PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to understand.
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@ -491,7 +491,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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// The performance impact of this additional calculation doesn't matter, but it prevents
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// the host GPU driver from performing any early depth test optimizations.
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if (g_ActiveConfig.bFastDepthCalc)
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out.Write("\tint zCoord = int(round(rawpos.z * 16777215.0));\n");
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out.Write("\tint zCoord = int(round(rawpos.z * float(0xFFFFFF)));\n");
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else
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{
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out.SetConstantsUsed(C_ZBIAS+1, C_ZBIAS+1);
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@ -511,7 +511,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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// Note: z-textures are not written to depth buffer if early depth test is used
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if (per_pixel_depth && bpmem.UseEarlyDepthTest())
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out.Write("\tdepth = float(zCoord) / 16777215.0;\n");
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out.Write("\tdepth = float(zCoord) / float(0xFFFFFF);\n");
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// Note: depth texture output is only written to depth buffer if late depth test is used
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// theoretical final depth value is used for fog calculation, though, so we have to emulate ztextures anyway
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@ -521,11 +521,11 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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out.SetConstantsUsed(C_ZBIAS, C_ZBIAS+1);
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out.Write("\tzCoord = idot(" I_ZBIAS"[0].xyzw, itextemp.xyzw) + " I_ZBIAS"[1].w %s;\n",
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(bpmem.ztex2.op == ZTEXTURE_ADD) ? "+ zCoord" : "");
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out.Write("\tzCoord = zCoord & 16777215;\n");
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out.Write("\tzCoord = zCoord & 0xFFFFFF;\n");
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}
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if (per_pixel_depth && bpmem.UseLateDepthTest())
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out.Write("\tdepth = float(zCoord) / 16777215.0;\n");
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out.Write("\tdepth = float(zCoord) / float(0xFFFFFF);\n");
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if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
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{
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@ -587,7 +587,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
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if (bpmem.tevind[n].bs != ITBA_OFF)
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{
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const char *tevIndAlphaSel[] = {"", "x", "y", "z"};
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const char *tevIndAlphaMask[] = {"248", "224", "240", "248"};
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const char *tevIndAlphaMask[] = {"248", "224", "240", "248"}; // 0b11111000, 0b11100000, 0b11110000, 0b11111000
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out.Write("alphabump = iindtex%d.%s & %s;\n",
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bpmem.tevind[n].bt,
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tevIndAlphaSel[bpmem.tevind[n].bs],
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