Merge pull request #10149 from malleoz/audiodump-add-timecode

Add Game ID, timecode to dspdump and dtkdump filenames
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Léo Lam 2021-10-15 19:42:30 +02:00 committed by GitHub
commit 6bf10e0276
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1 changed files with 13 additions and 2 deletions

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@ -2,6 +2,10 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "AudioCommon/AudioCommon.h"
#include <fmt/chrono.h>
#include <fmt/format.h>
#include "AudioCommon/AlsaSoundStream.h"
#include "AudioCommon/CubebStream.h"
#include "AudioCommon/Mixer.h"
@ -201,8 +205,15 @@ void SendAIBuffer(const short* samples, unsigned int num_samples)
void StartAudioDump()
{
std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav";
std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav";
std::time_t start_time = std::time(nullptr);
std::string path_prefix = File::GetUserPath(D_DUMPAUDIO_IDX) + SConfig::GetInstance().GetGameID();
std::string base_name =
fmt::format("{}_{:%Y-%m-%d_%H-%M-%S}", path_prefix, *std::localtime(&start_time));
const std::string audio_file_name_dtk = fmt::format("{}_dtkdump.wav", base_name);
const std::string audio_file_name_dsp = fmt::format("{}_dspdump.wav", base_name);
File::CreateFullPath(audio_file_name_dtk);
File::CreateFullPath(audio_file_name_dsp);
g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);