diff --git a/Source/Core/Core/Src/NetPlay.h b/Source/Core/Core/Src/NetPlay.h index 8b84f43250..47f8af18b9 100644 --- a/Source/Core/Core/Src/NetPlay.h +++ b/Source/Core/Core/Src/NetPlay.h @@ -183,7 +183,7 @@ class NetPlayServer : public NetPlay public: void ThreadFunc(); - NetPlayServer(const u16 port, const std::string& name, NetPlayUI* dialog, const std::string& game = ""); + NetPlayServer(const u16 port, const std::string& name, NetPlayUI* dialog); ~NetPlayServer(); void GetPlayerList(std::string& list, std::vector& pid_list); diff --git a/Source/Core/Core/Src/NetPlayServer.cpp b/Source/Core/Core/Src/NetPlayServer.cpp index 31731daa47..95d139f4cd 100644 --- a/Source/Core/Core/Src/NetPlayServer.cpp +++ b/Source/Core/Core/Src/NetPlayServer.cpp @@ -22,10 +22,8 @@ NetPlayServer::~NetPlayServer() } // called from ---GUI--- thread -NetPlayServer::NetPlayServer(const u16 port, const std::string& name, NetPlayUI* dialog, const std::string& game) : NetPlay(dialog) +NetPlayServer::NetPlayServer(const u16 port, const std::string& name, NetPlayUI* dialog) : NetPlay(dialog) { - m_selected_game = game; - m_update_pings = true; if (m_socket.Listen(port)) @@ -229,10 +227,13 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket) socket.Send(spac); // send new client the selected game - spac.Clear(); - spac << (MessageId)NP_MSG_CHANGE_GAME; - spac << m_selected_game; - socket.Send(spac); + if (m_selected_game != "") + { + spac.Clear(); + spac << (MessageId)NP_MSG_CHANGE_GAME; + spac << m_selected_game; + socket.Send(spac); + } // sync values with new client for (i = m_players.begin(); i!=e; ++i) @@ -801,4 +802,3 @@ bool NetPlayServer::UPnPUnmapPort(const u16 port) return true; } #endif - diff --git a/Source/Core/DolphinWX/Src/NetWindow.cpp b/Source/Core/DolphinWX/Src/NetWindow.cpp index 9cba383f26..22cd588236 100644 --- a/Source/Core/DolphinWX/Src/NetWindow.cpp +++ b/Source/Core/DolphinWX/Src/NetWindow.cpp @@ -220,8 +220,8 @@ void NetPlaySetupDiag::OnHost(wxCommandEvent&) npd = new NetPlayDiag(m_parent, m_game_list, game, true); unsigned long port = 0; m_host_port_text->GetValue().ToULong(&port); - netplay_ptr = new NetPlayServer(u16(port) - , WxStrToStr(m_nickname_text->GetValue()), npd, game); + netplay_ptr = new NetPlayServer(u16(port), WxStrToStr(m_nickname_text->GetValue()), npd); + netplay_ptr->ChangeGame(game); if (netplay_ptr->is_connected) { #ifdef USE_UPNP