Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
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@ -103,8 +103,8 @@ namespace soundtouch
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/// However, if you still prefer to select the sample format here
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/// also in GNU environment, then please #undef the INTEGER_SAMPLE
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/// and FLOAT_SAMPLE defines first as in comments above.
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#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
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//#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
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//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
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#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
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#endif
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@ -176,6 +176,7 @@ void OpenALStream::SoundLoop()
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soundTouch.setChannels(2);
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soundTouch.setSampleRate(ulFrequency);
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soundTouch.setTempo(1.0);
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soundTouch.setSetting(SETTING_USE_QUICKSEEK, 0);
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soundTouch.setSetting(SETTING_USE_AA_FILTER, 0);
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soundTouch.setSetting(SETTING_SEQUENCE_MS, 1);
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@ -197,7 +198,16 @@ void OpenALStream::SoundLoop()
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numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples;
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numSamples = m_mixer->Mix(realtimeBuffer, numSamples);
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soundTouch.putSamples(realtimeBuffer, numSamples);
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// Convert the samples from short to float
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float dest[OAL_MAX_SAMPLES * 2 * 2 * OAL_MAX_BUFFERS];
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for (u32 i = 0; i < numSamples; ++i)
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{
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dest[i * 2 + 0] = (float)realtimeBuffer[i * 2 + 0] / (1 << 16);
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dest[i * 2 + 1] = (float)realtimeBuffer[i * 2 + 1] / (1 << 16);
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}
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soundTouch.putSamples(dest, numSamples);
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if (iBuffersProcessed == iBuffersFilled)
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{
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@ -241,16 +251,8 @@ void OpenALStream::SoundLoop()
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#else
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if (surround_capable)
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{
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// Convert the samples from short to float for the dpl2 decoder
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float dest[OAL_MAX_SAMPLES * 2 * 2 * OAL_MAX_BUFFERS];
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for (u32 i = 0; i < nSamples; ++i)
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{
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dest[i * 2 + 0] = (float)sampleBuffer[i * 2 + 0] / (1<<16);
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dest[i * 2 + 1] = (float)sampleBuffer[i * 2 + 1] / (1<<16);
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}
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float dpl2[OAL_MAX_SAMPLES * SIZE_FLOAT * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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dpl2decode(dest, nSamples, dpl2);
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dpl2decode(sampleBuffer, nSamples, dpl2);
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alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_51CHN32, dpl2, nSamples * SIZE_FLOAT * SURROUND_CHANNELS, ulFrequency);
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ALenum err = alGetError();
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@ -268,7 +270,18 @@ void OpenALStream::SoundLoop()
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#endif
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if (!surround_capable)
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{
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alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, sampleBuffer, nSamples * 2 * 2, ulFrequency);
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#if defined(__APPLE__)
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// Convert the samples from float to short
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short stereo[OAL_MAX_SAMPLES * 2 * 2 * OAL_MAX_BUFFERS];
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for (u32 i = 0; i < nSamples; ++i)
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{
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stereo[i * 2 + 0] = (short)((float)sampleBuffer[i * 2 + 0] * (1 << 16));
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stereo[i * 2 + 1] = (short)((float)sampleBuffer[i * 2 + 1] * (1 << 16));
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}
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alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, stereo, nSamples * 2 * 2, ulFrequency);
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#else
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alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO_FLOAT32, sampleBuffer, nSamples * 4 * 2, ulFrequency);
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#endif
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}
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alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]);
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@ -369,7 +369,7 @@ void SConfig::LoadSettings()
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ini.Get("Core", "Apploader", &m_LocalCoreStartupParameter.m_strApploader);
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ini.Get("Core", "EnableCheats", &m_LocalCoreStartupParameter.bEnableCheats, false);
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ini.Get("Core", "SelectedLanguage", &m_LocalCoreStartupParameter.SelectedLanguage, 0);
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ini.Get("Core", "DPL2Decoder", &m_LocalCoreStartupParameter.bDPL2Decoder, true);
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ini.Get("Core", "DPL2Decoder", &m_LocalCoreStartupParameter.bDPL2Decoder, false);
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ini.Get("Core", "Latency", &m_LocalCoreStartupParameter.iLatency, 14);
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ini.Get("Core", "MemcardA", &m_strMemoryCardA);
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ini.Get("Core", "MemcardB", &m_strMemoryCardB);
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@ -49,7 +49,7 @@ SCoreStartupParameter::SCoreStartupParameter()
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bEnableCheats(false),
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bMergeBlocks(false),
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bRunCompareServer(false), bRunCompareClient(false),
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bDPL2Decoder(true), iLatency(14),
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bDPL2Decoder(false), iLatency(14),
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bMMU(false), bMMUBAT(false), iTLBHack(0), bVBeam(false),
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bFastDiscSpeed(false),
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SelectedLanguage(0), bWii(false), bDisableWiimoteSpeaker(false),
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@ -85,7 +85,7 @@ void SCoreStartupParameter::LoadDefaults()
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bMergeBlocks = false;
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SelectedLanguage = 0;
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bWii = false;
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bDPL2Decoder = true;
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bDPL2Decoder = false;
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iLatency = 14;
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iPosX = 100;
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@ -160,7 +160,8 @@ void DSPCallback(u64 userdata, int cyclesLate)
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void AudioDMACallback(u64 userdata, int cyclesLate)
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{
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int period = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32);
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int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.bVBeam?2:1;
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int period = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32 * fields);
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DSP::UpdateAudioDMA(); // Push audio to speakers.
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CoreTiming::ScheduleEvent(period - cyclesLate, et_AudioDMA);
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}
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@ -366,6 +366,7 @@ void CConfigMain::InitializeGUIValues()
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VolumeText->SetLabel(wxString::Format(wxT("%d %%"), ac_Config.m_Volume));
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DSPThread->SetValue(startup_params.bDSPThread);
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DumpAudio->SetValue(ac_Config.m_DumpAudio ? true : false);
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DPL2Decoder->Enable(std::string(ac_Config.sBackend) == BACKEND_OPENAL);
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DPL2Decoder->SetValue(startup_params.bDPL2Decoder);
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LatencySlider->Enable(std::string(ac_Config.sBackend) == BACKEND_OPENAL);
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LatencySlider->SetValue(startup_params.iLatency);
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