disable the full screen button while no game has been loaded and move a change from rev 4492
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4517 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -660,10 +660,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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// Toggle fullscreen
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if (event.GetKeyCode() == WXK_ESCAPE || (event.GetKeyCode() == WXK_RETURN && event.GetModifiers() == wxMOD_ALT))
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{
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// If a modal dialog is open, this will still process the keyboard events, and may cause
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// the main window to become unresponsive, so we have to avoid that.
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if ((bRenderToMain || Core::GetState() != Core::CORE_RUN) && !m_bModalDialogOpen)
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DoFullscreen(!IsFullScreen());
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DoFullscreen(!IsFullScreen());
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// We do that to avoid the event to be double processed (which would cause the window to be stuck in fullscreen)
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event.StopPropagation();
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@ -835,8 +832,10 @@ wxAuiNotebook* CFrame::CreateEmptyNotebook()
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void CFrame::DoFullscreen(bool bF)
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{
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// Only switch this to fullscreen if we're rendering to main OR if we're not running a game
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if (bRenderToMain || Core::GetState() != Core::CORE_RUN)
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// Only switch this to fullscreen if we're rendering to main AND if we're running a game
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// plus if a modal dialog is open, this will still process the keyboard events, and may cause
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// the main window to become unresponsive, so we have to avoid that.
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if ((bRenderToMain && Core::GetState() == Core::CORE_RUN) && !m_bModalDialogOpen)
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{
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ShowFullScreen(bF);
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