SSE to be used.

Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
This commit is contained in:
skidau 2013-01-15 22:29:26 +11:00
parent 1c462a1eca
commit 6d4a566bc4
6 changed files with 32 additions and 17 deletions

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@ -103,8 +103,8 @@ namespace soundtouch
/// However, if you still prefer to select the sample format here
/// also in GNU environment, then please #undef the INTEGER_SAMPLE
/// and FLOAT_SAMPLE defines first as in comments above.
#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
//#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
#endif

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@ -176,6 +176,7 @@ void OpenALStream::SoundLoop()
soundTouch.setChannels(2);
soundTouch.setSampleRate(ulFrequency);
soundTouch.setTempo(1.0);
soundTouch.setSetting(SETTING_USE_QUICKSEEK, 0);
soundTouch.setSetting(SETTING_USE_AA_FILTER, 0);
soundTouch.setSetting(SETTING_SEQUENCE_MS, 1);
@ -197,7 +198,16 @@ void OpenALStream::SoundLoop()
numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples;
numSamples = m_mixer->Mix(realtimeBuffer, numSamples);
soundTouch.putSamples(realtimeBuffer, numSamples);
// Convert the samples from short to float
float dest[OAL_MAX_SAMPLES * 2 * 2 * OAL_MAX_BUFFERS];
for (u32 i = 0; i < numSamples; ++i)
{
dest[i * 2 + 0] = (float)realtimeBuffer[i * 2 + 0] / (1 << 16);
dest[i * 2 + 1] = (float)realtimeBuffer[i * 2 + 1] / (1 << 16);
}
soundTouch.putSamples(dest, numSamples);
if (iBuffersProcessed == iBuffersFilled)
{
@ -241,16 +251,8 @@ void OpenALStream::SoundLoop()
#else
if (surround_capable)
{
// Convert the samples from short to float for the dpl2 decoder
float dest[OAL_MAX_SAMPLES * 2 * 2 * OAL_MAX_BUFFERS];
for (u32 i = 0; i < nSamples; ++i)
{
dest[i * 2 + 0] = (float)sampleBuffer[i * 2 + 0] / (1<<16);
dest[i * 2 + 1] = (float)sampleBuffer[i * 2 + 1] / (1<<16);
}
float dpl2[OAL_MAX_SAMPLES * SIZE_FLOAT * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
dpl2decode(dest, nSamples, dpl2);
dpl2decode(sampleBuffer, nSamples, dpl2);
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_51CHN32, dpl2, nSamples * SIZE_FLOAT * SURROUND_CHANNELS, ulFrequency);
ALenum err = alGetError();
@ -268,7 +270,18 @@ void OpenALStream::SoundLoop()
#endif
if (!surround_capable)
{
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, sampleBuffer, nSamples * 2 * 2, ulFrequency);
#if defined(__APPLE__)
// Convert the samples from float to short
short stereo[OAL_MAX_SAMPLES * 2 * 2 * OAL_MAX_BUFFERS];
for (u32 i = 0; i < nSamples; ++i)
{
stereo[i * 2 + 0] = (short)((float)sampleBuffer[i * 2 + 0] * (1 << 16));
stereo[i * 2 + 1] = (short)((float)sampleBuffer[i * 2 + 1] * (1 << 16));
}
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, stereo, nSamples * 2 * 2, ulFrequency);
#else
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO_FLOAT32, sampleBuffer, nSamples * 4 * 2, ulFrequency);
#endif
}
alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]);

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@ -369,7 +369,7 @@ void SConfig::LoadSettings()
ini.Get("Core", "Apploader", &m_LocalCoreStartupParameter.m_strApploader);
ini.Get("Core", "EnableCheats", &m_LocalCoreStartupParameter.bEnableCheats, false);
ini.Get("Core", "SelectedLanguage", &m_LocalCoreStartupParameter.SelectedLanguage, 0);
ini.Get("Core", "DPL2Decoder", &m_LocalCoreStartupParameter.bDPL2Decoder, true);
ini.Get("Core", "DPL2Decoder", &m_LocalCoreStartupParameter.bDPL2Decoder, false);
ini.Get("Core", "Latency", &m_LocalCoreStartupParameter.iLatency, 14);
ini.Get("Core", "MemcardA", &m_strMemoryCardA);
ini.Get("Core", "MemcardB", &m_strMemoryCardB);

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@ -49,7 +49,7 @@ SCoreStartupParameter::SCoreStartupParameter()
bEnableCheats(false),
bMergeBlocks(false),
bRunCompareServer(false), bRunCompareClient(false),
bDPL2Decoder(true), iLatency(14),
bDPL2Decoder(false), iLatency(14),
bMMU(false), bMMUBAT(false), iTLBHack(0), bVBeam(false),
bFastDiscSpeed(false),
SelectedLanguage(0), bWii(false), bDisableWiimoteSpeaker(false),
@ -85,7 +85,7 @@ void SCoreStartupParameter::LoadDefaults()
bMergeBlocks = false;
SelectedLanguage = 0;
bWii = false;
bDPL2Decoder = true;
bDPL2Decoder = false;
iLatency = 14;
iPosX = 100;

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@ -160,7 +160,8 @@ void DSPCallback(u64 userdata, int cyclesLate)
void AudioDMACallback(u64 userdata, int cyclesLate)
{
int period = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32);
int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.bVBeam?2:1;
int period = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32 * fields);
DSP::UpdateAudioDMA(); // Push audio to speakers.
CoreTiming::ScheduleEvent(period - cyclesLate, et_AudioDMA);
}

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@ -366,6 +366,7 @@ void CConfigMain::InitializeGUIValues()
VolumeText->SetLabel(wxString::Format(wxT("%d %%"), ac_Config.m_Volume));
DSPThread->SetValue(startup_params.bDSPThread);
DumpAudio->SetValue(ac_Config.m_DumpAudio ? true : false);
DPL2Decoder->Enable(std::string(ac_Config.sBackend) == BACKEND_OPENAL);
DPL2Decoder->SetValue(startup_params.bDPL2Decoder);
LatencySlider->Enable(std::string(ac_Config.sBackend) == BACKEND_OPENAL);
LatencySlider->SetValue(startup_params.iLatency);