Merge pull request #1501 from degasus/texture_creation
D3D: remove load texture on creation optimization
This commit is contained in:
commit
6c46f27709
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@ -81,30 +81,23 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
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D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
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}
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
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unsigned int height, unsigned int expanded_width,
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unsigned int tex_levels, PC_TexFormat pcfmt)
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unsigned int tex_levels, PC_TexFormat pcfmt)
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{
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{
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D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
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D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
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D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
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D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
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D3D11_SUBRESOURCE_DATA srdata, *data = nullptr;
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if (tex_levels == 1)
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if (tex_levels == 1)
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{
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{
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usage = D3D11_USAGE_DYNAMIC;
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usage = D3D11_USAGE_DYNAMIC;
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cpu_access = D3D11_CPU_ACCESS_WRITE;
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cpu_access = D3D11_CPU_ACCESS_WRITE;
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srdata.pSysMem = TextureCache::temp;
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srdata.SysMemPitch = 4 * expanded_width;
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data = &srdata;
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}
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}
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const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
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const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
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width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
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width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
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ID3D11Texture2D *pTexture;
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ID3D11Texture2D *pTexture;
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const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, data, &pTexture);
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const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
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CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
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CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
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TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
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TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
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@ -116,9 +109,6 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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SAFE_RELEASE(pTexture);
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SAFE_RELEASE(pTexture);
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if (tex_levels != 1)
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entry->Load(width, height, expanded_width, 0);
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return entry;
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return entry;
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}
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}
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@ -39,7 +39,7 @@ private:
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};
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};
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) override;
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unsigned int tex_levels, PC_TexFormat pcfmt) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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@ -108,8 +108,7 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l
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return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, level);
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return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, level);
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}
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
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unsigned int height, unsigned int expanded_width,
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unsigned int tex_levels, PC_TexFormat pcfmt)
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unsigned int tex_levels, PC_TexFormat pcfmt)
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{
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{
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int gl_format = 0,
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int gl_format = 0,
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@ -175,10 +174,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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glBindTexture(GL_TEXTURE_2D_ARRAY, entry.texture);
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glBindTexture(GL_TEXTURE_2D_ARRAY, entry.texture);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, tex_levels - 1);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, tex_levels - 1);
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entry.Load(width, height, expanded_width, 0);
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TextureCache::SetStage();
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// This isn't needed as Load() also reset the stage in the end
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//TextureCache::SetStage();
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return &entry;
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return &entry;
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}
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}
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@ -54,7 +54,7 @@ private:
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~TextureCache();
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~TextureCache();
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) override;
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unsigned int tex_levels, PC_TexFormat pcfmt) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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@ -466,7 +466,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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// create the entry/texture
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// create the entry/texture
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if (nullptr == entry)
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if (nullptr == entry)
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{
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{
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textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt);
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textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels, pcfmt);
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// Sometimes, we can get around recreating a texture if only the number of mip levels changes
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// Sometimes, we can get around recreating a texture if only the number of mip levels changes
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// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
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// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
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@ -481,16 +481,14 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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}
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}
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else
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{
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// load texture (CreateTexture also loads level 0)
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entry->Load(width, height, expandedWidth, 0);
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}
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entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps, entry->num_layers);
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entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps, entry->num_layers);
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entry->SetDimensions(nativeW, nativeH, width, height);
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entry->SetDimensions(nativeW, nativeH, width, height);
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entry->hash = tex_hash;
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entry->hash = tex_hash;
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// load texture
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entry->Load(width, height, expandedWidth, 0);
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if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture)
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if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture)
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entry->type = TCET_EC_DYNAMIC;
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entry->type = TCET_EC_DYNAMIC;
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else
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else
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@ -33,7 +33,6 @@ public:
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u32 addr;
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u32 addr;
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u32 size_in_bytes;
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u32 size_in_bytes;
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u64 hash;
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u64 hash;
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//u32 pal_hash;
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u32 format;
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u32 format;
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enum TexCacheEntryType type;
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enum TexCacheEntryType type;
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@ -64,10 +63,9 @@ public:
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virtual_height = _virtual_height;
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virtual_height = _virtual_height;
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}
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}
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void SetHashes(u64 _hash/*, u32 _pal_hash*/)
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void SetHashes(u64 _hash)
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{
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{
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hash = _hash;
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hash = _hash;
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//pal_hash = _pal_hash;
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}
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}
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@ -100,7 +98,7 @@ public:
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static bool Find(u32 start_address, u64 hash);
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static bool Find(u32 start_address, u64 hash);
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virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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