VideoCommon: Support dumping frames to images
This is mainly for potential Android fifoci usage, and thus is not exposed anywhere in the UI. To enable, set DumpFramesAsImages under Settings in GFX.ini.
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@ -22,6 +22,8 @@
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#include "Common/Event.h"
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#include "Common/FileUtil.h"
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#include "Common/Flag.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/Profiler.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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@ -696,8 +698,18 @@ void Renderer::FinishFrameData()
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void Renderer::RunFrameDumps()
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{
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Common::SetCurrentThreadName("FrameDumping");
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bool avi_dump_started = false;
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std::vector<u8> data;
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bool dump_to_avi = !g_ActiveConfig.bDumpFramesAsImages;
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bool frame_dump_started = false;
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// If Dolphin was compiled without libav, we only support dumping to images.
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#if !defined(HAVE_LIBAV) && !defined(_WIN32)
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if (dump_to_avi)
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{
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WARN_LOG(VIDEO, "AVI frame dump requested, but Dolphin was compiled without libav. "
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"Frame dump will be saved as images instead.");
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dump_to_avi = false;
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}
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#endif
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while (true)
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{
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@ -727,33 +739,103 @@ void Renderer::RunFrameDumps()
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s_screenshotCompleted.Set();
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}
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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if (SConfig::GetInstance().m_DumpFrames)
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{
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if (!avi_dump_started)
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if (!frame_dump_started)
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{
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if (AVIDump::Start(config.width, config.height))
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{
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avi_dump_started = true;
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}
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if (dump_to_avi)
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frame_dump_started = StartFrameDumpToAVI(config);
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else
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{
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frame_dump_started = StartFrameDumpToImage(config);
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// Stop frame dumping if we fail to start.
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if (!frame_dump_started)
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SConfig::GetInstance().m_DumpFrames = false;
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}
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}
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AVIDump::AddFrame(config.data, config.width, config.height, config.stride, config.state);
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// If we failed to start frame dumping, don't write a frame.
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if (frame_dump_started)
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{
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if (dump_to_avi)
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DumpFrameToAVI(config);
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else
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DumpFrameToImage(config);
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}
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}
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#endif
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m_frame_dump_done.Set();
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}
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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if (avi_dump_started)
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if (frame_dump_started)
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{
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// No additional cleanup is needed when dumping to images.
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if (dump_to_avi)
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StopFrameDumpToAVI();
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}
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}
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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bool Renderer::StartFrameDumpToAVI(const FrameDumpConfig& config)
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{
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return AVIDump::Start(config.width, config.height);
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}
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void Renderer::DumpFrameToAVI(const FrameDumpConfig& config)
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{
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AVIDump::AddFrame(config.data, config.width, config.height, config.stride, config.state);
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}
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void Renderer::StopFrameDumpToAVI()
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{
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avi_dump_started = false;
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AVIDump::Stop();
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}
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#endif
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#else
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bool Renderer::StartFrameDumpToAVI(const FrameDumpConfig& config)
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{
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return false;
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}
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void Renderer::DumpFrameToAVI(const FrameDumpConfig& config)
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{
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}
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void Renderer::StopFrameDumpToAVI()
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{
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}
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#endif // defined(HAVE_LIBAV) || defined(WIN32)
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std::string Renderer::GetFrameDumpNextImageFileName() const
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{
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return StringFromFormat("%sframedump_%u.png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
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m_frame_dump_image_counter);
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}
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bool Renderer::StartFrameDumpToImage(const FrameDumpConfig& config)
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{
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m_frame_dump_image_counter = 1;
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if (!SConfig::GetInstance().m_DumpFramesSilent)
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{
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// Only check for the presence of the first image to confirm overwriting.
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// A previous run will always have at least one image, and it's safe to assume that if the user
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// has allowed the first image to be overwritten, this will apply any remaining images as well.
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std::string filename = GetFrameDumpNextImageFileName();
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if (File::Exists(filename))
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{
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if (!AskYesNoT("Frame dump image(s) '%s' already exists. Overwrite?", filename.c_str()))
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return false;
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}
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}
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return true;
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}
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void Renderer::DumpFrameToImage(const FrameDumpConfig& config)
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{
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std::string filename = GetFrameDumpNextImageFileName();
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TextureToPng(config.data, config.stride, filename, config.width, config.height, false);
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m_frame_dump_image_counter++;
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}
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@ -197,6 +197,7 @@ private:
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Common::Event m_frame_dump_start;
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Common::Event m_frame_dump_done;
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Common::Flag m_frame_dump_thread_running;
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u32 m_frame_dump_image_counter = 0;
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bool m_frame_dump_frame_running = false;
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struct FrameDumpConfig
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{
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@ -207,6 +208,14 @@ private:
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bool upside_down;
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AVIDump::Frame state;
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} m_frame_dump_config;
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// NOTE: The methods below are called on the framedumping thread.
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bool StartFrameDumpToAVI(const FrameDumpConfig& config);
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void DumpFrameToAVI(const FrameDumpConfig& config);
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void StopFrameDumpToAVI();
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std::string GetFrameDumpNextImageFileName() const;
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bool StartFrameDumpToImage(const FrameDumpConfig& config);
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void DumpFrameToImage(const FrameDumpConfig& config);
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};
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extern std::unique_ptr<Renderer> g_renderer;
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@ -71,6 +71,7 @@ void VideoConfig::Load(const std::string& ini_file)
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settings->Get("ConvertHiresTextures", &bConvertHiresTextures, 0);
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settings->Get("CacheHiresTextures", &bCacheHiresTextures, 0);
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settings->Get("DumpEFBTarget", &bDumpEFBTarget, 0);
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settings->Get("DumpFramesAsImages", &bDumpFramesAsImages, 0);
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settings->Get("FreeLook", &bFreeLook, 0);
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settings->Get("UseFFV1", &bUseFFV1, 0);
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settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
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@ -287,6 +288,7 @@ void VideoConfig::Save(const std::string& ini_file)
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settings->Set("ConvertHiresTextures", bConvertHiresTextures);
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settings->Set("CacheHiresTextures", bCacheHiresTextures);
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settings->Set("DumpEFBTarget", bDumpEFBTarget);
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settings->Set("DumpFramesAsImages", bDumpFramesAsImages);
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settings->Set("FreeLook", bFreeLook);
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settings->Set("UseFFV1", bUseFFV1);
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settings->Set("EnablePixelLighting", bEnablePixelLighting);
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@ -99,6 +99,7 @@ struct VideoConfig final
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bool bConvertHiresTextures;
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bool bCacheHiresTextures;
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bool bDumpEFBTarget;
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bool bDumpFramesAsImages;
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bool bUseFFV1;
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bool bFreeLook;
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bool bBorderlessFullscreen;
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